#ifndef MAGIC_EXPR_HPP #define MAGIC_EXPR_HPP #include "magic-interpreter.hpp" /* * Argument types: * i : int * d : dir * s : string * e : entity * l : location * a : area * S : spell * I : invocation * . : any, except for fail/undef * _ : any, including fail, but not undef */ typedef struct fun { const char *name; const char *signature; char ret_ty; int(*fun)(env_t *env, int args_nr, val_t *result, val_t *args); } fun_t; typedef struct op { const char *name; const char *signature; int(*op)(env_t *env, int args_nr, val_t *args); } op_t; /** * Retrieves a function by name * @param name The name to look up * @return A function of that name, or NULL, and a function index */ fun_t *magic_get_fun(const char *name, int *index); /** * Retrieves an operation by name * @param name The name to look up * @return An operation of that name, or NULL, and a function index */ op_t *magic_get_op(char *name, int *index); /** * Evaluates an expression and stores the result in `dest' */ void magic_eval(env_t *env, val_t *dest, expr_t *expr); /** * Evaluates an expression and coerces the result into an integer */ int magic_eval_int(env_t *env, expr_t *expr); /** * Evaluates an expression and coerces the result into a string */ char *magic_eval_str(env_t *env, expr_t *expr); bool map_is_solid(int m, int x, int y); expr_t *magic_new_expr(EXPR ty); void magic_clear_var(val_t *v); void magic_copy_var(val_t *dest, val_t *src); void magic_random_location(location_t *dest, area_t *area); // ret -1: not a string, ret 1: no such item, ret 0: OK int magic_find_item(val_t *args, int index, struct item *item, int *stackable); #define GET_ARG_ITEM(index, dest, stackable) \ switch (magic_find_item(args, index, &dest, &stackable)) \ { \ case -1: return 1; \ case 1: return 0; \ default: break; \ } int magic_location_in_area(int m, int x, int y, area_t *area); #endif // MAGIC_EXPR_HPP