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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-18 00:27:11 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-18 00:27:11 +0000
commit290aab364a310b18bb02567f6e4e424d94148bf9 (patch)
tree13a860174c635db34e6087aa31c001386cbd6a7c
parent19b58f22f7e77382183c70d2b6a1c79b5e1584e7 (diff)
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Created Inventory class. (Really) Small code simplifications and cleanups.
-rw-r--r--src/Makefile.am6
-rw-r--r--src/engine.cpp2
-rw-r--r--src/game.cpp39
-rw-r--r--src/gui/inventorywindow.cpp (renamed from src/gui/inventory.cpp)60
-rw-r--r--src/gui/inventorywindow.h (renamed from src/gui/inventory.h)21
-rw-r--r--src/gui/item_amount.cpp8
-rw-r--r--src/gui/itemcontainer.cpp143
-rw-r--r--src/gui/itemcontainer.h46
-rw-r--r--src/gui/sell.cpp4
-rw-r--r--src/gui/status.cpp2
-rw-r--r--src/gui/trade.cpp60
-rw-r--r--src/gui/trade.h8
-rw-r--r--src/inventory.cpp134
-rw-r--r--src/inventory.h114
14 files changed, 373 insertions, 274 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index dd2711ca..1c98073c 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -33,8 +33,8 @@ tmw_SOURCES = graphic/spriteset.cpp \
gui/gui.h \
gui/help.cpp \
gui/help.h \
- gui/inventory.cpp \
- gui/inventory.h \
+ gui/inventorywindow.cpp \
+ gui/inventorywindow.h \
gui/itemcontainer.cpp \
gui/itemcontainer.h \
gui/item_amount.cpp \
@@ -140,6 +140,8 @@ tmw_SOURCES = graphic/spriteset.cpp \
game.h \
graphics.cpp \
graphics.h \
+ inventory.cpp \
+ inventory.h \
item.cpp \
item.h \
log.cpp \
diff --git a/src/engine.cpp b/src/engine.cpp
index a92805b3..f0df72a8 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -38,7 +38,7 @@
#include "gui/buy.h"
#include "gui/sell.h"
#include "gui/buysell.h"
-#include "gui/inventory.h"
+#include "gui/inventorywindow.h"
#include "gui/npc_text.h"
#include "gui/npc.h"
#include "gui/stats.h"
diff --git a/src/game.cpp b/src/game.cpp
index 5ab9470f..bbb9d918 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -31,7 +31,7 @@
#include "equipment.h"
#include "gui/chat.h"
#include "gui/gui.h"
-#include "gui/inventory.h"
+#include "gui/inventorywindow.h"
#include "gui/shop.h"
#include "gui/npc.h"
#include "gui/stats.h"
@@ -78,6 +78,7 @@ OkDialog *deathNotice = NULL;
ConfirmDialog *exitConfirm = NULL;
Being *target = NULL;
+Inventory *inventory = NULL;
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
const int MAX_TIME = 10000;
@@ -208,6 +209,9 @@ void do_init()
void game()
{
+ // Needs to be initialised _before_ the engine is created...
