#include "map.hpp" #include #include #include #include #include #include "../common/core.hpp" #include "../common/cxxstdio.hpp" #include "../common/db.hpp" #include "../common/grfio.hpp" #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" #include "../common/timer.hpp" #include "atcommand.hpp" #include "battle.hpp" #include "chat.hpp" #include "chrif.hpp" #include "clif.hpp" #include "itemdb.hpp" #include "magic.hpp" #include "mob.hpp" #include "npc.hpp" #include "party.hpp" #include "pc.hpp" #include "script.hpp" #include "skill.hpp" #include "storage.hpp" #include "trade.hpp" #include "../poison.hpp" // 極力 staticでローカルに収める static struct dbt *id_db = NULL; static struct dbt *map_db = NULL; static struct dbt *nick_db = NULL; static struct dbt *charid_db = NULL; static int users = 0; static struct block_list *object[MAX_FLOORITEM]; static int first_free_object_id = 0, last_object_id = 0; constexpr int block_free_max = 1048576; static void *block_free[block_free_max]; static int block_free_count = 0, block_free_lock = 0; constexpr int BL_LIST_MAX = 1048576; static struct block_list *bl_list[BL_LIST_MAX]; static int bl_list_count = 0; struct map_data map[MAX_MAP_PER_SERVER]; int map_num = 0; static int map_port = 0; interval_t autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; int save_settings = 0xFFFF; struct charid2nick { char nick[24]; int req_id; }; char motd_txt[256] = "conf/motd.txt"; char help_txt[256] = "conf/help.txt"; char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file static int map_delmap(const char *mapname); /*========================================== * 全map鯖総計での接続数設定 * (char鯖から送られてくる) *------------------------------------------ */ void map_setusers(int n) { users = n; } /*========================================== * 全map鯖総計での接続数取得 (/wへの応答用) *------------------------------------------ */ int map_getusers(void) { return users; } // // block削除の安全性確保処理 // /*========================================== * blockをfreeするときfreeの変わりに呼ぶ * ロックされているときはバッファにためる *------------------------------------------ */ int map_freeblock(void *bl) { if (block_free_lock == 0) { free(bl); bl = NULL; } else { if (block_free_count >= block_free_max) { if (battle_config.error_log) PRINTF("map_freeblock: *WARNING* too many free block! %d %d\n", block_free_count, block_free_lock); } else block_free[block_free_count++] = bl; } return block_free_lock; } /*========================================== * blockのfreeを一時的に禁止する *------------------------------------------ */ int map_freeblock_lock(void) { return ++block_free_lock; } /*========================================== * blockのfreeのロックを解除する * このとき、ロックが完全になくなると * バッファにたまっていたblockを全部削除 *------------------------------------------ */ int map_freeblock_unlock(void) { if ((--block_free_lock) == 0) { int i; // if(block_free_count>0) { // if(battle_config.error_log) // PRINTF("map_freeblock_unlock: free %d object\n",block_free_count); // } for (i = 0; i < block_free_count; i++) { free(block_free[i]); block_free[i] = NULL; } block_free_count = 0; } else if (block_free_lock < 0) { if (battle_config.error_log) PRINTF("map_freeblock_unlock: lock count < 0 !\n"); } return block_free_lock; } /// This is a dummy entry that is shared by all the linked lists, /// so that any entry can unlink itself without worrying about /// whether it was the the head of the list. static struct block_list bl_head; /*========================================== * map[]のblock_listに追加 * mobは数が多いので別リスト * * 既にlink済みかの確認が無い。危険かも *------------------------------------------ */ int map_addblock(struct block_list *bl) { int m, x, y; nullpo_ret(bl); if (bl->prev != NULL) { if (battle_config.error_log) PRINTF("map_addblock error : bl->prev!=NULL\n"); return 0; } m = bl->m; x = bl->x; y = bl->y; if (m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) return 1; if (bl->type == BL::MOB) { bl->next = map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl; map[m].block_mob_count[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]++; } else { bl->next = map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]; bl->prev = &bl_head; if (bl->next) bl->next->prev = bl; map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl; map[m].block_count[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]++; if (bl->type == BL::PC) map[m].users++; } return 0; } /*========================================== * map[]のblock_listから外す * prevがNULLの場合listに繋がってない *------------------------------------------ */ int map_delblock(struct block_list *bl) { int b; nullpo_ret(bl); // 既にblocklistから抜けている if (bl->prev == NULL) { if (bl->next != NULL) { // prevがNULLでnextがNULLでないのは有ってはならない if (battle_config.error_log) PRINTF("map_delblock error : bl->next!