summaryrefslogblamecommitdiff
path: root/src/gui/smileywindow.cpp
blob: e3e821fffc71ffc05c8f694fdf233e4b16f895be (plain) (tree)





























                                                                             



                                   


                              
                      
 
                              




                                      
                                                   
 

                                        
 
                                           













                                                                         
                                             
 
               

               
                              

























                                                                     
                                        
 
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <string>

#include <guichan/mouseinput.hpp>

#include "button.h"
#include "gui.h"
#include "smileywindow.h"
#include "smileycontainer.h"
#include "scrollarea.h"

#include "../localplayer.h"

#include "../utils/gettext.h"      
#include "../utils/tostring.h"

SmileyWindow::SmileyWindow():
    Window(_("Emote"))
{
    setWindowName(_("Emote"));
    setResizable(true);
    setCloseButton(true);
    setMinWidth(80);
    setDefaultSize(115, 25, 322, 200);

    mUseButton = new Button(_("Use"), "use", this);

    mEmotes = new SmileyContainer();
    mEmotes->addSelectionListener(this);

    mInvenScroll = new ScrollArea(mEmotes);
    mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);

    draw();

    add(mUseButton);
    add(mInvenScroll);

    mUseButton->setSize(60, mUseButton->getHeight());

    loadWindowState();
}

void SmileyWindow::action(const gcn::ActionEvent &event)
{
    int emote = mEmotes->getSelectedSmiley();

    if (!emote)
        return;

    player_node->emote(emote);
}


void SmileyWindow::draw()
{
    const gcn::Rectangle &area = getChildrenArea();
    const int width = area.width;
    const int height = area.height;

    mUseButton->setPosition(8, height - 8 - mUseButton->getHeight());

    mInvenScroll->setSize(width - 16, mUseButton->getY() - 18);
    mInvenScroll->setPosition(8,  10);

    setMinHeight(130);
}

void SmileyWindow::widgetResized(const gcn::Event &event)
{
    Window::widgetResized(event);
    draw();
}


int SmileyWindow::getSelectedSmiley() const
{
    return mEmotes->getSelectedSmiley();
}