new_3-1.gat,137,34,0 script Vincent 113,{ if(Bugleg == 1) goto reas; if(Bugleg == 2) goto done; set @TEMP,rand(3); if(@TEMP == 1) goto L_1; if(@TEMP == 2) goto L_2; if(@TEMP == 3) goto L_3; if(@TEMP == 0) goto L_4; L_1: mes "[Vincent]"; mes "I just need 30 more [Bug Legs] to finish my action figure!"; next; goto main1; L_2: mes "[Vincent]"; mes "This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]"; next; goto main1; L_3: mes "[Vincent]"; mes "This is a great action figure! A must have! All i need is a few parts..."; goto main1; L_4: mes "[Vincent]"; mes "Can you get me 30 [Bug Legs]? I need them to replace the action figure parts."; next; goto main1; main1: mes "[Vincent]"; mes "Will you help me find 30 [Bug Legs]?"; next; menu "Yes",B_1,"No",B_2; B_1: set Bugleg,1; set @TEMP,rand(3); if(@TEMP == 1) goto J_1; if(@TEMP == 2) goto J_2; if(@TEMP == 3) goto J_3; if(@TEMP == 0) goto J_4; J_1: mes "[Vincent]"; mes "Thank you!"; next; goto main2; J_2: mes "[Vincent]"; mes "I don't know how to thank you enough!"; next; goto main2; J_3: mes "[Vincent]"; mes "I will thank you when I get them!"; next; goto main2; J_4: mes "[Vincent]"; mes "I'm sure I will give a small reward. :D"; next; goto main2; main2: mes "[Vincent]"; mes "Now please go get me 30 [Bug Legs]"; close; reas: if(countitem(518) >= 30) goto have; mes "[Vincent]"; mes "Please help me collect 30 [Bug Legs]!"; close; have: mes "[Vincent]"; mes "Excellent! Finally I can complete the model!!"; delitem 518,30; next; mes "[Vincent]"; mes "Here you go, a little of my appreciation!"; next; mes "Got 1000 GP"; set zeny,zeny+1000; set Bugleg,2; close; done: mes "[Vincent]"; mes "Thanks for your help!"; close; B_2: close; }