/*
* Support for non-overlapping floating text
* Copyright (C) 2008 Douglas Boffey <DougABoffey@netscape.net>
* Copyright (C) 2008 The Mana World Development Team
*
* This file is part of Aethyra.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TEXT_H
#define TEXT_H
#include <guichan/color.hpp>
#include <guichan/graphics.hpp>
#include "guichanfwd.h"
class TextManager;
class Text
{
friend class TextManager;
public:
/**
* Constructor creates a text object to display on the screen.
*/
Text(const std::string &text, int x, int y,
gcn::Graphics::Alignment alignment, gcn::Color color);
/**
* Destructor. The text is removed from the screen.
*/
virtual ~Text();
/**
* Allows the originator of the text to specify the ideal coordinates.
*/
void adviseXY(int x, int y);
/**
* Draws the text.
*/
virtual void draw(gcn::Graphics *graphics, int xOff, int yOff);
private:
int mX; /**< Actual x-value of left of text written. */
int mY; /**< Actual y-value of top of text written. */
int mWidth; /**< The width of the text. */
int mHeight; /**< The height of the text. */
int mXOffset; /**< The offset of mX from the desired x. */
static int mInstances; /**< Instances of text. */
std::string mText; /**< The text to display. */
gcn::Color mColor; /**< The color of the text. */
};
class FlashText : public Text
{
public:
FlashText(const std::string &text, int x, int y,
gcn::Graphics::Alignment alignment, gcn::Color color);
/**
* Remove the text from the screen
*/
virtual ~FlashText() {}
/**
* Flash the text for so many refreshes
*/
void flash(int time) {mTime = time; }
/**
* Draws the text
*/
virtual void draw(gcn::Graphics *graphics, int xOff, int yOff);
private:
int mTime; /**< Time left for flashing */
};
#endif // TEXT_H