From 069f39e8a1ebee3e4a4ce8302d0099842876782b Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 13 Dec 2012 16:25:50 -0800 Subject: Some formatting fixes before I go insane Also delete the French translation from ladmin. --- src/map/mob.cpp | 1987 +++++++++++++++++++++++++++---------------------------- 1 file changed, 988 insertions(+), 999 deletions(-) (limited to 'src/map/mob.cpp') diff --git a/src/map/mob.cpp b/src/map/mob.cpp index def6851..8d58cb9 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -26,7 +26,7 @@ #endif #ifndef max -#define max( a, b ) ( ((a) > (b)) ? (a) : (b) ) +#define max( a, b ) (((a) > (b)) ? (a) : (b) ) #endif #define MIN_MOBTHINKTIME 100 @@ -40,29 +40,29 @@ struct mob_db mob_db[2001]; * Local prototype declaration (only required thing) *------------------------------------------ */ -static int distance (int, int, int, int); -static int mob_makedummymobdb (int); -static void mob_timer (timer_id, tick_t, custom_id_t, custom_data_t); -int mobskill_deltimer (struct mob_data *md); -int mob_skillid2skillidx (int mob_class, int skillid); -int mobskill_use_id (struct mob_data *md, struct block_list *target, +static int distance(int, int, int, int); +static int mob_makedummymobdb(int); +static void mob_timer(timer_id, tick_t, custom_id_t, custom_data_t); +int mobskill_deltimer(struct mob_data *md); +int mob_skillid2skillidx(int mob_class, int skillid); +int mobskill_use_id(struct mob_data *md, struct block_list *target, int skill_idx); -static int mob_unlocktarget (struct mob_data *md, int tick); +static int mob_unlocktarget(struct mob_data *md, int tick); /*========================================== * Mob is searched with a name. *------------------------------------------ */ -int mobdb_searchname (const char *str) +int mobdb_searchname(const char *str) { - int i; + int i; - for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++) + for (i = 0; i < sizeof(mob_db) / sizeof(mob_db[0]); i++) { - if (strcasecmp (mob_db[i].name, str) == 0 - || strcmp (mob_db[i].jname, str) == 0 - || memcmp (mob_db[i].name, str, 24) == 0 - || memcmp (mob_db[i].jname, str, 24) == 0) + if (strcasecmp(mob_db[i].name, str) == 0 + || strcmp(mob_db[i].jname, str) == 0 + || memcmp(mob_db[i].name, str, 24) == 0 + || memcmp(mob_db[i].jname, str, 24) == 0) return i; } @@ -73,45 +73,45 @@ int mobdb_searchname (const char *str) * Id Mob is checked. *------------------------------------------ */ -int mobdb_checkid (const int id) +int mobdb_checkid(const int id) { - if (id <= 0 || id >= (sizeof (mob_db) / sizeof (mob_db[0])) + if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0') return 0; return id; } -static void mob_init (struct mob_data *md); +static void mob_init(struct mob_data *md); /*========================================== * The minimum data set for MOB spawning *------------------------------------------ */ static -int mob_spawn_dataset (struct mob_data *md, const char *mobname, int mob_class) +int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class) { - nullpo_retr (0, md); + nullpo_retr(0, md); - if (strcmp (mobname, "--en--") == 0) - memcpy (md->name, mob_db[mob_class].name, 24); - else if (strcmp (mobname, "--ja--") == 0) - memcpy (md->name, mob_db[mob_class].jname, 24); + if (strcmp(mobname, "--en--") == 0) + memcpy(md->name, mob_db[mob_class].name, 24); + else if (strcmp(mobname, "--ja--") == 0) + memcpy(md->name, mob_db[mob_class].jname, 24); else - memcpy (md->name, mobname, 24); + memcpy(md->name, mobname, 24); md->bl.prev = NULL; md->bl.next = NULL; md->n = 0; md->base_class = md->mob_class = mob_class; - md->bl.id = npc_get_new_npc_id (); + md->bl.id = npc_get_new_npc_id(); - memset (&md->state, 0, sizeof (md->state)); + memset(&md->state, 0, sizeof(md->state)); md->timer = -1; md->target_id = 0; md->attacked_id = 0; - mob_init (md); + mob_init(md); return 0; } @@ -183,25 +183,25 @@ static int mutation_base[MOB_XP_BONUS] = { * Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni. *---------------------------------------- */ -static void mob_mutate (struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%. +static void mob_mutate(struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%. { - int old_stat; - int new_stat; - int real_intensity; // relative intensity + int old_stat; + int new_stat; + int real_intensity; // relative intensity const int mut_base = mutation_base[stat]; - int sign = 1; + int sign = 1; if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0) return; while (intensity > mutation_scale[stat]) { - mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments + mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments intensity -= mutation_scale[stat]; } while (intensity < -mutation_scale[stat]) { - mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments + mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments intensity += mutation_scale[stat]; } @@ -228,7 +228,7 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten { // Now compute the mutation intensity relative to an absolute value. // Take the lesser of the two effects. - int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base); + int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base); if (real_intensity < 0) if (real_intensity2 > real_intensity) @@ -251,7 +251,7 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten // Sanitise if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2]) { - int swap = md->stats[MOB_ATK2]; + int swap = md->stats[MOB_ATK2]; md->stats[MOB_ATK2] = md->stats[MOB_ATK1]; md->stats[MOB_ATK1] = swap; } @@ -259,7 +259,7 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten // This calculates the exp of a given mob static -int mob_gen_exp (struct mob_db *mob) +int mob_gen_exp(struct mob_db *mob) { if (mob->max_hp <= 1) return 1; @@ -273,25 +273,25 @@ int mob_gen_exp (struct mob_db *mob) (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + mob->luk) * (1872.0 / mob->adelay) / 4; double dodge_factor = - pow (mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0); + pow(mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0); double persuit_factor = (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed; double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0; - int xp = - (int) floor (effective_hp * - pow (sqrt (attack_factor) + sqrt (dodge_factor) + - sqrt (persuit_factor) + 55, + int xp = + (int) floor(effective_hp * + pow(sqrt(attack_factor) + sqrt(dodge_factor) + + sqrt(persuit_factor) + 55, 3) * aggression_factor / 2000000.0 * (double) battle_config.base_exp_rate / 100.); if (xp < 1) xp = 1; - printf ("Exp for mob '%s' generated: %d\n", mob->name, xp); + printf("Exp for mob '%s' generated: %d\n", mob->name, xp); return xp; } -static void mob_init (struct mob_data *md) +static void mob_init(struct mob_data *md) { - int i; + int i; const int mob_class = md->mob_class; const int mutations_nr = mob_db[mob_class].mutations_nr; const int mutation_power = mob_db[mob_class].mutation_power; @@ -314,23 +314,23 @@ static void mob_init (struct mob_data *md) for (i = 0; i < mutations_nr; i++) { - int stat_nr = MRAND (MOB_XP_BONUS + 1); - int strength; + int stat_nr = MRAND(MOB_XP_BONUS + 1); + int strength; if (stat_nr >= MOB_XP_BONUS) stat_nr = MOB_MAX_HP; strength = - ((MRAND ((mutation_power >> 1)) + - (MRAND ((mutation_power >> 1))) + + ((MRAND((mutation_power >> 1)) + + (MRAND((mutation_power >> 1))) + 2) * mutation_scale[stat_nr]) / 100; - strength = MRAND (2) ? strength : -strength; + strength = MRAND(2) ? strength : -strength; if (strength < -240) strength = -240; /* Don't go too close to zero */ - mob_mutate (md, stat_nr, strength); + mob_mutate(md, stat_nr, strength); } } @@ -338,35 +338,35 @@ static void mob_init (struct mob_data *md) * The MOB appearance for one time (for scripts) *------------------------------------------ */ -int mob_once_spawn (struct map_session_data *sd, const char *mapname, +int mob_once_spawn(struct map_session_data *sd, const char *mapname, int x, int y, const char *mobname, int mob_class, int amount, const char *event) { struct mob_data *md = NULL; - int m, count, lv = 255, r = mob_class; + int m, count, lv = 255, r = mob_class; if (sd) lv = sd->status.base_level; - if (sd && strcmp (mapname, "this") == 0) + if (sd && strcmp(mapname, "this") == 0) m = sd->bl.m; else - m = map_mapname2mapid (mapname); + m = map_mapname2mapid(mapname); if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める return 0; if (mob_class < 0) { // ランダムに召喚 - int i = 0; - int j = -mob_class - 1; - int k; + int i = 0; + int j = -mob_class - 1; + int k; if (j >= 0 && j < MAX_RANDOMMONSTER) { do { - mob_class = MPRAND (1001, 1000); - k = MRAND (1000000); + mob_class = MPRAND(1001, 1000); + k = MRAND(1000000); } while ((mob_db[mob_class].max_hp <= 0 || mob_db[mob_class].summonper[j] <= k @@ -394,19 +394,19 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname, } else if (x <= 0 || y <= 0) { - printf ("mob_once_spawn: ??\n"); + printf("mob_once_spawn: ??\n"); } for (count = 0; count < amount; count++) { - md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); + md = (struct mob_data *) calloc(1, sizeof(struct mob_data)); if (mob_db[mob_class].mode & 0x02) md->lootitem = - (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item)); + (struct item *) calloc(LOOTITEM_SIZE, sizeof(struct item)); else md->lootitem = NULL; - mob_spawn_dataset (md, mobname, mob_class); + mob_spawn_dataset(md, mobname, mob_class); md->bl.m = m; md->bl.x = x; md->bl.y = y; @@ -420,11 +420,11 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname, md->spawndelay1 = -1; // Only once is a flag. md->spawndelay2 = -1; // Only once is a flag. - memcpy (md->npc_event, event, sizeof (md->npc_event)); + memcpy(md->npc_event, event, sizeof(md->npc_event)); md->bl.type = BL_MOB; - map_addiddb (&md->bl); - mob_spawn (md->bl.id); + map_addiddb(&md->bl); + mob_spawn(md->bl.id); } return (amount > 0) ? md->bl.id : 0; } @@ -433,18 +433,18 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname, * The MOB appearance for one time (& area specification for scripts) *------------------------------------------ */ -int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, +int mob_once_spawn_area(struct map_session_data *sd, const char *mapname, int x0, int y0, int x1, int y1, const char *mobname, int mob_class, int amount, const char *event) { - int x, y, i, c, max, lx = -1, ly = -1, id = 0; - int m; + int x, y, i, c, max, lx = -1, ly = -1, id = 0; + int m; - if (strcmp (mapname, "this") == 0) + if (strcmp(mapname, "this") == 0) m = sd->bl.m; else - m = map_mapname2mapid (mapname); + m = map_mapname2mapid(mapname); max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3; if (max > 1000) @@ -455,13 +455,13 @@ int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, for (i = 0; i < amount; i++) { - int j = 0; + int j = 0; do { - x = MPRAND (x0, (x1 - x0 + 1)); - y = MPRAND (y0, (y1 - y0 + 1)); + x = MPRAND(x0, (x1 - x0 + 1)); + y = MPRAND(y0, (y1 - y0 + 1)); } - while (((c = map_getcell (m, x, y)) == 1 || c == 5) && (++j) < max); + while (((c = map_getcell(m, x, y)) == 1 || c == 5) && (++j) < max); if (j >= max) { if (lx >= 0) @@ -472,7 +472,7 @@ int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, else return 0; // Since reference of the place which boils first went wrong, it stops. } - id = mob_once_spawn (sd, mapname, x, y, mobname, mob_class, 1, event); + id = mob_once_spawn(sd, mapname, x, y, mobname, mob_class, 1, event); lx = x; ly = y; } @@ -483,20 +483,20 @@ int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, * Summoning Guardians [Valaris] *------------------------------------------ */ -int mob_spawn_guardian (struct map_session_data *sd, const char *mapname, +int mob_spawn_guardian(struct map_session_data *sd, const char *mapname, int x, int y, const char *mobname, int mob_class, int amount, const char *event, int guardian) { struct mob_data *md = NULL; - int m, count = 1, lv = 255; + int m, count = 1, lv = 255; if (sd) lv = sd->status.base_level; - if (sd && strcmp (mapname, "this") == 0) + if (sd && strcmp(mapname, "this") == 0) m = sd->bl.m; else - m = map_mapname2mapid (mapname); + m = map_mapname2mapid(mapname); if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める return 0; @@ -513,13 +513,13 @@ int mob_spawn_guardian (struct map_session_data *sd, const char *mapname, } else if (x <= 0 || y <= 0) - printf ("mob_spawn_guardian: ??