+ inventory = new Inventory();
+
engine = new Engine();
do_init();
@@ -1064,25 +1068,22 @@ void do_parse()
}
else
{
- tradeWindow->addItem(
- tradeWindow->partnerItems->getFreeSlot(), RFIFOW(6),
- false, RFIFOL(2), false);
+ tradeWindow->addItem(RFIFOW(6), false, RFIFOL(2), false);
}
break;
// Trade: New Item add response
case 0x01b1:
{
- Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ Item *item = inventory->getItem(RFIFOW(2));
switch (RFIFOB(6))
{
case 0:
// Successfully added item
if (item->isEquipment() && item->isEquipped())
{
- inventoryWindow->unequipItem(item);
+ inventory->unequipItem(item);
}
tradeWindow->addItem(
- tradeWindow->myItems->getFreeSlot(),
item->getId(), true, RFIFOW(4),
item->isEquipment());
item->increaseQuantity(-RFIFOW(4));
@@ -1130,18 +1131,18 @@ void do_parse()
// Only called on map load / warp
case 0x01ee:
// Reset all items to not load them twice on map change
- inventoryWindow->items->resetItems();
+ inventory->resetItems();
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++)
{
- inventoryWindow->items->addItem(RFIFOW(4 + loop * 18),
+ inventory->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2),
RFIFOW(4 + loop * 18 + 6), false);
// Trick because arrows are not considered equipment
if (RFIFOW(4 + loop * 18 + 2) == 1199 ||
RFIFOW(4 + loop * 18 + 2) == 529)
{
- inventoryWindow->items->getItem(
+ inventory->getItem(
RFIFOW(4 + loop * 18))->setEquipment(true);
}
}
@@ -1152,7 +1153,7 @@ void do_parse()
for (int loop = 0; loop < ((RFIFOW(2) - 4) / 20); loop++)
{
- inventoryWindow->items->addItem(RFIFOW(4 + loop * 20),
+ inventory->addItem(RFIFOW(4 + loop * 20),
RFIFOW(4 + loop * 20 + 2), 1, true);
if (RFIFOW(4 + loop * 20 + 8))
{
@@ -1163,7 +1164,7 @@ void do_parse()
mask *= 2;
position++;
}
- Item *item = inventoryWindow->items->getItem(RFIFOW(4+loop*20));
+ Item *item = inventory->getItem(RFIFOW(4+loop*20));
item->setEquipped(true);
equipment->setEquipment(position - 1, item);
}
@@ -1177,7 +1178,7 @@ void do_parse()
}
else
{
- inventoryWindow->items->getItem(RFIFOW(2))->setQuantity(RFIFOW(4));
+ inventory->getItem(RFIFOW(2))->setQuantity(RFIFOW(4));
}
break;
// Warp
@@ -1468,17 +1469,17 @@ void do_parse()
if (RFIFOB(22) > 0)
chatWindow->chat_log("Unable to pick up item", BY_SERVER);
else {
- inventoryWindow->items->addItem(RFIFOW(2), RFIFOW(6),
+ inventory->addItem(RFIFOW(2), RFIFOW(6),
RFIFOW(4), RFIFOW(19) != 0);
}
break;
// Decrease quantity of an item in inventory
case 0x00af:
- inventoryWindow->items->getItem(RFIFOW(2))->increaseQuantity(-RFIFOW(4));
+ inventory->getItem(RFIFOW(2))->increaseQuantity(-RFIFOW(4));
break;
// Use an item
case 0x01c8:
- inventoryWindow->items->getItem(RFIFOW(2))->setQuantity( RFIFOW(10));
+ inventory->getItem(RFIFOW(2))->setQuantity( RFIFOW(10));
break;
// Skill list TAG
case 0x010f:
@@ -1579,7 +1580,7 @@ void do_parse()
if (item)
item->setEquipped(false);
- item = inventoryWindow->items->getItem(RFIFOW(2));
+ item = inventory->getItem(RFIFOW(2));
item->setEquipped(true);
equipment->setEquipment(position - 1, item);
@@ -1632,7 +1633,7 @@ void do_parse()
position++;
}
- Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ Item *item = inventory->getItem(RFIFOW(2));
item->setEquipped(false);
switch (item->getId()) {
case 529:
@@ -1658,7 +1659,7 @@ void do_parse()
// Arrows equipped
case 0x013c:
if (RFIFOW(2) > 1) {
- Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ Item *item = inventory->getItem(RFIFOW(2));
item->setEquipped(true);
equipment->setArrows(item);
logger->log("Arrows equipped: %i", RFIFOW(2));
diff --git a/src/gui/inventory.cpp b/src/gui/inventorywindow.cpp
index 98f17134..06eb8ce0 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -21,12 +21,11 @@
* $Id$
*/
+#include "inventorywindow.h"
#include "../playerinfo.h"
-#include "inventory.h"
-#include "../equipment.h"
+#include "../inventory.h"
#include "button.h"
#include "scrollarea.h"
-#include "../net/network.h"
#include "item_amount.h"
#include <string>
@@ -37,7 +36,7 @@ InventoryWindow::InventoryWindow():
useButton = new Button("Use");
dropButton = new Button("Drop");
- items = new ItemContainer();
+ items = new ItemContainer(inventory);
invenScroll = new ScrollArea(items);
invenScroll->setPosition(8, 8);
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
@@ -96,48 +95,6 @@ void InventoryWindow::logic()
weightLabel->adjustSize();
}
-int InventoryWindow::useItem(Item *item)
-{
- WFIFOW(0) = net_w_value(0x00a7);
- WFIFOW(2) = net_w_value(item->getInvIndex());
- WFIFOL(4) = net_l_value(item->getId());
- // Note: id is dest of item, usually player_node->account_ID ??
