/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/skilldialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/container.h"
#include "gui/widgets/icon.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/vertcontainer.h"
#include "gui/widgets/windowcontainer.h"
#include "localplayer.h"
#include "log.h"
#include "net/net.h"
#include "net/skillhandler.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
#include <string>
#include <vector>
class SkillEntry;
struct SkillInfo
{
unsigned short id;
std::string name;
std::string icon;
bool modifiable;
SkillEntry *display;
};
class SkillEntry : public Container, gcn::WidgetListener
{
public:
SkillEntry(struct SkillInfo *info);
void widgetResized(const gcn::Event &event);
void update();
protected:
friend class SkillDialog;
struct SkillInfo *mInfo;
private:
Icon *mIcon;
Label *mNameLabel;
Label *mLevelLabel;
Label *mExpLabel;
Button *mIncrease;
ProgressBar *mProgress;
};
SkillDialog::SkillDialog():
Window(_("Skills"))
{
setWindowName("Skills");
setCloseButton(true);
setResizable(true);
setSaveVisible(true);
setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
mTabs = new TabbedArea();
mPointsLabel = new Label("0");
place(0, 0, mTabs, 5, 5);
place(0, 5, mPointsLabel);
setLocationRelativeTo(getParent());
loadWindowState();
}
SkillDialog::~SkillDialog()
{
//delete_all(mTabs);
}
void SkillDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "inc")
{
SkillEntry *disp = dynamic_cast<SkillEntry*>(event.getSource()->getParent());
if (disp)
Net::getSkillHandler()->up(disp->mInfo->id);
}
else if (event.getId() == "close")
{
setVisible(false);
}
}
void SkillDialog::adjustTabSize()
{
gcn::Widget *content = mTabs->getCurrentWidget();
if (content) {
int width = mTabs->getWidth() - 2 * content->getFrameSize() - 2 * mTabs->getFrameSize();
int height = mTabs->getContainerHeight() - 2 * content->getFrameSize();
content->setSize(width, height);
content->setVisible(true);
content->logic();
}
}
void SkillDialog::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
adjustTabSize();
}
void SkillDialog::logic()
{
Window::logic();
Tab *tab = dynamic_cast<Tab*>(mTabs->getSelectedTab());
if (tab != mCurrentTab) {
mCurrentTab = tab;
adjustTabSize();
}
}
std::string SkillDialog::update(int id)
{
SkillInfo *info = mSkills[id];
if (info)
{
info->display->update();
return info->name;
}
else
return "";
}
void SkillDialog::update()
{
mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
player_node->getSkillPoints()));
mPointsLabel->adjustSize();
for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++)
{
if ((*it).second->modifiable)
(*it).second->display->update();
}
}
void SkillDialog::loadSkills(const std::string &file)
{
// TODO: mTabs->clear();
delete_all(mSkills);
XML::Document doc(file);
xmlNodePtr root = doc.rootNode();
if (!root || !xmlStrEqual(root->name, BAD_CAST "skills"))
{
logger->log("Error loading skills file: %s", file.c_str());
return;
}
int setCount = 0;
std::string setName;
ScrollArea *scroll;
VertContainer *container;
for_each_xml_child_node(set, root)
{
if (xmlStrEqual(set->name, BAD_CAST "set"))
{
setCount++;
setName = XML::getProperty(set, "name", strprintf(_("Skill Set %d"), setCount));
container = new VertContainer(32);
container->setOpaque(false);
scroll = new ScrollArea(container);
scroll->setOpaque(false);
scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
mTabs->addTab(setName, scroll);
for_each_xml_child_node(node, set)
{
if (xmlStrEqual(node->name, BAD_CAST "skill"))
{
int id = atoi(XML::getProperty(node, "id", "-1").c_str());
std::string name = XML::getProperty(node, "name", strprintf(_("Skill %d"), id));
std::string icon = XML::getProperty(node, "icon", "");
SkillInfo *skill = new SkillInfo;
skill->id = id;
skill->name = name;
skill->icon = icon;
skill->modifiable = 0;
skill->display = new SkillEntry(skill);
container->add(skill->display);
mSkills[id] = skill;
}
}
}
}
adjustTabSize();
update();
}
void SkillDialog::setModifiable(int id, bool modifiable)
{
SkillInfo *info = mSkills[id];
if (info)
{
info->modifiable = modifiable;
info->display->update();
}
}
SkillEntry::SkillEntry(struct SkillInfo *info) : mInfo(info),
mIcon(NULL),
mNameLabel(new Label(info->name)),
mProgress(new ProgressBar(0.0f, 200, 20, gcn::Color(150, 150, 150))),
mIncrease(new Button("+", "inc", skillDialog)),
mLevelLabel(new Label("999"))
{
setFrameSize(1);
setOpaque(false);
addWidgetListener(this);
if (!info->icon.empty())
mIcon = new Icon(info->icon);
else
mIcon = new Icon("graphics/gui/unknown-item.png");
mIcon->setPosition(1, 0);
add(mIcon);
mNameLabel->setPosition(35, 0);
add(mNameLabel);
mLevelLabel->setPosition(165, 0);
add(mLevelLabel);
mProgress->setPosition(35, 13);
add(mProgress);
mIncrease->setPosition(getWidth() - mIncrease->getWidth(), 13);
add(mIncrease);
update();
}
void SkillEntry::widgetResized(const gcn::Event &event)
{
gcn::Rectangle size = getChildrenArea();
mLevelLabel->setPosition(size.width - mLevelLabel->getWidth(), 0);
mProgress->setWidth(size.width - mIncrease->getWidth() - 39);
mIncrease->setPosition(getWidth() - mIncrease->getWidth() - 2, 13);
}
void SkillEntry::update()
{
int baseLevel = player_node->getAttributeBase(mInfo->id);
int effLevel = player_node->getAttributeEffective(mInfo->id);
if (baseLevel <= 0)
{
setVisible(false);
return;
}
setVisible(true);
std::string skillLevel("Lvl: " + toString(baseLevel));
if (effLevel < baseLevel)
{
skillLevel.append(" - " + toString(baseLevel - effLevel));
}
else if (effLevel > baseLevel)
{
skillLevel.append(" + " + toString(effLevel - baseLevel));
}
mLevelLabel->setCaption(skillLevel);
std::pair<int, int> exp = player_node->getExperience(mInfo->id);
std::string sExp (toString(exp.first) + " / " + toString(exp.second));
mLevelLabel->adjustSize();
mProgress->setText(sExp);
// More intense red as exp grows
int color = 150 - (int)(150 * ((float) exp.first / exp.second));
mProgress->setColor(244, color, color);
mProgress->setProgress((float) exp.first / exp.second);
mIncrease->setEnabled(mInfo->modifiable && player_node->getSkillPoints());
widgetResized(NULL);
}