=NULL\n"); } return 0; } b = bl->x / BLOCK_SIZE + (bl->y / BLOCK_SIZE) * map[bl->m].bxs; if (bl->type == BL::PC) map[bl->m].users--; if (bl->next) bl->next->prev = bl->prev; if (bl->prev == &bl_head) { // リストの頭なので、map[]のblock_listを更新する if (bl->type == BL::MOB) { map[bl->m].block_mob[b] = bl->next; if ((map[bl->m].block_mob_count[b]--) < 0) map[bl->m].block_mob_count[b] = 0; } else { map[bl->m].block[b] = bl->next; if ((map[bl->m].block_count[b]--) < 0) map[bl->m].block_count[b] = 0; } } else { bl->prev->next = bl->next; } bl->next = NULL; bl->prev = NULL; return 0; } /*========================================== * セル上のPCとMOBの数を数える (グランドクロス用) *------------------------------------------ */ int map_count_oncell(int m, int x, int y) { int bx, by; struct block_list *bl = NULL; int i, c; int count = 0; if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) return 1; bx = x / BLOCK_SIZE; by = y / BLOCK_SIZE; bl = map[m].block[bx + by * map[m].bxs]; c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl->x == x && bl->y == y && bl->type == BL::PC) count++; } bl = map[m].block_mob[bx + by * map[m].bxs]; c = map[m].block_mob_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl->x == x && bl->y == y) count++; } if (!count) count = 1; return count; } /*========================================== * map m (x0,y0)-(x1,y1)内の全objに対して * funcを呼ぶ * type!=0 ならその種類のみ *------------------------------------------ */ void map_foreachinarea(std::function func, int m, int x0, int y0, int x1, int y1, BL type) { int bx, by; struct block_list *bl = NULL; int blockcount = bl_list_count, i, c; if (m < 0) return; if (x0 < 0) x0 = 0; if (y0 < 0) y0 = 0; if (x1 >= map[m].xs) x1 = map[m].xs - 1; if (y1 >= map[m].ys) y1 = map[m].ys - 1; if (type == BL::NUL || type != BL::MOB) for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { bl = map[m].block[bx + by * map[m].bxs]; c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl && type != BL::NUL && bl->type != type) continue; if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } } } if (type == BL::NUL || type == BL::MOB) for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { bl = map[m].block_mob[bx + by * map[m].bxs]; c = map[m].block_mob_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } } } if (bl_list_count >= BL_LIST_MAX) { if (battle_config.error_log) PRINTF("map_foreachinarea: *WARNING* block count too many!\n"); } map_freeblock_lock(); // メモリからの解放を禁止する for (i = blockcount; i < bl_list_count; i++) if (bl_list[i]->prev) // 有効かどうかチェック func(bl_list[i]); map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; } /*========================================== * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の * 領域外になる領域(矩形かL字形)内のobjに * 対してfuncを呼ぶ * * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) *------------------------------------------ */ void map_foreachinmovearea(std::function func, int m, int x0, int y0, int x1, int y1, int dx, int dy, BL type) { int bx, by; struct block_list *bl = NULL; int blockcount = bl_list_count, i, c; if (dx == 0 || dy == 0) { // 矩形領域の場合 if (dx == 0) { if (dy < 0) { y0 = y1 + dy + 1; } else { y1 = y0 + dy - 1; } } else if (dy == 0) { if (dx < 0) { x0 = x1 + dx + 1; } else { x1 = x0 + dx - 1; } } if (x0 < 0) x0 = 0; if (y0 < 0) y0 = 0; if (x1 >= map[m].xs) x1 = map[m].xs - 1; if (y1 >= map[m].ys) y1 = map[m].ys - 1; for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { bl = map[m].block[bx + by * map[m].bxs]; c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl && type != BL::NUL && bl->type != type) continue; if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } bl = map[m].block_mob[bx + by * map[m].bxs]; c = map[m].block_mob_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl && type != BL::NUL && bl->type != type) continue; if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } } } } else { // L字領域の場合 if (x0 < 0) x0 = 0; if (y0 < 0) y0 = 0; if (x1 >= map[m].xs) x1 = map[m].xs - 1; if (y1 >= map[m].ys) y1 = map[m].ys - 1; for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { bl = map[m].block[bx + by * map[m].bxs]; c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl && type != BL::NUL && bl->type != type) continue; if ((bl) && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1)) continue; if ((bl) && ((dx > 0 && bl->x < x0 + dx) || (dx < 0 && bl->x > x1 + dx) || (dy > 0 && bl->y < y0 + dy) || (dy < 0 && bl->y > y1 + dy)) && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } bl = map[m].block_mob[bx + by * map[m].bxs]; c = map[m].block_mob_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl && type != BL::NUL && bl->type != type) continue; if ((bl) && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1)) continue; if ((bl) && ((dx > 0 && bl->x < x0 + dx) || (dx < 0 && bl->x > x1 + dx) || (dy > 0 && bl->y < y0 + dy) || (dy < 0 && bl->y > y1 + dy)) && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } } } } if (bl_list_count >= BL_LIST_MAX) { if (battle_config.error_log) PRINTF("map_foreachinarea: *WARNING* block count too many!