From ec21450522e3c2124f3510eef5cfd88420483248 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 26 Jun 2014 18:18:01 -0700 Subject: Low hanging fruit --- src/map/skill.cpp | 68 +++++++++++++++++++++++++++---------------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'src/map/skill.cpp') diff --git a/src/map/skill.cpp b/src/map/skill.cpp index ad8e2e7..e8ad878 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -170,16 +170,16 @@ int skill_get_castnodex(SkillID id, int lv) int skill_additional_effect(dumb_ptr src, dumb_ptr bl, SkillID skillid, int skilllv) { - dumb_ptr sd = NULL; - dumb_ptr md = NULL; + dumb_ptr sd = nullptr; + dumb_ptr md = nullptr; int luk; int sc_def_mdef, sc_def_vit, sc_def_int, sc_def_luk; int sc_def_phys_shield_spell; - nullpo_ret(src); - nullpo_ret(bl); + nullpo_retz(src); + nullpo_retz(bl); if (skilllv < 0) return 0; @@ -257,16 +257,16 @@ int skill_attack(BF attack_type, dumb_ptr src, eptr sc_data; int type, lv, damage; - nullpo_ret(src); - nullpo_ret(dsrc); - nullpo_ret(bl); + nullpo_retz(src); + nullpo_retz(dsrc); + nullpo_retz(bl); sc_data = battle_get_sc_data(bl); //何もしない判定ここから if (dsrc->bl_m != bl->bl_m) //対象が同じマップにいなければ何もしない return 0; - if (src->bl_prev == NULL || dsrc->bl_prev == NULL || bl->bl_prev == NULL) //prevよくわからない※ + if (src->bl_prev == nullptr || dsrc->bl_prev == nullptr || bl->bl_prev == nullptr) //prevよくわからない※ return 0; if (src->bl_type == BL::PC && pc_isdead(src->is_player())) //術者?がPCですでに死んでいたら何もしない return 0; @@ -305,7 +305,7 @@ int skill_attack(BF attack_type, dumb_ptr src, battle_damage(src, bl, damage, 0); /* ダメージがあるなら追加効果判定 */ - if (bl->bl_prev != NULL) + if (bl->bl_prev != nullptr) { dumb_ptr sd = bl->is_player(); if (bl->bl_type != BL::PC || !pc_isdead(sd)) @@ -403,7 +403,7 @@ int skill_castend_damage_id(dumb_ptr src, dumb_ptr bl, SkillID skillid, int skilllv, tick_t tick, BCT flag) { - dumb_ptr sd = NULL; + dumb_ptr sd = nullptr; nullpo_retr(1, src); nullpo_retr(1, bl); @@ -413,7 +413,7 @@ int skill_castend_damage_id(dumb_ptr src, dumb_ptr bl, if (sd && pc_isdead(sd)) return 1; - if (bl->bl_prev == NULL) + if (bl->bl_prev == nullptr) return 1; if (bl->bl_type == BL::PC && pc_isdead(bl->is_player())) return 1; @@ -498,10 +498,10 @@ int skill_castend_damage_id(dumb_ptr src, dumb_ptr bl, int skill_castend_nodamage_id(dumb_ptr src, dumb_ptr bl, SkillID skillid, int skilllv) { - dumb_ptr sd = NULL; - dumb_ptr dstsd = NULL; - dumb_ptr md = NULL; - dumb_ptr dstmd = NULL; + dumb_ptr sd = nullptr; + dumb_ptr dstsd = nullptr; + dumb_ptr md = nullptr; + dumb_ptr dstmd = nullptr; int sc_def_vit, sc_def_mdef, strip_fix; nullpo_retr(1, src); @@ -536,7 +536,7 @@ int skill_castend_nodamage_id(dumb_ptr src, dumb_ptr bl, if (strip_fix < 0) strip_fix = 0; - if (bl == NULL || bl->bl_prev == NULL) + if (bl == nullptr || bl->bl_prev == nullptr) return 1; if (sd && pc_isdead(sd)) return 1; @@ -651,7 +651,7 @@ interval_t skill_delayfix(dumb_ptr bl, interval_t interval) */ int skill_castcancel(dumb_ptr bl, int) { - nullpo_ret(bl); + nullpo_retz(bl); if (bl->bl_type == BL::PC) { @@ -688,7 +688,7 @@ int skill_status_change_active(dumb_ptr bl, StatusChange type) { eptr sc_data; - nullpo_ret(bl); + nullpo_retz(bl); if (bl->bl_type != BL::PC && bl->bl_type != BL::MOB) { if (battle_config.error_log) @@ -806,7 +806,7 @@ int skill_update_heal_animation(dumb_ptr sd) { const Opt2 mask = Opt2::_heal; - nullpo_ret(sd); + nullpo_retz(sd); bool wis_active = bool(sd->opt2 & mask); bool is_active = sd->quick_regeneration_hp.amount > 0; @@ -828,11 +828,11 @@ int skill_update_heal_animation(dumb_ptr sd) void skill_status_change_timer(TimerData *tid, tick_t tick, BlockId id, StatusChange type) { dumb_ptr bl; - dumb_ptr sd = NULL; + dumb_ptr sd = nullptr; eptr sc_data; //short *sc_count; //使ってない? - if ((bl = map_id2bl(id)) == NULL) + if ((bl = map_id2bl(id)) == nullptr) return; //該当IDがすでに消滅しているというのはいかにもありそうなのでスルーしてみる sc_data = battle_get_sc_data(bl); @@ -929,7 +929,7 @@ int skill_status_effect(dumb_ptr bl, StatusChange type, int val1, interval_t tick, BlockId spell_invocation) { - dumb_ptr sd = NULL; + dumb_ptr sd = nullptr; eptr sc_data; short *sc_count; Option *option; @@ -940,20 +940,20 @@ int skill_status_effect(dumb_ptr bl, StatusChange type, SP updateflag = SP::ZERO; int scdef = 0; - nullpo_ret(bl); + nullpo_retz(bl); sc_data = battle_get_sc_data(bl); if (not sc_data) return 0; sc_count = battle_get_sc_count(bl); - nullpo_ret(sc_count); + nullpo_retz(sc_count); option = battle_get_option(bl); - nullpo_ret(option); + nullpo_retz(option); opt1 = battle_get_opt1(bl); - nullpo_ret(opt1); + nullpo_retz(opt1); opt2 = battle_get_opt2(bl); - nullpo_ret(opt2); + nullpo_retz(opt2); opt3 = battle_get_opt3(bl); - nullpo_ret(opt3); + nullpo_retz(opt3); switch (type) { @@ -1111,20 +1111,20 @@ int skill_status_change_clear(dumb_ptr bl, int type) Opt2 *opt2; Opt3 *opt3; - nullpo_ret(bl); + nullpo_retz(bl); sc_data = battle_get_sc_data(bl); if (not sc_data) return 0; sc_count = battle_get_sc_count(bl); - nullpo_ret(sc_count); + nullpo_retz(sc_count); option = battle_get_option(bl); - nullpo_ret(option); + nullpo_retz(option); opt1 = battle_get_opt1(bl); - nullpo_ret(opt1); + nullpo_retz(opt1); opt2 = battle_get_opt2(bl); - nullpo_ret(opt2); + nullpo_retz(opt2); opt3 = battle_get_opt3(bl); - nullpo_ret(opt3); + nullpo_retz(opt3); if (*sc_count == 0) return 0; -- cgit v1.2.3-70-g09d2