/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/trade.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "units.h"
#include "gui/button.h"
#include "gui/widgets/chattab.h"
#include "gui/inventorywindow.h"
#include "gui/item_amount.h"
#include "gui/itemcontainer.h"
#include "gui/label.h"
#include "gui/scrollarea.h"
#include "gui/textfield.h"
#include "gui/widgets/layout.h"
#include "net/net.h"
#ifdef TMWSERV_SUPPORT
#include "net/tmwserv/gameserver/player.h"
#else
#include "net/ea/tradehandler.h"
#endif
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/strprintf.h"
#include <sstream>
#include <guichan/font.hpp>
TradeWindow::TradeWindow():
Window(_("Trade: You")),
mMyInventory(new Inventory(INVENTORY_SIZE)),
mPartnerInventory(new Inventory(INVENTORY_SIZE))
#ifdef TMWSERV_SUPPORT
, mStatus(PREPARING)
#endif
{
setWindowName("Trade");
setResizable(false);
setCloseButton(true);
setDefaultSize(386, 180, ImageRect::CENTER);
std::string longestName = getFont()->getWidth(_("OK")) >
getFont()->getWidth(_("Trade")) ?
_("OK") : _("Trade");
Button *addButton = new Button(_("Add"), "add", this);
#ifdef EATHENA_SUPPORT
mOkButton = new Button(longestName, "ok", this);
#else
Button *cancelButton = new Button(_("Cancel"), "cancel", this);
#endif
mTradeButton = new Button(_("Propose trade"), "trade", this);
mTradeButton->setWidth(8 + std::max(
mTradeButton->getFont()->getWidth(_("Propose trade")),
mTradeButton->getFont()->getWidth(_("Confirm trade"))));
mMyItemContainer = new ItemContainer(mMyInventory.get(), 5, 2);
mMyItemContainer->addSelectionListener(this);
ScrollArea *myScroll = new ScrollArea(mMyItemContainer);
mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 5, 2);
mPartnerItemContainer->addSelectionListener(this);
ScrollArea *partnerScroll = new ScrollArea(mPartnerItemContainer);
mMoneyLabel = new Label(strprintf(_("You get %s."), ""));
gcn::Label *mMoneyLabel2 = new Label(_("You give:"));
mMoneyField = new TextField;
mMoneyField->setWidth(40);
Button *moneyChange = new Button(_("Change"), "money", this);
place(1, 0, mMoneyLabel);
place(0, 1, myScroll).setPadding(3);
place(1, 1, partnerScroll).setPadding(3);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mMoneyLabel2);
place(1, 0, mMoneyField);
place(2, 0, moneyChange).setHAlign(LayoutCell::LEFT);
place = getPlacer(0, 2);
place(0, 0, addButton);
#ifdef EATHENA_SUPPORT
place(1, 0, mOkButton);
#else
place(2, 0, mTradeButton);
place(3, 0, cancelButton);
#endif
Layout &layout = getLayout();
layout.extend(0, 2, 2, 1);
layout.setRowHeight(1, Layout::AUTO_SET);
layout.setRowHeight(2, 0);
layout.setColWidth(0, Layout::AUTO_SET);
layout.setColWidth(1, Layout::AUTO_SET);
#ifdef EATHENA_SUPPORT
mOkButton->setCaption(_("OK"));
#endif
loadWindowState();
}
TradeWindow::~TradeWindow()
{
}
void TradeWindow::setMoney(int amount)
{
mMoneyLabel->setCaption(strprintf(_("You get %s."),
Units::formatCurrency(amount).c_str()));
mMoneyLabel->adjustSize();
#ifdef TMWSERV_SUPPORT
setStatus(PREPARING);
#endif
}
#ifdef TMWSERV_SUPPORT
void TradeWindow::addItem(int id, bool own, int quantity)
{
(own ? mMyInventory : mPartnerInventory)->addItem(id, quantity);
setStatus(PREPARING);
}
#endif
#ifdef EATHENA_SUPPORT
void TradeWindow::addItem(int id, bool own, int quantity, bool equipment)
{
if (own)
{
mMyInventory->addItem(id, quantity, equipment);
}
else
{
mPartnerInventory->addItem(id, quantity, equipment);
}
}
void TradeWindow::changeQuantity(int index, bool own, int quantity)
{
if (own)
mMyInventory->getItem(index)->setQuantity(quantity);
else
mPartnerInventory->getItem(index)->setQuantity(quantity);
}
void TradeWindow::increaseQuantity(int index, bool own, int quantity)
{
if (own)
mMyInventory->getItem(index)->increaseQuantity(quantity);
else
mPartnerInventory->getItem(index)->increaseQuantity(quantity);
}
#endif