\n"); } map_freeblock_lock(); // メモリからの解放を禁止する for (i = blockcount; i < bl_list_count; i++) if (bl_list[i]->prev) // 有効かどうかチェック func(bl_list[i]); map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; } // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but // which only checks the exact single x/y passed to it rather than an // area radius - may be more useful in some instances) // void map_foreachincell(std::function func, int m, int x, int y, BL type) { int bx, by; struct block_list *bl = NULL; int blockcount = bl_list_count, i, c; by = y / BLOCK_SIZE; bx = x / BLOCK_SIZE; if (type == BL::NUL || type != BL::MOB) { bl = map[m].block[bx + by * map[m].bxs]; c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (type != BL::NUL && bl && bl->type != type) continue; if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } } if (type == BL::NUL || type == BL::MOB) { bl = map[m].block_mob[bx + by * map[m].bxs]; c = map[m].block_mob_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } } if (bl_list_count >= BL_LIST_MAX) { if (battle_config.error_log) PRINTF("map_foreachincell: *WARNING* block count too many!\n"); } map_freeblock_lock(); // メモリからの解放を禁止する for (i = blockcount; i < bl_list_count; i++) if (bl_list[i]->prev) // 有効かどうかチェック func(bl_list[i]); map_freeblock_unlock(); // 解放を許可する bl_list_count = blockcount; } /*========================================== * 床アイテムやエフェクト用の一時obj割り当て * object[]への保存とid_db登録まで * * bl->idもこの中で設定して問題無い? *------------------------------------------ */ int map_addobject(struct block_list *bl) { int i; if (bl == NULL) { PRINTF("map_addobject nullpo?\n"); return 0; } if (first_free_object_id < 2 || first_free_object_id >= MAX_FLOORITEM) first_free_object_id = 2; for (i = first_free_object_id; i < MAX_FLOORITEM; i++) if (object[i] == NULL) break; if (i >= MAX_FLOORITEM) { if (battle_config.error_log) PRINTF("no free object id\n"); return 0; } first_free_object_id = i; if (last_object_id < i) last_object_id = i; object[i] = bl; numdb_insert(id_db, i, bl); return i; } /*========================================== * 一時objectの解放 * map_delobjectのfreeしないバージョン *------------------------------------------ */ int map_delobjectnofree(int id, BL type) { if (object[id] == NULL) return 0; if (object[id]->type != type) { FPRINTF(stderr, "Incorrect type: expected %d, got %d\n", type, object[id]->type); abort(); } map_delblock(object[id]); numdb_erase(id_db, id); // map_freeblock(object[id]); object[id] = NULL; if (first_free_object_id > id) first_free_object_id = id; while (last_object_id > 2 && object[last_object_id] == NULL) last_object_id--; return 0; } /*========================================== * 一時objectの解放 * block_listからの削除、id_dbからの削除 * object dataのfree、object[]へのNULL代入 * * addとの対称性が無いのが気になる *------------------------------------------ */ int map_delobject(int id, BL type) { struct block_list *obj = object[id]; if (obj == NULL) return 0; map_delobjectnofree(id, type); if (obj->type == BL::PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from pc_cleanup((struct map_session_data *) obj); map_freeblock(obj); return 0; } /*========================================== * 全一時obj相手にfuncを呼ぶ * *------------------------------------------ */ void map_foreachobject(std::function func, BL type) { int i; int blockcount = bl_list_count; for (i = 2; i <= last_object_id; i++) { if (object[i]) { if (type != BL::NUL && object[i]->type != type) continue; if (bl_list_count >= BL_LIST_MAX) { if (battle_config.error_log) PRINTF("map_foreachobject: too many block !\n"); } else bl_list[bl_list_count++] = object[i]; } } map_freeblock_lock(); for (i = blockcount; i < bl_list_count; i++) if (bl_list[i]->prev || bl_list[i]->next) func(bl_list[i]); map_freeblock_unlock(); bl_list_count = blockcount; } /*========================================== * 床アイテムを消す * * data==0の時はtimerで消えた時 * data!=0の時は拾う等で消えた時として動作 * * 後者は、map_clearflooritem(id)へ * map.h内で#defineしてある *------------------------------------------ */ void map_clearflooritem_timer(TimerData *tid, tick_t, int id) { struct flooritem_data *fitem = NULL; fitem = (struct flooritem_data *) object[id]; if (fitem == NULL || fitem->bl.type != BL::ITEM || (tid && fitem->cleartimer != tid)) { if (battle_config.error_log) PRINTF("map_clearflooritem_timer : error\n"); return; } if (!tid) delete_timer(fitem->cleartimer); clif_clearflooritem(fitem, 0); map_delobject(fitem->bl.id, BL::ITEM); } /*========================================== * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの * 内から適当なマス目の座標をx+(y<<16)で返す * * 現状range=1でアイテムドロップ用途のみ *------------------------------------------ */ static int map_searchrandfreecell(int m, int x, int y, int range) { int free_cell, i, j, c; for (free_cell = 0, i = -range; i <= range; i++) { if (i + y < 0 || i + y >= map[m].ys) continue; for (j = -range; j <= range; j++) { if (j + x < 0 || j + x >= map[m].xs) continue; if ((c = read_gat(m, j + x, i + y)) == 1 || c == 5) continue; free_cell++; } } if (free_cell == 0) return -1; free_cell = MRAND(free_cell); for (i = -range; i <= range; i++) { if (i + y < 0 || i + y >= map[m].ys) continue; for (j = -range; j <= range; j++) { if (j + x < 0 || j + x >= map[m].xs) continue; if ((c = read_gat(m, j + x, i + y)) == 1 || c == 5) continue; if (free_cell == 0) { x += j; y += i; i = range + 1; break; } free_cell--; } } return x + (y << 16); } /*========================================== * (m,x,y)を中心に3x3以内に床アイテム設置 * * item_dataはamount以外をcopyする *------------------------------------------ */ int map_addflooritem_any(struct item *item_data, int amount, int m, int x, int y, struct map_session_data **owners, interval_t *owner_protection, interval_t lifetime, int dispersal) { int xy, r; struct flooritem_data *fitem = NULL; nullpo_ret(item_data); if ((xy = map_searchrandfreecell(m, x, y, dispersal)) < 0) return 0; r = mt_random(); CREATE(fitem, struct flooritem_data, 1); fitem->bl.type = BL::ITEM; fitem->bl.prev = fitem->bl.next = NULL; fitem->bl.m = m; fitem->bl.x = xy & 0xffff; fitem->bl.y = (xy >> 16) & 0xffff; fitem->first_get_id = 0; fitem->first_get_tick = tick_t(); fitem->second_get_id = 0; fitem->second_get_tick = tick_t(); fitem->third_get_id = 0; fitem->third_get_tick = tick_t(); fitem->bl.id = map_addobject(&fitem->bl); if (fitem->bl.id == 0) { free(fitem); return 0; } tick_t tick = gettick(); if (owners[0]) fitem->first_get_id = owners[0]->bl.id; fitem->first_get_tick = tick + owner_protection[0]; if (owners[1]) fitem->second_get_id = owners[1]->bl.id; fitem->second_get_tick = tick + owner_protection[1]; if (owners[2]) fitem->third_get_id = owners[2]->bl.id; fitem->third_get_tick = tick + owner_protection[2]; memcpy(&fitem->item_data, item_data, sizeof(*item_data)); fitem->item_data.amount = amount; fitem->subx = (r & 3) * 3 + 3; fitem->suby = ((r >> 2) & 3) * 3 + 3; fitem->cleartimer = add_timer(gettick() + lifetime, std::bind(map_clearflooritem_timer, ph::_1, ph::_2, fitem->bl.id)); map_addblock(&fitem->bl); clif_dropflooritem(fitem); return fitem->bl.id; } int map_addflooritem(struct item *item_data, int amount, int m, int x, int y, struct map_session_data *first_sd, struct map_session_data *second_sd, struct map_session_data *third_sd, bool type) { struct map_session_data *owners[3] = { first_sd, second_sd, third_sd }; interval_t owner_protection[3]; if (type) { owner_protection[0] = static_cast(battle_config.mvp_item_first_get_time); owner_protection[1] = owner_protection[0] + static_cast(battle_config.mvp_item_second_get_time); owner_protection[2] = owner_protection[1] + static_cast(battle_config.mvp_item_third_get_time); } else { owner_protection[0] = static_cast(battle_config.item_first_get_time); owner_protection[1] = owner_protection[0] + static_cast(battle_config.item_second_get_time); owner_protection[2] = owner_protection[1] + static_cast(battle_config.item_third_get_time); } return map_addflooritem_any(item_data, amount, m, x, y, owners, owner_protection, static_cast(battle_config.flooritem_lifetime), 1); } /*========================================== * charid_dbへ追加(返信待ちがあれば返信) *------------------------------------------ */ void map_addchariddb(int charid, const char *name) { struct charid2nick *p = (struct charid2nick *)numdb_search(charid_db, charid); if (p == NULL) { // データベースにない CREATE(p, struct charid2nick, 1); p->req_id = 0; } else numdb_erase(charid_db, charid); memcpy(p->nick, name, 24); p->req_id = 0; numdb_insert(charid_db, charid, p); } /*========================================== * charid_dbへ追加(返信要求のみ) *------------------------------------------ */ int map_reqchariddb(struct map_session_data *sd, int charid) { nullpo_ret(sd); struct charid2nick *p = (struct charid2nick *)numdb_search(charid_db, charid); if (p != NULL) // データベースにすでにある return 0; CREATE(p, struct charid2nick, 1); p->req_id = sd->bl.id; numdb_insert(charid_db, charid, p); return 0; } /*========================================== * id_dbへblを追加 *------------------------------------------ */ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); numdb_insert(id_db, bl->id, bl); } /*========================================== * id_dbからblを削除 *------------------------------------------ */ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); numdb_erase(id_db, bl->id); } /*========================================== * nick_dbへsdを追加 *------------------------------------------ */ void map_addnickdb(struct map_session_data *sd) { nullpo_retv(sd); strdb_insert(nick_db, sd->status.name, sd); } /*========================================== * PCのquit処理 map.c内分 * * quit処理の主体が違うような気もしてきた *------------------------------------------ */ int map_quit(struct map_session_data *sd) { nullpo_ret(sd); if (sd->chatID) // チャットから出る chat_leavechat(sd); if (sd->trade_partner) // 取引を中断する trade_tradecancel(sd); if (sd->party_invite > 0) // パーティ勧誘を拒否する party_reply_invite(sd, sd->party_invite_account, 0); party_send_logout(sd); // パーティのログアウトメッセージ送信 pc_cleareventtimer(sd); // イベントタイマを破棄する skill_castcancel(&sd->bl, 0); // 詠唱を中断する skill_stop_dancing(&sd->bl, 1); // ダンス/演奏中断 skill_status_change_clear(&sd->bl, 1); // ステータス異常を解除する pc_stop_walking(sd, 0); pc_stopattack(sd); pc_delinvincibletimer(sd); skill_gangsterparadise(sd, 0); pc_calcstatus(sd, 4); clif_clearchar(&sd->bl, BeingRemoveWhy::QUIT); if (pc_isdead(sd)) pc_setrestartvalue(sd, 2); pc_makesavestatus(sd); //クローンスキルで覚えたスキルは消す //The storage closing routines will save the char if needed. [Skotlex] if (!sd->state.storage_open) chrif_save(sd); else if (sd->state.storage_open) storage_storage_quit(sd); if (sd->npc_stackbuf && sd->npc_stackbuf != NULL) free(sd->npc_stackbuf); map_delblock(&sd->bl); numdb_erase(id_db, sd->bl.id); strdb_erase(nick_db, sd->status.name); numdb_erase(charid_db, sd->status.char_id); return 0; } /*========================================== * id番号のPCを探す。居なければNULL *------------------------------------------ */ struct map_session_data *map_id2sd(int id) { // remove search from db, because: // 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure) // 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure // point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash // replaced by searching in all session. // by searching in session, we are sure that fd, session, and account exist. /* struct block_list *bl; bl=numdb_search(id_db,id); if (bl && bl->type==BL::PC) return (struct map_session_data*)bl; return NULL; */ int i; struct map_session_data *sd = NULL; for (i = 0; i < fd_max; i++) if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->bl.id == id) return sd; return NULL; } /*========================================== * char_id番号の名前を探す *------------------------------------------ */ char *map_charid2nick(int id) { struct charid2nick *p = (struct charid2nick *)numdb_search(charid_db, id); if (p == NULL) return NULL; if (p->req_id != 0) return NULL; return p->nick; } /*========================================*/ /* [Fate] Operations to iterate over active map sessions */ static struct map_session_data *map_get_session(int i) { struct map_session_data *d; if (i >= 0 && i < fd_max && session[i] && (d = (struct map_session_data *)session[i]->session_data) && d->state.auth) return d; return NULL; } static struct map_session_data *map_get_session_forward(int start) { int i; for (i = start; i < fd_max; i++) { struct map_session_data *d = map_get_session(i); if (d) return d; } return NULL; } static struct map_session_data *map_get_session_backward(int start) { int i; for (i = start; i >= 0; i--) { struct map_session_data *d = map_get_session(i); if (d) return d; } return NULL; } struct map_session_data *map_get_first_session(void) { return map_get_session_forward(0); } struct map_session_data *map_get_next_session(struct map_session_data *d) { return map_get_session_forward(d->fd + 1); } struct map_session_data *map_get_last_session(void) { return map_get_session_backward(fd_max); } struct map_session_data *map_get_prev_session(struct map_session_data *d) { return map_get_session_backward(d->fd - 1); } /*========================================== * Search session data from a nick name * (without sensitive case if necessary) * return map_session_data pointer or NULL *------------------------------------------ */ struct map_session_data *map_nick2sd(const char *nick) { int i, quantity = 0, nicklen; struct map_session_data *sd = NULL; struct map_session_data *pl_sd = NULL; if (nick == NULL) return NULL; nicklen = strlen(nick); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { // Without case sensitive check (increase the number of similar character names found) if (strncasecmp(pl_sd->status.name, nick, nicklen) == 0) { // Strict comparison (if found, we finish the function immediatly with correct value) if (strcmp(pl_sd->status.name, nick) == 0) return pl_sd; quantity++; sd = pl_sd; } } } // Here, the exact character name is not found // We return the found index of a similar account ONLY if there is 1 similar character if (quantity == 1) return sd; // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found return NULL; } /*========================================== * id番号の物を探す * 一時objectの場合は配列を引くのみ *------------------------------------------ */ struct block_list *map_id2bl(int id) { struct block_list *bl = NULL; if (id < sizeof(object) / sizeof(object[0])) bl = object[id]; else bl = (struct block_list *)numdb_search(id_db, id); return bl; } /*========================================== * id_db内の全てにfuncを実行 *------------------------------------------ */ void map_foreachiddb(db_func_t func) { numdb_foreach(id_db, func); } /*========================================== * map.npcへ追加 (warp等の領域持ちのみ) *------------------------------------------ */ int map_addnpc(int m, struct npc_data *nd) { int i; if (m < 0 || m >= map_num) return -1; for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++) if (map[m].npc[i] == NULL) break; if (i == MAX_NPC_PER_MAP) { if (battle_config.error_log) PRINTF("too many NPCs in one map %s\n", map[m].name); return -1; } if (i == map[m].npc_num) { map[m].npc_num++; } nullpo_ret(nd); map[m].npc[i] = nd; nd->n = i; numdb_insert(id_db, nd->bl.id, nd); return i; } static void map_removenpc(void) { int i, m, n = 0; for (m = 0; m < map_num; m++) { for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++) { if (map[m].npc[i] != NULL) { clif_clearchar(&map[m].npc[i]->bl, BeingRemoveWhy::QUIT); map_delblock(&map[m].npc[i]->bl); numdb_erase(id_db, map[m].npc[i]->bl.id); if (map[m].npc[i]->bl.subtype == NpcSubtype::SCRIPT) { // free(map[m].npc[i]->u.scr.script); // free(map[m].npc[i]->u.scr.label_list); } free(map[m].npc[i]); map[m].npc[i] = NULL; n++; } } } PRINTF("%d NPCs removed.\n", n); } /*========================================== * map名からmap番号へ変換 *------------------------------------------ */ int map_mapname2mapid(const char *name) { struct map_data *md = (struct map_data *)strdb_search(map_db, name); if (md == NULL || md->gat == NULL) return -1; return md->m; } /*========================================== * 他鯖map名からip,port変換 *------------------------------------------ */ int map_mapname2ipport(const char *name, struct in_addr *ip, int *port) { struct map_data_other_server *mdos = (struct map_data_other_server *)strdb_search(map_db, name); if (mdos == NULL || mdos->gat) return -1; *ip = mdos->ip; *port = mdos->port; return 0; } /// Check compatibility of directions. /// Directions are compatible if they are at most 45° apart. /// /// @return false if compatible, true if incompatible. bool map_check_dir(const DIR s_dir, const DIR t_dir) { if (s_dir == t_dir) return false; const uint8_t sdir = static_cast(s_dir); const uint8_t tdir = static_cast(t_dir); if ((sdir + 1) % 8 == tdir) return false; if (sdir == (tdir + 1) % 8) return false; return true; } /*========================================== * 彼我の方向を計算 *------------------------------------------ */ DIR map_calc_dir(struct block_list *src, int x, int y) { DIR dir = DIR::S; int dx, dy; nullpo_retr(DIR::S, src); dx = x - src->x; dy = y - src->y; if (dx == 0 && dy == 0) { dir = DIR::S; } else if (dx >= 0 && dy >= 0) { dir = DIR::SE; if (dx * 3 - 1 < dy) dir = DIR::S; if (dx > dy * 3) dir = DIR::E; } else if (dx >= 0 && dy <= 0) { dir = DIR::NE; if (dx * 3 - 1 < -dy) dir = DIR::N; if (dx > -dy * 3) dir = DIR::E; } else if (dx <= 0 && dy <= 0) { dir = DIR::NW; if (dx * 3 + 1 > dy) dir = DIR::N; if (dx < dy * 3) dir = DIR::W; } else { dir = DIR::SW; if (-dx * 3 - 1 < dy) dir = DIR::S; if (-dx > dy * 3) dir = DIR::W; } return dir; } // gat系 /*========================================== * (m,x,y)の状態を調べる *------------------------------------------ */ int map_getcell(int m, int x, int y) { if (x < 0 || x >= map[m].xs - 1 || y < 0 || y >= map[m].ys - 1) return 1; return map[m].gat[x + y * map[m].xs]; } /*========================================== * (m,x,y)の状態をtにする *------------------------------------------ */ int map_setcell(int m, int x, int y, int t) { if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) return t; return map[m].gat[x + y * map[m].xs] = t; } /*========================================== * 他鯖管理のマップをdbに追加 *------------------------------------------ */ int map_setipport(const char *name, struct in_addr ip, int port) { struct map_data_other_server *mdos = NULL; struct map_data *md = (struct map_data *)strdb_search(map_db, name); if (md == NULL) { // not exist -> add new data CREATE(mdos, struct map_data_other_server, 1); memcpy(mdos->name, name, 24); mdos->gat = NULL; mdos->ip = ip; mdos->port = port; strdb_insert(map_db, mdos->name, mdos); } else { if (md->gat) { // local -> check data if (ip.s_addr != clif_getip().s_addr || port != clif_getport()) { PRINTF("from char server : %s -> %s:%d\n", name, ip2str(ip), port); return 1; } } else { // update mdos = (struct map_data_other_server *) md; mdos->ip = ip; mdos->port = port; } } return 0; } // 初期化周り /*========================================== * 水場高さ設定 *------------------------------------------ */ static struct Waterlist { char mapname[24]; int waterheight; } *waterlist = NULL; /*========================================== * マップ1枚読み込み *------------------------------------------ */ static int map_readmap(int m, const char *fn, char *) { int s; int x, y, xs, ys; struct gat_1cell { char type; } *p; size_t size; // read & convert fn uint8_t *gat = (uint8_t *)grfio_read(fn); if (gat == NULL) return -1; PRINTF("\rLoading Maps [%d/%d]: %-50s ", m, map_num, fn); fflush(stdout); map[m].m = m; xs = map[m].xs = *(short *)(gat); ys = map[m].ys = *(short *)(gat + 2); PRINTF("\n%i %i\n", xs, ys); map[m].gat = (uint8_t *)calloc(s = map[m].xs * map[m].ys, 1); if (map[m].gat == NULL) { PRINTF("out of memory : map_readmap gat\n"); exit(1); } map[m].npc_num = 0; map[m].users = 0; memset(&map[m].flag, 0, sizeof(map[m].flag)); if (battle_config.pk_mode) map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] for (y = 0; y < ys; y++) { p = (struct gat_1cell *)(gat + y * xs + 4); for (x = 0; x < xs; x++) { /*if (wh!