/*
* Configurable text colors
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "userpalette.h"
#include "configuration.h"
#include "client.h"
#include "gui/gui.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <math.h>
const std::string ColorTypeNames[] = {
"Being",
"Player",
"Self",
"GM",
"NPC",
"Monster",
"Party",
"Guild",
"Particle",
"Experience",
"Pickup",
"Hit Player Monster",
"Hit Monster Player",
"Hit Critical",
"Miss"
};
std::string UserPalette::getConfigName(const std::string &typeName)
{
std::string res = "Color" + typeName;
int pos = 5;
for (size_t i = 0; i < typeName.length(); i++)
{
if (i == 0 || typeName[i] == '_')
{
if (i > 0)
i++;
res[pos] = typeName[i];
}
else
{
res[pos] = tolower(typeName[i]);
}
pos++;
}
res.erase(pos, res.length() - pos);
return res;
}
UserPalette::UserPalette():
Palette(USER_COLOR_LAST)
{
mColors[BEING] = ColorElem();
mColors[PC] = ColorElem();
mColors[SELF] = ColorElem();
mColors[GM] = ColorElem();
mColors[NPC] = ColorElem();
mColors[MONSTER] = ColorElem();
addColor(BEING, 0xffffff, STATIC, _("Being"));
addColor(PC, 0xffffff, STATIC, _("Other Players' Names"));
addColor(SELF, 0xff8040, STATIC, _("Own Name"));
addColor(GM, 0x00ff00, STATIC, _("GM Names"));
addColor(NPC, 0xc8c8ff, STATIC, _("NPCs"));
addColor(MONSTER, 0xff4040, STATIC, _("Monsters"));
addColor(PARTY, 0xff00d8, STATIC, _("Party Members"));
addColor(GUILD, 0xff00d8, STATIC, _("Guild Members"));
addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects"));
addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup Notification"));
addColor(EXP_INFO, 0xffff00, STATIC, _("Exp Notification"));
addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player Hits Monster"));
addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster Hits Player"));
addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit"));
addColor(MISS, 0xffff00, STATIC, _("Misses"));
commit(true);
}
UserPalette::~UserPalette()
{
for (Colors::iterator col = mColors.begin(),
colEnd = mColors.end(); col != colEnd; ++col)
{
const std::string &configName = ColorTypeNames[col->type];
config.setValue(configName + "Gradient", col->committedGrad);
if (col->grad != STATIC)
config.setValue(configName + "Delay", col->delay);
if (col->grad == STATIC || col->grad == PULSE)
{
char buffer[20];
sprintf(buffer, "0x%06x", col->getRGB());
config.setValue(configName, std::string(buffer));
}
}
}
void UserPalette::setColor(int type, int r, int g, int b)
{
mColors[type].color.r = r;
mColors[type].color.g = g;
mColors[type].color.b = b;
}
void UserPalette::setGradient(int type, GradientType grad)
{
ColorElem *elem = &mColors[type];
if (elem->grad != STATIC && grad == STATIC)
{
for (size_t i = 0; i < mGradVector.size(); i++)
{
if (mGradVector[i] == elem)
{
mGradVector.erase(mGradVector.begin() + i);
break;
}
}
}
else if (elem->grad == STATIC && grad != STATIC)
{
mGradVector.push_back(elem);
}
if (elem->grad != grad)
{
elem->grad = grad;
}
}
std::string UserPalette::getElementAt(int i)
{
if (i < 0 || i >= getNumberOfElements())
{
return "";
}
return mColors[i].text;
}
void UserPalette::commit(bool commitNonStatic)
{
for (Colors::iterator i = mColors.begin(), iEnd = mColors.end();
i != iEnd; ++i)
{
i->committedGrad = i->grad;
i->committedDelay = i->delay;
if (commitNonStatic || i->grad == STATIC)
{
i->committedColor = i->color;
}
else if (i->grad == PULSE)
{
i->committedColor = i->testColor;
}
}
}
void UserPalette::rollback()
{
for (Colors::iterator i = mColors.begin(), iEnd = mColors.end();
i != iEnd; ++i)
{
if (i->grad != i->committedGrad)
{
setGradient(i->type, i->committedGrad);
}
setGradientDelay(i->type, i->committedDelay);
setColor(i->type, i->committedColor.r,
i->committedColor.g, i->committedColor.b);
if (i->grad == PULSE)
{
i->testColor.r = i->committedColor.r;
i->testColor.g = i->committedColor.g;
i->testColor.b = i->committedColor.b;
}
}
}
int UserPalette::getColorTypeAt(int i)
{
if (i < 0 || i >= getNumberOfElements())
{
return BEING;
}
return mColors[i].type;
}
void UserPalette::addColor(int type, int rgb, Palette::GradientType grad,
const std::string &text, int delay)
{
const std::string &configName = ColorTypeNames[type];
char buffer[20];
sprintf(buffer, "0x%06x", rgb);
const std::string rgbString = config.getValue(configName,
std::string(buffer));
unsigned int rgbValue = 0;
if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x')
rgbValue = atox(rgbString);
else
rgbValue = atoi(rgbString.c_str());
gcn::Color trueCol = rgbValue;
grad = (GradientType) config.getValue(configName + "Gradient", grad);
delay = (int) config.getValue(configName + "Delay", delay);
mColors[type].set(type, trueCol, grad, delay);
mColors[type].text = text;
if (grad != STATIC)
mGradVector.push_back(&mColors[type]);
}