/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "equipmentwindow.h"
#include "../equipment.h"
#include "../graphics.h"
#include "../item.h"
#include "../log.h"
#include "../graphic/spriteset.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
#include <sstream>
EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window("Equipment"), mEquipment(equipment)
{
setWindowName("Equipment");
setDefaultSize(5, 230, 200, 90);
loadWindowState();
mItemset = ResourceManager::getInstance()->createSpriteset(
"graphics/sprites/items.png", 32, 32);
if (!mItemset) logger->error("Unable to load items.png");
}
EquipmentWindow::~EquipmentWindow()
{
delete mItemset;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
{
// Draw window graphics
Window::draw(graphics);
Item *item;
Image *image;
// Rectangles around items are black
graphics->setColor(gcn::Color(0, 0, 0));
for (int i = 0; i < 8; i++) {
graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4),
36 * (i / 4) + 25, 32, 32));
if (!(item = mEquipment->getEquipment(i))) {
continue;
}
image = mItemset->get(item->getInfo()->getImage() - 1);
dynamic_cast<Graphics*>(graphics)->drawImage(
image, 36 * (i % 4) + 10, 36 * (i / 4) + 25);
}
graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32));
if (!(item = mEquipment->getArrows())) {
return;
}
image = mItemset->get(item->getInfo()->getImage() - 1);
dynamic_cast<Graphics*>(graphics)->drawImage(image, 160, 25);
std::stringstream n;
n << item->getQuantity();
graphics->drawText(n.str(), 170, 62, gcn::Graphics::CENTER);
}