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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: listbox.h 2655 2006-09-03 21:25:02Z b_lindeijer $
*/
#ifndef _TMW_SHOPLISTBOX_H
#define _TMW_SHOPLISTBOX_H
#include "listbox.h"
#include "shop.h"
class SelectionListener;
/**
* A list box, meant to be used inside a scroll area. Same as the Guichan list
* box except this one doesn't have a background, instead completely relying
* on the scroll area. It also adds selection listener functionality.
*
* \ingroup GUI
*/
class ShopListBox : public ListBox
{
public:
/**
* Constructor.
*/
ShopListBox(gcn::ListModel *listModel);
/**
* Constructor with shopitems
*/
ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel);
/**
* Draws the list box.
*/
void draw(gcn::Graphics *graphics);
void mousePressed(gcn::MouseEvent &event);
/**
* Adds a listener to the list that's notified each time a change to
* the selection occurs.
*/
void addSelectionListener(SelectionListener *listener)
{
mListeners.push_back(listener);
}
/**
* Removes a listener from the list that's notified each time a change
* to the selection occurs.
*/
void removeSelectionListener(SelectionListener *listener)
{
mListeners.remove(listener);
}
/**
* Sets the index of the selected element.
*/
void setSelected(int selected);
/**
* gives information about the current player's money
*/
void setPlayersMoney(int money);
/**
* Adjust List draw size
*/
void adjustSize();
/**
* Set on/off the disabling of too expensive items.
* (Good for selling mode.)
*/
void setPriceCheck(bool check);
private:
int mPlayerMoney;
/**
* Keeps another pointer to the same listModel, permitting to
* use the ShopItems specific functions.
*/
ShopItems *mShopItems;
int mRowHeight; /**< Row Height */
bool mPriceCheck;
};
#endif
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