From c1a4bdbb34000dacf827cff40030f49dcb9d9ec9 Mon Sep 17 00:00:00 2001 From: Vincent Petithory Date: Sat, 6 Oct 2012 12:51:45 +0200 Subject: Allow negative values for the HP/SP drain percent of the SP_HP_DRAIN_RATE/SP_SP_DRAIN_RATE item bonuses. --- src/map/skill.cpp | 24 ++++-------------------- 1 file changed, 4 insertions(+), 20 deletions(-) (limited to 'src/map/skill.cpp') diff --git a/src/map/skill.cpp b/src/map/skill.cpp index dfacf8c..c7ef9fd 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -2020,41 +2020,25 @@ int skill_attack (int attack_type, struct block_list *src, struct map_session_data *sd = (struct map_session_data *) src; int hp = 0, sp = 0; nullpo_retr (0, sd); - if (sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 + if (sd->hp_drain_rate && dmg.damage > 0 && MRAND (100) < sd->hp_drain_rate) { hp += (dmg.damage * sd->hp_drain_per) / 100; - if (sd->hp_drain_rate > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate < 0 && hp > -1) - hp = -1; } - if (sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 + if (sd->hp_drain_rate_ && dmg.damage2 > 0 && MRAND (100) < sd->hp_drain_rate_) { hp += (dmg.damage2 * sd->hp_drain_per_) / 100; - if (sd->hp_drain_rate_ > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate_ < 0 && hp > -1) - hp = -1; } - if (sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 + if (sd->sp_drain_rate > 0 && dmg.damage > 0 && MRAND (100) < sd->sp_drain_rate) { sp += (dmg.damage * sd->sp_drain_per) / 100; - if (sd->sp_drain_rate > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate < 0 && sp > -1) - sp = -1; } - if (sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 + if (sd->sp_drain_rate_ > 0 && dmg.damage2 > 0 && MRAND (100) < sd->sp_drain_rate_) { sp += (dmg.damage2 * sd->sp_drain_per_) / 100; - if (sd->sp_drain_rate_ > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate_ < 0 && sp > -1) - sp = -1; } if (hp || sp) pc_heal (sd, hp, sp); -- cgit v1.2.3-70-g09d2