/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "input/joystick.h" #include "configuration.h" #include "logger.h" #include "settings.h" #include "sdlshared.h" #include "input/inputmanager.h" #include "utils/foreach.h" #include "utils/timer.h" PRAGMA48(GCC diagnostic push) PRAGMA48(GCC diagnostic ignored "-Wshadow") #include PRAGMA48(GCC diagnostic pop) #include "debug.h" Joystick *joystick = nullptr; int Joystick::joystickCount = 0; bool Joystick::mEnabled = false; bool Joystick::mInitialized = false; Joystick::Joystick(const int no) : mDirection(0), mHatPosition(0), mJoystick(nullptr), mTolerance(0), mNumber(no >= joystickCount ? joystickCount : no), mAxesNumber(MAX_AXES), mButtonsNumber(MAX_BUTTONS), mUseHatForMovement(true), mUseInactive(false), mHaveHats(false), mKeyToAction(), mKeyToId(), mKeyTimeMap() { for (int i = 0; i < MAX_AXES; i++) mAxesPositions[i] = 0; for (int i = 0; i < MAX_BUTTONS; i++) mActiveButtons[i] = false; } Joystick::~Joystick() { close(); } void Joystick::init() { // +++ possible to use SDL_EventState with different joystick features. SDL_JoystickEventState(SDL_ENABLE); mEnabled = config.getBoolValue("joystickEnabled"); detect(); } void Joystick::detect() { // close current joystick device if (joystick != nullptr) { delete joystick; joystick = nullptr; } // need to completely reinitialize joystick subsystem // because SDL does not support hotplugging if (mInitialized) SDL_QuitSubSystem(SDL_INIT_JOYSTICK); SDL_InitSubSystem(SDL_INIT_JOYSTICK); mInitialized = true; joystickCount = SDL_NumJoysticks(); logger->log("%i joysticks/gamepads found", joystickCount); for (int i = 0; i < joystickCount; i++) logger->log("- %s", SDL_JoystickNameForIndex(i)); if (joystickCount > 0) { joystick = new Joystick(config.getIntValue("selectedJoystick")); if (mEnabled) { joystick->open(); joystick->update(); } } } bool Joystick::open() { if (mNumber >= joystickCount) mNumber = joystickCount - 1; if (mNumber < 0) { logger->log1("error: incorrect joystick selection"); return false; } logger->log("open joystick %d", mNumber); mJoystick = SDL_JoystickOpen(mNumber); if (mJoystick == nullptr) { logger->log("Couldn't open joystick: %s", SDL_GetError()); return false; } mAxesNumber = SDL_JoystickNumAxes(mJoystick); mButtonsNumber = SDL_JoystickNumButtons(mJoystick); logger->log("Joystick: %i ", mNumber); #ifdef USE_SDL2 logger->log("Name: %s", SDL_JoystickName(mJoystick)); SDL_JoystickGUID guid = SDL_JoystickGetGUID(mJoystick); std::string guidStr; for (int f = 0; f < 16; f ++) guidStr.append(strprintf("%02x", CAST_U32(guid.data[f]))); logger->log("Guid: %s", guidStr.c_str()); #if SDL_VERSION_ATLEAST(2, 0, 6) logger->log("Device id: %u:%u.%u", CAST_U32(SDL_JoystickGetVendor(mJoystick)), CAST_U32(SDL_JoystickGetProduct(mJoystick)), CAST_U32(SDL_JoystickGetProductVersion(mJoystick))); SDL_JoystickType type = SDL_JoystickGetType(mJoystick); std::string typeStr; switch (type) { default: case SDL_JOYSTICK_TYPE_UNKNOWN: typeStr = "unknown"; break; case SDL_JOYSTICK_TYPE_GAMECONTROLLER: typeStr = "game controller"; break; case SDL_JOYSTICK_TYPE_WHEEL: typeStr = "wheel"; break; case SDL_JOYSTICK_TYPE_ARCADE_STICK: typeStr = "arcade stick"; break; case SDL_JOYSTICK_TYPE_FLIGHT_STICK: typeStr = "flight stick"; break; case SDL_JOYSTICK_TYPE_DANCE_PAD: typeStr = "dance pad"; break; case SDL_JOYSTICK_TYPE_GUITAR: typeStr = "guitar"; break; case SDL_JOYSTICK_TYPE_DRUM_KIT: typeStr = "drum kit"; break; case SDL_JOYSTICK_TYPE_ARCADE_PAD: typeStr = "arcade pad"; break; case SDL_JOYSTICK_TYPE_THROTTLE: typeStr = "throttle"; break; } logger->log("Type: " + typeStr); #endif // SDL_VERSION_ATLEAST(2, 0, 6) // probably need aslo dump SDL_JoystickCurrentPowerLevel #else // USE_SDL2 logger->log("Name: %s", SDL_JoystickName(mNumber)); #endif // USE_SDL2 logger->log("Axes: %i ", mAxesNumber); logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick)); logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick)); logger->log("Buttons: %i", mButtonsNumber); mHaveHats = (SDL_JoystickNumHats(mJoystick) > 0); if (mAxesNumber > MAX_AXES) mAxesNumber = mAxesNumber; if (mButtonsNumber > MAX_BUTTONS) mButtonsNumber = MAX_BUTTONS; #ifdef __SWITCH__ config.setValue("joystickTolerance", 0.1F); #endif mTolerance = config.getFloatValue("joystickTolerance"); mUseHatForMovement = config.getBoolValue("useHatForMovement"); mUseInactive = config.getBoolValue("useInactiveJoystick"); return true; } void Joystick::close() { logger->log("close joystick %d", mNumber); if (mJoystick != nullptr) { SDL_JoystickClose(mJoystick); mJoystick = nullptr; } } void Joystick::setNumber(const int n) { if (mJoystick != nullptr) { SDL_JoystickClose(mJoystick); mNumber = n; open(); } else { mNumber = n; } } void Joystick::logic() { BLOCK_START("Joystick::logic") if (!mEnabled) { BLOCK_END("Joystick::logic") return; } mDirection = 0; if (mUseInactive || settings.inputFocused != KeyboardFocus::Unfocused) { for (int i = 0; i < mAxesNumber; i++) mAxesPositions[i] = SDL_JoystickGetAxis(mJoystick, i); // X-Axis int position = mAxesPositions[0]; if (position >= mTolerance * SDL_JOYSTICK_AXIS_MAX) mDirection |= RIGHT; else if (position <= mTolerance * SDL_JOYSTICK_AXIS_MIN) mDirection |= LEFT; // Y-Axis position = mAxesPositions[1]; if (position <= mTolerance * SDL_JOYSTICK_AXIS_MIN) mDirection |= UP; else if (position >= mTolerance * SDL_JOYSTICK_AXIS_MAX) mDirection |= DOWN; #ifdef DEBUG_JOYSTICK if (SDL_JoystickGetAxis(mJoystick, 2)) logger->log("axis 2 pos: %d", SDL_JoystickGetAxis(mJoystick, 2)); if (SDL_JoystickGetAxis(mJoystick, 3)) logger->log("axis 3 pos: %d", SDL_JoystickGetAxis(mJoystick, 3)); if (SDL_JoystickGetAxis(mJoystick, 4)) logger->log("axis 4 pos: %d", SDL_JoystickGetAxis(mJoystick, 4)); #endif // DEBUG_JOYSTICK if (mHaveHats) { // reading only hat 0 const uint8_t hat = SDL_JoystickGetHat(mJoystick, 0); mHatPosition = 0; if ((hat & SDL_HAT_RIGHT) != 0) mHatPosition |= RIGHT; else if ((hat & SDL_HAT_LEFT) != 0) mHatPosition |= LEFT; if ((hat & SDL_HAT_UP) != 0) mHatPosition |= UP; else if ((hat & SDL_HAT_DOWN) != 0) mHatPosition |= DOWN; if ((mDirection == 0U) && mUseHatForMovement) mDirection = mHatPosition; } // Buttons for (int i = 0; i < mButtonsNumber; i++) { const bool state = (SDL_JoystickGetButton(mJoystick, i) == 1); mActiveButtons[i] = state; if (!state) resetRepeat(i); #ifdef DEBUG_JOYSTICK if (mActiveButtons[i]) logger->log("button: %d", i); #endif // DEBUG_JOYSTICK } } else { mHatPosition = 0; for (int i = 0; i < mAxesNumber; i++) mAxesPositions[i] = 0; for (int i = 0; i < mButtonsNumber; i++) mActiveButtons[i] = false; } BLOCK_END("Joystick::logic") } bool Joystick::buttonPressed(const int no) const { if (!mEnabled) return false; if (no < 0) return false; if (no < MAX_BUTTONS) return mActiveButtons[no]; if (!mUseHatForMovement) { if (no == KEY_UP) return (mHatPosition & UP) != 0; if (no == KEY_DOWN) return (mHatPosition & DOWN) != 0; if (no == KEY_LEFT) return (mHatPosition & LEFT) != 0; if (no == KEY_RIGHT) return (mHatPosition & RIGHT) != 0; } if (KEY_NEGATIVE_AXIS_FIRST <= no && no < KEY_POSITIVE_AXIS_FIRST) { const int axis = no - KEY_NEGATIVE_AXIS_FIRST; if (axis < RESERVED_AXES || axis >= mAxesNumber) return false; return mAxesPositions[axis] < mTolerance * SDL_JOYSTICK_AXIS_MIN; } if (KEY_POSITIVE_AXIS_FIRST <= no && no < KEY_END) { const int axis = no - KEY_POSITIVE_AXIS_FIRST; if (axis < RESERVED_AXES || axis >= mAxesNumber) return false; return mAxesPositions[axis] > mTolerance * SDL_JOYSTICK_AXIS_MAX; } return false; } void Joystick::getNames(STD_VECTOR &names) { names.clear(); for (int i = 0; i < joystickCount; i++) names.push_back(SDL_JoystickNameForIndex(i)); } void Joystick::update() { inputManager.updateKeyActionMap(mKeyToAction, mKeyToId, mKeyTimeMap, InputType::JOYSTICK); } bool