- WFIFOSET(8);
- while ((out_size > 0)) flush();
- return 0;
-}
-
-int InventoryWindow::dropItem(Item *item, int quantity)
-{
- // TODO: Fix wrong coordinates of drops, serverside?
- WFIFOW(0) = net_w_value(0x00a2);
- WFIFOW(2) = net_w_value(item->getInvIndex());
- WFIFOW(4) = net_w_value(quantity);
- WFIFOSET(6);
- while ((out_size > 0)) flush();
- return 0;
-}
-
-void InventoryWindow::equipItem(Item *item)
-{
- WFIFOW(0) = net_w_value(0x00a9);
- WFIFOW(2) = net_w_value(item->getInvIndex());
- WFIFOW(4) = net_w_value(0);
- WFIFOSET(6);
- while ((out_size > 0)) flush();
-}
-
-void InventoryWindow::unequipItem(Item *item)
-{
- WFIFOW(0) = net_w_value(0x00ab);
- WFIFOW(2) = net_w_value(item->getInvIndex());
- WFIFOSET(4);
- while ((out_size > 0)) flush();
-
- // Tidy equipment directly to avoid weapon still shown bug, by instance
- Equipment::getInstance()->removeEquipment(item);
-}
-
void InventoryWindow::action(const std::string &eventId)
{
Item *item = items->getItem();
@@ -149,14 +106,14 @@ void InventoryWindow::action(const std::string &eventId)
if (eventId == "use") {
if (item->isEquipment()) {
if (item->isEquipped()) {
- unequipItem(item);
+ inventory->unequipItem(item);
}
else {
- equipItem(item);
+ inventory->equipItem(item);
}
}
else {
- useItem(item);
+ inventory->useItem(item);
}
}
else if (eventId == "drop")
@@ -237,3 +194,8 @@ void InventoryWindow::updateButtons()
useButton->setEnabled(!!item);
dropButton->setEnabled(!!item);
}
+
+Item* InventoryWindow::getItem()
+{
+ return items->getItem();
+}
diff --git a/src/gui/inventory.h b/src/gui/inventorywindow.h
index e9924ead..cb7f08f5 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventorywindow.h
@@ -21,8 +21,8 @@
* $Id$
*/
-#ifndef _TMW_INVENTORY_H
-#define _TMW_INVENTORY_H
+#ifndef _TMW_INVENTORYWINDOW_H
+#define _TMW_INVENTORYWINDOW_H
#include "itemcontainer.h"
#include "window.h"
@@ -51,33 +51,22 @@ class InventoryWindow : public Window, gcn::ActionListener
void logic();
/**
- * Equips an item.
- */
- void equipItem(Item *item);
-
- /**
- * Unequips an item.