\n"); + printf("mob_spawn_guardian: ??\n"); for (count = 0; count < amount; count++) { - CREATE (md, struct mob_data, 1); + CREATE(md, struct mob_data, 1); - mob_spawn_dataset (md, mobname, mob_class); + mob_spawn_dataset(md, mobname, mob_class); md->bl.m = m; md->bl.x = x; md->bl.y = y; @@ -531,11 +531,11 @@ int mob_spawn_guardian (struct map_session_data *sd, const char *mapname, md->spawndelay1 = -1; // Only once is a flag. md->spawndelay2 = -1; // Only once is a flag. - memcpy (md->npc_event, event, sizeof (md->npc_event)); + memcpy(md->npc_event, event, sizeof(md->npc_event)); md->bl.type = BL_MOB; - map_addiddb (&md->bl); - mob_spawn (md->bl.id); + map_addiddb(&md->bl); + mob_spawn(md->bl.id); } return (amount > 0) ? md->bl.id : 0; @@ -545,57 +545,57 @@ int mob_spawn_guardian (struct map_session_data *sd, const char *mapname, * Appearance income of mob *------------------------------------------ */ -int mob_get_viewclass (int mob_class) +int mob_get_viewclass(int mob_class) { return mob_db[mob_class].view_class; } -int mob_get_sex (int mob_class) +int mob_get_sex(int mob_class) { return mob_db[mob_class].sex; } -short mob_get_hair (int mob_class) +short mob_get_hair(int mob_class) { return mob_db[mob_class].hair; } -short mob_get_hair_color (int mob_class) +short mob_get_hair_color(int mob_class) { return mob_db[mob_class].hair_color; } -short mob_get_weapon (int mob_class) +short mob_get_weapon(int mob_class) { return mob_db[mob_class].weapon; } -short mob_get_shield (int mob_class) +short mob_get_shield(int mob_class) { return mob_db[mob_class].shield; } -short mob_get_head_top (int mob_class) +short mob_get_head_top(int mob_class) { return mob_db[mob_class].head_top; } -short mob_get_head_mid (int mob_class) +short mob_get_head_mid(int mob_class) { return mob_db[mob_class].head_mid; } -short mob_get_head_buttom (int mob_class) +short mob_get_head_buttom(int mob_class) { return mob_db[mob_class].head_buttom; } -short mob_get_clothes_color (int mob_class) // Add for player monster dye - Valaris +short mob_get_clothes_color(int mob_class) // Add for player monster dye - Valaris { return mob_db[mob_class].clothes_color; // End } -int mob_get_equip (int mob_class) // mob equip [Valaris] +int mob_get_equip(int mob_class) // mob equip [Valaris] { return mob_db[mob_class].equip; } @@ -605,11 +605,11 @@ int mob_get_equip (int mob_class) // mob equip [Valaris] *------------------------------------------ */ static -int mob_can_move (struct mob_data *md) +int mob_can_move(struct mob_data *md) { - nullpo_retr (0, md); + nullpo_retr(0, md); - if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6) + if (md->canmove_tick > gettick() || (md->opt1 > 0 && md->opt1 != 6) || md->option & 2) return 0; // アンクル中で動けないとか @@ -627,32 +627,32 @@ int mob_can_move (struct mob_data *md) * Time calculation concerning one step next to mob *------------------------------------------ */ -static int calc_next_walk_step (struct mob_data *md) +static int calc_next_walk_step(struct mob_data *md) { - nullpo_retr (0, md); + nullpo_retr(0, md); if (md->walkpath.path_pos >= md->walkpath.path_len) return -1; if (md->walkpath.path[md->walkpath.path_pos] & 1) - return battle_get_speed (&md->bl) * 14 / 10; - return battle_get_speed (&md->bl); + return battle_get_speed(&md->bl) * 14 / 10; + return battle_get_speed(&md->bl); } -static int mob_walktoxy_sub (struct mob_data *md); +static int mob_walktoxy_sub(struct mob_data *md); /*========================================== * Mob Walk processing *------------------------------------------ */ -static int mob_walk (struct mob_data *md, unsigned int tick, int data) +static int mob_walk(struct mob_data *md, unsigned int tick, int data) { - int moveblock; - int i, ctype; + int moveblock; + int i, ctype; static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 }; static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; - int x, y, dx, dy; + int x, y, dx, dy; - nullpo_retr (0, md); + nullpo_retr(0, md); md->state.state = MS_IDLE; if (md->walkpath.path_pos >= md->walkpath.path_len @@ -665,7 +665,7 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) md->walkpath.path_pos++; if (md->state.change_walk_target) { - mob_walktoxy_sub (md); + mob_walktoxy_sub(md); return 0; } } @@ -676,20 +676,20 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) x = md->bl.x; y = md->bl.y; - ctype = map_getcell (md->bl.m, x, y); + ctype = map_getcell(md->bl.m, x, y); if (ctype == 1 || ctype == 5) { - mob_stop_walking (md, 1); + mob_stop_walking(md, 1); return 0; } md->dir = md->walkpath.path[md->walkpath.path_pos]; dx = dirx[md->dir]; dy = diry[md->dir]; - ctype = map_getcell (md->bl.m, x + dx, y + dy); + ctype = map_getcell(md->bl.m, x + dx, y + dy); if (ctype == 1 || ctype == 5) { - mob_walktoxy_sub (md); + mob_walktoxy_sub(md); return 0; } @@ -697,7 +697,7 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE); md->state.state = MS_WALK; - map_foreachinmovearea (clif_moboutsight, md->bl.m, x - AREA_SIZE, + map_foreachinmovearea(clif_moboutsight, md->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, dx, dy, BL_PC, md); @@ -707,33 +707,33 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) md->min_chase--; if (moveblock) - map_delblock (&md->bl); + map_delblock(&md->bl); md->bl.x = x; md->bl.y = y; if (moveblock) - map_addblock (&md->bl); + map_addblock(&md->bl); - map_foreachinmovearea (clif_mobinsight, md->bl.m, x - AREA_SIZE, + map_foreachinmovearea(clif_mobinsight, md->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, BL_PC, md); md->state.state = MS_IDLE; if (md->option & 4) - skill_check_cloaking (&md->bl); + skill_check_cloaking(&md->bl); - skill_unit_move (&md->bl, tick, 1); // Inspection of a skill unit + skill_unit_move(&md->bl, tick, 1); // Inspection of a skill unit } - if ((i = calc_next_walk_step (md)) > 0) + if ((i = calc_next_walk_step(md)) > 0) { i = i >> 1; if (i < 1 && md->walkpath.path_half == 0) i = 1; md->timer = - add_timer (tick + i, mob_timer, md->bl.id, md->walkpath.path_pos); + add_timer(tick + i, mob_timer, md->bl.id, md->walkpath.path_pos); md->state.state = MS_WALK; if (md->walkpath.path_pos >= md->walkpath.path_len) - clif_fixmobpos (md); // When mob stops, retransmission current of a position. + clif_fixmobpos(md); // When mob stops, retransmission current of a position. } return 0; } @@ -742,15 +742,15 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) * Check if mob should be attempting to attack *------------------------------------------ */ -static int mob_check_attack (struct mob_data *md) +static int mob_check_attack(struct mob_data *md) { struct block_list *tbl = NULL; struct map_session_data *tsd = NULL; struct mob_data *tmd = NULL; - int mode, race, range; + int mode, race, range; - nullpo_retr (0, md); + nullpo_retr(0, md); md->min_chase = 13; md->state.state = MS_IDLE; @@ -768,7 +768,7 @@ static int mob_check_attack (struct mob_data *md) if (md->sc_data[SC_BLADESTOP].timer != -1) return 0; - if ((tbl = map_id2bl (md->target_id)) == NULL) + if ((tbl = map_id2bl(md->target_id)) == NULL) { md->target_id = 0; md->state.targettype = NONE_ATTACKABLE; @@ -784,9 +784,9 @@ static int mob_check_attack (struct mob_data *md) if (tsd) { - if (pc_isdead (tsd) || tsd->invincible_timer != -1 - || pc_isinvisible (tsd) || md->bl.m != tbl->m || tbl->prev == NULL - || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + if (pc_isdead(tsd) || tsd->invincible_timer != -1 + || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL + || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) { md->target_id = 0; md->state.targettype = NONE_ATTACKABLE; @@ -796,7 +796,7 @@ static int mob_check_attack (struct mob_data *md) if (tmd) { if (md->bl.m != tbl->m || tbl->prev == NULL - || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) { md->target_id = 0; md->state.targettype = NONE_ATTACKABLE; @@ -817,7 +817,7 @@ static int mob_check_attack (struct mob_data *md) return 0; } if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || - ((pc_ishiding (tsd) + ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race != 4 && race != 6))) { @@ -829,7 +829,7 @@ static int mob_check_attack (struct mob_data *md) range = mob_db[md->mob_class].range; if (mode & 1) range++; - if (distance (md->bl.x, md->bl.y, tbl->x, tbl->y) > range) + if (distance(md->bl.x, md->bl.y, tbl->x, tbl->y) > range) return 0; return 1; @@ -849,28 +849,28 @@ void mob_ancillary_attack(struct block_list *bl, va_list ap) * Attack processing of mob *------------------------------------------ */ -static int mob_attack (struct mob_data *md, unsigned int tick, int data) +static int mob_attack(struct mob_data *md, unsigned int tick, int data) { struct block_list *tbl = NULL; - nullpo_retr (0, md); + nullpo_retr(0, md); - if ((tbl = map_id2bl (md->target_id)) == NULL) + if ((tbl = map_id2bl(md->target_id)) == NULL) return 0; - if (!mob_check_attack (md)) + if (!mob_check_attack(md)) return 0; if (battle_config.monster_attack_direction_change) - md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // 向き設定 + md->dir = map_calc_dir(&md->bl, tbl->x, tbl->y); // 向き設定 //clif_fixmobpos(md); md->state.skillstate = MSS_ATTACK; - if (mobskill_use (md, tick, -2)) // スキル使用 + if (mobskill_use(md, tick, -2)) // スキル使用 return 0; - md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0); + md->target_lv = battle_weapon_attack(&md->bl, tbl, tick, 0); // If you are reading this, please note: // it is highly platform-specific that this even works at all. int radius = battle_config.mob_splash_radius; @@ -882,11 +882,11 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data) if (!(battle_config.monster_cloak_check_type & 2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); + skill_status_change_end(&md->bl, SC_CLOAKING, -1); - md->attackabletime = tick + battle_get_adelay (&md->bl); + md->attackabletime = tick + battle_get_adelay(&md->bl); - md->timer = add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + md->timer = add_timer(md->attackabletime, mob_timer, md->bl.id, 0); md->state.state = MS_ATTACK; return 0; @@ -898,16 +898,16 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data) *------------------------------------------ */ static -int mob_stopattacked (struct map_session_data *sd, va_list ap) +int mob_stopattacked(struct map_session_data *sd, va_list ap) { - int id; + int id; - nullpo_retr (0, sd); - nullpo_retr (0, ap); + nullpo_retr(0, sd); + nullpo_retr(0, ap); - id = va_arg (ap, int); + id = va_arg(ap, int); if (sd->attacktarget == id) - pc_stopattack (sd); + pc_stopattack(sd); return 0; } @@ -915,66 +915,66 @@ int mob_stopattacked (struct map_session_data *sd, va_list ap) * The timer in which the mob's states changes *------------------------------------------ */ -int mob_changestate (struct mob_data *md, int state, int type) +int mob_changestate(struct mob_data *md, int state, int type) { unsigned int tick; - int i; + int i; - nullpo_retr (0, md); + nullpo_retr(0, md); if (md->timer != -1) - delete_timer (md->timer, mob_timer); + delete_timer(md->timer, mob_timer); md->timer = -1; md->state.state = state; switch (state) { case MS_WALK: - if ((i = calc_next_walk_step (md)) > 0) + if ((i = calc_next_walk_step(md)) > 0) { i = i >> 2; md->timer = - add_timer (gettick () + i, mob_timer, md->bl.id, 0); + add_timer(gettick() + i, mob_timer, md->bl.id, 0); } else md->state.state = MS_IDLE; break; case MS_ATTACK: - tick = gettick (); - i = DIFF_TICK (md->attackabletime, tick); + tick = gettick(); + i = DIFF_TICK(md->attackabletime, tick); if (i > 0 && i < 2000) md->timer = - add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + add_timer(md->attackabletime, mob_timer, md->bl.id, 0); else if (type) { - md->attackabletime = tick + battle_get_amotion (&md->bl); + md->attackabletime = tick + battle_get_amotion(&md->bl); md->timer = - add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + add_timer(md->attackabletime, mob_timer, md->bl.id, 0); } else { md->attackabletime = tick + 1; md->timer = - add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + add_timer(md->attackabletime, mob_timer, md->bl.id, 0); } break; case MS_DELAY: md->timer = - add_timer (gettick () + type, mob_timer, md->bl.id, 0); + add_timer(gettick() + type, mob_timer, md->bl.id, 0); break; case MS_DEAD: - skill_castcancel (&md->bl, 0); + skill_castcancel(&md->bl, 0); // mobskill_deltimer(md); md->state.skillstate = MSS_DEAD; - md->last_deadtime = gettick (); + md->last_deadtime = gettick(); // Since it died, all aggressors' attack to this mob is stopped. - clif_foreachclient (mob_stopattacked, md->bl.id); - skill_unit_out_all (&md->bl, gettick (), 1); - skill_status_change_clear (&md->bl, 2); // The abnormalities in status are canceled. - skill_clear_unitgroup (&md->bl); // All skill unit groups are deleted. - skill_cleartimerskill (&md->bl); + clif_foreachclient(mob_stopattacked, md->bl.id); + skill_unit_out_all(&md->bl, gettick(), 1); + skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled. + skill_clear_unitgroup(&md->bl); // All skill unit groups are deleted. + skill_cleartimerskill(&md->bl); if (md->deletetimer != -1) - delete_timer (md->deletetimer, mob_timer_delete); + delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = -1; md->hp = md->target_id = md->attacked_id = 0; md->state.targettype = NONE_ATTACKABLE; @@ -989,12 +989,12 @@ int mob_changestate (struct mob_data *md, int state, int type) * It branches to a walk and an attack. *------------------------------------------ */ -static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct mob_data *md; struct block_list *bl; - if ((bl = map_id2bl (id)) == NULL) + if ((bl = map_id2bl(id)) == NULL) { //攻撃してきた敵がもういないのは正常のようだ return; } @@ -1002,7 +1002,7 @@ static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t if (!bl || !bl->type || bl->type != BL_MOB) return; - nullpo_retv (md = (struct mob_data *) bl); + nullpo_retv(md = (struct mob_data *) bl); if (!md->bl.type || md->bl.type != BL_MOB) return; @@ -1010,32 +1010,32 @@ static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t if (md->timer != tid) { if (battle_config.error_log == 1) - printf ("mob_timer %d != %d\n", md->timer, tid); + printf("mob_timer %d != %d\n", md->timer, tid); return; } md->timer = -1; if (md->bl.prev == NULL || md->state.state == MS_DEAD) return; - map_freeblock_lock (); + map_freeblock_lock(); switch (md->state.state) { case MS_WALK: - mob_check_attack (md); - mob_walk (md, tick, data); + mob_check_attack(md); + mob_walk(md, tick, data); break; case MS_ATTACK: - mob_attack (md, tick, data); + mob_attack(md, tick, data); break; case MS_DELAY: - mob_changestate (md, MS_IDLE, 0); + mob_changestate(md, MS_IDLE, 0); break; default: if (battle_config.error_log == 1) - printf ("mob_timer : %d ?\n", md->state.state); + printf("mob_timer : %d ?\n", md->state.state); break; } - map_freeblock_unlock (); + map_freeblock_unlock(); return; } @@ -1043,21 +1043,20 @@ static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t * *------------------------------------------ */ -static int mob_walktoxy_sub (struct mob_data *md) +static int mob_walktoxy_sub(struct mob_data *md) { struct walkpath_data wpd; - nullpo_retr (0, md); + nullpo_retr(0, md); - if (path_search - (&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y, + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y, md->state.walk_easy)) return 1; - memcpy (&md->walkpath, &wpd, sizeof (wpd)); + memcpy(&md->walkpath, &wpd, sizeof(wpd)); md->state.change_walk_target = 0; - mob_changestate (md, MS_WALK, 0); - clif_movemob (md); + mob_changestate(md, MS_WALK, 0); + clif_movemob(md); return 0; } @@ -1066,14 +1065,14 @@ static int mob_walktoxy_sub (struct mob_data *md) * mob move start *------------------------------------------ */ -int mob_walktoxy (struct mob_data *md, int x, int y, int easy) +int mob_walktoxy(struct mob_data *md, int x, int y, int easy) { struct walkpath_data wpd; - nullpo_retr (0, md); + nullpo_retr(0, md); if (md->state.state == MS_WALK - && path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy)) + && path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy)) return 1; md->state.walk_easy = easy; @@ -1085,7 +1084,7 @@ int mob_walktoxy (struct mob_data *md, int x, int y, int easy) } else { - return mob_walktoxy_sub (md); + return mob_walktoxy_sub(md); } return 0; @@ -1095,9 +1094,9 @@ int mob_walktoxy (struct mob_data *md, int x, int y, int easy) * mob spawn with delay (timer function) *------------------------------------------ */ -static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_data_t n) +static void mob_delayspawn(timer_id tid, tick_t tick, custom_id_t m, custom_data_t n) { - mob_spawn (m); + mob_spawn(m); } /*========================================== @@ -1105,19 +1104,19 @@ static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_dat *------------------------------------------ */ static -int mob_setdelayspawn (int id) +int mob_setdelayspawn(int id) { unsigned int spawntime, spawntime1, spawntime2, spawntime3; struct mob_data *md; struct block_list *bl; - if ((bl = map_id2bl (id)) == NULL) + if ((bl = map_id2bl(id)) == NULL) return -1; if (!bl || !bl->type || bl->type != BL_MOB) return -1; - nullpo_retr (-1, md = (struct mob_data *) bl); + nullpo_retr(-1, md = (struct mob_data *) bl); if (!md || md->bl.type != BL_MOB) return -1; @@ -1125,21 +1124,21 @@ int mob_setdelayspawn (int id) // Processing of MOB which is not revitalized if (md->spawndelay1 == -1 && md->spawndelay2 == -1 && md->n == 0) { - map_deliddb (&md->bl); + map_deliddb(&md->bl); if (md->lootitem) { - map_freeblock (md->lootitem); + map_freeblock(md->lootitem); md->lootitem = NULL; } - map_freeblock (md); // Instead of [ of free ] + map_freeblock(md); // Instead of [ of free ] return 0; } spawntime1 = md->last_spawntime + md->spawndelay1; spawntime2 = md->last_deadtime + md->spawndelay2; - spawntime3 = gettick () + 5000; + spawntime3 = gettick() + 5000; // spawntime = max(spawntime1,spawntime2,spawntime3); - if (DIFF_TICK (spawntime1, spawntime2) > 0) + if (DIFF_TICK(spawntime1, spawntime2) > 0) { spawntime = spawntime1; } @@ -1147,12 +1146,12 @@ int mob_setdelayspawn (int id) { spawntime = spawntime2; } - if (DIFF_TICK (spawntime3, spawntime) > 0) + if (DIFF_TICK(spawntime3, spawntime) > 0) { spawntime = spawntime3; } - add_timer (spawntime, mob_delayspawn, id, 0); + add_timer(spawntime, mob_delayspawn, id, 0); return 0; } @@ -1160,19 +1159,19 @@ int mob_setdelayspawn (int id) * Mob spawning. Initialization is also variously here. *------------------------------------------ */ -int mob_spawn (int id) +int mob_spawn(int id) { - int x = 0, y = 0, i = 0, c; - unsigned int tick = gettick (); + int x = 0, y = 0, i = 0, c; + unsigned int tick = gettick(); struct mob_data *md; struct block_list *bl; - nullpo_retr (-1, bl = map_id2bl (id)); + nullpo_retr(-1, bl = map_id2bl(id)); if (!bl || !bl->type || bl->type != BL_MOB) return -1; - nullpo_retr (-1, md = (struct mob_data *) bl); + nullpo_retr(-1, md = (struct mob_data *) bl); if (!md || !md->bl.type || md->bl.type != BL_MOB) return -1; @@ -1181,8 +1180,8 @@ int mob_spawn (int id) if (md->bl.prev != NULL) { // clif_clearchar_area(&md->bl,3); - skill_unit_out_all (&md->bl, gettick (), 1); - map_delblock (&md->bl); + skill_unit_out_all(&md->bl, gettick(), 1); + map_delblock(&md->bl); } else md->mob_class = md->base_class; @@ -1192,23 +1191,23 @@ int mob_spawn (int id) { if (md->x0 == 0 && md->y0 == 0) { - x = MPRAND (1, (map[md->bl.m].xs - 2)); - y = MPRAND (1, (map[md->bl.m].ys - 2)); + x = MPRAND(1, (map[md->bl.m].xs - 2)); + y = MPRAND(1, (map[md->bl.m].ys - 2)); } else { - x = MPRAND (md->x0, (md->xs + 1)) - md->xs / 2; - y = MPRAND (md->y0, (md->ys + 1)) - md->ys / 2; + x = MPRAND(md->x0, (md->xs + 1)) - md->xs / 2; + y = MPRAND(md->y0, (md->ys + 1)) - md->ys / 2; } i++; } - while (((c = map_getcell (md->bl.m, x, y)) == 1 || c == 5) && i < 50); + while (((c = map_getcell(md->bl.m, x, y)) == 1 || c == 5) && i < 50); if (i >= 50) { // if(battle_config.error_log==1) // printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); - add_timer (tick + 5000, mob_delayspawn, id, 0); + add_timer(tick + 5000, mob_delayspawn, id, 0); return 1; } @@ -1216,13 +1215,13 @@ int mob_spawn (int id) md->to_y = md->bl.y = y; md->dir = 0; - map_addblock (&md->bl); + map_addblock(&md->bl); - memset (&md->state, 0, sizeof (md->state)); + memset(&md->state, 0, sizeof(md->state)); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; - mob_init (md); + mob_init(md); if (!md->stats[MOB_SPEED]) md->stats[MOB_SPEED] = mob_db[md->mob_class].speed; @@ -1234,7 +1233,7 @@ int mob_spawn (int id) md->state.skillstate = MSS_IDLE; md->timer = -1; md->last_thinktime = tick; - md->next_walktime = tick + MPRAND (5000, 50); + md->next_walktime = tick + MPRAND(5000, 50); md->attackabletime = tick; md->canmove_tick = tick; @@ -1247,9 +1246,9 @@ int mob_spawn (int id) md->skillid = 0; md->skilllv = 0; - memset (md->dmglog, 0, sizeof (md->dmglog)); + memset(md->dmglog, 0, sizeof(md->dmglog)); if (md->lootitem) - memset (md->lootitem, 0, sizeof (md->lootitem)); + memset(md->lootitem, 0, sizeof(md->lootitem)); md->lootitem_count = 0; for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++) @@ -1264,17 +1263,17 @@ int mob_spawn (int id) md->sc_count = 0; md->opt1 = md->opt2 = md->opt3 = md->option = 0; - memset (md->skillunit, 0, sizeof (md->skillunit)); - memset (md->skillunittick, 0, sizeof (md->skillunittick)); + memset(md->skillunit, 0, sizeof(md->skillunit)); + memset(md->skillunittick, 0, sizeof(md->skillunittick)); - md->hp = battle_get_max_hp (&md->bl); + md->hp = battle_get_max_hp(&md->bl); if (md->hp <= 0) { - mob_makedummymobdb (md->mob_class); - md->hp = battle_get_max_hp (&md->bl); + mob_makedummymobdb(md->mob_class); + md->hp = battle_get_max_hp(&md->bl); } - clif_spawnmob (md); + clif_spawnmob(md); return 0; } @@ -1283,12 +1282,12 @@ int mob_spawn (int id) * Distance calculation between two points *------------------------------------------ */ -static int distance (int x0, int y0, int x1, int y1) +static int distance(int x0, int y0, int x1, int y1) { - int dx, dy; + int dx, dy; - dx = abs (x0 - x1); - dy = abs (y0 - y1); + dx = abs(x0 - x1); + dy = abs(y0 - y1); return dx > dy ? dx : dy; } @@ -1296,7 +1295,7 @@ static int distance (int x0, int y0, int x1, int y1) * The stop of MOB's attack *------------------------------------------ */ -int mob_stopattack (struct mob_data *md) +int mob_stopattack(struct mob_data *md) { md->target_id = 0; md->state.targettype = NONE_ATTACKABLE; @@ -1308,13 +1307,13 @@ int mob_stopattack (struct mob_data *md) * The stop of MOB's walking *------------------------------------------ */ -int mob_stop_walking (struct mob_data *md, int type) +int mob_stop_walking(struct mob_data *md, int type) { - nullpo_retr (0, md); + nullpo_retr(0, md); if (md->state.state == MS_WALK || md->state.state == MS_IDLE) { - int dx = 0, dy = 0; + int dx = 0, dy = 0; md->walkpath.path_len = 0; if (type & 4) @@ -1334,17 +1333,17 @@ int mob_stop_walking (struct mob_data *md, int type) md->to_y = md->bl.y + dy; if (dx != 0 || dy != 0) { - mob_walktoxy_sub (md); + mob_walktoxy_sub(md); return 0; } - mob_changestate (md, MS_IDLE, 0); + mob_changestate(md, MS_IDLE, 0); } if (type & 0x01) - clif_fixmobpos (md); + clif_fixmobpos(md); if (type & 0x02) { - int delay = battle_get_dmotion (&md->bl); - unsigned int tick = gettick (); + int delay = battle_get_dmotion(&md->bl); + unsigned int tick = gettick(); if (md->canmove_tick < tick) md->canmove_tick = tick + delay; } @@ -1357,22 +1356,22 @@ int mob_stop_walking (struct mob_data *md, int type) *------------------------------------------ */ static -int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) +int mob_can_reach(struct mob_data *md, struct block_list *bl, int range) { - int dx, dy; + int dx, dy; struct walkpath_data wpd; - int i; + int i; - nullpo_retr (0, md); - nullpo_retr (0, bl); + nullpo_retr(0, md); + nullpo_retr(0, bl); - dx = abs (bl->x - md->bl.x); - dy = abs (bl->y - md->bl.y); + dx = abs(bl->x - md->bl.x); + dy = abs(bl->y - md->bl.y); if (bl && bl->type == BL_PC && battle_config.monsters_ignore_gm == 1) { // option to have monsters ignore GMs [Valaris] struct map_session_data *sd; - if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM (sd)) + if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM(sd)) return 0; } @@ -1389,7 +1388,7 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) wpd.path_len = 0; wpd.path_pos = 0; wpd.path_half = 0; - if (path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) != + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) != -1) return 1; @@ -1399,13 +1398,11 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) // It judges whether it can adjoin or not. dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0); dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0); - if (path_search - (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1) + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1) return 1; for (i = 0; i < 9; i++) { - if (path_search - (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3, + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3, bl->y - 1 + i % 3, 0) != -1) return 1; } @@ -1416,18 +1413,18 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) * Determination for an attack of a monster *------------------------------------------ */ -int mob_target (struct mob_data *md, struct block_list *bl, int dist) +int mob_target(struct mob_data *md, struct block_list *bl, int dist) { struct map_session_data *sd; struct status_change *sc_data; short *option; - int mode, race; + int mode, race; - nullpo_retr (0, md); - nullpo_retr (0, bl); + nullpo_retr(0, md); + nullpo_retr(0, bl); - sc_data = battle_get_sc_data (bl); - option = battle_get_option (bl); + sc_data = battle_get_sc_data(bl); + option = battle_get_option(bl); race = mob_db[md->mob_class].race; if (!md->mode) @@ -1445,7 +1442,7 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist) } // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. if ((md->target_id > 0 && md->state.targettype == ATTACKABLE) - && (!(mode & 0x04) || MRAND (100) > 25)) + && (!(mode & 0x04) || MRAND(100) > 25)) return 0; if (mode & 0x20 || // Coercion is exerted if it is MVPMOB. @@ -1454,8 +1451,8 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist) { if (bl->type == BL_PC) { - nullpo_retr (0, sd = (struct map_session_data *) bl); - if (sd->invincible_timer != -1 || pc_isinvisible (sd)) + nullpo_retr(0, sd = (struct map_session_data *) bl); + if (sd->invincible_timer != -1 || pc_isinvisible(sd)) return 0; if (!(mode & 0x20) && race != 4 && race != 6 && sd->state.gangsterparadise) @@ -1479,16 +1476,16 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist) *------------------------------------------ */ static -void mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) +void mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap) { struct map_session_data *tsd = NULL; struct mob_data *smd, *tmd = NULL; - int mode, race, dist, *pcc; + int mode, race, dist, *pcc; - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (smd = va_arg (ap, struct mob_data *)); - nullpo_retv (pcc = va_arg (ap, int *)); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(smd = va_arg(ap, struct mob_data *)); + nullpo_retv(pcc = va_arg(ap, int *)); if (bl->type == BL_PC) tsd = (struct map_session_data *) bl; @@ -1498,7 +1495,7 @@ void mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) return; //敵味方判定 - if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0) + if (battle_check_target(&smd->bl, bl, BCT_ENEMY) == 0) return; if (!smd->mode) @@ -1512,20 +1509,20 @@ void mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) race = mob_db[smd->mob_class].race; //対象がPCの場合 if (tsd && - !pc_isdead (tsd) && + !pc_isdead(tsd) && tsd->bl.m == smd->bl.m && tsd->invincible_timer == -1 && - !pc_isinvisible (tsd) && + !pc_isinvisible(tsd) && (dist = - distance (smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9) + distance(smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9) { if (mode & 0x20 || (tsd->sc_data[SC_TRICKDEAD].timer == -1 && - ((!pc_ishiding (tsd) && !tsd->state.gangsterparadise) + ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || race == 4 || race == 6))) { // 妨害がないか判定 - if (mob_can_reach (smd, bl, 12) && // 到達可能性判定 - MRAND (1000) < 1000 / (++(*pcc))) + if (mob_can_reach(smd, bl, 12) && // 到達可能性判定 + MRAND(1000) < 1000 / (++(*pcc))) { // 範囲内PCで等確率にする smd->target_id = tsd->bl.id; smd->state.targettype = ATTACKABLE; @@ -1537,10 +1534,10 @@ void mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) else if (tmd && tmd->bl.m == smd->bl.m && (dist = - distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9) + distance(smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9) { - if (mob_can_reach (smd, bl, 12) && // 到達可能性判定 - MRAND (1000) < 1000 / (++(*pcc))) + if (mob_can_reach(smd, bl, 12) && // 到達可能性判定 + MRAND(1000) < 1000 / (++(*pcc))) { // 範囲内で等確率にする smd->target_id = bl->id; smd->state.targettype = ATTACKABLE; @@ -1555,15 +1552,15 @@ void mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) *------------------------------------------ */ static -void mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) +void mob_ai_sub_hard_lootsearch(struct block_list *bl, va_list ap) { struct mob_data *md; - int mode, dist, *itc; + int mode, dist, *itc; - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (md = va_arg (ap, struct mob_data *)); - nullpo_retv (itc = va_arg (ap, int *)); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(md = va_arg(ap, struct mob_data *)); + nullpo_retv(itc = va_arg(ap, int *)); if (!md->mode) { @@ -1581,10 +1578,10 @@ void mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) && md->lootitem_count >= LOOTITEM_SIZE)) return; if (bl->m == md->bl.m - && (dist = distance (md->bl.x, md->bl.y, bl->x, bl->y)) < 9) + && (dist = distance(md->bl.x, md->bl.y, bl->x, bl->y)) < 9) { - if (mob_can_reach (md, bl, 12) && // Reachability judging - MRAND (1000) < 1000 / (++(*itc))) + if (mob_can_reach(md, bl, 12) && // Reachability judging + MRAND(1000) < 1000 / (++(*itc))) { // It is made a probability, such as within the limits PC. md->target_id = bl->id; md->state.targettype = NONE_ATTACKABLE; @@ -1599,34 +1596,34 @@ void mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) *------------------------------------------ */ static -void mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap) +void mob_ai_sub_hard_linksearch(struct block_list *bl, va_list ap) { struct mob_data *tmd; struct mob_data *md; struct block_list *target; - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (tmd = (struct mob_data *) bl); - nullpo_retv (md = va_arg (ap, struct mob_data *)); - nullpo_retv (target = va_arg (ap, struct block_list *)); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(tmd = (struct mob_data *) bl); + nullpo_retv(md = va_arg(ap, struct mob_data *)); + nullpo_retv(target = va_arg(ap, struct block_list *)); // same family free in a range at a link monster -- it will be made to lock if MOB is -/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){ - if( tmd->mob_class==md->mob_class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ - if( mob_can_reach(tmd,target,12) ){ // Reachability judging - tmd->target_id=md->target_id; - tmd->state.targettype = ATTACKABLE; - tmd->min_chase=13; - } - } - }*/ +/* if ((md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){ + if ( tmd->mob_class==md->mob_class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ + if ( mob_can_reach(tmd,target,12) ){ // Reachability judging + tmd->target_id=md->target_id; + tmd->state.targettype = ATTACKABLE; + tmd->min_chase=13; + } + } + }*/ if (md->attacked_id > 0 && mob_db[md->mob_class].mode & 0x08) { if (tmd->mob_class == md->mob_class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)) { - if (mob_can_reach (tmd, target, 12)) + if (mob_can_reach(tmd, target, 12)) { // Reachability judging tmd->target_id = md->attacked_id; tmd->state.targettype = ATTACKABLE; @@ -1640,15 +1637,15 @@ void mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap) * Processing of slave monsters *------------------------------------------ */ -static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) +static int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) { struct mob_data *mmd = NULL; struct block_list *bl; - int mode, race, old_dist; + int mode, race, old_dist; - nullpo_retr (0, md); + nullpo_retr(0, md); - if ((bl = map_id2bl (md->master_id)) != NULL) + if ((bl = map_id2bl(md->master_id)) != NULL) mmd = (struct mob_data *) bl; mode = mob_db[md->mob_class].mode; @@ -1660,30 +1657,30 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) // Since it is in the map on which the master is not, teleport is carried out and it pursues. if (mmd->bl.m != md->bl.m) { - mob_warp (md, mmd->bl.m, mmd->bl.x, mmd->bl.y, 3); + mob_warp(md, mmd->bl.m, mmd->bl.x, mmd->bl.y, 3); md->state.master_check = 1; return 0; } // Distance with between slave and master is measured. old_dist = md->master_dist; - md->master_dist = distance (md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y); + md->master_dist = distance(md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y); // Since the master was in near immediately before, teleport is carried out and it pursues. if (old_dist < 10 && md->master_dist > 18) { - mob_warp (md, -1, mmd->bl.x, mmd->bl.y, 3); + mob_warp(md, -1, mmd->bl.x, mmd->bl.y, 3); md->state.master_check = 1; return 0; } // Although there is the master, since it is somewhat far, it approaches. if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) - && mob_can_move (md) + && mob_can_move(md) && (md->walkpath.path_pos >= md->walkpath.path_len || md->walkpath.path_len == 0) && md->master_dist < 15) { - int i = 0, dx, dy, ret; + int i = 0, dx, dy, ret; if (md->master_dist > 4) { do @@ -1693,21 +1690,21 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) dx = mmd->bl.x - md->bl.x; dy = mmd->bl.y - md->bl.y; if (dx < 0) - dx += (MPRAND (1, ((dx < -3) ? 3 : -dx))); + dx += (MPRAND(1, ((dx < -3) ? 3 : -dx))); else if (dx > 0) - dx -= (MPRAND (1, ((dx > 3) ? 3 : dx))); + dx -= (MPRAND(1, ((dx > 3) ? 3 : dx))); if (dy < 0) - dy += (MPRAND (1, ((dy < -3) ? 3 : -dy))); + dy += (MPRAND(1, ((dy < -3) ? 3 : -dy))); else if (dy > 0) - dy -= (MPRAND (1, ((dy > 3) ? 3 : dy))); + dy -= (MPRAND(1, ((dy > 3) ? 3 : dy))); } else { - dx = mmd->bl.x - md->bl.x + MRAND (7) - 3; - dy = mmd->bl.y - md->bl.y + MRAND (7) - 3; + dx = mmd->bl.x - md->bl.x + MRAND(7) - 3; + dy = mmd->bl.y - md->bl.y + MRAND(7) - 3; } - ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0); + ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); i++; } while (ret && i < 10); @@ -1716,17 +1713,17 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) { do { - dx = MRAND (9) - 5; - dy = MRAND (9) - 5; + dx = MRAND(9) - 5; + dy = MRAND(9) - 5; if (dx == 0 && dy == 0) { - dx = (MRAND (1)) ? 1 : -1; - dy = (MRAND (1)) ? 1 : -1; + dx = (MRAND(1)) ? 1 : -1; + dy = (MRAND(1)) ? 1 : -1; } dx += mmd->bl.x; dy += mmd->bl.y; - ret = mob_walktoxy (md, mmd->bl.x + dx, mmd->bl.y + dy, 0); + ret = mob_walktoxy(md, mmd->bl.x + dx, mmd->bl.y + dy, 0); i++; } while (ret && i < 10); @@ -1740,44 +1737,44 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) if ((mmd->target_id > 0 && mmd->state.targettype == ATTACKABLE) && (!md->target_id || md->state.targettype == NONE_ATTACKABLE)) { - struct map_session_data *sd = map_id2sd (mmd->target_id); - if (sd != NULL && !pc_isdead (sd) && sd->invincible_timer == -1 - && !pc_isinvisible (sd)) + struct map_session_data *sd = map_id2sd(mmd->target_id); + if (sd != NULL && !pc_isdead(sd) && sd->invincible_timer == -1 + && !pc_isinvisible(sd)) { race = mob_db[md->mob_class].race; if (mode & 0x20 || (sd->sc_data[SC_TRICKDEAD].timer == -1 && - ((!pc_ishiding (sd) && !sd->state.gangsterparadise) + ((!pc_ishiding(sd) && !sd->state.gangsterparadise) || race == 4 || race == 6))) { // 妨害がないか判定 md->target_id = sd->bl.id; md->state.targettype = ATTACKABLE; md->min_chase = - 5 + distance (md->bl.x, md->bl.y, sd->bl.x, sd->bl.y); + 5 + distance(md->bl.x, md->bl.y, sd->bl.x, sd->bl.y); md->state.master_check = 1; } } } // There is the master, the master locks a target and he does not lock. -/* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){ - struct map_session_data *sd=map_id2sd(md->target_id); - if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - - race=mob_db[mmd->mob_class].race; - if(mode&0x20 || - (sd->sc_data[SC_TRICKDEAD].timer == -1 && - (!