From 7ad6bc89291c198122f087a11fd9ab585ea87034 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 11 Aug 2012 01:52:35 +0300 Subject: Some changes in screenshot code. --- src/graphicsmanager.cpp | 34 ++++++++++++++++++++++++++-------- 1 file changed, 26 insertions(+), 8 deletions(-) (limited to 'src/graphicsmanager.cpp') diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index b14ec1688..14ea31447 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -196,6 +196,24 @@ void GraphicsManager::initGraphics(bool noOpenGL) #endif } +Graphics *GraphicsManager::createGraphics() +{ +#ifdef USE_OPENGL + switch (config.getIntValue("opengl")) + { + case 0: + return new Graphics; + case 1: + default: + return new NormalOpenGLGraphics; + case 2: + return new SafeOpenGLGraphics; + }; +#else + return new Graphics; +#endif +} + void GraphicsManager::updateExtensions(const char *extensions) { mExtensions.clear(); @@ -355,14 +373,14 @@ void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) // create a texture object glGenTextures(1, &fbo->textureId); - glBindTexture(GL_TEXTURE_2D, fbo->textureId); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, + glBindTexture(OpenGLImageHelper::mTextureType, fbo->textureId); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(OpenGLImageHelper::mTextureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - glBindTexture(GL_TEXTURE_2D, 0); + glBindTexture(OpenGLImageHelper::mTextureType, 0); // create a renderbuffer object to store depth info mglGenRenderbuffers(1, &fbo->rboId); @@ -377,7 +395,7 @@ void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) // attach the texture to FBO color attachment point mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, fbo->textureId, 0); + OpenGLImageHelper::mTextureType, fbo->textureId, 0); // attach the renderbuffer to depth attachment point mglFramebufferRenderbuffer(GL_FRAMEBUFFER, -- cgit v1.2.3-70-g09d2