- */
- void unequipItem(Item *item);
-
- /**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
- int dropItem(Item *item, int quantity);
-
void mouseClick(int x, int y, int button, int count);
void mouseMotion(int mx, int my);
- ItemContainer *items;
+ Item* getItem();
private:
- int useItem(Item *item);
void updateWidgets(); /** Updates widgets size/position */
void updateButtons(); /** Updates button states */
+ ItemContainer *items;
+
gcn::Button *useButton, *dropButton;
gcn::ScrollArea *invenScroll;
gcn::Label *itemNameLabel;
diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp
index 021da3eb..eb3a4c5c 100644
--- a/src/gui/item_amount.cpp
+++ b/src/gui/item_amount.cpp
@@ -22,7 +22,7 @@
*/
#include "item_amount.h"
-#include "inventory.h"
+#include "inventorywindow.h"
#include "trade.h"
#include "button.h"
@@ -38,7 +38,7 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent):
itemAmountOkButton = new Button("Okay");
itemAmountCancelButton = new Button("Cancel");
- itemAmountTextBox->setRange(1, inventoryWindow->items->getItem()->getQuantity());
+ itemAmountTextBox->setRange(1, inventoryWindow->getItem()->getQuantity());
// Set button events Id
itemAmountMinusButton->setEventId("Minus");
@@ -108,12 +108,12 @@ void ItemAmountWindow::action(const std::string& eventId)
}
else if (eventId == "Drop")
{
- inventoryWindow->dropItem(inventoryWindow->items->getItem(), itemAmountTextBox->getInt());
+ inventory->dropItem(inventoryWindow->getItem(), itemAmountTextBox->getInt());
scheduleDelete();
}
else if (eventId == "AddTrade")
{
- tradeWindow->tradeItem(inventoryWindow->items->getItem(), itemAmountTextBox->getInt());
+ tradeWindow->tradeItem(inventoryWindow->getItem(), itemAmountTextBox->getInt());
scheduleDelete();
}
else if (eventId == "Plus")
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 51780fca..bda9f786 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -28,7 +28,8 @@
#include "../resources/resourcemanager.h"
#include <sstream>
-ItemContainer::ItemContainer()
+ItemContainer::ItemContainer(Inventory *inventory):
+ inventory(inventory)
{
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("graphics/sprites/items.png");
@@ -41,10 +42,6 @@ ItemContainer::ItemContainer()
selectedItem = 0; // No item selected
- for (int i = 0; i < INVENTORY_SIZE; i++) {
- items[i].setInvIndex(i);
- }
-
addMouseListener(this);
}
@@ -82,41 +79,44 @@ void ItemContainer::draw(gcn::Graphics* graphics)
*/
for (int i = 2; i < INVENTORY_SIZE; i++)
{
- if (items[i].getQuantity() > 0)
+ Item *item = inventory->getItem(i);
+
+ if (item->getQuantity() <= 0) {
+ continue;
+ }
+
+ int itemX = ((i - 2) % columns) * gridWidth;
+ int itemY = ((i - 2) / columns) * gridHeight;
+
+ // Draw selection image below selected item
+ if (selectedItem == item)
{
- int itemX = ((i - 2) % columns) * gridWidth;
- int itemY = ((i - 2) / columns) * gridHeight;
-
- // Draw selection image below selected item
- if (selectedItem == &items[i])
- {
- dynamic_cast<Graphics*>(graphics)->drawImage(
- selImg, x + itemX, y + itemY);
- }
-
- // Draw item icon
- int idx;
- if ((idx = items[i].getInfo()->getImage()) > 0)
- {
- dynamic_cast<Graphics*>(graphics)->drawImage(
- itemset->spriteset[idx - 1], x + itemX, y + itemY);
- }
-
- // Draw item caption
- std::stringstream ss;
-
- if (!items[i].isEquipped()) {
- ss << items[i].getQuantity();
- }
- else {
- ss << "Eq.";
- }
-
- graphics->drawText(ss.str(),
- itemX + gridWidth / 2,
- itemY + gridHeight - 11,
- gcn::Graphics::CENTER);
+ dynamic_cast<Graphics*>(graphics)->drawImage(
