From 7ac081450de48581d6141c90f504130c42cb5341 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 24 Aug 2015 22:18:54 +0300 Subject: Move receive code from buysellhandler into separate file. --- src/net/ea/buysellrecv.cpp | 123 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 src/net/ea/buysellrecv.cpp (limited to 'src/net/ea/buysellrecv.cpp') diff --git a/src/net/ea/buysellrecv.cpp b/src/net/ea/buysellrecv.cpp new file mode 100644 index 000000000..14fa812f0 --- /dev/null +++ b/src/net/ea/buysellrecv.cpp @@ -0,0 +1,123 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/ea/buysellrecv.h" + +#include "inventory.h" +#include "notifymanager.h" + +#include "being/playerinfo.h" + +#include "enums/resources/notifytypes.h" + +#include "gui/windows/buydialog.h" +#include "gui/windows/buyselldialog.h" +#include "gui/windows/npcselldialog.h" + +#include "gui/widgets/createwidget.h" + +#include "net/ea/eaprotocol.h" + +#include "debug.h" + +namespace Ea +{ + +namespace BuySellRecv +{ + BeingId mNpcId = BeingId_zero; + BuyDialog *mBuyDialog = nullptr; +} + +void BuySellRecv::processNpcBuySellChoice(Net::MessageIn &msg) +{ + if (!BuySellDialog::isActive()) + { + mNpcId = msg.readBeingId("npc id"); + CREATEWIDGET(BuySellDialog, mNpcId); + } +} + +void BuySellRecv::processNpcSell(Net::MessageIn &msg) +{ + msg.readInt16("len"); + const int n_items = (msg.getLength() - 4) / 10; + if (n_items > 0) + { + SellDialog *const dialog = CREATEWIDGETR(NpcSellDialog, mNpcId); + dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); + + for (int k = 0; k < n_items; k++) + { + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int value = msg.readInt32("value"); + msg.readInt32("value?"); + + const Item *const item = PlayerInfo::getInventory() + ->getItem(index); + + if (item && item->isEquipped() == Equipped_false) + dialog->addItem(item, value); + } + } + else + { + NotifyManager::notify(NotifyTypes::SELL_LIST_EMPTY); + } +} + +void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg) +{ + const uint8_t response = msg.readUInt8("response"); + if (response == 0U) + { + NotifyManager::notify(NotifyTypes::BUY_DONE); + return; + } + // Reset player money since buy dialog already assumed purchase + // would go fine + if (Ea::BuySellRecv::mBuyDialog) + { + Ea::BuySellRecv::mBuyDialog->setMoney( + PlayerInfo::getAttribute(Attributes::MONEY)); + } + switch (response) + { + case 1: + NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY); + break; + + case 2: + NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT); + break; + + case 3: + NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS); + break; + + default: + NotifyManager::notify(NotifyTypes::BUY_FAILED); + break; + }; +} + +} // namespace Ea -- cgit v1.2.3-70-g09d2