/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: login.cpp 2550 2006-08-20 00:56:23Z b_lindeijer $
*/
#include "serverdialog.h"
#include <iostream>
#include <string>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "listbox.h"
#include "ok_dialog.h"
#include "scrollarea.h"
#include "textfield.h"
#include "../configuration.h"
#include "../log.h"
#include "../logindata.h"
#include "../main.h"
#include "../utils/tostring.h"
const short MAX_SERVERLIST = 5;
void
DropDownListener::action(const std::string &eventId, gcn::Widget *widget)
{
if (eventId == "ok")
{
// Reset the text fields and give back the server dialog.
mServerNameField->setText("");
mServerNameField->setCaretPosition(0);
mServerPortField->setText("");
mServerPortField->setCaretPosition(0);
mServerNameField->requestFocus();
}
else if (eventId == "changeSelection")
{
// Change the textField Values according to new selection
if (currentSelectedIndex != mServersListBox->getSelected())
{
Server myServer;
myServer = mServersListModel->getServer(mServersListBox->getSelected());
mServerNameField->setText(myServer.serverName);
mServerPortField->setText(toString(myServer.port));
currentSelectedIndex = mServersListBox->getSelected();
}
}
}
int ServersListModel::getNumberOfElements()
{
return servers.size();
}
std::string ServersListModel::getElementAt(int elementIndex)
{
std::string myServer = "";
myServer = servers.at(elementIndex).serverName;
myServer += ":";
myServer += toString(servers.at(elementIndex).port);
return myServer;
}
void ServersListModel::addFirstElement(Server server)
{
// Equivalent to push_front
std::vector<Server>::iterator MyIterator = servers.begin();
servers.insert(MyIterator, 1, server);
}
void ServersListModel::addElement(Server server)
{
servers.push_back(server);
}
ServerDialog::ServerDialog(LoginData *loginData):
Window("Choose your Mana World Server"), mLoginData(loginData)
{
gcn::Label *serverLabel = new gcn::Label("Server:");
gcn::Label *portLabel = new gcn::Label("Port:");
mServerNameField = new TextField(mLoginData->hostname);
mPortField = new TextField(toString(mLoginData->port));
// Add the most used servers from config
mMostUsedServersListModel = new ServersListModel();
Server currentServer;
std::string currentConfig = "";
for (int i=0; i<=MAX_SERVERLIST; i++)
{
currentServer.serverName = "";
currentServer.port = 0;
currentConfig = "MostUsedServerName" + toString(i);
currentServer.serverName = config.getValue(currentConfig, "");
currentConfig = "MostUsedServerPort" + toString(i);
currentServer.port = (short)atoi(config.getValue(currentConfig, "").c_str());
if (!currentServer.serverName.empty() || currentServer.port != 0)
{
mMostUsedServersListModel->addElement(currentServer);
}
}
mMostUsedServersListBox = new ListBox(NULL);
mMostUsedServersListBox->setListModel(mMostUsedServersListModel);
mMostUsedServersScrollArea = new ScrollArea();
mMostUsedServersDropDown = new DropDown(mMostUsedServersListModel,
mMostUsedServersScrollArea, mMostUsedServersListBox);
mDropDownListener = new DropDownListener(mServerNameField, mPortField,
mMostUsedServersListModel, mMostUsedServersListBox);
mOkButton = new Button("OK", "ok", this);
mCancelButton = new Button("Cancel", "cancel", this);
setContentSize(200, 100);
serverLabel->setPosition(10, 5);
portLabel->setPosition(10, 14 + serverLabel->getHeight());
mServerNameField->setPosition(60, 5);
mPortField->setPosition(60, 14 + serverLabel->getHeight());
mServerNameField->setWidth(130);
mPortField->setWidth(130);
mMostUsedServersDropDown->setPosition(10, 10 +
portLabel->getY() + portLabel->getHeight());
mMostUsedServersDropDown->setWidth(180);
mCancelButton->setPosition(
200 - mCancelButton->getWidth() - 5,
100 - mCancelButton->getHeight() - 5);
mOkButton->setPosition(
mCancelButton->getX() - mOkButton->getWidth() - 5,
100 - mOkButton->getHeight() - 5);
mServerNameField->setEventId("ok");
mPortField->setEventId("ok");
mMostUsedServersDropDown->setEventId("changeSelection");
mServerNameField->addActionListener(this);
mPortField->addActionListener(this);
mMostUsedServersDropDown->addActionListener(mDropDownListener);
add(serverLabel);
add(portLabel);
add(mServerNameField);
add(mPortField);
add(mMostUsedServersDropDown);
add(mOkButton);
add(mCancelButton);
setLocationRelativeTo(getParent());
if (mServerNameField->getText().empty()) {
mServerNameField->requestFocus();
} else {
if (mPortField->getText().empty()) {
mPortField->requestFocus();
} else {
mOkButton->requestFocus();
}
}
}
ServerDialog::~ServerDialog()
{
delete mDropDownListener;
}
void
ServerDialog::action(const std::string &eventId, gcn::Widget *widget)
{
if (eventId == "ok")
{
// Check login
if (mServerNameField->getText().empty() || mPortField->getText().empty())
{
OkDialog *dlg = new OkDialog("Error", "Enter the chosen server.");
dlg->addActionListener(mDropDownListener);
}
else
{
mLoginData->hostname = mServerNameField->getText();
mLoginData->port = (short) atoi(mPortField->getText().c_str());
mOkButton->setEnabled(false);
mCancelButton->setEnabled(false);
// First, look if the entry is a new one.
Server currentServer;
bool newEntry = true;
for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++)
{
currentServer = mMostUsedServersListModel->getServer(i);
if (currentServer.serverName == mLoginData->hostname &&
currentServer.port == mLoginData->port)
newEntry = false;
}
// Then, add it to config if it's really new
currentServer.serverName = mLoginData->hostname;
currentServer.port = mLoginData->port;
if (newEntry)
mMostUsedServersListModel->addFirstElement(currentServer);
// Write the entry in config
std::string currentConfig = "";
for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++)
{
currentServer = mMostUsedServersListModel->getServer(i);
currentConfig = "MostUsedServerName" + toString(i);
config.setValue(currentConfig, currentServer.serverName);
currentConfig = "MostUsedServerPort" + toString(i);
config.setValue(currentConfig, toString(currentServer.port));
}
logger->log("Trying to connect to account server...");
Network::connect(Network::ACCOUNT,
mLoginData->hostname, mLoginData->port);
state = STATE_CONNECT_ACCOUNT;
}
}
else if (eventId == "cancel")
{
state = STATE_EXIT;
}
}