/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gui/focushandler.h"
#include "gui/gui.h"
#include "gui/widgets/window.h"
#include "listeners/focuslistener.h"
#include "utils/foreach.h"
#include "debug.h"
FocusHandler::FocusHandler() :
mWidgets(),
mFocusedWidget(nullptr),
mModalFocusedWidget(nullptr),
mModalMouseInputFocusedWidget(nullptr),
mDraggedWidget(nullptr),
mLastWidgetWithMouse(nullptr),
mLastWidgetWithModalFocus(nullptr),
mLastWidgetWithModalMouseInputFocus(nullptr),
mLastWidgetPressed(nullptr),
mModalStack()
{
}
void FocusHandler::requestModalFocus(Widget *const widget)
{
/* If there is another widget with modal focus, remove its modal focus
* and put it on the modal widget stack.
*/
if ((mModalFocusedWidget != nullptr) && mModalFocusedWidget != widget)
{
mModalStack.push_front(mModalFocusedWidget);
mModalFocusedWidget = nullptr;
}
mModalFocusedWidget = widget;
if ((mFocusedWidget != nullptr) && !mFocusedWidget->isModalFocused())
focusNone();
}
void FocusHandler::releaseModalFocus(Widget *const widget)
{
mModalStack.remove(widget);
if (mModalFocusedWidget == widget)
{
mModalFocusedWidget = nullptr;
/* Check if there were any previously modal widgets that'd still like
* to regain their modal focus.
*/
if (!mModalStack.empty())
{
requestModalFocus(mModalStack.front());
mModalStack.pop_front();
}
}
}
void FocusHandler::remove(Widget *const widget)
{
releaseModalFocus(widget);
if (isFocused(widget))
mFocusedWidget = nullptr;
FOR_EACH (WidgetIterator, iter, mWidgets)
{
if ((*iter) == widget)
{
mWidgets.erase(iter);
break;
}
}
if (mDraggedWidget == widget)
{
mDraggedWidget = nullptr;
return;
}
if (mLastWidgetWithMouse == widget)
{
mLastWidgetWithMouse = nullptr;
return;
}
if (mLastWidgetWithModalFocus == widget)
{
mLastWidgetWithModalFocus = nullptr;
return;
}
if (mLastWidgetWithModalMouseInputFocus == widget)
{
mLastWidgetWithModalMouseInputFocus = nullptr;
return;
}
if (mLastWidgetPressed == widget)
{
mLastWidgetPressed = nullptr;
return;
}
}
void FocusHandler::tabNext()
{
if (mFocusedWidget != nullptr)
{
if (!mFocusedWidget->isTabOutEnabled())
return;
}
if (mWidgets.empty())
{
mFocusedWidget = nullptr;
return;
}
int i;
int focusedWidget = -1;
const int sz = CAST_S32(mWidgets.size());
for (i = 0; i < sz; ++ i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
const int focused = focusedWidget;
bool done = false;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = sz;
do
{
++ focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget >= sz)
focusedWidget = 0;
if (focusedWidget == focused)
return;
const Widget *const widget = mWidgets.at(focusedWidget);
if (widget->isFocusable() && widget->isTabInEnabled() &&
((mModalFocusedWidget == nullptr) || widget->isModalFocused()))
{
done = true;
}
}
while (!done);
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
checkForWindow();
}
void FocusHandler::tabPrevious()
{
if (mFocusedWidget != nullptr)
{
if (!mFocusedWidget->isTabOutEnabled())
return;
}
if (mWidgets.empty())
{
mFocusedWidget = nullptr;
return;
}
int i;
int focusedWidget = -1;
const int sz = CAST_S32(mWidgets.size());
for (i = 0; i < sz; ++ i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
const int focused = focusedWidget;
bool done = false;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = sz;
do
{
-- focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget <= 0)
focusedWidget = sz - 1;
if (focusedWidget == focused)
return;
const Widget *const widget = mWidgets.at(focusedWidget);
if (widget->isFocusable() && widget->isTabInEnabled() &&
((mModalFocusedWidget == nullptr) || widget->isModalFocused()))
{
done = true;
}
}
while (!done);
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
checkForWindow();
}
void FocusHandler::checkForWindow() const
{
if (mFocusedWidget != nullptr)
{
Widget *widget = mFocusedWidget->getParent();
while (widget != nullptr)
{
Window *const window = dynamic_cast(widget);
if (window != nullptr)
{
window->requestMoveToTop();
break;
}
widget = widget->getParent();
}
}
}
void FocusHandler::distributeFocusGainedEvent(const Event &focusEvent)
{
if (gui != nullptr)
gui->distributeGlobalFocusGainedEvent(focusEvent);
const Widget *const sourceWidget = focusEvent.getSource();
if (sourceWidget == nullptr)
return;
std::list focusListeners
= sourceWidget->getFocusListeners();
// Send the event to all focus listeners of the widget.
