/*
* An effects manager
* Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
* Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "being.h"
#include "effectmanager.h"
#include "log.h"
#include "particle.h"
#include "sound.h"
#include "utils/xml.h"
EffectManager::EffectManager()
{
XML::Document doc("effects.xml");
xmlNodePtr root = doc.rootNode();
if (!root || !xmlStrEqual(root->name, BAD_CAST "effects"))
{
// Handle old naming until the 0.5.x versions are obsolete.
if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
{
logger->log("Error loading being effects file: effects.xml");
return;
}
}
else
{
logger->log("Effects are now loading");
}
for_each_xml_child_node(node, root)
{
if (xmlStrEqual(node->name, BAD_CAST "effect"))
{
EffectDescription ed;
ed.id = XML::getProperty(node, "id", -1);
ed.GFX = XML::getProperty(node, "particle", "");
ed.SFX = XML::getProperty(node, "audio", "");
mEffects.push_back(ed);
}
}
}
EffectManager::~EffectManager()
{
}
bool EffectManager::trigger(int id, Being* being)
{
bool rValue = false;
for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
{
if ((*i).id == id)
{
rValue = true;
if (!(*i).GFX.empty())
{
Particle *selfFX;
selfFX = particleEngine->addEffect((*i).GFX, 0, 0);
being->controlParticle(selfFX);
}
if (!(*i).SFX.empty())
sound.playSfx((*i).SFX);
break;
}
}
return rValue;
}
bool EffectManager::trigger(int id, int x, int y)
{
bool rValue = false;
for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
{
if ((*i).id == id)
{
rValue = true;
if (!(*i).GFX.empty())
particleEngine->addEffect((*i).GFX, x, y);
if (!(*i).SFX.empty())
sound.playSfx((*i).SFX);
break;
}
}
return rValue;
}