(sd->status.option&0x06) || race==4 || race==6) - ) ){ // It judges whether there is any disturbance. - - mmd->target_id=sd->bl.id; - mmd->state.targettype = ATTACKABLE; - mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y); - } - } - }*/ +/* if ((md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){ + struct map_session_data *sd=map_id2sd(md->target_id); + if (sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ + + race=mob_db[mmd->mob_class].race; + if (mode&0x20 || + (sd->sc_data[SC_TRICKDEAD].timer == -1 && + (!(sd->status.option&0x06) || race==4 || race==6) + ) ){ // It judges whether there is any disturbance. + + mmd->target_id=sd->bl.id; + mmd->state.targettype = ATTACKABLE; + mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y); + } + } + }*/ return 0; } @@ -1786,14 +1783,14 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) * A lock of target is stopped and mob moves to a standby state. *------------------------------------------ */ -static int mob_unlocktarget (struct mob_data *md, int tick) +static int mob_unlocktarget(struct mob_data *md, int tick) { - nullpo_retr (0, md); + nullpo_retr(0, md); md->target_id = 0; md->state.targettype = NONE_ATTACKABLE; md->state.skillstate = MSS_IDLE; - md->next_walktime = tick + MPRAND (3000, 3000); + md->next_walktime = tick + MPRAND(3000, 3000); return 0; } @@ -1801,26 +1798,26 @@ static int mob_unlocktarget (struct mob_data *md, int tick) * Random walk *------------------------------------------ */ -static int mob_randomwalk (struct mob_data *md, int tick) +static int mob_randomwalk(struct mob_data *md, int tick) { const int retrycount = 20; - int speed; + int speed; - nullpo_retr (0, md); + nullpo_retr(0, md); - speed = battle_get_speed (&md->bl); - if (DIFF_TICK (md->next_walktime, tick) < 0) + speed = battle_get_speed(&md->bl); + if (DIFF_TICK(md->next_walktime, tick) < 0) { - int i, x, y, c, d = 12 - md->move_fail_count; + int i, x, y, c, d = 12 - md->move_fail_count; if (d < 5) d = 5; for (i = 0; i < retrycount; i++) { // Search of a movable place - int r = mt_random (); + int r = mt_random(); x = md->bl.x + r % (d * 2 + 1) - d; y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d; - if ((c = map_getcell (md->bl.m, x, y)) != 1 && c != 5 - && mob_walktoxy (md, x, y, 1) == 0) + if ((c = map_getcell(md->bl.m, x, y)) != 1 && c != 5 + && mob_walktoxy(md, x, y, 1) == 0) { md->move_fail_count = 0; break; @@ -1831,11 +1828,10 @@ static int mob_randomwalk (struct mob_data *md, int tick) if (md->move_fail_count > 1000) { if (battle_config.error_log == 1) - printf - ("MOB cant move. random spawn %d, mob_class = %d\n", + printf("MOB cant move. random spawn %d, mob_class = %d\n", md->bl.id, md->mob_class); md->move_fail_count = 0; - mob_spawn (md->bl.id); + mob_spawn(md->bl.id); } } } @@ -1846,7 +1842,7 @@ static int mob_randomwalk (struct mob_data *md, int tick) else c += speed; } - md->next_walktime = tick + MPRAND (3000, 3000) + c; + md->next_walktime = tick + MPRAND(3000, 3000) + c; md->state.skillstate = MSS_WALK; return 1; } @@ -1858,30 +1854,30 @@ static int mob_randomwalk (struct mob_data *md, int tick) *------------------------------------------ */ static -void mob_ai_sub_hard (struct block_list *bl, va_list ap) +void mob_ai_sub_hard(struct block_list *bl, va_list ap) { struct mob_data *md, *tmd = NULL; struct map_session_data *tsd = NULL; struct block_list *tbl = NULL; struct flooritem_data *fitem; unsigned int tick; - int i, dx, dy, ret, dist; - int attack_type = 0; - int mode, race; + int i, dx, dy, ret, dist; + int attack_type = 0; + int mode, race; - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (md = (struct mob_data *) bl); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(md = (struct mob_data *) bl); - tick = va_arg (ap, unsigned int); + tick = va_arg(ap, unsigned int); - if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME) + if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME) return; md->last_thinktime = tick; if (md->skilltimer != -1 || md->bl.prev == NULL) { // Under a skill aria and death - if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME) + if (DIFF_TICK(tick, md->next_walktime) > MIN_MOBTHINKTIME) md->next_walktime = tick; return; } @@ -1903,12 +1899,12 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) if (md->attacked_id > 0 && mode & 0x08) { // Link monster - struct map_session_data *asd = map_id2sd (md->attacked_id); + struct map_session_data *asd = map_id2sd(md->attacked_id); if (asd) { - if (asd->invincible_timer == -1 && !pc_isinvisible (asd)) + if (asd->invincible_timer == -1 && !pc_isinvisible(asd)) { - map_foreachinarea (mob_ai_sub_hard_linksearch, md->bl.m, + map_foreachinarea(mob_ai_sub_hard_linksearch, md->bl.m, md->bl.x - 13, md->bl.y - 13, md->bl.x + 13, md->bl.y + 13, BL_MOB, md, &asd->bl); @@ -1919,19 +1915,19 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) // It checks to see it was attacked first (if active, it is target change at 25% of probability). if (mode > 0 && md->attacked_id > 0 && (!md->target_id || md->state.targettype == NONE_ATTACKABLE - || (mode & 0x04 && MRAND (100) < 25))) + || (mode & 0x04 && MRAND(100) < 25))) { - struct block_list *abl = map_id2bl (md->attacked_id); + struct block_list *abl = map_id2bl(md->attacked_id); struct map_session_data *asd = NULL; if (abl) { if (abl->type == BL_PC) asd = (struct map_session_data *) abl; if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL - || asd->invincible_timer != -1 || pc_isinvisible (asd) + || asd->invincible_timer != -1 || pc_isinvisible(asd) || (dist = - distance (md->bl.x, md->bl.y, abl->x, abl->y)) >= 32 - || battle_check_target (bl, abl, BCT_ENEMY) == 0) + distance(md->bl.x, md->bl.y, abl->x, abl->y)) >= 32 + || battle_check_target(bl, abl, BCT_ENEMY) == 0) md->attacked_id = 0; else { @@ -1949,7 +1945,7 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) md->state.master_check = 0; // Processing of slave monster if (md->master_id > 0 && md->state.special_mob_ai == 0) - mob_ai_sub_hard_slavemob (md, tick); + mob_ai_sub_hard_slavemob(md, tick); // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster) if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) @@ -1959,7 +1955,7 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) i = 0; if (md->state.special_mob_ai) { - map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m, + map_foreachinarea(mob_ai_sub_hard_activesearch, md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, md->bl.x + AREA_SIZE * 2, @@ -1967,7 +1963,7 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) } else { - map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m, + map_foreachinarea(mob_ai_sub_hard_activesearch, md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, md->bl.x + AREA_SIZE * 2, @@ -1979,7 +1975,7 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) if (!md->target_id && mode & 0x02 && !md->state.master_check) { i = 0; - map_foreachinarea (mob_ai_sub_hard_lootsearch, md->bl.m, + map_foreachinarea(mob_ai_sub_hard_lootsearch, md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL_ITEM, md, &i); @@ -1988,7 +1984,7 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) // It will attack, if the candidate for an attack is. if (md->target_id > 0) { - if ((tbl = map_id2bl (md->target_id))) + if ((tbl = map_id2bl(md->target_id))) { if (tbl->type == BL_PC) tsd = (struct map_session_data *) tbl; @@ -1998,38 +1994,36 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) { if (tbl->m != md->bl.m || tbl->prev == NULL || (dist = - distance (md->bl.x, md->bl.y, tbl->x, + distance(md->bl.x, md->bl.y, tbl->x, tbl->y)) >= md->min_chase) - mob_unlocktarget (md, tick); // 別マップか、視界外 + mob_unlocktarget(md, tick); // 別マップか、視界外 else if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || - ((pc_ishiding (tsd) + ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race != 4 && race != 6))) - mob_unlocktarget (md, tick); // スキルなどによる策敵妨害 - else if (!battle_check_range - (&md->bl, tbl, mob_db[md->mob_class].range)) + mob_unlocktarget(md, tick); // スキルなどによる策敵妨害 + else if (!battle_check_range(&md->bl, tbl, mob_db[md->mob_class].range)) { // 攻撃範囲外なので移動 if (!(mode & 1)) { // 移動しないモード - mob_unlocktarget (md, tick); + mob_unlocktarget(md, tick); return; } - if (!mob_can_move (md)) // 動けない状態にある + if (!mob_can_move(md)) // 動けない状態にある return; md->state.skillstate = MSS_CHASE; // 突撃時スキル - mobskill_use (md, tick, -1); + mobskill_use(md, tick, -1); // if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) if (md->timer != -1 && md->state.state != MS_ATTACK - && (DIFF_TICK (md->next_walktime, tick) < 0 - || distance (md->to_x, md->to_y, tbl->x, + && (DIFF_TICK(md->next_walktime, tick) < 0 + || distance(md->to_x, md->to_y, tbl->x, tbl->y) < 2)) return; // 既に移動中 - if (!mob_can_reach - (md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) - mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?) + if (!mob_can_reach(md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) + mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) else { // 追跡 @@ -2052,19 +2046,19 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) } else { // だめならAthena式(ランダム) - dx = tbl->x - md->bl.x + MRAND (3) - 1; - dy = tbl->y - md->bl.y + MRAND (3) - 1; + dx = tbl->x - md->bl.x + MRAND(3) - 1; + dy = tbl->y - md->bl.y + MRAND(3) - 1; } - /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ + /* if (path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ * dx=tsd->bl.x - md->bl.x; * dy=tsd->bl.y - md->bl.y; - * if(dx<0) dx--; - * else if(dx>0) dx++; - * if(dy<0) dy--; - * else if(dy>0) dy++; + * if (dx<0) dx--; + * else if (dx>0) dx++; + * if (dy<0) dy--; + * else if (dy>0) dy++; * } */ ret = - mob_walktoxy (md, md->bl.x + dx, + mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); i++; } @@ -2080,7 +2074,7 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) dy = 2; else if (dy > 0) dy = -2; - mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, + mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); } } @@ -2089,17 +2083,17 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) { // 攻撃射程範囲内 md->state.skillstate = MSS_ATTACK; if (md->state.state == MS_WALK) - mob_stop_walking (md, 1); // 歩行中なら停止 + mob_stop_walking(md, 1); // 歩行中なら停止 if (md->state.state == MS_ATTACK) return; // 既に攻撃中 - mob_changestate (md, MS_ATTACK, attack_type); - -/* if(mode&0x08){ // リンクモンスター - map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, - md->bl.x-13,md->bl.y-13, - md->bl.x+13,md->bl.y+13, - BL_MOB,md,&tsd->bl); - }*/ + mob_changestate(md, MS_ATTACK, attack_type); + +/* if (mode&0x08){ // リンクモンスター + map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, + md->bl.x-13,md->bl.y-13, + md->bl.x+13,md->bl.y+13, + BL_MOB,md,&tsd->bl); + }*/ } return; } @@ -2107,100 +2101,100 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) { // ルートモンスター処理 if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m || (dist = - distance (md->bl.x, md->bl.y, tbl->x, + distance(md->bl.x, md->bl.y, tbl->x, tbl->y)) >= md->min_chase || !md->lootitem) { // 遠すぎるかアイテムがなくなった - mob_unlocktarget (md, tick); + mob_unlocktarget(md, tick); if (md->state.state == MS_WALK) - mob_stop_walking (md, 1); // 歩行中なら停止 + mob_stop_walking(md, 1); // 歩行中なら停止 } else if (dist) { if (!