#include "magic-expr.hpp" // magic-expr.cpp - Pure functions for the old magic backend. // // Copyright © 2004-2011 The Mana World Development Team // Copyright © 2011-2014 Ben Longbons // // This file is part of The Mana World (Athena server) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include "../strings/mstring.hpp" #include "../strings/astring.hpp" #include "../strings/zstring.hpp" #include "../strings/vstring.hpp" #include "../strings/literal.hpp" #include "../generic/dumb_ptr.hpp" #include "../generic/random.hpp" #include "../io/cxxstdio.hpp" #include "../io/cxxstdio_enums.hpp" #include "battle.hpp" #include "itemdb.hpp" #include "magic-expr-eval.hpp" #include "magic-interpreter.hpp" #include "magic-interpreter-base.hpp" #include "npc.hpp" #include "pc.hpp" #include "../poison.hpp" namespace tmwa { namespace magic { static void free_area(dumb_ptr area) { if (!area) return; MATCH (*area) { CASE (const AreaUnion&, a) { free_area(a.a_union[0]); free_area(a.a_union[1]); } } area.delete_(); } static dumb_ptr dup_area(dumb_ptr area) { MATCH (*area) { CASE (const location_t&, loc) { return dumb_ptr::make(loc, area->size); } CASE (const AreaUnion&, a) { AreaUnion u; u.a_union[0] = dup_area(a.a_union[0]); u.a_union[1] = dup_area(a.a_union[1]); return dumb_ptr::make(u, area->size); } CASE (const AreaRect&, rect) { return dumb_ptr::make(rect, area->size); } CASE (const AreaBar&, bar) { return dumb_ptr::make(bar, area->size); } } abort(); } void magic_copy_var(val_t *dest, const val_t *src) { MATCH (*src) { // mumble mumble not a public API ... default: { abort(); } CASE (const ValUndef&, s) { *dest = s; } CASE (const ValInt&, s) { *dest = s; } CASE (const ValDir&, s) { *dest = s; } CASE (const ValString&, s) { *dest = ValString{s.v_string}; } CASE (const ValEntityInt&, s) { *dest = s; } CASE (const ValEntityPtr&, s) { *dest = s; } CASE (const ValLocation&, s) { *dest = s; } CASE (const ValArea&, s) { *dest = ValArea{dup_area(s.v_area)}; } CASE (const ValSpell&, s) { *dest = s; } CASE (const ValInvocationInt&, s) { *dest = s; } CASE (const ValInvocationPtr&, s) { *dest = s; } CASE (const ValFail&, s) { *dest = s; } CASE (const ValNegative1&, s) { *dest = s; } } } void magic_clear_var(val_t *v) { MATCH (*v) { CASE (ValString&, s) { (void)s; } CASE (const ValArea&, a) { free_area(a.v_area); } } } static AString show_entity(dumb_ptr entity) { switch (entity->bl_type) { case BL::PC: return entity->is_player()->status_key.name.to__actual(); case BL::NPC: return entity->is_npc()->name; case BL::MOB: return entity->is_mob()->name; case BL::ITEM: assert (0 && "There is no way this code did what it was supposed to do!"_s); /* Sorry about this one... */ // WTF? item_data is a Item, not a struct item_data // return ((struct item_data *) (&entity->is_item()->item_data))->name; abort(); case BL::SPELL: return "%invocation(ERROR:this-should-not-be-an-entity)"_s; default: return "%unknown-entity"_s; } } static void stringify(val_t *v) { static earray dirs //= {{ "south"_s, "south-west"_s, "west"_s, "north-west"_s, "north"_s, "north-east"_s, "east"_s, "south-east"_s, }}; AString buf; MATCH (*v) { default: { abort(); } CASE (const ValUndef&, x) { (void)x; buf = "UNDEF"_s; } CASE (const ValInt&, x) { buf = STRPRINTF("%i"_fmt, x.v_int); } CASE (const ValString&, x) { (void)x; return; } CASE (const ValDir&, x) { buf = dirs[x.v_dir]; } CASE (const ValEntityPtr&, x) { buf = show_entity(x.v_entity); } CASE (const ValLocation&, x) { buf = STRPRINTF("<\"%s\", %d, %d>"_fmt, x.v_location.m->name_, x.v_location.x, x.v_location.y); } CASE (const ValArea&, x) { buf = "%area"_s; free_area(x.v_area); } CASE (const ValSpell&, x) { buf = x.v_spell->name; break; } CASE (const ValInvocationInt&, x) { dumb_ptr invocation_ = map_id2bl(x.v_iid)->is_spell(); buf = invocation_->spell->name; } CASE (const ValInvocationPtr&, x) { dumb_ptr invocation_ = x.v_invocation; buf = invocation_->spell->name; } } *v = ValString{buf}; } static void intify(val_t *v) { if (v->is()) return; magic_clear_var(v); *v = ValInt{1}; } static dumb_ptr area_union(dumb_ptr area, dumb_ptr other_area) { AreaUnion a; a.a_union[0] = area; a.a_union[1] = other_area; int size = area->size + other_area->size; /* Assume no overlap */ return dumb_ptr::make(a, size); } /** * Turns location into area, leaves other types untouched */ static void make_area(val_t *v) { if (ValLocation *l = v->get_if()) { auto a = dumb_ptr::make(l->v_location, 1); *v = ValArea{a}; } } static void make_location(val_t *v) { if (ValArea *a = v->get_if()) { MATCH (*a->v_area) { CASE (const location_t&, location) { free_area(a->v_area); *v = ValLocation{location}; } } } } static void make_spell(val_t *v) { assert(!v->is()); if (ValInvocationPtr *p = v->get_if()) { dumb_ptr invoc = p->v_invocation; if (!invoc) { *v = ValFail{}; } else { *v = ValSpell{invoc->spell}; } } } static int fun_add(dumb_ptr, val_t *result, Slice args) { if (args[0].is() && args[1].is()) { /* Integer addition */ *result = ValInt{ARGINT(0) + ARGINT(1)}; } else if (ARG_MAY_BE_AREA(0) && ARG_MAY_BE_AREA(1)) { /* Area union */ make_area(&args[0]); make_area(&args[1]); *result = ValArea{area_union(ARGAREA(0), ARGAREA(1))}; ARGAREA(0) = nullptr; args[0] = ValUndef{}; ARGAREA(1) = nullptr; args[1] = ValUndef{}; } else { /* Anything else -> string concatenation */ stringify(&args[0]); stringify(&args[1]); /* Yes, we could speed this up. */ // ugh MString m; m += ARGSTR(0); m += ARGSTR(1); *result = ValString{AString(m)}; } return 0; } static int fun_sub(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) - ARGINT(1)}; return 0; } static int fun_mul(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) * ARGINT(1)}; return 0; } static int fun_div(dumb_ptr, val_t *result, Slice args) { if (!ARGINT(1)) return 1; /* division by zero */ *result = ValInt{ARGINT(0) / ARGINT(1)}; return 0; } static int fun_mod(dumb_ptr, val_t *result, Slice args) { if (!ARGINT(1)) return 1; /* division by zero */ *result = ValInt{ARGINT(0) % ARGINT(1)}; return 0; } static int fun_or(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) || ARGINT(1)}; return 0; } static int fun_and(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) && ARGINT(1)}; return 0; } static int fun_not(dumb_ptr, val_t *result, Slice args) { *result = ValInt{!ARGINT(0)}; return 0; } static int fun_neg(dumb_ptr, val_t *result, Slice args) { *result = ValInt{~ARGINT(0)}; return 0; } static int fun_gte(dumb_ptr, val_t *result, Slice args) { if (args[0].is() || args[1].is()) { stringify(&args[0]); stringify(&args[1]); *result = ValInt{ARGSTR(0) >= ARGSTR(1)}; } else { intify(&args[0]); intify(&args[1]); *result = ValInt{ARGINT(0) >= ARGINT(1)}; } return 0; } static int fun_lt(dumb_ptr env, val_t *result, Slice args) { fun_gte(env, result, args); result->get_if()->v_int ^= 1; return 0; } static int fun_gt(dumb_ptr, val_t *result, Slice args) { if (args[0].is() || args[1].is()) { stringify(&args[0]); stringify(&args[1]); *result = ValInt{ARGSTR(0) > ARGSTR(1)}; } else { intify(&args[0]); intify(&args[1]); *result = ValInt{ARGINT(0) > ARGINT(1)}; } return 0; } static int fun_lte(dumb_ptr env, val_t *result, Slice args) { fun_gt(env, result, args); result->get_if()->v_int ^= 1; return 0; } static int fun_eq(dumb_ptr, val_t *result, Slice args) { if (args[0].is() || args[1].is()) { stringify(&args[0]); stringify(&args[1]); *result = ValInt{ARGSTR(0) == ARGSTR(1)}; } else if (args[0].is() && args[1].is()) *result = ValInt{ARGDIR(0) == ARGDIR(1)}; else if (args[0].is() && args[1].is()) *result = ValInt{ARGENTITY(0) == ARGENTITY(1)}; else if (args[0].is() && args[1].is()) *result = ValInt{(ARGLOCATION(0).x == ARGLOCATION(1).x && ARGLOCATION(0).y == ARGLOCATION(1).y && ARGLOCATION(0).m == ARGLOCATION(1).m)}; else if (args[0].is() && args[1].is()) *result = ValInt{ARGAREA(0) == ARGAREA(1)}; /* Probably not that great an idea... */ else if (args[0].is() && args[1].is()) *result = ValInt{ARGSPELL(0) == ARGSPELL(1)}; else if (args[0].is() && args[1].is()) *result = ValInt{ARGINVOCATION(0) == ARGINVOCATION(1)}; else { intify(&args[0]); intify(&args[1]); *result = ValInt{ARGINT(0) == ARGINT(1)}; } return 0; } static int fun_ne(dumb_ptr env, val_t *result, Slice args) { fun_eq(env, result, args); result->get_if()->v_int ^= 1; return 0; } static int fun_bitand(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) & ARGINT(1)}; return 0; } static int fun_bitor(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) | ARGINT(1)}; return 0; } static int fun_bitxor(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) ^ ARGINT(1)}; return 0; } static int fun_bitshl(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) << ARGINT(1)}; return 0; } static int fun_bitshr(dumb_ptr, val_t *result, Slice args) { *result = ValInt{ARGINT(0) >> ARGINT(1)}; return 0; } static int fun_max(dumb_ptr, val_t *result, Slice args) { *result = ValInt{std::max(ARGINT(0), ARGINT(1))}; return 0; } static int fun_min(dumb_ptr, val_t *result, Slice args) { *result = ValInt{std::min(ARGINT(0), ARGINT(1))}; return 0; } static int fun_if_then_else(dumb_ptr, val_t *result, Slice args) { if (ARGINT(0)) magic_copy_var(result, &args[1]); else magic_copy_var(result, &args[2]); return 0; } void magic_area_rect(map_local **m, int *x, int *y, int *width, int *height, area_t& area_) { MATCH (area_) { CASE (const AreaUnion&, a) { (void)a; abort(); } CASE (const location_t&, a_loc) { *m = a_loc.m; *x = a_loc.x; *y = a_loc.y; *width = 1; *height = 1; } CASE (const AreaRect&, a_rect) { *m = a_rect.loc.m; *x = a_rect.loc.x; *y = a_rect.loc.y; *width = a_rect.width; *height = a_rect.height; } CASE (const AreaBar&, a_bar) { int tx = a_bar.loc.x; int ty = a_bar.loc.y; int twidth = a_bar.width; int tdepth = a_bar.width; *m = a_bar.loc.m; switch (a_bar.dir) { case DIR::S: *x = tx - twidth; *y = ty; *width = twidth * 2 + 1; *height = tdepth; break; case DIR::W: *x = tx - tdepth; *y = ty - twidth; *width = tdepth; *height = twidth * 2 + 1; break; case DIR::N: *x = tx - twidth; *y = ty - tdepth; *width = twidth * 2 + 1; *height = tdepth; break; case DIR::E: *x = tx; *y = ty - twidth; *width = tdepth; *height = twidth * 2 + 1; break; default: FPRINTF(stderr, "Error: Trying to compute area of NE/SE/NW/SW-facing bar"_fmt); *x = tx; *y = ty; *width = *height = 1; } } } } int magic_location_in_area(map_local *m, int x, int y, dumb_ptr area) { MATCH (*area) { CASE (const AreaUnion&, a) { return magic_location_in_area(m, x, y, a.a_union[0]) || magic_location_in_area(m, x, y, a.a_union[1]); } CASE (const location_t&, a_loc) { (void)a_loc; // TODO this can be simplified map_local *am; int ax, ay, awidth, aheight; magic_area_rect(&am, &ax, &ay, &awidth, &aheight, *area); return (am == m && (x >= ax) && (y >= ay) && (x < ax + awidth) && (y < ay + aheight)); } CASE (const AreaRect&, a_rect) { (void)a_rect; // TODO this is too complicated map_local *am; int ax, ay, awidth, aheight; magic_area_rect(&am, &ax, &ay, &awidth, &aheight, *area); return (am == m && (x >= ax) && (y >= ay) && (x < ax + awidth) && (y < ay + aheight)); } CASE (const AreaBar&, a_bar) { (void)a_bar; // TODO this is wrong map_local *am; int ax, ay, awidth, aheight; magic_area_rect(&am, &ax, &ay, &awidth, &aheight, *area); return (am == m && (x >= ax) && (y >= ay) && (x < ax + awidth) && (y < ay + aheight)); } } abort(); } static int fun_is_in(dumb_ptr, val_t *result, Slice args) { *result = ValInt{magic_location_in_area(ARGLOCATION(0).m, ARGLOCATION(0).x, ARGLOCATION(0).y, ARGAREA(1))}; return 0; } static int fun_skill(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) != BL::PC // don't convert to enum until after the range check // (actually it would be okay, I checked) || ARGINT(1) < 0 || ARGINT(1) >= static_cast(MAX_SKILL)) { *result = ValInt{0}; } else { SkillID id = static_cast(ARGINT(1)); *result = ValInt{ARGPC(0)->status.skill[id].lv}; } return 0; } static int fun_his_shroud(dumb_ptr, val_t *result, Slice args) { *result = ValInt{(ENTITY_TYPE(0) == BL::PC && ARGPC(0)->state.shroud_active)}; return 0; } #define BATTLE_GETTER(name) \ static \ int fun_get_##name(dumb_ptr, val_t *result, Slice args) \ { \ *result = ValInt{battle_get_##name(ARGENTITY(0))}; \ return 0; \ } BATTLE_GETTER(str) BATTLE_GETTER(agi) BATTLE_GETTER(vit) BATTLE_GETTER(dex) BATTLE_GETTER(luk) BATTLE_GETTER(int) BATTLE_GETTER(lv) BATTLE_GETTER(hp) BATTLE_GETTER(mdef) BATTLE_GETTER(def) BATTLE_GETTER(max_hp) static int fun_get_dir(dumb_ptr, val_t *result, Slice args) { *result = ValDir{battle_get_dir(ARGENTITY(0))}; return 0; } #define MMO_GETTER(name) \ static \ int fun_get_##name(dumb_ptr, val_t *result, Slice args) \ { \ if (ENTITY_TYPE(0) == BL::PC) \ *result = ValInt{ARGPC(0)->status.name}; \ else \ *result = ValInt{0}; \ return 0; \ } MMO_GETTER(sp) MMO_GETTER(max_sp) static int fun_name_of(dumb_ptr, val_t *result, Slice args) { if (args[0].is()) { *result = ValString{show_entity(ARGENTITY(0))}; return 0; } else if (args[0].is()) { *result = ValString{ARGSPELL(0)->name}; return 0; } else if (args[0].is()) { *result = ValString{ARGINVOCATION(0)->spell->name}; return 0; } return 1; } /* [Freeyorp] I'm putting this one in as name_of seems to have issues with summoned or spawned mobs. */ static int fun_mob_id(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) != BL::MOB) return 1; *result = ValInt{unwrap(ARGMOB(0)->mob_class)}; return 0; } inline void COPY_LOCATION(block_list& dest, location_t& src) { dest.bl_x = src.x; dest.bl_y = src.y; dest.bl_m = src.m; } inline void COPY_LOCATION(location_t& dest, block_list& src) { dest.x = src.bl_x; dest.y = src.bl_y; dest.m = src.bl_m; } static int fun_location(dumb_ptr, val_t *result, Slice args) { location_t loc; COPY_LOCATION(loc, *(ARGENTITY(0))); *result = ValLocation{loc}; return 0; } static int fun_random(dumb_ptr, val_t *result, Slice args) { int delta = ARGINT(0); if (delta < 0) delta = -delta; if (delta == 0) { *result = ValInt{0}; return 0; } *result = ValInt{random_::to(delta)}; if (ARGINT(0) < 0) result->get_if()->v_int *= -1; return 0; } static int fun_random_dir(dumb_ptr, val_t *result, Slice args) { if (ARGINT(0)) *result = ValDir{random_::choice({DIR::S, DIR::SW, DIR::W, DIR::NW, DIR::N, DIR::NE, DIR::E, DIR::SE})}; else *result = ValDir{random_::choice({DIR::S, DIR::W, DIR::N, DIR::E})}; return 0; } static int fun_hash_entity(dumb_ptr, val_t *result, Slice args) { *result = ValInt{static_cast(unwrap(ARGENTITY(0)->bl_id))}; return 0; } // ret -1: not a string, ret 1: no such item, ret 0: OK int magic_find_item(Slice args, int index, Item *item_, int *stackable) { struct item_data *item_data; int must_add_sequentially; if (args[index].is()) item_data = itemdb_exists(wrap(static_cast(ARGINT(index)))); else if (args[index].is()) item_data = itemdb_searchname(ARGSTR(index)); else return -1; if (!item_data) return 1; // Very elegant. must_add_sequentially = ( item_data->type == ItemType::WEAPON || item_data->type == ItemType::ARMOR || item_data->type == ItemType::_7 || item_data->type == ItemType::_8); if (stackable) *stackable = !must_add_sequentially; *item_ = Item(); item_->nameid = item_data->nameid; return 0; } static int fun_count_item(dumb_ptr, val_t *result, Slice args) { dumb_ptr chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr; int stackable; Item item; GET_ARG_ITEM(1, item, stackable); if (!chr) return 1; *result = ValInt{pc_count_all_items(chr, item.nameid)}; return 0; } static int fun_is_equipped(dumb_ptr, val_t *result, Slice args) { dumb_ptr chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr; int stackable; Item item; bool retval = false; GET_ARG_ITEM(1, item, stackable); if (!chr) return 1; for (EQUIP i : EQUIPs) { IOff0 idx = chr->equip_index_maybe[i]; if (idx.ok() && chr->status.inventory[idx].nameid == item.nameid) { retval = true; break; } } *result = ValInt{retval}; return 0; } static int fun_is_married(dumb_ptr, val_t *result, Slice args) { *result = ValInt{(ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id)}; return 0; } static int fun_is_dead(dumb_ptr, val_t *result, Slice args) { *result = ValInt{(ENTITY_TYPE(0) == BL::PC && pc_isdead(ARGPC(0)))}; return 0; } static int fun_is_pc(dumb_ptr, val_t *result, Slice args) { *result = ValInt{(ENTITY_TYPE(0) == BL::PC)}; return 0; } static int fun_partner(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id) { *result = ValEntityPtr{map_nick2sd(map_charid2nick(ARGPC(0)->status.partner_id))}; return 0; } else return 1; } static int fun_awayfrom(dumb_ptr, val_t *result, Slice args) { location_t *loc = &ARGLOCATION(0); int dx = dirx[ARGDIR(1)]; int dy = diry[ARGDIR(1)]; int distance = ARGINT(2); while (distance-- && !bool(read_gatp(loc->m, loc->x + dx, loc->y + dy) & MapCell::UNWALKABLE)) { loc->x += dx; loc->y += dy; } *result = ValLocation{*loc}; return 0; } static int fun_failed(dumb_ptr, val_t *result, Slice args) { *result = ValInt{args[0].is()}; return 0; } static int fun_npc(dumb_ptr, val_t *result, Slice args) { NpcName name = stringish(ARGSTR(0)); dumb_ptr npc = npc_name2id(name); *result = ValEntityPtr{npc}; return npc == nullptr; } static int fun_pc(dumb_ptr, val_t *result, Slice args) { CharName name = stringish(ARGSTR(0)); dumb_ptr chr = map_nick2sd(name); *result = ValEntityPtr{chr}; return chr == nullptr; } static int fun_distance(dumb_ptr, val_t *result, Slice args) { if (ARGLOCATION(0).m != ARGLOCATION(1).m) *result = ValInt{0x7fffffff}; else *result = ValInt{std::max(abs(ARGLOCATION(0).x - ARGLOCATION(1).x), abs(ARGLOCATION(0).y - ARGLOCATION(1).y))}; return 0; } static int fun_rdistance(dumb_ptr, val_t *result, Slice args) { if (ARGLOCATION(0).m != ARGLOCATION(1).m) *result = ValInt{0x7fffffff}; else { int dx = ARGLOCATION(0).x - ARGLOCATION(1).x; int dy = ARGLOCATION(0).y - ARGLOCATION(1).y; *result = ValInt{static_cast(sqrt((dx * dx) + (dy * dy)))}; } return 0; } static int fun_anchor(dumb_ptr env, val_t *result, Slice args) { dumb_ptr anchor = magic_find_anchor(ARGSTR(0)); if (!anchor) return 1; magic_eval(env, result, anchor->location); make_area(result); if (!result->is()) { magic_clear_var(result); return 1; } return 0; } static int fun_line_of_sight(dumb_ptr, val_t *result, Slice args) { block_list e1, e2; COPY_LOCATION(e1, ARGLOCATION(0)); COPY_LOCATION(e2, ARGLOCATION(1)); *result = ValInt{battle_check_range(dumb_ptr(&e1), dumb_ptr(&e2), 0)}; return 0; } void magic_random_location(location_t *dest, dumb_ptr area) { MATCH (*area) { CASE (const AreaUnion&, a) { if (random_::chance({a.a_union[0]->size, area->size})) magic_random_location(dest, a.a_union[0]); else magic_random_location(dest, a.a_union[1]); } CASE (const location_t&, a_loc) { (void)a_loc; // TODO this can be simplified map_local *m; int x, y, w, h; magic_area_rect(&m, &x, &y, &w, &h, *area); if (w <= 1) w = 1; if (h <= 1) h = 1; // This is not exactly the same as the old logic, // but it's better. auto pair = map_randfreecell(m, x, y, w, h); dest->m = m; dest->x = pair.first; dest->y = pair.second; } CASE (const AreaRect&, a_rect) { (void)a_rect; // TODO this can be simplified map_local *m; int x, y, w, h; magic_area_rect(&m, &x, &y, &w, &h, *area); if (w <= 1) w = 1; if (h <= 1) h = 1; // This is not exactly the same as the old logic, // but it's better. auto pair = map_randfreecell(m, x, y, w, h); dest->m = m; dest->x = pair.first; dest->y = pair.second; } CASE (const AreaBar&, a_bar) { (void)a_bar; // TODO this is wrong map_local *m; int x, y, w, h; magic_area_rect(&m, &x, &y, &w, &h, *area); if (w <= 1) w = 1; if (h <= 1) h = 1; // This is not exactly the same as the old logic, // but it's better. auto pair = map_randfreecell(m, x, y, w, h); dest->m = m; dest->x = pair.first; dest->y = pair.second; } } } static int fun_pick_location(dumb_ptr, val_t *result, Slice args) { location_t loc; magic_random_location(&loc, ARGAREA(0)); *result = ValLocation{loc}; return 0; } static int fun_read_script_int(dumb_ptr, val_t *result, Slice args) { dumb_ptr subject_p = ARGENTITY(0); VarName var_name = stringish(ARGSTR(1)); int array_index = 0; if (subject_p->bl_type != BL::PC) return 1; *result = ValInt{get_script_var_i(subject_p->is_player(), var_name, array_index)}; return 0; } static int fun_read_script_str(dumb_ptr, val_t *result, Slice args) { dumb_ptr subject_p = ARGENTITY(0); VarName var_name = stringish(ARGSTR(1)); int array_index = 0; if (subject_p->bl_type != BL::PC) return 1; *result = ValString{get_script_var_s(subject_p->is_player(), var_name, array_index)}; return 0; } static int fun_rbox(dumb_ptr, val_t *result, Slice args) { location_t loc = ARGLOCATION(0); int radius = ARGINT(1); AreaRect a_rect; a_rect.loc.m = loc.m; a_rect.loc.x = loc.x - radius; a_rect.loc.y = loc.y - radius; a_rect.width = radius * 2 + 1; a_rect.height = radius * 2 + 1; *result = ValArea{dumb_ptr::make(a_rect, a_rect.width * a_rect.height)}; return 0; } static int fun_running_status_update(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) != BL::PC && ENTITY_TYPE(0) != BL::MOB) return 1; StatusChange sc = static_cast(ARGINT(1)); *result = ValInt{bool(battle_get_sc_data(ARGENTITY(0))[sc].timer)}; return 0; } static int fun_status_option(dumb_ptr, val_t *result, Slice args) { *result = ValInt{(bool((ARGPC(0))->status.option & static_cast