/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "char_select.h"
#include "textfield.h"
#include "button.h"
#include "ok_dialog.h"
#include "../main.h"
#include "../game.h"
#include "../log.h"
#include "../net/protocol.h"
#include <sstream>
CharSelectDialog::CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(m,
"Confirm", "Are you sure you want to delete this character?"),
master(m)
{
}
void CharSelectDialog::CharDeleteConfirm::action(const std::string &eventId)
{
ConfirmDialog::action(eventId);
if (eventId == "yes") {
master->serverCharDelete();
}
}
CharSelectDialog::CharSelectDialog():
Window("Select Character")
{
selectButton = new Button("OK");
cancelButton = new Button("Cancel");
newCharButton = new Button("New");
delCharButton = new Button("Delete");
nameLabel = new gcn::Label("Name");
levelLabel = new gcn::Label("Level");
jobLevelLabel = new gcn::Label("Job Level");
moneyLabel = new gcn::Label("Money");
playerBox = new PlayerBox();
selectButton->setEventId("ok");
newCharButton->setEventId("new");
cancelButton->setEventId("cancel");
delCharButton->setEventId("delete");
int w = 195;
int h = 195;
setContentSize(w, h);
playerBox->setDimension(gcn::Rectangle(5, 5, w - 10, 90));
nameLabel->setDimension(gcn::Rectangle(10, 100, 128, 16));
levelLabel->setDimension(gcn::Rectangle(10, 116, 128, 16));
jobLevelLabel->setDimension(gcn::Rectangle(10, 132, 128, 16));
moneyLabel->setDimension(gcn::Rectangle(10, 148, 128, 16));
newCharButton->setPosition(5, h - 5 - newCharButton->getHeight());
delCharButton->setPosition(
5 + newCharButton->getWidth() + 5,
newCharButton->getY());
cancelButton->setPosition(
w - 5 - cancelButton->getWidth(),
newCharButton->getY());
selectButton->setPosition(
cancelButton->getX() - 5 - selectButton->getWidth(),
newCharButton->getY());
add(playerBox);
add(selectButton);
add(cancelButton);
add(newCharButton);
add(delCharButton);
add(nameLabel);
add(levelLabel);
add(jobLevelLabel);
add(moneyLabel);
// Set up event listener
selectButton->addActionListener(this);
cancelButton->addActionListener(this);
newCharButton->addActionListener(this);
delCharButton->addActionListener(this);
selectButton->requestFocus();
setLocationRelativeTo(getParent());
setPlayerInfo(NULL);
}
CharSelectDialog::~CharSelectDialog()
{
delete selectButton;
delete cancelButton;
delete newCharButton;
delete delCharButton;
delete nameLabel;
delete levelLabel;
delete jobLevelLabel;
delete moneyLabel;
delete playerBox;
}
void CharSelectDialog::action(const std::string& eventId)
{
if (eventId == "ok" && n_character > 0) {
// Start game
serverCharSelect();
close_session();
}
else if (eventId == "cancel") {
state = EXIT;
}
else if (eventId == "new") {
if (n_character == 0) {
// Start new character dialog
new CharCreateDialog(this);
}
} else if (eventId == "delete") {
// Delete character
if (n_character > 0) {
new CharDeleteConfirm(this);
}
}
}
void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
{
if (pi) {
std::stringstream nameCaption, levelCaption, jobCaption, moneyCaption;
nameCaption << pi->name;
levelCaption << "Lvl: " << pi->lv;
jobCaption << "Job Lvl: " << pi->job_lv;
moneyCaption << "Gold: " << pi->gp;
nameLabel->setCaption(nameCaption.str());
levelLabel->setCaption(levelCaption.str());
jobLevelLabel->setCaption(jobCaption.str());
moneyLabel->setCaption(moneyCaption.str());
newCharButton->setEnabled(false);
delCharButton->setEnabled(true);
selectButton->setEnabled(true);
playerBox->hairStyle = pi->hair_style - 1;
playerBox->hairColor = pi->hair_color - 1;
playerBox->showPlayer = true;
}
else {
nameLabel->setCaption("Name");
levelLabel->setCaption("Level");
