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author | Dennis Friis <peavey@placid.dk> | 2008-11-06 20:17:51 +0000 |
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committer | Dennis Friis <peavey@placid.dk> | 2008-11-06 20:17:51 +0000 |
commit | af58f011a36fdfda135ca6b71504f30cb561be6b (patch) | |
tree | 6fe7b11c8a253883f045a1f4580d9664c95d60ae | |
parent | f96b25dc1f23fd88e0ae338cafaee791d6bf1f01 (diff) | |
download | mana-af58f011a36fdfda135ca6b71504f30cb561be6b.tar.gz mana-af58f011a36fdfda135ca6b71504f30cb561be6b.tar.bz2 mana-af58f011a36fdfda135ca6b71504f30cb561be6b.tar.xz mana-af58f011a36fdfda135ca6b71504f30cb561be6b.zip |
Tweak member naming to fit conventions as a fix to r4934.
-rw-r--r-- | src/gui/equipmentwindow.cpp | 6 | ||||
-rw-r--r-- | src/gui/equipmentwindow.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 3ea2fcbc..83e166c5 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -42,7 +42,7 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment): setCloseButton(true); setDefaultSize(5, 230, 200, 120); loadWindowState(); - inventory = player_node->getInventory(); + mInventory = player_node->getInventory(); } EquipmentWindow::~EquipmentWindow() @@ -64,7 +64,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4), 36 * (i / 4) + 25, 32, 32)); - if (!(item = inventory->getItem(mEquipment->getEquipment(i)))) + if (!(item = mInventory->getItem(mEquipment->getEquipment(i)))) continue; image = item->getImage(); @@ -77,7 +77,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32)); - if (!(item = inventory->getItem(mEquipment->getArrows()))) + if (!(item = mInventory->getItem(mEquipment->getArrows()))) return; image = item->getImage(); diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index c853a039..2130b7ce 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -54,7 +54,7 @@ class EquipmentWindow : public Window private: Equipment *mEquipment; - Inventory *inventory; + Inventory *mInventory; }; extern EquipmentWindow *equipmentWindow; |