+ selImg, x + itemX, y + itemY);
+ }
+
+ // Draw item icon
+ int idx;
+ if ((idx = item->getInfo()->getImage()) > 0)
+ {
+ dynamic_cast<Graphics*>(graphics)->drawImage(
+ itemset->spriteset[idx - 1], x + itemX, y + itemY);
+ }
+
+ // Draw item caption
+ std::stringstream ss;
+
+ if (!item->isEquipped()) {
+ ss << item->getQuantity();
}
+ else {
+ ss << "Eq.";
+ }
+
+ graphics->drawText(ss.str(),
+ itemX + gridWidth / 2,
+ itemY + gridHeight - 11,
+ gcn::Graphics::CENTER);
}
}
@@ -137,67 +137,16 @@ void ItemContainer::setWidth(int width)
(INVENTORY_SIZE % columns > 0 ? 1 : 0)) * gridHeight);
}
-int ItemContainer::getIndex(int id)
-{
- for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (items[i].getId() == id) {
- return i;
- }
- }
- return -1;
-}
-
Item* ItemContainer::getItem()
{
return selectedItem;
}
-Item* ItemContainer::getItem(int index)
-{
- return &items[index];
-}
-
-void ItemContainer::addItem(int index, int id, int quantity, bool equipment)
-{
- items[index].setId(id);
- items[index].increaseQuantity(quantity);
- items[index].setEquipment(equipment);
-}
-
-int ItemContainer::getFreeSlot()
-{
- for (int i = 2; i < INVENTORY_SIZE; i++) {
- if (items[i].getId() == -1) {
- return i;
- }
- }
- return -1;
-}
-
-void ItemContainer::resetItems()
-{
- for (int i = 0; i < INVENTORY_SIZE; i++) {
- items[i].setId(-1);
- items[i].setQuantity(0);
- items[i].setEquipped(false);
- }
-}
-
void ItemContainer::selectNone()
{
selectedItem = 0;
}
-void ItemContainer::removeItem(int id)
-{
- for (int i = 0; i < INVENTORY_SIZE; i++) {
- if (items[i].getId() == id) {
- items[i].setId(-1);
- items[i].setQuantity(0);
- }
- }
-}
-
void ItemContainer::mousePress(int mx, int my, int button)
{
int gridWidth = itemset->spriteset[0]->getWidth() + 4;
@@ -212,20 +161,6 @@ void ItemContainer::mousePress(int mx, int my, int button)
if (index > INVENTORY_SIZE) {
index = INVENTORY_SIZE - 1;
}
- selectedItem = &items[index];
+ selectedItem = inventory->getItem(index);
}
}
-
-int ItemContainer::getNumberOfSlotsUsed()
-{
- int NumberOfFilledSlot = 0;
- for (int i = 0; i < INVENTORY_SIZE; i++)
- {
- if (items[i].getId() > -1 || items[i].getQuantity() > 0)
- {
- NumberOfFilledSlot++;
- }
- }
-
- return NumberOfFilledSlot;
-}
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index 6e72eba0..6def991a 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -28,13 +28,10 @@
#include <guichan.hpp>
#include "../item.h"
-
-#include "../item.h"
+#include "../inventory.h"
#include "../resources/image.h"
#include "../graphic/spriteset.h"
-#define INVENTORY_SIZE 100
-
/**
* An item container. Used to show items in inventory and trade dialog.
*
@@ -46,7 +43,7 @@ class ItemContainer : public gcn::Widget, public gcn::MouseListener
/**
* Constructor. Initializes the graphic.
*/
- ItemContainer();
+ ItemContainer(Inventory *inventory);
/**
* Destructor.
@@ -70,57 +67,20 @@ class ItemContainer : public gcn::Widget, public gcn::MouseListener
void mousePress(int mx, int my, int button);
/**
- * Finds the index of an item.
- */
- int getIndex(int id);
-
- /**
* Returns the selected item.
*/
Item* getItem();
/**
- * Returns the item at the specified index.
- */
- Item* getItem(int index);
-
- /**
- * Returns id of next free slot or -1 if all occupied.
- */
- int getFreeSlot();
-
- /**
- * Adds a new item.
- */
- void addItem(int index, int id, int quantity, bool equipment);
-
- /**
* Set selected item to -1.
*/
void selectNone();
- /**
- * Reset all item slots.
- */
- void resetItems();
-
- /**
- * Remove a item from the inventory.