jobLevelLabel->setCaption("Job Level");
moneyLabel->setCaption("Money");
newCharButton->setEnabled(true);
delCharButton->setEnabled(false);
selectButton->setEnabled(false);
playerBox->hairStyle = 0;
playerBox->hairColor = 0;
playerBox->showPlayer = false;
}
}
void CharSelectDialog::serverCharDelete()
{
// Request character deletion
WFIFOW(0) = net_w_value(0x0068);
WFIFOL(2) = net_l_value(char_info->id);
WFIFOSET(46);
while ((in_size < 2) || (out_size > 0)) flush();
if (RFIFOW(0) == 0x006f) {
RFIFOSKIP(2);
free(char_info);
n_character = 0;
setPlayerInfo(NULL);
new OkDialog(this, "Info", "Player deleted");
}
else if (RFIFOW(0) == 0x0070) {
new OkDialog(this, "Error", "Failed to delete character.");
RFIFOSKIP(3);
}
else {
new OkDialog(this, "Error", "Unknown");
}
}
void CharSelectDialog::serverCharSelect()
{
// Request character selection
WFIFOW(0) = net_w_value(0x0066);
WFIFOB(2) = net_b_value(0);
WFIFOSET(3);
while ((in_size < 3) || (out_size > 0)) {
flush();
}
logger->log("CharSelect: Packet ID: %x, Length: %d, Packet_in_size %d",
RFIFOW(0),
get_length(RFIFOW(0)),
RFIFOW(2));
logger->log("CharSelect: In_size: %d", in_size);
if (RFIFOW(0) == 0x0071) {
while (in_size < 28) {
flush();
}
char_ID = RFIFOL(2);
memset(map_path, '\0', 480);
strcat(map_path, "maps/");
strncat(map_path, RFIFOP(6), 479 - strlen(map_path));
map_address = RFIFOL(22);
map_port = RFIFOW(26);
state = GAME;
logger->log("CharSelect: Map: %s", map_name);
logger->log("CharSelect: Server: %s:%d", iptostring(map_address), map_port);
RFIFOSKIP(28);
close_session();
}
else if (RFIFOW(0) == 0x006c) {
switch (RFIFOB(2)) {
case 0:
new OkDialog(this, "Error", "Access denied");
break;
case 1:
new OkDialog(this, "Error", "Cannot use this ID");
break;
}
RFIFOSKIP(3);
}
else if (RFIFOW(0) == 0x0081) {
new OkDialog(this, "Error",
"Map server is down, please try again later");
close_session();
state = LOGIN;
}
// Todo: add other packets
}
CharCreateDialog::CharCreateDialog(Window *parent):
Window("Create Character", true, parent)
{
nameField = new TextField("");
nameLabel = new gcn::Label("Name:");
nextHairColorButton = new Button(">");
prevHairColorButton = new Button("<");
hairColorLabel = new gcn::Label("Hair Color:");
nextHairStyleButton = new Button(">");
prevHairStyleButton = new Button("<");
hairStyleLabel = new gcn::Label("Hair Style:");
createButton = new Button("Create");
cancelButton = new Button("Cancel");
playerBox = new PlayerBox();
playerBox->showPlayer = true;
nameField->setEventId("create");
nextHairColorButton->setEventId("nextcolor");
prevHairColorButton->setEventId("prevcolor");
nextHairStyleButton->setEventId("nextstyle");
prevHairStyleButton->setEventId("prevstyle");
createButton->setEventId("create");
cancelButton->setEventId("cancel");
int w = 200;
int h = 150;
setContentSize(w, h);
playerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
nameLabel->setPosition(5, 5);
nameField->setDimension(
gcn::Rectangle(45, 5, w - 45 - 7, nameField->getHeight()));
prevHairColorButton->setPosition(90, 35);
nextHairColorButton->setPosition(165, 35);
hairColorLabel->setPosition(5, 40);
prevHairStyleButton->setPosition(90, 64);
nextHairStyleButton->setPosition(165, 64);
hairStyleLabel->setPosition(5, 70);
cancelButton->setPosition(
w - 5 - cancelButton->getWidth(),
h - 5 - cancelButton->getHeight());
createButton->setPosition(
cancelButton->getX() - 5 - createButton->getWidth(),
h - 5 - cancelButton->getHeight());
nameField->addActionListener(this);
nextHairColorButton->addActionListener(this);
prevHairColorButton->addActionListener(this);
nextHairStyleButton->addActionListener(this);