(mode & 1)) { // 移動しないモード - mob_unlocktarget (md, tick); + mob_unlocktarget(md, tick); return; } - if (!mob_can_move (md)) // 動けない状態にある + if (!mob_can_move(md)) // 動けない状態にある return; md->state.skillstate = MSS_LOOT; // ルート時スキル使用 - mobskill_use (md, tick, -1); + mobskill_use(md, tick, -1); // if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) if (md->timer != -1 && md->state.state != MS_ATTACK - && (DIFF_TICK (md->next_walktime, tick) < 0 - || distance (md->to_x, md->to_y, tbl->x, + && (DIFF_TICK(md->next_walktime, tick) < 0 + || distance(md->to_x, md->to_y, tbl->x, tbl->y) <= 0)) return; // 既に移動中 md->next_walktime = tick + 500; dx = tbl->x - md->bl.x; dy = tbl->y - md->bl.y; -/* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; - }*/ - ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0); +/* if (path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ + dx=tbl->x - md->bl.x; + dy=tbl->y - md->bl.y; + }*/ + ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); if (ret) - mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?) + mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) } else { // アイテムまでたどり着いた if (md->state.state == MS_ATTACK) return; // 攻撃中 if (md->state.state == MS_WALK) - mob_stop_walking (md, 1); // 歩行中なら停止 + mob_stop_walking(md, 1); // 歩行中なら停止 fitem = (struct flooritem_data *) tbl; if (md->lootitem_count < LOOTITEM_SIZE) - memcpy (&md->lootitem[md->lootitem_count++], - &fitem->item_data, sizeof (md->lootitem[0])); + memcpy(&md->lootitem[md->lootitem_count++], + &fitem->item_data, sizeof(md->lootitem[0])); else if (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) { - mob_unlocktarget (md, tick); + mob_unlocktarget(md, tick); return; } else { for (i = 0; i < LOOTITEM_SIZE - 1; i++) - memcpy (&md->lootitem[i], &md->lootitem[i + 1], - sizeof (md->lootitem[0])); - memcpy (&md->lootitem[LOOTITEM_SIZE - 1], - &fitem->item_data, sizeof (md->lootitem[0])); + memcpy(&md->lootitem[i], &md->lootitem[i + 1], + sizeof(md->lootitem[0])); + memcpy(&md->lootitem[LOOTITEM_SIZE - 1], + &fitem->item_data, sizeof(md->lootitem[0])); } - map_clearflooritem (tbl->id); - mob_unlocktarget (md, tick); + map_clearflooritem(tbl->id); + mob_unlocktarget(md, tick); } return; } } else { - mob_unlocktarget (md, tick); + mob_unlocktarget(md, tick); if (md->state.state == MS_WALK) - mob_stop_walking (md, 4); // 歩行中なら停止 + mob_stop_walking(md, 4); // 歩行中なら停止 return; } } // It is skill use at the time of /standby at the time of a walk. - if (mobskill_use (md, tick, -1)) + if (mobskill_use(md, tick, -1)) return; // 歩行処理 - if (mode & 1 && mob_can_move (md) && // 移動可能MOB&動ける状態にある + if (mode & 1 && mob_can_move(md) && // 移動可能MOB&動ける状態にある (md->master_id == 0 || md->state.special_mob_ai || md->master_dist > 10)) { //取り巻きMOBじゃない - if (DIFF_TICK (md->next_walktime, tick) > +7000 && + if (DIFF_TICK(md->next_walktime, tick) > +7000 && (md->walkpath.path_len == 0 || md->walkpath.path_pos >= md->walkpath.path_len)) { - md->next_walktime = tick + 3000 * MRAND (2000); + md->next_walktime = tick + 3000 * MRAND(2000); } // Random movement - if (mob_randomwalk (md, tick)) + if (mob_randomwalk(md, tick)) return; } @@ -2214,14 +2208,14 @@ void mob_ai_sub_hard (struct block_list *bl, va_list ap) * Serious processing for mob in PC field of view (foreachclient) *------------------------------------------ */ -static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap) +static int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { unsigned int tick; - nullpo_retr (0, sd); - nullpo_retr (0, ap); + nullpo_retr(0, sd); + nullpo_retr(0, ap); - tick = va_arg (ap, unsigned int); - map_foreachinarea (mob_ai_sub_hard, sd->bl.m, + tick = va_arg(ap, unsigned int); + map_foreachinarea(mob_ai_sub_hard, sd->bl.m, sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2, sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2, BL_MOB, tick); @@ -2233,24 +2227,24 @@ static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap) * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------ */ -static void mob_ai_hard (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static void mob_ai_hard(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { - clif_foreachclient (mob_ai_sub_foreachclient, tick); + clif_foreachclient(mob_ai_sub_foreachclient, tick); } /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------ */ -static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) +static void mob_ai_sub_lazy(db_key_t key, db_val_t data, va_list app) { struct mob_data *md = (struct mob_data *)data; unsigned int tick; va_list ap; - nullpo_retv (md); - nullpo_retv (app); - nullpo_retv (ap = va_arg (app, va_list)); + nullpo_retv(md); + nullpo_retv(app); + nullpo_retv(ap = va_arg(app, va_list)); if (md == NULL) return; @@ -2258,21 +2252,21 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) if (!md->bl.type || md->bl.type != BL_MOB) return; - tick = va_arg (ap, unsigned int); + tick = va_arg(ap, unsigned int); - if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10) + if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10) return; md->last_thinktime = tick; if (md->bl.prev == NULL || md->skilltimer != -1) { - if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10) + if (DIFF_TICK(tick, md->next_walktime) > MIN_MOBTHINKTIME * 10) md->next_walktime = tick; return; } - if (DIFF_TICK (md->next_walktime, tick) < 0 && - (mob_db[md->mob_class].mode & 1) && mob_can_move (md)) + if (DIFF_TICK(md->next_walktime, tick) < 0 && + (mob_db[md->mob_class].mode & 1) && mob_can_move(md)) { if (map[md->bl.m].users > 0) @@ -2280,14 +2274,14 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) // Since PC is in the same map, somewhat better negligent processing is carried out. // It sometimes moves. - if (MRAND (1000) < MOB_LAZYMOVEPERC) - mob_randomwalk (md, tick); + if (MRAND(1000) < MOB_LAZYMOVEPERC) + mob_randomwalk(md, tick); // MOB which is not not the summons MOB but BOSS, either sometimes reboils. - else if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0 + else if (MRAND(1000) < MOB_LAZYWARPPERC && md->x0 <= 0 && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0 && !(mob_db[md->mob_class].mode & 0x20)) - mob_spawn (md->bl.id); + mob_spawn(md->bl.id); } else @@ -2295,13 +2289,13 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) // Since PC is not even in the same map, suitable processing is carried out even if it takes. // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping - if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0 + if (MRAND(1000) < MOB_LAZYWARPPERC && md->x0 <= 0 && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0 && !(mob_db[md->mob_class].mode & 0x20)) - mob_warp (md, -1, -1, -1, -1); + mob_warp(md, -1, -1, -1, -1); } - md->next_walktime = tick + MPRAND (5000, 10000); + md->next_walktime = tick + MPRAND(5000, 10000); } } @@ -2309,9 +2303,9 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------ */ -static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static void mob_ai_lazy(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { - map_foreachiddb (mob_ai_sub_lazy, tick); + map_foreachiddb(mob_ai_sub_lazy, tick); } /*========================================== @@ -2322,14 +2316,14 @@ static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_ */ struct delay_item_drop { - int m, x, y; - int nameid, amount; + int m, x, y; + int nameid, amount; struct map_session_data *first_sd, *second_sd, *third_sd; }; struct delay_item_drop2 { - int m, x, y; + int m, x, y; struct item item_data; struct map_session_data *first_sd, *second_sd, *third_sd; }; @@ -2338,116 +2332,116 @@ struct delay_item_drop2 * item drop with delay (timer function) *------------------------------------------ */ -static void mob_delay_item_drop (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static void mob_delay_item_drop(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct delay_item_drop *ditem; struct item temp_item; - int flag; + int flag; - nullpo_retv (ditem = (struct delay_item_drop *) id); + nullpo_retv(ditem = (struct delay_item_drop *) id); - memset (&temp_item, 0, sizeof (temp_item)); + memset(&temp_item, 0, sizeof(temp_item)); temp_item.nameid = ditem->nameid; temp_item.amount = ditem->amount; - temp_item.identify = !itemdb_isequip3 (temp_item.nameid); + temp_item.identify = !itemdb_isequip3(temp_item.nameid); if (battle_config.item_auto_get == 1) { if (ditem->first_sd && (flag = - pc_additem (ditem->first_sd, &temp_item, ditem->amount))) + pc_additem(ditem->first_sd, &temp_item, ditem->amount))) { - clif_additem (ditem->first_sd, 0, 0, flag); - map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y, + clif_additem(ditem->first_sd, 0, 0, flag); + map_addflooritem(&temp_item, 1, ditem->m, ditem->x, ditem->y, ditem->first_sd, ditem->second_sd, ditem->third_sd, 0); } - free (ditem); + free(ditem); return; } - map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y, + map_addflooritem(&temp_item, 1, ditem->m, ditem->x, ditem->y, ditem->first_sd, ditem->second_sd, ditem->third_sd, 0); - free (ditem); + free(ditem); } /*========================================== * item drop (timer function)-lootitem with delay *------------------------------------------ */ -static void mob_delay_item_drop2 (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static void mob_delay_item_drop2(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct delay_item_drop2 *ditem; - int flag; + int flag; - nullpo_retv (ditem = (struct delay_item_drop2 *) id); + nullpo_retv(ditem = (struct delay_item_drop2 *) id); if (battle_config.item_auto_get == 1) { if (ditem->first_sd && (flag = - pc_additem (ditem->first_sd, &ditem->item_data, + pc_additem(ditem->first_sd, &ditem->item_data, ditem->item_data.amount))) { - clif_additem (ditem->first_sd, 0, 0, flag); - map_addflooritem (&ditem->item_data, ditem->item_data.amount, + clif_additem(ditem->first_sd, 0, 0, flag); + map_addflooritem(&ditem->item_data, ditem->item_data.amount, ditem->m, ditem->x, ditem->y, ditem->first_sd, ditem->second_sd, ditem->third_sd, 0); } - free (ditem); + free(ditem); return; } - map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m, + map_addflooritem(&ditem->item_data, ditem->item_data.amount, ditem->m, ditem->x, ditem->y, ditem->first_sd, ditem->second_sd, ditem->third_sd, 0); - free (ditem); + free(ditem); } /*========================================== * mob data is erased. *------------------------------------------ */ -int mob_delete (struct mob_data *md) +int mob_delete(struct mob_data *md) { - nullpo_retr (1, md); + nullpo_retr(1, md); if (md->bl.prev == NULL) return 1; - mob_changestate (md, MS_DEAD, 0); - clif_clearchar_area (&md->bl, 1); - map_delblock (&md->bl); - if (mob_get_viewclass (md->mob_class) <= 1000) - clif_clearchar_delay (gettick () + 3000, &md->bl, 0); - mob_deleteslave (md); - mob_setdelayspawn (md->bl.id); + mob_changestate(md, MS_DEAD, 0); + clif_clearchar_area(&md->bl, 1); + map_delblock(&md->bl); + if (mob_get_viewclass(md->mob_class) <= 1000) + clif_clearchar_delay(gettick() + 3000, &md->bl, 0); + mob_deleteslave(md); + mob_setdelayspawn(md->bl.id); return 0; } -int mob_catch_delete (struct mob_data *md, int type) +int mob_catch_delete(struct mob_data *md, int type) { - nullpo_retr (1, md); + nullpo_retr(1, md); if (md->bl.prev == NULL) return 1; - mob_changestate (md, MS_DEAD, 0); - clif_clearchar_area (&md->bl, type); - map_delblock (&md->bl); - mob_setdelayspawn (md->bl.id); + mob_changestate(md, MS_DEAD, 0); + clif_clearchar_area(&md->bl, type); + map_delblock(&md->bl); + mob_setdelayspawn(md->bl.id); return 0; } -void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void mob_timer_delete(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { - struct block_list *bl = map_id2bl (id); + struct block_list *bl = map_id2bl(id); struct mob_data *md; - nullpo_retv (bl); + nullpo_retv(bl); md = (struct mob_data *) bl; - mob_catch_delete (md, 3); + mob_catch_delete(md, 3); } /*========================================== @@ -2455,29 +2449,29 @@ void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t *------------------------------------------ */ static -void mob_deleteslave_sub (struct block_list *bl, va_list ap) +void mob_deleteslave_sub(struct block_list *bl, va_list ap) { struct mob_data *md; - int id; + int id; - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (md = (struct mob_data *) bl); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(md = (struct mob_data *) bl); - id = va_arg (ap, int); + id = va_arg(ap, int); if (md->master_id > 0 && md->master_id == id) - mob_damage (NULL, md, md->hp, 1); + mob_damage(NULL, md, md->hp, 1); } /*========================================== * *------------------------------------------ */ -int mob_deleteslave (struct mob_data *md) +int mob_deleteslave(struct mob_data *md) { - nullpo_retr (0, md); + nullpo_retr(0, md); - map_foreachinarea (mob_deleteslave_sub, md->bl.m, + map_foreachinarea(mob_deleteslave_sub, md->bl.m, 0, 0, map[md->bl.m].xs, map[md->bl.m].ys, BL_MOB, md->bl.id); return 0; @@ -2492,7 +2486,7 @@ const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = { * It is the damage of sd to damage to md. *------------------------------------------ */ -int mob_damage (struct block_list *src, struct mob_data *md, int damage, +int mob_damage(struct block_list *src, struct mob_data *md, int damage, int type) { int count, minpos, mindmg; @@ -2500,19 +2494,19 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, struct { struct party *p; - int id, base_exp, job_exp; + int id, base_exp, job_exp; } pt[DAMAGELOG_SIZE]; - int pnum = 0; - int mvp_damage, max_hp; - unsigned int tick = gettick (); + int pnum = 0; + int mvp_damage, max_hp; + unsigned int tick = gettick(); struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; double dmg_rate, tdmg, temp; struct item item; - int ret; - int skill, sp; + int ret; + int skill, sp; - nullpo_retr (0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック + nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック if (src && src->id == md->master_id && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER) @@ -2524,7 +2518,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, md->attacked_id = src->id; } - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); if (src && src->type == BL_PC) { @@ -2537,7 +2531,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, if (md->bl.prev == NULL) { if (battle_config.error_log == 1) - printf ("mob_damage : BlockError!!