summaryrefslogtreecommitdiff
path: root/src/animation.h
diff options
context:
space:
mode:
authorEugenio Favalli <elvenprogrammer@gmail.com>2006-07-19 15:12:06 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-07-19 15:12:06 +0000
commit4050f8c0bced625a95d542d30647c3f8bbf2267b (patch)
tree420d65a5ed6a2155762b4e13a4c90ab2df9f888e /src/animation.h
parentda3a1fd114dd7b8e5e8c880bd987506acc16ac42 (diff)
downloadmana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.gz
mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.bz2
mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.xz
mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.zip
Merged new_animation branch until r2415 into trunk.
Diffstat (limited to 'src/animation.h')
-rw-r--r--src/animation.h160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/animation.h b/src/animation.h
new file mode 100644
index 00000000..55f0bc99
--- /dev/null
+++ b/src/animation.h
@@ -0,0 +1,160 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_ANIMATION_H
+#define _TMW_ANIMATION_H
+
+#include <list>
+#include <map>
+#include <string>
+
+#include "graphics.h"
+
+class Image;
+class Spriteset;
+
+struct AnimationPhase
+{
+ int image;
+ unsigned int delay;
+ int offsetX;
+ int offsetY;
+};
+
+class Animation
+{
+ public:
+ Animation();
+
+ void addPhase (int image, unsigned int delay, int offsetX, int offsetY);
+
+ void update(unsigned int time);
+
+ int getCurrentPhase();
+
+ int getOffsetX() { return (*iCurrentPhase).offsetX ; };
+ int getOffsetY() { return (*iCurrentPhase).offsetY ; };
+
+ protected:
+ std::list<AnimationPhase> mAnimationPhases;
+ std::list<AnimationPhase>::iterator iCurrentPhase;
+ unsigned int mTime;
+};
+
+class Action
+{
+ public:
+ Action();
+
+ ~Action();
+
+ void setImageset(std::string imageset) { mImageset = imageset; }
+
+ std::string getImageset() { return mImageset; }
+
+ void setAnimation(std::string direction, Animation *animation);
+
+ Animation *getAnimation(std::string direction); // { return mAnimations[direction]; }
+
+ protected:
+ std::string mImageset;
+ typedef std::map<std::string, Animation*> Animations;
+ typedef Animations::iterator AnimationIterator;
+ Animations mAnimations;
+};
+
+/**
+ * Defines a class to load an animation.
+ */
+class AnimatedSprite
+{
+ public:
+ /**
+ * Constructor.
+ */
+ AnimatedSprite(std::string animationFile, int variant);
+
+ /**
+ * Destructor.
+ */
+ ~AnimatedSprite();
+
+ /**
+ * Sets a new action using the current direction.
+ */
+ void play(std::string action);
+
+ /**
+ * Sets a new action with a new direction.
+ */
+ void play(std::string action, std::string direction);
+
+ /**
+ * Inform the animation of the passed time so that it can output the
+ * correct animation phase.
+ */
+ void update(int time);
+
+ /**
+ * Draw the current animation phase at the coordinates given in screen
+ * pixels
+ */
+ bool draw(Graphics * graphics, Sint32 posX, Sint32 posY);
+
+ /**
+ * Draw the current animation phase.
+ */
+ Image *getCurrentFrame();
+
+ /**
+ * gets the width in pixels of the current animation phase.
+ */
+ int getWidth();
+
+ /**
+ * gets the height in pixels of the current animation phase.
+ */
+ int getHeight();
+
+ /**
+ * Sets the direction.
+ */
+ void setDirection(std::string direction) { mDirection = direction; }
+
+ protected:
+ /**
+ * When there are no animations defined for the action "complete", its
+ * animations become a copy of those of the action "with".
+ */
+ void substituteAction(std::string complete, std::string with);
+
+ typedef std::map<std::string, Spriteset*> Spritesets;
+ typedef Spritesets::iterator SpritesetIterator;
+ Spritesets mSpritesets;
+ typedef std::map<std::string, Action*> Actions;
+ Actions mActions;
+ std::string mAction, mDirection;
+ int mLastTime;
+};
+
+#endif