- */
- void removeItem(int id);
-
- /**
- * Get the number of slots filled with an item
- */
- int getNumberOfSlotsUsed();
-
private:
+ Inventory *inventory;
Spriteset *itemset;
Image *selImg;
Item *selectedItem;
- int itemNumber;
- Item items[INVENTORY_SIZE]; /**< The holder of items */
-
};
#endif
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 5ce56438..26487b9a 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -22,12 +22,12 @@
*/
#include "sell.h"
-#include "inventory.h"
#include "button.h"
#include "slider.h"
#include "scrollarea.h"
#include "listbox.h"
#include "../game.h"
+#include "../inventory.h"
#include "../net/network.h"
#include <sstream>
@@ -90,7 +90,7 @@ void SellDialog::reset()
void SellDialog::addItem(short index, int price)
{
- Item *item = inventoryWindow->items->getItem(index);
+ Item *item = inventory->getItem(index);
if (!item)
return;
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 4cb4f010..e507c395 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -23,7 +23,7 @@
#include "status.h"
#include "stats.h"
-#include "inventory.h"
+#include "inventorywindow.h"
#include "setup.h"
#include "equipmentwindow.h"
#include "button.h"
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index ddf9bc0f..87328f0c 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -22,14 +22,14 @@
*/
#include "trade.h"
-#include "equipment.h"
-#include "inventory.h"
#include "chat.h"
+#include "inventorywindow.h"
#include "item_amount.h"
#include "button.h"
#include "scrollarea.h"
#include "textfield.h"
#include "../net/network.h"
+#include "../equipment.h"
#include <sstream>
TradeWindow::TradeWindow():
@@ -42,16 +42,16 @@ TradeWindow::TradeWindow():
cancelButton = new Button("Cancel");
tradeButton = new Button("Trade");
- myItems = new ItemContainer();
- myItems->setPosition(2, 2);
+ myItemContainer = new ItemContainer(&myInventory);
+ myItemContainer->setPosition(2, 2);
- myScroll = new ScrollArea(myItems);
+ myScroll = new ScrollArea(myItemContainer);
myScroll->setPosition(8, 8);
- partnerItems = new ItemContainer();
- partnerItems->setPosition(2, 58);
+ partnerItemContainer = new ItemContainer(&partnerInventory);
+ partnerItemContainer->setPosition(2, 58);
- partnerScroll = new ScrollArea(partnerItems);
+ partnerScroll = new ScrollArea(partnerItemContainer);
partnerScroll->setPosition(8, 64);
moneyLabel = new gcn::Label("You get: 0z");
@@ -101,11 +101,11 @@ TradeWindow::TradeWindow():
addButton->setPosition(okButton->getX() - 32,
getHeight() - 24);
- myItems->setSize(getWidth() - 24 - 12 - 1,
+ myItemContainer->setSize(getWidth() - 24 - 12 - 1,
(INVENTORY_SIZE * 24) / (getWidth() / 24) - 1);
myScroll->setSize(getWidth() - 16, (getHeight() - 76) / 2);
- partnerItems->setSize(getWidth() - 24 - 12 - 1,
+ partnerItemContainer->setSize(getWidth() - 24 - 12 - 1,
(INVENTORY_SIZE * 24) / (getWidth() / 24) - 1);
partnerScroll->setSize(getWidth() - 16, (getHeight() - 76) / 2);
@@ -123,9 +123,9 @@ TradeWindow::~TradeWindow()
delete okButton;
delete cancelButton;
delete tradeButton;
- delete myItems;
+ delete myItemContainer;
delete myScroll;
- delete partnerItems;
+ delete partnerItemContainer;
delete partnerScroll;
delete itemNameLabel;
delete itemDescriptionLabel;
@@ -141,47 +141,47 @@ void TradeWindow::addMoney(int amount)
moneyLabel->adjustSize();
}
-void TradeWindow::addItem(int index, int id, bool own, int quantity,
+void TradeWindow::addItem(int id, bool own, int quantity,
bool equipment)
{
if (own) {
- myItems->addItem(index, id, quantity, equipment);
+ myInventory.addItem(id, quantity, equipment);
} else {
- partnerItems->addItem(index, id, quantity, equipment);
+ partnerInventory.addItem(id, quantity, equipment);
}
}
void TradeWindow::removeItem(int id, bool own)
{
if (own) {
- myItems->removeItem(id);
+ myInventory.removeItem(id);
} else {
- partnerItems->removeItem(id);
+ partnerInventory.removeItem(id);
}
}
void TradeWindow::changeQuantity(int index, bool own, int quantity)
{
if (own) {
- myItems->getItem(index)->setQuantity(quantity);