void TradeWindow::reset()
{
mMyInventory->clear();
mPartnerInventory->clear();
#ifdef EATHENA_SUPPORT
mOkButton->setCaption(_("OK"));
mOkButton->setActionEventId("ok");
mOkButton->setEnabled(true);
mOkOther = false;
mOkMe = false;
#endif
mMoneyLabel->setCaption(strprintf(_("You get %s."), ""));
mMoneyField->setEnabled(true);
mMoneyField->setText("");
#ifdef TMWSERV_SUPPORT
setStatus(PREPARING);
#endif
}
#ifdef TMWSERV_SUPPORT
void TradeWindow::receivedOk()
{
setStatus(ACCEPTING);
}
#else
void TradeWindow::receivedOk(bool own)
{
if (own)
{
mOkMe = true;
if (mOkOther)
{
mOkButton->setCaption(_("Trade"));
mOkButton->setActionEventId("trade");
}
}
else
{
mOkOther = true;
if (mOkMe)
{
mOkButton->setCaption(_("Trade"));
mOkButton->setActionEventId("trade");
}
}
}
#endif
void TradeWindow::tradeItem(Item *item, int quantity)
{
// Net::getTradeHandler()->addItem(item->getInvIndex(), quantity);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::tradeItem(item->getInvIndex(), quantity);
addItem(item->getId(), true, quantity);
item->increaseQuantity(-quantity);
#else
// TODO: Our newer version of eAthena doesn't register this following
// function. Detect the actual server version, and re-enable this
// for that version only.
//addItem(item->getId(), true, quantity, item->isEquipment());
tradeHandler->addItem(item->getInvIndex(), quantity);
#endif
}
void TradeWindow::valueChanged(const gcn::SelectionEvent &event)
{
const Item *item;
/* If an item is selected in one container, make sure no item is selected
* in the other container.
*/
if (event.getSource() == mMyItemContainer &&
(item = mMyItemContainer->getSelectedItem()))
mPartnerItemContainer->selectNone();
else if ((item = mPartnerItemContainer->getSelectedItem()))
mMyItemContainer->selectNone();
}
#ifdef TMWSERV_SUPPORT
void TradeWindow::setStatus(Status s)
{
if (s == mStatus) return;
mStatus = s;
mTradeButton->setCaption
(s == PREPARING ? _("Propose trade") : _("Confirm trade"));
mTradeButton->setEnabled(s != PROPOSING);
}
#endif
void TradeWindow::action(const gcn::ActionEvent &event)
{
Item *item = inventoryWindow->getSelectedItem();
if (event.getId() == "add")
{
if (!inventoryWindow->isVisible())
return;
if (!item)
return;
if (mMyInventory->getFreeSlot() == -1)
return;
if (mMyInventory->contains(item))
{
localChatTab->chatLog(_("Failed adding item. You can not "
"overlap one kind of item on the window."),
BY_SERVER);
return;
}
if (item->getQuantity() == 1)
{
tradeItem(item, 1);
}
else
{
// Choose amount of items to trade
new ItemAmountWindow(ItemAmountWindow::TradeAdd, this, item);
}
#ifdef TMWSERV_SUPPORT
setStatus(PREPARING);
#endif
}
else if (event.getId() == "cancel")
{
setVisible(false);
reset();
player_node->setTrading(false);
// Net::getTradeHandler()->cancel();
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::acceptTrade(false);
#else
tradeHandler->cancel();
#endif
}
#ifdef EATHENA_SUPPORT
else if (event.getId() == "ok")
{
std::stringstream tempMoney(mMoneyField->getText());
int tempInt;
if (tempMoney >> tempInt)
{
mMoneyField->setText(toString(tempInt));
// Net::getTradeHandler()->setMoney(tempInt);
tradeHandler->setMoney(tempInt);
}
else
{
mMoneyField->setText("");
}
mMoneyField->setEnabled(false);
tradeHandler->confirm();
}
#endif
else if (event.getId() == "trade")
{
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::acceptTrade(true);
setStatus(PROPOSING);
#else
tradeHandler->finish();
#endif
}
#ifdef TMWSERV_SUPPORT
else if (event.getId() == "money")
{
int v = atoi(mMoneyField->getText().c_str());
Net::GameServer::Player::tradeMoney(v);
mMoneyField->setText(strprintf("%d", v));
setStatus(PREPARING);
}
#endif
}
void TradeWindow::close()
{
// Net::getTradeHandler()->cancel();
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::acceptTrade(false);
#else
tradeHandler->cancel();
#endif
}