\n"); + printf("mob_damage : BlockError!!\n"); return 0; } @@ -2545,19 +2539,19 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, { if (md->bl.prev != NULL) { - mob_changestate (md, MS_DEAD, 0); - mobskill_use (md, tick, -1); // It is skill at the time of death. - clif_clearchar_area (&md->bl, 1); - map_delblock (&md->bl); - mob_setdelayspawn (md->bl.id); + mob_changestate(md, MS_DEAD, 0); + mobskill_use(md, tick, -1); // It is skill at the time of death. + clif_clearchar_area(&md->bl, 1); + map_delblock(&md->bl); + mob_setdelayspawn(md->bl.id); } return 0; } if (md->sc_data[SC_ENDURE].timer == -1) - mob_stop_walking (md, 3); + mob_stop_walking(md, 3); if (damage > max_hp >> 2) - skill_stop_dancing (&md->bl, 0); + skill_stop_dancing(&md->bl, 0); if (md->hp > max_hp) md->hp = max_hp; @@ -2602,16 +2596,16 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, && ((struct mob_data *) src)->state.special_mob_ai) { struct mob_data *md2 = (struct mob_data *) src; - struct block_list *master_bl = map_id2bl (md2->master_id); + struct block_list *master_bl = map_id2bl(md2->master_id); if (master_bl && master_bl->type == BL_PC) { - MAP_LOG_PC (((struct map_session_data *) master_bl), + MAP_LOG_PC(((struct map_session_data *) master_bl), "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d", md2->bl.id, md2->mob_class, md->bl.id, md->mob_class, damage); } - nullpo_retr (0, md2); + nullpo_retr(0, md2); int i; for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE; i++) @@ -2646,20 +2640,20 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, md->hp -= damage; if (md->option & 2) - skill_status_change_end (&md->bl, SC_HIDING, -1); + skill_status_change_end(&md->bl, SC_HIDING, -1); if (md->option & 4) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); + skill_status_change_end(&md->bl, SC_CLOAKING, -1); if (md->state.special_mob_ai == 2) { //スフィアーマイン - int skillidx = 0; + int skillidx = 0; if ((skillidx = - mob_skillid2skillidx (md->mob_class, NPC_SELFDESTRUCTION2)) >= 0) + mob_skillid2skillidx(md->mob_class, NPC_SELFDESTRUCTION2)) >= 0) { md->mode |= 0x1; md->next_walktime = tick; - mobskill_use_id (md, &md->bl, skillidx); //自爆詠唱開始 + mobskill_use_id(md, &md->bl, skillidx); //自爆詠唱開始 md->state.special_mob_ai++; } } @@ -2669,31 +2663,31 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, return 0; } - MAP_LOG ("MOB%d DEAD", md->bl.id); + MAP_LOG("MOB%d DEAD", md->bl.id); // ----- ここから死亡処理 ----- - map_freeblock_lock (); - mob_changestate (md, MS_DEAD, 0); - mobskill_use (md, tick, -1); // 死亡時スキル + map_freeblock_lock(); + mob_changestate(md, MS_DEAD, 0); + mobskill_use(md, tick, -1); // 死亡時スキル - memset (tmpsd, 0, sizeof (tmpsd)); - memset (pt, 0, sizeof (pt)); + memset(tmpsd, 0, sizeof(tmpsd)); + memset(pt, 0, sizeof(pt)); - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); if (src && src->type == BL_MOB) - mob_unlocktarget ((struct mob_data *) src, tick); + mob_unlocktarget((struct mob_data *) src, tick); /* ソウルドレイン */ - if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0) + if (sd && (skill = pc_checkskill(sd, HW_SOULDRAIN)) > 0) { - clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1); - sp = (battle_get_lv (&md->bl)) * (65 + 15 * skill) / 100; + clif_skill_nodamage(src, &md->bl, HW_SOULDRAIN, skill, 1); + sp = (battle_get_lv(&md->bl)) * (65 + 15 * skill) / 100; if (sd->status.sp + sp > sd->status.max_sp) sp = sd->status.max_sp - sd->status.sp; sd->status.sp += sp; - clif_heal (sd->fd, SP_SP, sp); + clif_heal(sd->fd, SP_SP, sp); } // map外に消えた人は計算から除くので @@ -2706,11 +2700,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, { if (md->dmglog[i].id == 0) continue; - tmpsd[i] = map_id2sd (md->dmglog[i].id); + tmpsd[i] = map_id2sd(md->dmglog[i].id); if (tmpsd[i] == NULL) continue; count++; - if (tmpsd[i]->bl.m != md->bl.m || pc_isdead (tmpsd[i])) + if (tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i])) continue; tdmg += (double) md->dmglog[i].dmg; @@ -2736,21 +2730,21 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, for (int i = 0; i < DAMAGELOG_SIZE; i++) { - int pid, base_exp, job_exp, flag = 1; + int pid, base_exp, job_exp, flag = 1; double per; struct party *p; if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m) continue; /* jAthena's exp formula - per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; - temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per); - base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1; - if(base_exp < 0) base_exp = 0; - temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per); - job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1; - if(job_exp < 0) job_exp = 0; + per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; + temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per); + base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; + if (mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1; + if (base_exp < 0) base_exp = 0; + temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per); + job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; + if (mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1; + if (job_exp < 0) job_exp = 0; */ //eAthena's exp formula rather than jAthena's // per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; @@ -2789,13 +2783,13 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, if ((pid = tmpsd[i]->status.party_id) > 0) { // パーティに入っている - int j = 0; + int j = 0; for (j = 0; j < pnum; j++) // 公平パーティリストにいるかどうか if (pt[j].id == pid) break; if (j == pnum) { // いないときは公平かどうか確認 - if ((p = party_search (pid)) != NULL && p->exp != 0) + if ((p = party_search(pid)) != NULL && p->exp != 0) { pt[pnum].id = pid; pt[pnum].p = p; @@ -2813,11 +2807,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, } } if (flag) // 各自所得 - pc_gainexp (tmpsd[i], base_exp, job_exp); + pc_gainexp(tmpsd[i], base_exp, job_exp); } // 公平分配 for (int i = 0; i < pnum; i++) - party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp, + party_exp_share(pt[i].p, md->bl.m, pt[i].base_exp, pt[i].job_exp); // item drop @@ -2826,7 +2820,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, for (int i = 0; i < 8; i++) { struct delay_item_drop *ditem; - int drop_rate; + int drop_rate; if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris] break; // End @@ -2841,11 +2835,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, if (sd && md && battle_config.pk_mode == 1 && (mob_db[md->mob_class].lv - sd->status.base_level >= 20)) drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris] - if (drop_rate <= MRAND (10000)) + if (drop_rate <= MRAND(10000)) continue; ditem = (struct delay_item_drop *) - calloc (1, sizeof (struct delay_item_drop)); + calloc(1, sizeof(struct delay_item_drop)); ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid; ditem->amount = 1; ditem->m = md->bl.m; @@ -2854,14 +2848,14 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, 0); + add_timer(tick + 500 + i, mob_delay_item_drop, (int) ditem, 0); } if (sd && sd->state.attack_type == BF_WEAPON) { for (int i = 0; i < sd->monster_drop_item_count; i++) { struct delay_item_drop *ditem; - int race = battle_get_race (&md->bl); + int race = battle_get_race(&md->bl); if (sd->monster_drop_itemid[i] <= 0) continue; if (sd->monster_drop_race[i] & (1 << race) || @@ -2870,11 +2864,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, || (!(mob_db[md->mob_class].mode & 0x20) && sd->monster_drop_race[i] & 1 << 11)) { - if (sd->monster_drop_itemrate[i] <= MRAND (10000)) + if (sd->monster_drop_itemrate[i] <= MRAND(10000)) continue; ditem = (struct delay_item_drop *) - calloc (1, sizeof (struct delay_item_drop)); + calloc(1, sizeof(struct delay_item_drop)); ditem->nameid = sd->monster_drop_itemid[i]; ditem->amount = 1; ditem->m = md->bl.m; @@ -2883,14 +2877,14 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer (tick + 520 + i, mob_delay_item_drop, + add_timer(tick + 520 + i, mob_delay_item_drop, (int) ditem, 0); } } if (sd->get_zeny_num > 0) - pc_getzeny (sd, + pc_getzeny(sd, mob_db[md->mob_class].lv * 10 + - MRAND ((sd->get_zeny_num + 1))); + MRAND((sd->get_zeny_num + 1))); } if (md->lootitem) { @@ -2899,16 +2893,16 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, struct delay_item_drop2 *ditem; ditem = (struct delay_item_drop2 *) - calloc (1, sizeof (struct delay_item_drop2)); - memcpy (&ditem->item_data, &md->lootitem[i], - sizeof (md->lootitem[0])); + calloc(1, sizeof(struct delay_item_drop2)); + memcpy(&ditem->item_data, &md->lootitem[i], + sizeof(md->lootitem[0])); ditem->m = md->bl.m; ditem->x = md->bl.x; ditem->y = md->bl.y; ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer (tick + 540 + i, mob_delay_item_drop2, + add_timer(tick + 540 + i, mob_delay_item_drop2, (int) ditem, 0); } } @@ -2917,20 +2911,20 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, // mvp処理 if (mvp_sd && mob_db[md->mob_class].mexp > 0) { - int j; - int mexp = battle_get_mexp (&md->bl); + int j; + int mexp = battle_get_mexp(&md->bl); temp = ((double) mexp * (double) battle_config.mvp_exp_rate * (9. + (double) count) / 1000.); mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp; if (mexp < 1) mexp = 1; - clif_mvp_effect (mvp_sd); // エフェクト - clif_mvp_exp (mvp_sd, mexp); - pc_gainexp (mvp_sd, mexp, 0); + clif_mvp_effect(mvp_sd); // エフェクト + clif_mvp_exp(mvp_sd, mexp); + pc_gainexp(mvp_sd, mexp, 0); for (j = 0; j < 3; j++) { - int i = MRAND (3); + int i = MRAND(3); if (mob_db[md->mob_class].mvpitem[i].nameid <= 0) continue; int drop_rate = mob_db[md->mob_class].mvpitem[i].p; @@ -2940,20 +2934,20 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, drop_rate = battle_config.item_drop_mvp_min; if (drop_rate > battle_config.item_drop_mvp_max) drop_rate = battle_config.item_drop_mvp_max; - if (drop_rate <= MRAND (10000)) + if (drop_rate <= MRAND(10000)) continue; - memset (&item, 0, sizeof (item)); + memset(&item, 0, sizeof(item)); item.nameid = mob_db[md->mob_class].mvpitem[i].nameid; - item.identify = !itemdb_isequip3 (item.nameid); - clif_mvp_item (mvp_sd, item.nameid); + item.identify = !itemdb_isequip3(item.nameid); + clif_mvp_item(mvp_sd, item.nameid); if (mvp_sd->weight * 2 > mvp_sd->max_weight) - map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, + map_addflooritem(&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, mvp_sd->bl.y, mvp_sd, second_sd, third_sd, 1); - else if ((ret = pc_additem (mvp_sd, &item, 1))) + else if ((ret = pc_additem(mvp_sd, &item, 1))) { - clif_additem (sd, 0, 0, ret); - map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, + clif_additem(sd, 0, 