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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
commit | 4050f8c0bced625a95d542d30647c3f8bbf2267b (patch) | |
tree | 420d65a5ed6a2155762b4e13a4c90ab2df9f888e /src/animation.h | |
parent | da3a1fd114dd7b8e5e8c880bd987506acc16ac42 (diff) | |
download | mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.gz mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.bz2 mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.xz mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.zip |
Merged new_animation branch until r2415 into trunk.
Diffstat (limited to 'src/animation.h')
-rw-r--r-- | src/animation.h | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/src/animation.h b/src/animation.h new file mode 100644 index 00000000..55f0bc99 --- /dev/null +++ b/src/animation.h @@ -0,0 +1,160 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_ANIMATION_H +#define _TMW_ANIMATION_H + +#include <list> +#include <map> +#include <string> + +#include "graphics.h" + +class Image; +class Spriteset; + +struct AnimationPhase +{ + int image; + unsigned int delay; + int offsetX; + int offsetY; +}; + +class Animation +{ + public: + Animation(); + + void addPhase (int image, unsigned int delay, int offsetX, int offsetY); + + void update(unsigned int time); + + int getCurrentPhase(); + + int getOffsetX() { return (*iCurrentPhase).offsetX ; }; + int getOffsetY() { return (*iCurrentPhase).offsetY ; }; + + protected: + std::list<AnimationPhase> mAnimationPhases; + std::list<AnimationPhase>::iterator iCurrentPhase; + unsigned int mTime; +}; + +class Action +{ + public: + Action(); + + ~Action(); + + void setImageset(std::string imageset) { mImageset = imageset; } + + std::string getImageset() { return mImageset; } + + void setAnimation(std::string direction, Animation *animation); + + Animation *getAnimation(std::string direction); // { return mAnimations[direction]; } + + protected: + std::string mImageset; + typedef std::map<std::string, Animation*> Animations; + typedef Animations::iterator AnimationIterator; + Animations mAnimations; +}; + +/** + * Defines a class to load an animation. + */ +class AnimatedSprite +{ + public: + /** + * Constructor. + */ + AnimatedSprite(std::string animationFile, int variant); + + /** + * Destructor. + */ + ~AnimatedSprite(); + + /** + * Sets a new action using the current direction. + */ + void play(std::string action); + + /** + * Sets a new action with a new direction. + */ + void play(std::string action, std::string direction); + + /** + * Inform the animation of the passed time so that it can output the + * correct animation phase. + */ + void update(int time); + + /** + * Draw the current animation phase at the coordinates given in screen + * pixels + */ + bool draw(Graphics * graphics, Sint32 posX, Sint32 posY); + + /** + * Draw the current animation phase. + */ + Image *getCurrentFrame(); + + /** + * gets the width in pixels of the current animation phase. + */ + int getWidth(); + + /** + * gets the height in pixels of the current animation phase. + */ + int getHeight(); + + /** + * Sets the direction. + */ + void setDirection(std::string direction) { mDirection = direction; } + + protected: + /** + * When there are no animations defined for the action "complete", its + * animations become a copy of those of the action "with". + */ + void substituteAction(std::string complete, std::string with); + + typedef std::map<std::string, Spriteset*> Spritesets; + typedef Spritesets::iterator SpritesetIterator; + Spritesets mSpritesets; + typedef std::map<std::string, Action*> Actions; + Actions mActions; + std::string mAction, mDirection; + int mLastTime; +}; + +#endif |