for (std::list::const_iterator
it = focusListeners.begin();
it != focusListeners.end();
++ it)
{
(*it)->focusGained(focusEvent);
}
}
void FocusHandler::requestFocus(const Widget *const widget)
{
if ((widget == nullptr) || widget == mFocusedWidget)
return;
int toBeFocusedIndex = -1;
for (unsigned int i = 0, fsz = CAST_U32(
mWidgets.size()); i < fsz; ++i)
{
if (mWidgets[i] == widget)
{
toBeFocusedIndex = i;
break;
}
}
if (toBeFocusedIndex < 0)
return;
Widget *const oldFocused = mFocusedWidget;
if (oldFocused != widget)
{
mFocusedWidget = mWidgets.at(toBeFocusedIndex);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
if (oldFocused != nullptr)
{
Event oldFocusEvent(oldFocused);
distributeFocusLostEvent(oldFocusEvent);
}
}
}
void FocusHandler::requestModalMouseInputFocus(Widget *const widget)
{
if ((mModalMouseInputFocusedWidget != nullptr)
&& mModalMouseInputFocusedWidget != widget)
{
return;
}
mModalMouseInputFocusedWidget = widget;
}
void FocusHandler::releaseModalMouseInputFocus(const Widget *const widget)
{
if (mModalMouseInputFocusedWidget == widget)
mModalMouseInputFocusedWidget = nullptr;
}
Widget* FocusHandler::getFocused() const
{
return mFocusedWidget;
}
Widget* FocusHandler::getModalFocused() const
{
return mModalFocusedWidget;
}
Widget* FocusHandler::getModalMouseInputFocused() const
{
return mModalMouseInputFocusedWidget;
}
void FocusHandler::focusNext()
{
int i;
int focusedWidget = -1;
const int sz = CAST_S32(mWidgets.size());
for (i = 0; i < sz; ++i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
const int focused = focusedWidget;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = sz;
do
{
++ focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget >= sz)
focusedWidget = 0;
if (focusedWidget == focused)
return;
}
while (!mWidgets.at(focusedWidget)->isFocusable());
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
}
void FocusHandler::focusPrevious()
{
if (mWidgets.empty())
{
mFocusedWidget = nullptr;
return;
}
int i;
int focusedWidget = -1;
const int sz = CAST_S32(mWidgets.size());
for (i = 0; i < sz; ++ i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
const int focused = focusedWidget;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = sz;
do
{
-- focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget <= 0)
focusedWidget = sz - 1;
if (focusedWidget == focused)
return;
}
while (!mWidgets.at(focusedWidget)->isFocusable());
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
}
bool FocusHandler::isFocused(const Widget *const widget) const
{
return mFocusedWidget == widget;
}
void FocusHandler::add(Widget *const widget)
{
mWidgets.push_back(widget);
}
void FocusHandler::focusNone()
{
if (mFocusedWidget != nullptr)
{
Widget *const focused = mFocusedWidget;
mFocusedWidget = nullptr;
Event focusEvent(focused);
distributeFocusLostEvent(focusEvent);
}
}
void FocusHandler::distributeFocusLostEvent(const Event& focusEvent)
{
const Widget *const sourceWidget = focusEvent.getSource();
if (sourceWidget == nullptr)
return;
std::list focusListeners
= sourceWidget->getFocusListeners();
// Send the event to all focus listeners of the widget.
for (std::list::const_iterator
it = focusListeners.begin();
it != focusListeners.end();
++ it)
{
(*it)->focusLost(focusEvent);
}
}
Widget* FocusHandler::getDraggedWidget() const
{
return mDraggedWidget;
}
void FocusHandler::setDraggedWidget(Widget *const draggedWidget)
{
mDraggedWidget = draggedWidget;
}
Widget* FocusHandler::getLastWidgetWithMouse() const
{
return mLastWidgetWithMouse;
}
void FocusHandler::setLastWidgetWithMouse(Widget *const lastWidgetWithMouse)
{
mLastWidgetWithMouse = lastWidgetWithMouse;
}
Widget* FocusHandler::getLastWidgetWithModalFocus() const
{
return mLastWidgetWithModalFocus;
}
void FocusHandler::setLastWidgetWithModalFocus(Widget *const widget)
{
mLastWidgetWithModalFocus = widget;
}
Widget* FocusHandler::getLastWidgetWithModalMouseInputFocus() const
{
return mLastWidgetWithModalMouseInputFocus;
}
void FocusHandler::setLastWidgetWithModalMouseInputFocus(Widget *const widget)
{
mLastWidgetWithModalMouseInputFocus = widget;
}
Widget* FocusHandler::getLastWidgetPressed() const
{
return mLastWidgetPressed;
}
void FocusHandler::setLastWidgetPressed(Widget *const lastWidgetPressed)
{
mLastWidgetPressed = lastWidgetPressed;
}