/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/serverdialog.h"
#include "gui/okdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/textfield.h"
#include "net/logindata.h"
#include "configuration.h"
#include "log.h"
#include "main.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <cstdlib>
#include <iostream>
#include <string>
const short MAX_SERVERLIST = 5;
int ServersListModel::getNumberOfElements()
{
return servers.size();
}
std::string ServersListModel::getElementAt(int elementIndex)
{
std::string myServer = "";
myServer = servers.at(elementIndex).serverName;
myServer += ":";
myServer += toString(servers.at(elementIndex).port);
return myServer;
}
void ServersListModel::addFirstElement(Server server)
{
// Equivalent to push_front
std::vector<Server>::iterator MyIterator = servers.begin();
servers.insert(MyIterator, 1, server);
}
void ServersListModel::addElement(Server server)
{
servers.push_back(server);
}
ServerDialog::ServerDialog(LoginData *loginData):
Window(_("Choose your server")), mLoginData(loginData)
{
gcn::Label *serverLabel = new Label(_("Server:"));
gcn::Label *portLabel = new Label(_("Port:"));
mServerNameField = new TextField(mLoginData->hostname);
mPortField = new TextField(toString(mLoginData->port));
// Add the most used servers from config
mMostUsedServersListModel = new ServersListModel;
Server currentServer;
std::string currentConfig = "";
for (int i=0; i<=MAX_SERVERLIST; i++)
{
currentServer.serverName = "";
currentServer.port = 0;
currentConfig = "MostUsedServerName" + toString(i);
currentServer.serverName = config.getValue(currentConfig, "");
currentConfig = "MostUsedServerPort" + toString(i);
currentServer.port = (short)atoi(config.getValue(currentConfig, "").c_str());
if (!currentServer.serverName.empty() || currentServer.port != 0)
{
mMostUsedServersListModel->addElement(currentServer);
}
}
mMostUsedServersDropDown = new DropDown(mMostUsedServersListModel);
mOkButton = new Button(_("Ok"), "connect", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
mServerNameField->setActionEventId("connect");
mPortField->setActionEventId("connect");
mMostUsedServersDropDown->setActionEventId("changeSelection");
mServerNameField->addActionListener(this);
mPortField->addActionListener(this);
mMostUsedServersDropDown->addActionListener(this);
place(0, 0, serverLabel);
place(0, 1, portLabel);
place(1, 0, mServerNameField, 3).setPadding(2);
place(1, 1, mPortField, 3).setPadding(2);
place(0, 2, mMostUsedServersDropDown, 4).setPadding(2);
place(2, 3, mOkButton);
place(3, 3, mCancelButton);
reflowLayout(250, 0);
setLocationRelativeTo(getParent());
setVisible(true);
if (mServerNameField->getText().empty()) {
mServerNameField->requestFocus();
} else {
if (mPortField->getText().empty()) {
mPortField->requestFocus();
} else {
mOkButton->requestFocus();
}
}
}
ServerDialog::~ServerDialog()
{
delete mMostUsedServersListModel;
}
void
ServerDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
// Give focus back to the server dialog.
mServerNameField->requestFocus();
}
else if (event.getId() == "changeSelection")
{
// Change the textField Values according to new selection
Server myServer = mMostUsedServersListModel->getServer
(mMostUsedServersDropDown->getSelected());
mServerNameField->setText(myServer.serverName);
mPortField->setText(toString(myServer.port));
}
else if (event.getId() == "connect")
{
// Check login
if (mServerNameField->getText().empty() || mPortField->getText().empty())
{
OkDialog *dlg = new OkDialog(_("Error"),
_("Please type both the address and the port of a server."));
dlg->addActionListener(this);
}
else
{
mLoginData->hostname = mServerNameField->getText();
mLoginData->port = (short) atoi(mPortField->getText().c_str());
mOkButton->setEnabled(false);
mCancelButton->setEnabled(false);
// First, look if the entry is a new one.
Server currentServer;
bool newEntry = true;
for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++)
{
currentServer = mMostUsedServersListModel->getServer(i);
if (currentServer.serverName == mLoginData->hostname &&
currentServer.port == mLoginData->port)
newEntry = false;
}
// Then, add it to config if it's really new
currentServer.serverName = mLoginData->hostname;
currentServer.port = mLoginData->port;
if (newEntry)
mMostUsedServersListModel->addFirstElement(currentServer);
// Write the entry in config
std::string currentConfig = "";
for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++)
{
currentServer = mMostUsedServersListModel->getServer(i);
currentConfig = "MostUsedServerName" + toString(i);
config.setValue(currentConfig, currentServer.serverName);
currentConfig = "MostUsedServerPort" + toString(i);
config.setValue(currentConfig, toString(currentServer.port));
}
state = STATE_CONNECT_ACCOUNT;
}
}
else if (event.getId() == "cancel")
{
state = STATE_FORCE_QUIT;
}
}