+ myInventory.getItem(index)->setQuantity(quantity);
} else {
- partnerItems->getItem(index)->setQuantity(quantity);
+ partnerInventory.getItem(index)->setQuantity(quantity);
}
}
void TradeWindow::increaseQuantity(int index, bool own, int quantity)
{
if (own) {
- myItems->getItem(index)->increaseQuantity(quantity);
+ myInventory.getItem(index)->increaseQuantity(quantity);
} else {
- partnerItems->getItem(index)->increaseQuantity(quantity);
+ partnerInventory.getItem(index)->increaseQuantity(quantity);
}
}
void TradeWindow::reset()
{
- myItems->resetItems();
- partnerItems->resetItems();
+ myInventory.resetItems();
+ partnerInventory.resetItems();
tradeButton->setEnabled(false);
okButton->setEnabled(true);
ok_other = false;
@@ -239,18 +239,18 @@ void TradeWindow::mouseClick(int x, int y, int button, int count)
&& x <= myScroll->getX() + myScroll->getWidth() - 10
&& y >= myScroll->getY() + 16
&& y <= myScroll->getY() + myScroll->getHeight() + 15
- && (item = myItems->getItem()))
+ && (item = myItemContainer->getItem()))
{
- partnerItems->selectNone();
+ partnerItemContainer->selectNone();
// partnerItems selected
}
else if (x >= partnerScroll->getX() + 3
&& x <= partnerScroll->getX() + partnerScroll->getWidth() - 20
&& y >= partnerScroll->getY() + 16
&& y <= partnerScroll->getY() + partnerScroll->getHeight() + 15
- && (item = partnerItems->getItem()))
+ && (item = partnerItemContainer->getItem()))
{
- myItems->selectNone();
+ myItemContainer->selectNone();
} else {
return;
}
@@ -267,18 +267,18 @@ void TradeWindow::mouseClick(int x, int y, int button, int count)
void TradeWindow::action(const std::string &eventId)
{
- Item *item = inventoryWindow->items->getItem();
+ Item *item = inventoryWindow->getItem();
if (eventId == "add") {
if (!item) {
return;
}
- if (tradeWindow->myItems->getFreeSlot() < 1) {
+ if (myInventory.getFreeSlot() < 1) {
return;
}
- if (myItems->getIndex(item->getId()) != -1) {
+ if (myInventory.contains(item)) {
chatWindow->chat_log("Failed adding item. You can not "
"overlap one kind of item on the window.", BY_SERVER);
return;
diff --git a/src/gui/trade.h b/src/gui/trade.h
index 6132a182..b767d47b 100644
--- a/src/gui/trade.h
+++ b/src/gui/trade.h
@@ -54,7 +54,7 @@ class TradeWindow : public Window, gcn::ActionListener
/**
* Add an item to the trade window.
*/
- void addItem(int index, int id, bool own, int quantity, bool equipment);
+ void addItem(int id, bool own, int quantity, bool equipment);
/**
* Remove a item from the trade window.
@@ -101,8 +101,10 @@ class TradeWindow : public Window, gcn::ActionListener
*/
void action(const std::string& eventId);
- ItemContainer *myItems;
- ItemContainer *partnerItems;
+ Inventory myInventory;
+ Inventory partnerInventory;
+ ItemContainer *myItemContainer;
+ ItemContainer *partnerItemContainer;
private:
gcn::Label *itemNameLabel;
diff --git a/src/inventory.cpp b/src/inventory.cpp
new file mode 100644
index 00000000..c0ddd888
--- /dev/null
+++ b/src/inventory.cpp
@@ -0,0 +1,134 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "inventory.h"
+
+#include "equipment.h"
+#include "net/network.h"
+
+Inventory::Inventory()
+{
+ for (int i = 0; i < INVENTORY_SIZE; i++) {
+ items[i].setInvIndex(i);
+ }
+}
+
+Inventory::~Inventory()
+{
+}
+
+void Inventory::resetItems()
+{
+ for (int i = 0; i < INVENTORY_SIZE; i++) {
+ items[i].setId(-1);
+ items[i].setQuantity(0);
+ items[i].setEquipped(false);
+ }
+}
+
+void Inventory::removeItem(int id)
+{
+ for (int i = 0; i < INVENTORY_SIZE; i++) {
+ if (items[i].getId() == id) {
+ items[i].setId(-1);
+ items[i].setQuantity(0);
+ }
+ }
+}
+
+bool Inventory::contains(Item *item)
+{
+ for (int i = 0; i < INVENTORY_SIZE; i++) {
+ if (items[i].getId() == item->getId()) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+int Inventory::useItem(Item *item)
+{
+ WFIFOW(0) = net_w_value(0x00a7);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
+ WFIFOL(4) = net_l_value(item->getId());
+ // Note: id is dest of item, usually player_node->account_ID ??
