// $Id: guild.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ #ifndef _GUILD_H_ #define _GUILD_H_ struct map_session_data; struct mob_data; struct guild; struct guild_member; struct guild_position; struct guild_castle; int guild_skill_get_inf (int id); int guild_skill_get_sp (int id, int lv); int guild_skill_get_range (int id); int guild_skill_get_max (int id); int guild_checkskill (struct guild *g, int id); int guild_checkcastles (struct guild *g); // [MouseJstr] int guild_isallied (struct guild *g, struct guild_castle *gc); void do_init_guild (void); struct guild *guild_search (int guild_id); struct guild *guild_searchname (char *str); struct guild_castle *guild_castle_search (int gcid); struct guild_castle *guild_mapname2gc (char *mapname); struct map_session_data *guild_getavailablesd (struct guild *g); int guild_getindex (struct guild *g, int account_id, int char_id); int guild_getposition (struct map_session_data *sd, struct guild *g); int guild_payexp (struct map_session_data *sd, int exp); int guild_create (struct map_session_data *sd, char *name); int guild_created (int account_id, int guild_id); int guild_request_info (int guild_id); int guild_recv_noinfo (int guild_id); int guild_recv_info (struct guild *sg); int guild_npc_request_info (int guild_id, const char *ev); int guild_invite (struct map_session_data *sd, int account_id); int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag); int guild_member_added (int guild_id, int account_id, int char_id, int flag); int guild_leave (struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes); int guild_member_leaved (int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes); int guild_explusion (struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes); int guild_skillup (struct map_session_data *sd, int skill_num); int guild_reqalliance (struct map_session_data *sd, int account_id); int guild_reply_reqalliance (struct map_session_data *sd, int account_id, int flag); int guild_alliance (int guild_id1, int guild_id2, int account_id1, int account_id2); int guild_allianceack (int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2); int guild_delalliance (struct map_session_data *sd, int guild_id, int flag); int guild_opposition (struct map_session_data *sd, int char_id); int guild_send_memberinfoshort (struct map_session_data *sd, int online); int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id, int online, int lv, int class); int guild_change_memberposition (int guild_id, int account_id, int char_id, int idx); int guild_memberposition_changed (struct guild *g, int idx, int pos); int guild_change_position (struct map_session_data *sd, int idx, int mode, int exp_mode, const char *name); int guild_position_changed (int guild_id, int idx, struct guild_position *p); int guild_change_notice (struct map_session_data *sd, int guild_id, const char *mes1, const char *mes2); int guild_notice_changed (int guild_id, const char *mes1, const char *mes2); int guild_change_emblem (struct map_session_data *sd, int len, const char *data); int guild_emblem_changed (int len, int guild_id, int emblem_id, const char *data); int guild_send_message (struct map_session_data *sd, char *mes, int len); int guild_recv_message (int guild_id, int account_id, char *mes, int len); int guild_skillupack (int guild_id, int skill_num, int account_id); int guild_break (struct map_session_data *sd, char *name); int guild_broken (int guild_id, int flag); int guild_addcastleinfoevent (int castle_id, int index, const char *name); int guild_castledataload (int castle_id, int index); int guild_castledataloadack (int castle_id, int index, int value); int guild_castledatasave (int castle_id, int index, int value); int guild_castledatasaveack (int castle_id, int index, int value); int guild_castlealldataload (int len, struct guild_castle *gc); int guild_agit_start (void); int guild_agit_end (void); int guild_agit_break (struct mob_data *md); void do_final_guild (void); #endif