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authorIra Rice <irarice@gmail.com>2009-01-26 16:44:52 -0700
committerIra Rice <irarice@gmail.com>2009-01-26 16:44:52 -0700
commit6b658b783521d17dffaa7609491c627f1d9763db (patch)
tree4ceac5e64e46715647a1ed03a2b602a05caec5da
parent368a7d109248fe286aad278e744192746381df9c (diff)
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Merged new and delete buttons, since either one or the other is always
enabled, and having both doesn't look as good. Signed-off-by: Ira Rice <irarice@gmail.com>
-rw-r--r--src/gui/char_select.cpp41
-rw-r--r--src/gui/char_select.h3
2 files changed, 22 insertions, 22 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index af030280..e556dfa0 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -21,6 +21,7 @@
#include <string>
+#include <guichan/font.hpp>
#include <guichan/widgets/label.hpp>
#include "button.h"
@@ -90,10 +91,13 @@ CharSelectDialog::CharSelectDialog(Network *network,
mJobLevelLabel = new gcn::Label(strprintf(_("Job Level: %d"), 0));
mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0));
+ const std::string tempString = getFont()->getWidth(_("New")) <
+ getFont()->getWidth(_("Delete")) ?
+ _("Delete") : _("New");
+
mPreviousButton = new Button(_("Previous"), "previous", this);
mNextButton = new Button(_("Next"), "next", this);
- mNewCharButton = new Button(_("New"), "new", this);
- mDelCharButton = new Button(_("Delete"), "delete", this);
+ mNewDelCharButton = new Button(tempString, "newdel", this);
mSelectButton = new Button(_("Ok"), "ok", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
@@ -101,8 +105,7 @@ CharSelectDialog::CharSelectDialog(Network *network,
place = getPlacer(0, 0);
place(0, 0, mPlayerBox, 1, 6).setPadding(3);
- place(1, 0, mNewCharButton);
- place(2, 0, mDelCharButton);
+ place(1, 0, mNewDelCharButton);
place(1, 1, mNameLabel, 5);
place(1, 2, mLevelLabel, 5);
place(1, 3, mJobLevelLabel, 5);
@@ -127,8 +130,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
if (event.getId() == "ok" && n_character > 0)
{
// Start game
- mNewCharButton->setEnabled(false);
- mDelCharButton->setEnabled(false);
+ mNewDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
@@ -139,20 +141,21 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
{
state = EXIT_STATE;
}
- else if (event.getId() == "new" && n_character <= MAX_SLOT)
- {
- // Start new character dialog
- CharCreateDialog *charCreateDialog =
- new CharCreateDialog(this, mCharInfo->getPos(), mNetwork, mGender);
- charServerHandler.setCharCreateDialog(charCreateDialog);
- }
- else if (event.getId() == "delete")
+ else if (event.getId() == "newdel")
{
- // Delete character
- if (mCharInfo->getEntry())
+ // Check for a character
+ if (mCharInfo->getEntry() && n_character <= MAX_SLOT )
{
new CharDeleteConfirm(this);
}
+ else
+ {
+ // Start new character dialog
+ CharCreateDialog *charCreateDialog =
+ new CharCreateDialog(this, mCharInfo->getPos(),
+ mNetwork, mGender);
+ charServerHandler.setCharCreateDialog(charCreateDialog);
+ }
}
else if (event.getId() == "previous")
{
@@ -176,8 +179,7 @@ void CharSelectDialog::updatePlayerInfo()
mMoneyLabel->setCaption(strprintf(_("Gold: %d"), pi->mGp));
if (!mCharSelected)
{
- mNewCharButton->setEnabled(false);
- mDelCharButton->setEnabled(true);
+ mNewDelCharButton->setCaption(_("Delete"));
mSelectButton->setEnabled(true);
}
}
@@ -187,8 +189,7 @@ void CharSelectDialog::updatePlayerInfo()
mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
mMoneyLabel->setCaption(strprintf(_("Money: %d"), 0));
- mNewCharButton->setEnabled(true);
- mDelCharButton->setEnabled(false);
+ mNewDelCharButton->setCaption(_("New"));
mSelectButton->setEnabled(false);
}
diff --git a/src/gui/char_select.h b/src/gui/char_select.h
index 23f5499c..5d4ecfa8 100644
--- a/src/gui/char_select.h
+++ b/src/gui/char_select.h
@@ -65,8 +65,7 @@ class CharSelectDialog : public Window, public gcn::ActionListener
gcn::Button *mSelectButton;
gcn::Button *mCancelButton;
- gcn::Button *mNewCharButton;
- gcn::Button *mDelCharButton;
+ gcn::Button *mNewDelCharButton;
gcn::Button *mPreviousButton;
gcn::Button *mNextButton;