+ WFIFOSET(8);
+ while ((out_size > 0)) flush();
+ return 0;
+}
+
+int Inventory::dropItem(Item *item, int quantity)
+{
+ // TODO: Fix wrong coordinates of drops, serverside?
+ WFIFOW(0) = net_w_value(0x00a2);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
+ WFIFOW(4) = net_w_value(quantity);
+ WFIFOSET(6);
+ while ((out_size > 0)) flush();
+ return 0;
+}
+
+void Inventory::equipItem(Item *item)
+{
+ WFIFOW(0) = net_w_value(0x00a9);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
+ WFIFOW(4) = net_w_value(0);
+ WFIFOSET(6);
+ while ((out_size > 0)) flush();
+}
+
+void Inventory::unequipItem(Item *item)
+{
+ WFIFOW(0) = net_w_value(0x00ab);
+ WFIFOW(2) = net_w_value(item->getInvIndex());
+ WFIFOSET(4);
+ while ((out_size > 0)) flush();
+
+ // Tidy equipment directly to avoid weapon still shown bug, by instance
+ Equipment::getInstance()->removeEquipment(item);
+}
+
+int Inventory::getFreeSlot()
+{
+ for (int i = 2; i < INVENTORY_SIZE; i++) {
+ if (items[i].getId() == -1) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int Inventory::getNumberOfSlotsUsed()
+{
+ int NumberOfFilledSlot = 0;
+ for (int i = 0; i < INVENTORY_SIZE; i++)
+ {
+ if (items[i].getId() > -1 || items[i].getQuantity() > 0)
+ {
+ NumberOfFilledSlot++;
+ }
+ }
+
+ return NumberOfFilledSlot;
+}
diff --git a/src/inventory.h b/src/inventory.h
new file mode 100644
index 00000000..f5c47c4f
--- /dev/null
+++ b/src/inventory.h
@@ -0,0 +1,114 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _INVENTORY_H
+#define _INVENTORY_H
+
+#include "item.h"
+
+#define INVENTORY_SIZE 100
+
+class Inventory
+{
+ public:
+ Inventory();
+ ~Inventory();
+
+ /**
+ * Returns the item at the specified index.
+ */
+ Item* getItem(int index);
+
+ /**
+ * Adds a new item in a free slot.
+ */
+ void addItem(int id, int quantity, bool equipment);
+
+ /**
+ * Adds a new item at a given position.
+ */
+ void addItem(int index, int id, int quantity, bool equipment);
+
+ /**
+ * Remove a item from the inventory.
+ */
+ void removeItem(int id);
+
+ /**
+ * Checks if the given item is in the inventory
+ */
+ bool contains(Item *item);
+
+ /**
+ * Equips an item.
+ */
+ void equipItem(Item *item);
+
+ /**
+ * Unequips an item.
+ */
+ void unequipItem(Item *item);
+
+ int useItem(Item *item);
+
+ int dropItem(Item *item, int quantity);
+
+ /**
+ * Returns id of next free slot or -1 if all occupied.
+ */
+ int getFreeSlot();
+
+ /**
+ * Reset all item slots.
+ */
+ void resetItems();
+
+ /**
+ * Get the number of slots filled with an item
+ */
+ int getNumberOfSlotsUsed();
+
+ protected:
+ Item items[INVENTORY_SIZE]; /**< The holder of items */
+};
+
+inline Item* Inventory::getItem(int index)
+{
+ return &items[index];
+}
+
+inline void Inventory::addItem(int id, int quantity, bool equipment)
+{
+ addItem(getFreeSlot(), id, quantity, equipment);
+}
+
+inline void Inventory::addItem(int index, int id, int quantity, bool equipment)
+{
+ items[index].setId(id);
+ items[index].increaseQuantity(quantity);
+ items[index].setEquipment(equipment);
+}
+
+extern Inventory *inventory;
+
+#endif