Joystick::isActionEvent(const SDL_Event &event) { return getButtonFromEvent(event) >= 0; } KeysVector *Joystick::getActionVector(const SDL_Event &event) { const int i = getButtonFromEvent(event); return getActionVectorByKey(i); } KeysVector *Joystick::getActionVectorByKey(const int i) { if (i < 0 || (i >= mButtonsNumber && i < MAX_BUTTONS) || i >= KEY_END) return nullptr; // logger->log("button triggerAction: %d", i); if (mKeyToAction.find(i) != mKeyToAction.end()) return &mKeyToAction[i]; return nullptr; } InputActionT Joystick::getActionId(const SDL_Event &event) { const int i = getButtonFromEvent(event); if (i < 0) return InputAction::NO_VALUE; if (mKeyToId.find(i) != mKeyToId.end()) return mKeyToId[i]; return InputAction::NO_VALUE; } int Joystick::getButtonFromEvent(const SDL_Event &event) const { if (event.type == SDL_JOYBUTTONDOWN) { if (event.jbutton.which != mNumber) return -1; return event.jbutton.button; } if (!mUseHatForMovement && event.type == SDL_JOYHATMOTION) { // reading only hat 0 if (event.jhat.which != mNumber || event.jhat.hat != 0) return -1; const int value = event.jhat.value; // SDL reports new hat position, not when d-pad button is pressed. // because of that we have to compare it to previously known state. if ((mHatPosition & UP) == 0 && (value & SDL_HAT_UP) != 0) return KEY_UP; if ((mHatPosition & DOWN) == 0 && (value & SDL_HAT_DOWN) != 0) return KEY_DOWN; if ((mHatPosition & LEFT) == 0 && (value & SDL_HAT_LEFT) != 0) return KEY_LEFT; if ((mHatPosition & RIGHT) == 0 && (value & SDL_HAT_RIGHT) != 0) return KEY_RIGHT; } if (event.type == SDL_JOYAXISMOTION) { if (event.jaxis.which != mNumber) return -1; const int axis = event.jaxis.axis; if (axis < RESERVED_AXES) return -1; if (event.jaxis.value < mTolerance * SDL_JOYSTICK_AXIS_MIN && mAxesPositions[axis] > mTolerance * SDL_JOYSTICK_AXIS_MIN) return KEY_NEGATIVE_AXIS_FIRST + axis; if (event.jaxis.value > mTolerance * SDL_JOYSTICK_AXIS_MAX && mAxesPositions[axis] < mTolerance * SDL_JOYSTICK_AXIS_MAX) return KEY_POSITIVE_AXIS_FIRST + axis; } return -1; } bool Joystick::isActionActive(const InputActionT index) const { if (!validate()) return false; const InputFunction &key = inputManager.getKey(index); for (size_t i = 0; i < inputFunctionSize; i ++) { const InputItem &val = key.values[i]; if (val.type != InputType::JOYSTICK) continue; return buttonPressed(val.value); } return false; } bool Joystick::validate() const { if (!mEnabled) return false; return mUseInactive || settings.inputFocused != KeyboardFocus::Unfocused; } void Joystick::handleRepeat(const int time) { BLOCK_START("Joystick::handleRepeat") FOR_EACH (KeyTimeMapIter, it, mKeyTimeMap) { bool repeat(false); const int key = (*it).first; if (key >= 0 && key < mButtonsNumber) { if (mActiveButtons[key]) repeat = true; } if (!mUseHatForMovement) { if (key == KEY_UP && (mHatPosition & UP) != 0) repeat = true; if (key == KEY_DOWN && (mHatPosition & DOWN) != 0) repeat = true; if (key == KEY_LEFT && (mHatPosition & LEFT) != 0) repeat = true; if (key == KEY_RIGHT && (mHatPosition & RIGHT) != 0) repeat = true; } if (KEY_NEGATIVE_AXIS_FIRST <= key && key < KEY_POSITIVE_AXIS_FIRST) { const int axis = key - KEY_NEGATIVE_AXIS_FIRST; if (axis >= RESERVED_AXES && mAxesPositions[axis] < mTolerance * SDL_JOYSTICK_AXIS_MIN) repeat = true; } if (KEY_POSITIVE_AXIS_FIRST <= key && key < KEY_END) { const int axis = key - KEY_POSITIVE_AXIS_FIRST; if (axis >= RESERVED_AXES && mAxesPositions[axis] > mTolerance * SDL_JOYSTICK_AXIS_MAX) repeat = true; } if (repeat) { int &keyTime = (*it).second; if (time > keyTime && abs(time - keyTime) > SDL_DEFAULT_REPEAT_DELAY * 10) { keyTime = time; inputManager.triggerAction(getActionVectorByKey(key)); } } } BLOCK_END("Joystick::handleRepeat") } void Joystick::resetRepeat(const int key) { const KeyTimeMapIter it = mKeyTimeMap.find(key); if (it != mKeyTimeMap.end()) (*it).second = tick_time; }