=NO_WATER && p->type==0){ * // 水場判定 * map[m].gat[x+y*xs]= (p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0; * } else { */ map[m].gat[x + y * xs] = p->type; //} p++; } } free(gat); map[m].bxs = (xs + BLOCK_SIZE - 1) / BLOCK_SIZE; map[m].bys = (ys + BLOCK_SIZE - 1) / BLOCK_SIZE; size = map[m].bxs * map[m].bys; CREATE(map[m].block, struct block_list *, size); CREATE(map[m].block_mob, struct block_list *, size); CREATE(map[m].block_count, int, size); CREATE(map[m].block_mob_count, int, size); strdb_insert(map_db, map[m].name, &map[m]); // PRINTF("%s read done\n",fn); return 0; } /*========================================== * 全てのmapデータを読み込む *------------------------------------------ */ static int map_readallmap(void) { int i, maps_removed = 0; // 先に全部のャbプの存在を確認 for (i = 0; i < map_num; i++) { if (strstr(map[i].name, ".gat") == NULL) continue; // TODO replace this std::string fn = STRPRINTF("data\\%s", map[i].name); // TODO - remove this, it is the last call to grfio_size, which is deprecated if (!grfio_size(fn.c_str())) { map_delmap(map[i].name); maps_removed++; } } for (i = 0; i < map_num; i++) { if (strstr(map[i].name, ".gat") != NULL) { char *p = strstr(map[i].name, ">"); // [MouseJstr] if (p != NULL) { char alias[64]; *p = '\0'; strcpy(alias, map[i].name); strcpy(map[i].name, p + 1); std::string fn = STRPRINTF("data\\%s", map[i].name); if (map_readmap(i, fn.c_str(), alias) == -1) { map_delmap(map[i].name); maps_removed++; } } else { std::string fn = STRPRINTF("data\\%s", map[i].name); if (map_readmap(i, fn.c_str(), NULL) == -1) { map_delmap(map[i].name); maps_removed++; } } } } free(waterlist); PRINTF("\rMaps Loaded: %d %60s\n", map_num, ""); PRINTF("\rMaps Removed: %d \n", maps_removed); return 0; } /*========================================== * 読み込むmapを追加する *------------------------------------------ */ static int map_addmap(const char *mapname) { if (strcasecmp(mapname, "clear") == 0) { map_num = 0; return 0; } if (map_num >= MAX_MAP_PER_SERVER - 1) { PRINTF("too many map\n"); return 1; } memcpy(map[map_num].name, mapname, 24); map_num++; return 0; } /*========================================== * 読み込むmapを削除する *------------------------------------------ */ static int map_delmap(const char *mapname) { int i; if (strcasecmp(mapname, "all") == 0) { map_num = 0; return 0; } for (i = 0; i < map_num; i++) { if (strcmp(map[i].name, mapname) == 0) { PRINTF("Removing map [ %s ] from maplist\n", map[i].name); memmove(map + i, map + i + 1, sizeof(map[0]) * (map_num - i - 1)); map_num--; } } return 0; } constexpr int LOGFILE_SECONDS_PER_CHUNK_SHIFT = 10; static FILE *map_logfile = NULL; static char *map_logfile_name = NULL; static long map_logfile_index; static void map_close_logfile(void) { if (map_logfile) { std::string filenameop_buf = STRPRINTF( "gzip -f %s.%ld", map_logfile_name, map_logfile_index); fclose(map_logfile); if (!system(filenameop_buf.c_str())) perror(filenameop_buf.c_str()); } } static void map_start_logfile(long suffix) { map_logfile_index = suffix >> LOGFILE_SECONDS_PER_CHUNK_SHIFT; std::string filename_buf = STRPRINTF( "%s.%ld", map_logfile_name, map_logfile_index); map_logfile = fopen(filename_buf.c_str(), "w+"); if (!map_logfile) perror(map_logfile_name); } static void map_set_logfile(const char *filename) { struct timeval tv; map_logfile_name = strdup(filename); gettimeofday(&tv, NULL); map_start_logfile(tv.tv_sec); MAP_LOG("log-start v3"); } void map_log(const_string line) { if (!map_logfile) return; time_t t = time(NULL); if ((t >> LOGFILE_SECONDS_PER_CHUNK_SHIFT) != map_logfile_index) { map_close_logfile(); map_start_logfile(t); } log_with_timestamp(map_logfile, line); } /*========================================== * 設定ファイルを読み込む *------------------------------------------ */ static int map_config_read(const char *cfgName) { struct hostent *h = NULL; std::ifstream in(cfgName); if (!in.is_open()) { PRINTF("Map configuration file not found at: %s\n", cfgName); exit(1); } std::string line; while (std::getline(in, line)) { std::string w1, w2; if (!split_key_value(line, &w1, &w2)) continue; if (w1 == "userid") { chrif_setuserid(w2.c_str()); } else if (w1 == "passwd") { chrif_setpasswd(w2.c_str()); } else if (w1 == "char_ip") { h = gethostbyname(w2.c_str()); if (h != NULL) { PRINTF("Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char) h->h_addr[0], (unsigned char) h->h_addr[1], (unsigned char) h->h_addr[2], (unsigned