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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npc_text.h"
#include "scrollarea.h"
#include "button.h"
#include "textbox.h"
#include "../game.h"
#include "../net/messageout.h"
#include "../net/network.h"
#include "../net/protocol.h"
NpcTextDialog::NpcTextDialog():
Window("NPC")
{
textBox = new TextBox();
textBox->setEditable(false);
scrollArea = new ScrollArea(textBox);
okButton = new Button("OK");
setContentSize(260, 175);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
scrollArea->setDimension(gcn::Rectangle(
5, 5, 250, 160 - okButton->getHeight()));
okButton->setPosition(
260 - 5 - okButton->getWidth(),
175 - 5 - okButton->getHeight());
okButton->setEventId("ok");
okButton->addActionListener(this);
add(scrollArea);
add(okButton);
setLocationRelativeTo(getParent());
}
NpcTextDialog::~NpcTextDialog()
{
delete okButton;
delete textBox;
delete scrollArea;
}
void
NpcTextDialog::setText(const char *text)
{
textBox->setText(text);
}
void
NpcTextDialog::addText(const std::string &text)
{
textBox->setText(textBox->getText() + text + "\n");
}
void
NpcTextDialog::action(const std::string& eventId)
{
MessageOut outMsg;
outMsg.writeShort(CMSG_NPC_NEXT_REQUEST);
outMsg.writeLong(current_npc);
writeSet(6);
setText("");
setVisible(false);
current_npc = 0;
}
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