prevHairStyleButton->addActionListener(this);
createButton->addActionListener(this);
cancelButton->addActionListener(this);
add(playerBox);
add(nameField);
add(nameLabel);
add(nextHairColorButton);
add(prevHairColorButton);
add(hairColorLabel);
add(nextHairStyleButton);
add(prevHairStyleButton);
add(hairStyleLabel);
add(createButton);
add(cancelButton);
setLocationRelativeTo(getParent());
}
CharCreateDialog::~CharCreateDialog()
{
delete nameField;
delete nameLabel;
delete nextHairColorButton;
delete prevHairColorButton;
delete hairColorLabel;
delete nextHairStyleButton;
delete prevHairStyleButton;
delete hairStyleLabel;
delete playerBox;
}
void CharCreateDialog::action(const std::string& eventId)
{
if (eventId == "create") {
if (getName().length() >= 4) {
// Attempt to create the character
serverCharCreate();
}
else {
new OkDialog(this, "Error",
"Your name needs to be at least 4 characters.");
}
}
else if (eventId == "cancel") {
windowContainer->scheduleDelete(this);
}
else if (eventId == "nextcolor") {
playerBox->hairColor++;
}
else if (eventId == "prevcolor") {
playerBox->hairColor += NR_HAIR_COLORS - 1;
}
else if (eventId == "nextstyle") {
playerBox->hairStyle++;
}
else if (eventId == "prevstyle") {
playerBox->hairStyle += NR_HAIR_STYLES - 1;
}
playerBox->hairColor %= NR_HAIR_COLORS;
playerBox->hairStyle %= NR_HAIR_STYLES;
}
std::string CharCreateDialog::getName() {
return nameField->getText();
}
void CharCreateDialog::serverCharCreate()
{
n_character = 1;
WFIFOW(0) = net_w_value(0x0067);
strcpy(WFIFOP(2), getName().c_str());
WFIFOB(26) = net_b_value(5);
WFIFOB(27) = net_b_value(5);
WFIFOB(28) = net_b_value(5);
WFIFOB(29) = net_b_value(5);
WFIFOB(30) = net_b_value(5);
WFIFOB(31) = net_b_value(5);
WFIFOB(32) = net_b_value(0);
WFIFOW(33) = net_w_value(playerBox->hairColor + 1);
WFIFOW(35) = net_w_value(playerBox->hairStyle + 1);
WFIFOSET(37);
while ((in_size < 3) || (out_size > 0)) flush();
if (RFIFOW(0) == 0x006d) {
while (in_size < 108) flush();
char_info = (PLAYER_INFO *)malloc(sizeof(PLAYER_INFO));
char_info->id = RFIFOL(2);//account_ID;
memset(char_info->name, '\0', 24);
strcpy(char_info[0].name, RFIFOP(2 + 74));
char_info->hp = RFIFOW(2 + 42);
char_info->max_hp = RFIFOW(2 + 44);
char_info->sp = RFIFOW(2 + 46);
char_info->max_sp = RFIFOW(2 + 48);
char_info->job_lv = RFIFOL(2 + 16);
char_info->job_xp = RFIFOL(2 + 12);
char_info->lv = RFIFOW(2 + 58);
char_info->xp = RFIFOL(2 + 4);
char_info->gp = RFIFOL(2 + 8);
char_info->STR = RFIFOB(2 + 98);
char_info->AGI = RFIFOB(2 + 99);
char_info->VIT = RFIFOB(2 + 100);
char_info->INT = RFIFOB(2 + 101);
char_info->DEX = RFIFOB(2 + 102);
char_info->LUK = RFIFOB(2 + 103);
char_info->hair_style = RFIFOW(2 + 54);
char_info->hair_color = RFIFOW(2 + 70);
char_info->weapon = RFIFOW(2 + 56);
RFIFOSKIP(108);
//n_character++;
} else if (RFIFOW(0) == 0x006e) {
new OkDialog(this, "Error", "Failed to create character");
RFIFOSKIP(3);
n_character = 0;
} else {
new OkDialog(this, "Error", "Unknown error");
n_character = 0;
}
// Remove window when succeeded
if (n_character == 1) {
windowContainer->scheduleDelete(this);
}
}
void charSelect()
{
CharSelectDialog *sel;
sel = new CharSelectDialog();
state = CHAR_SELECT;
while (/*!key[KEY_ESC] && !key[KEY_ENTER] &&*/ state == CHAR_SELECT)
{
// Handle SDL events
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
state = EXIT;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
state = EXIT;
}
break;
}
guiInput->pushInput(event);
}
if (n_character > 0) {
sel->setPlayerInfo(char_info);
}
gui->logic();
login_wallpaper->draw(screen, 0, 0);
gui->draw();
guiGraphics->updateScreen();
}
delete sel;
}