char) h->h_addr[3]); SPRINTF(w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0], (unsigned char) h->h_addr[1], (unsigned char) h->h_addr[2], (unsigned char) h->h_addr[3]); } chrif_setip(w2.c_str()); } else if (w1 == "char_port") { chrif_setport(atoi(w2.c_str())); } else if (w1 == "map_ip") { h = gethostbyname(w2.c_str()); if (h != NULL) { PRINTF("Map server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char) h->h_addr[0], (unsigned char) h->h_addr[1], (unsigned char) h->h_addr[2], (unsigned char) h->h_addr[3]); SPRINTF(w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0], (unsigned char) h->h_addr[1], (unsigned char) h->h_addr[2], (unsigned char) h->h_addr[3]); } clif_setip(w2.c_str()); } else if (w1 == "map_port") { clif_setport(atoi(w2.c_str())); } else if (w1 == "map") { map_addmap(w2.c_str()); } else if (w1 == "delmap") { map_delmap(w2.c_str()); } else if (w1 == "npc") { npc_addsrcfile(w2.c_str()); } else if (w1 == "delnpc") { npc_delsrcfile(w2.c_str()); } else if (w1 == "autosave_time") { autosave_interval = std::chrono::seconds(atoi(w2.c_str())); if (autosave_interval <= interval_t::zero()) autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; } else if (w1 == "motd_txt") { strzcpy(motd_txt, w2.c_str(), sizeof(motd_txt)); } else if (w1 == "help_txt") { strzcpy(help_txt, w2.c_str(), sizeof(help_txt)); } else if (w1 == "mapreg_txt") { strzcpy(mapreg_txt, w2.c_str(), sizeof(mapreg_txt)); } else if (w1 == "gm_log") { gm_logfile_name = strdup(w2.c_str()); } else if (w1 == "log_file") { map_set_logfile(w2.c_str()); } else if (w1 == "import") { map_config_read(w2.c_str()); } } return 0; } static void cleanup_sub(struct block_list *bl) { nullpo_retv(bl); switch (bl->type) { case BL::PC: map_delblock(bl); // There is something better... break; case BL::NPC: npc_delete((struct npc_data *) bl); break; case BL::MOB: mob_delete((struct mob_data *) bl); break; case BL::ITEM: map_clearflooritem(bl->id); break; case BL::SPELL: spell_free_invocation((struct invocation *) bl); break; } } /*========================================== * map鯖終了時処理 *------------------------------------------ */ void term_func(void) { map_close_logfile(); int map_id, i; for (map_id = 0; map_id < map_num; map_id++) { if (map[map_id].m) map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL::NUL); } for (i = 0; i < fd_max; i++) delete_session(i); map_removenpc(); numdb_final(id_db, NULL); strdb_final(map_db, NULL); strdb_final(nick_db, NULL); numdb_final(charid_db, NULL); for (i = 0; i <= map_num; i++) { if (map[i].gat) free(map[i].gat); if (map[i].block) free(map[i].block); if (map[i].block_mob) free(map[i].block_mob); if (map[i].block_count) free(map[i].block_count); if (map[i].block_mob_count) free(map[i].block_mob_count); } do_final_script(); do_final_itemdb(); do_final_storage(); } /// --help was passed // FIXME this should produce output static __attribute__((noreturn)) void map_helpscreen(void) { exit(1); } int compare_item(struct item *a, struct item *b) { return ((a->nameid == b->nameid) && (a->identify == b->identify) && (a->refine == b->refine) && (a->attribute == b->attribute) && (a->card[0] == b->card[0]) && (a->card[1] == b->card[1]) && (a->card[2] == b->card[2]) && (a->card[3] == b->card[3])); } /*====================================================== * Map-Server Init and Command-line Arguments [Valaris] *------------------------------------------------------ */ int do_init(int argc, char *argv[]) { int i; const char *MAP_CONF_NAME = "conf/map_athena.conf"; const char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; const char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0) map_helpscreen(); else if (strcmp(argv[i], "--map_config") == 0) MAP_CONF_NAME = argv[i + 1]; else if (strcmp(argv[i], "--battle_config") == 0) BATTLE_CONF_FILENAME = argv[i + 1]; else if (strcmp(argv[i], "--atcommand_config") == 0) ATCOMMAND_CONF_FILENAME = argv[i + 1]; } map_config_read(MAP_CONF_NAME); battle_config_read(BATTLE_CONF_FILENAME); atcommand_config_read(ATCOMMAND_CONF_FILENAME); script_config_read(); id_db = numdb_init(); map_db = strdb_init(16); nick_db = strdb_init(24); charid_db = numdb_init(); map_readallmap(); do_init_chrif (); do_init_clif (); do_init_itemdb(); do_init_mob(); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先 do_init_script(); do_init_npc(); do_init_pc(); do_init_party(); do_init_storage(); do_init_skill(); do_init_magic(); npc_event_do_oninit(); // npcのOnInitイベント実行 if (battle_config.pk_mode == 1) PRINTF("The server is running in \033[1;31mPK Mode\033[0m.\n"); PRINTF("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", map_port); return 0; } int map_scriptcont(struct map_session_data *sd, int id) { struct block_list *bl = map_id2bl(id); if (!bl) return 0; switch (bl->type) { case BL::NPC: return npc_scriptcont(sd, id); case BL::SPELL: spell_execute_script((struct invocation *) bl); break; } return 0; }