0, ret); + map_addflooritem(&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, mvp_sd->bl.y, mvp_sd, second_sd, third_sd, 1); } @@ -2973,7 +2967,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, else { struct map_session_data *tmp_sd; - int i; + int i; for (i = 0; i < fd_max; i++) { if (session[i] && (tmp_sd = (struct map_session_data *)session[i]->session_data) @@ -2989,16 +2983,16 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, } } if (sd) - npc_event (sd, md->npc_event, 0); + npc_event(sd, md->npc_event, 0); } - clif_clearchar_area (&md->bl, 1); - map_delblock (&md->bl); - if (mob_get_viewclass (md->mob_class) <= 1000) - clif_clearchar_delay (tick + 3000, &md->bl, 0); - mob_deleteslave (md); - mob_setdelayspawn (md->bl.id); - map_freeblock_unlock (); + clif_clearchar_area(&md->bl, 1); + map_delblock(&md->bl); + if (mob_get_viewclass(md->mob_class) <= 1000) + clif_clearchar_delay(tick + 3000, &md->bl, 0); + mob_deleteslave(md); + mob_setdelayspawn(md->bl.id); + map_freeblock_unlock(); return 0; } @@ -3007,13 +3001,13 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, * *------------------------------------------ */ -int mob_class_change (struct mob_data *md, int *value) +int mob_class_change(struct mob_data *md, int *value) { - unsigned int tick = gettick (); - int i, c, hp_rate, max_hp, mob_class, count = 0; + unsigned int tick = gettick(); + int i, c, hp_rate, max_hp, mob_class, count = 0; - nullpo_retr (0, md); - nullpo_retr (0, value); + nullpo_retr(0, md); + nullpo_retr(0, value); if (value[0] <= 1000 || value[0] > 2000) return 0; @@ -3025,19 +3019,19 @@ int mob_class_change (struct mob_data *md, int *value) if (count < 1) return 0; - mob_class = value[MRAND (count)]; + mob_class = value[MRAND(count)]; if (mob_class <= 1000 || mob_class > 2000) return 0; - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); hp_rate = md->hp * 100 / max_hp; - clif_mob_class_change (md, mob_class); + clif_mob_class_change(md, mob_class); md->mob_class = mob_class; - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); if (battle_config.monster_class_change_full_recover == 1) { md->hp = max_hp; - memset (md->dmglog, 0, sizeof (md->dmglog)); + memset(md->dmglog, 0, sizeof(md->dmglog)); } else md->hp = max_hp * hp_rate / 100; @@ -3046,8 +3040,8 @@ int mob_class_change (struct mob_data *md, int *value) else if (md->hp < 1) md->hp = 1; - memcpy (md->name, mob_db[mob_class].jname, 24); - memset (&md->state, 0, sizeof (md->state)); + memcpy(md->name, mob_db[mob_class].jname, 24); + memset(&md->state, 0, sizeof(md->state)); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; @@ -3055,11 +3049,11 @@ int mob_class_change (struct mob_data *md, int *value) md->stats[MOB_SPEED] = mob_db[md->mob_class].speed; md->def_ele = mob_db[md->mob_class].element; - mob_changestate (md, MS_IDLE, 0); - skill_castcancel (&md->bl, 0); + mob_changestate(md, MS_IDLE, 0); + skill_castcancel(&md->bl, 0); md->state.skillstate = MSS_IDLE; md->last_thinktime = tick; - md->next_walktime = tick + MPRAND (5000, 50); + md->next_walktime = tick + MPRAND(5000, 50); md->attackabletime = tick; md->canmove_tick = tick; md->sg_count = 0; @@ -3071,13 +3065,13 @@ int mob_class_change (struct mob_data *md, int *value) if (md->lootitem == NULL && mob_db[mob_class].mode & 0x02) md->lootitem = (struct item *) - calloc (LOOTITEM_SIZE, sizeof (struct item)); + calloc(LOOTITEM_SIZE, sizeof(struct item)); - skill_clear_unitgroup (&md->bl); - skill_cleartimerskill (&md->bl); + skill_clear_unitgroup(&md->bl); + skill_cleartimerskill(&md->bl); - clif_clearchar_area (&md->bl, 0); - clif_spawnmob (md); + clif_clearchar_area(&md->bl, 0); + clif_spawnmob(md); return 0; } @@ -3086,11 +3080,11 @@ int mob_class_change (struct mob_data *md, int *value) * mob回復 *------------------------------------------ */ -int mob_heal (struct mob_data *md, int heal) +int mob_heal(struct mob_data *md, int heal) { - int max_hp = battle_get_max_hp (&md->bl); + int max_hp = battle_get_max_hp(&md->bl); - nullpo_retr (0, md); + nullpo_retr(0, md); md->hp += heal; if (max_hp < md->hp) @@ -3104,16 +3098,16 @@ int mob_heal (struct mob_data *md, int heal) *------------------------------------------ */ static -void mob_warpslave_sub (struct block_list *bl, va_list ap) +void mob_warpslave_sub(struct block_list *bl, va_list ap) { struct mob_data *md = (struct mob_data *) bl; - int id, x, y; - id = va_arg (ap, int); - x = va_arg (ap, int); - y = va_arg (ap, int); + int id, x, y; + id = va_arg(ap, int); + x = va_arg(ap, int); + y = va_arg(ap, int); if (md->master_id == id) { - mob_warp (md, -1, x, y, 2); + mob_warp(md, -1, x, y, 2); } } @@ -3122,10 +3116,10 @@ void mob_warpslave_sub (struct block_list *bl, va_list ap) *------------------------------------------ */ static -int mob_warpslave (struct mob_data *md, int x, int y) +int mob_warpslave(struct mob_data *md, int x, int y) { //printf("warp slave\n"); - map_foreachinarea (mob_warpslave_sub, md->bl.m, + map_foreachinarea(mob_warpslave_sub, md->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, BL_MOB, md->bl.id, md->bl.x, md->bl.y); @@ -3136,11 +3130,11 @@ int mob_warpslave (struct mob_data *md, int x, int y) * mobワープ *------------------------------------------ */ -int mob_warp (struct mob_data *md, int m, int x, int y, int type) +int mob_warp(struct mob_data *md, int m, int x, int y, int type) { - int i = 0, c, xs = 0, ys = 0, bx = x, by = y; + int i = 0, c, xs = 0, ys = 0, bx = x, by = y; - nullpo_retr (0, md); + nullpo_retr(0, md); if (md->bl.prev == NULL) return 0; @@ -3152,28 +3146,28 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type) { if (map[md->bl.m].flag.monster_noteleport) return 0; - clif_clearchar_area (&md->bl, type); + clif_clearchar_area(&md->bl, type); } - skill_unit_out_all (&md->bl, gettick (), 1); - map_delblock (&md->bl); + skill_unit_out_all(&md->bl, gettick(), 1); + map_delblock(&md->bl); if (bx > 0 && by > 0) { // 位置指定の場合周囲9セルを探索 xs = ys = 9; } - while ((x < 0 || y < 0 || ((c = read_gat (m, x, y)) == 1 || c == 5)) + while ((x < 0 || y < 0 || ((c = read_gat(m, x, y)) == 1 || c == 5)) && (i++) < 1000) { if (xs > 0 && ys > 0 && i < 250) { // 指定位置付近の探索 - x = MPRAND (bx, xs) - xs / 2; - y = MPRAND (by, ys) - ys / 2; + x = MPRAND(bx, xs) - xs / 2; + y = MPRAND(by, ys) - ys / 2; } else { // 完全ランダム探索 - x = MPRAND (1, (map[m].xs - 2)); - y = MPRAND (1, (map[m].ys - 2)); + x = MPRAND(1, (map[m].xs - 2)); + y = MPRAND(1, (map[m].ys - 2)); } } md->dir = 0; @@ -3187,27 +3181,27 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type) { m = md->bl.m; if (battle_config.error_log == 1) - printf ("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); + printf("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); } md->target_id = 0; // タゲを解除する md->state.targettype = NONE_ATTACKABLE; md->attacked_id = 0; md->state.skillstate = MSS_IDLE; - mob_changestate (md, MS_IDLE, 0); + mob_changestate(md, MS_IDLE, 0); if (type > 0 && i == 1000) { if (battle_config.battle_log == 1) - printf ("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y, + printf("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y, md->mob_class); } - map_addblock (&md->bl); + map_addblock(&md->bl); if (type > 0) { - clif_spawnmob (md); - mob_warpslave (md, md->bl.x, md->bl.y); + clif_spawnmob(md); + mob_warpslave(md, md->bl.x, md->bl.y); } return 0; @@ -3218,17 +3212,17 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type) *------------------------------------------ */ static -void mob_countslave_sub (struct block_list *bl, va_list ap) +void mob_countslave_sub(struct block_list *bl, va_list ap) { - int id, *c; + int id, *c; struct mob_data *md; - id = va_arg (ap, int); + id = va_arg(ap, int); - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (c = va_arg (ap, int *)); - nullpo_retv (md = (struct mob_data *) bl); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(c = va_arg(ap, int *)); + nullpo_retv(md = (struct mob_data *) bl); if (md->master_id == id) (*c)++; @@ -3239,13 +3233,13 @@ void mob_countslave_sub (struct block_list *bl, va_list ap) *------------------------------------------ */ static -int mob_countslave (struct mob_data *md) +int mob_countslave(struct mob_data *md) { - int c = 0; + int c = 0; - nullpo_retr (0, md); + nullpo_retr(0, md); - map_foreachinarea (mob_countslave_sub, md->bl.m, + map_foreachinarea(mob_countslave_sub, md->bl.m, 0, 0, map[md->bl.m].xs - 1, map[md->bl.m].ys - 1, BL_MOB, md->bl.id, &c); return c; @@ -3255,13 +3249,13 @@ int mob_countslave (struct mob_data *md) * 手下MOB召喚 *------------------------------------------ */ -int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) +int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag) { struct mob_data *md; - int bx, by, m, count = 0, mob_class, k, a = amount; + int bx, by, m, count = 0, mob_class, k, a = amount; - nullpo_retr (0, md2); - nullpo_retr (0, value); + nullpo_retr(0, md2); + nullpo_retr(0, value); bx = md2->bl.x; by = md2->bl.y; @@ -3282,19 +3276,19 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) continue; for (; amount > 0; amount--) { - int x = 0, y = 0, c = 0, i = 0; - md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); + int x = 0, y = 0, c = 0, i = 0; + md = (struct mob_data *) calloc(1, sizeof(struct mob_data)); if (mob_db[mob_class].mode & 0x02) md->lootitem = (struct item *) - calloc (LOOTITEM_SIZE, sizeof (struct item)); + calloc(LOOTITEM_SIZE, sizeof(struct item)); else md->lootitem = NULL; - while ((x <= 0 || y <= 0 || (c = map_getcell (m, x, y)) == 1 + while ((x <= 0 || y <= 0 || (c = map_getcell(m, x, y)) == 1 || c == 5) && (i++) < 100) { - x = MPRAND (bx, 9) - 4; - y = MPRAND (by, 9) - 4; + x = MPRAND(bx, 9) - 4; + y = MPRAND(by, 9) - 4; } if (i >= 100) { @@ -3302,7 +3296,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) y = by; } - mob_spawn_dataset (md, "--ja--", mob_class); + mob_spawn_dataset(md, "--ja--", mob_class); md->bl.prev = NULL; md->bl.next = NULL; md->bl.m = m; @@ -3318,11 +3312,11 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) md->spawndelay1 = -1; // 一度のみフラグ md->spawndelay2 = -1; // 一度のみフラグ - memset (md->npc_event, 0, sizeof (md->npc_event)); + memset(md->npc_event, 0, sizeof(md->npc_event)); md->bl.type = BL_MOB; - map_addiddb (&md->bl); - mob_spawn (md->bl.id); - clif_skill_nodamage (&md->bl, &md->bl, + map_addiddb(&md->bl); + mob_spawn(md->bl.id); + clif_skill_nodamage(&md->bl, &md->bl, (flag) ? NPC_SUMMONSLAVE : NPC_SUMMONMONSTER, a, 1); @@ -3338,18 +3332,18 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) *------------------------------------------ */ static -void mob_counttargeted_sub (struct block_list *bl, va_list ap) +void mob_counttargeted_sub(struct block_list *bl, va_list ap) { - int id, *c, target_lv; + int id, *c, target_lv; struct block_list *src; - id = va_arg (ap, int); - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (c = va_arg (ap, int *)); + id = va_arg(ap, int); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(c = va_arg(ap, int *)); - src = va_arg (ap, struct block_list *); - target_lv = va_arg (ap, int); + src = va_arg(ap, struct block_list *); + target_lv = va_arg(ap, int); if (id == bl->id || (src && id == src->id)) return; if (bl->type == BL_PC) @@ -3372,14 +3366,14 @@ void mob_counttargeted_sub (struct block_list *bl, va_list ap) * 自分をロックしているPCの数を数える *------------------------------------------ */ -int mob_counttargeted (struct mob_data *md, struct block_list *src, +int mob_counttargeted(struct mob_data *md, struct block_list *src, int target_lv) { - int c = 0; + int c = 0; - nullpo_retr (0, md); + nullpo_retr(0, md); - map_foreachinarea (mob_counttargeted_sub, md->bl.m, + map_foreachinarea(mob_counttargeted_sub, md->bl.m, md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE, md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, 0, md->bl.id, &c, src, target_lv); @@ -3390,9 +3384,9 @@ int mob_counttargeted (struct mob_data *md, struct block_list *src, *MOBskillから該当skillidのskillidxを返す *------------------------------------------ */ -int mob_skillid2skillidx (int mob_class, int skillid) +int mob_skillid2skillidx(int mob_class, int skillid) { - int i; + int i; struct mob_skill *ms = mob_db[mob_class].skill; if (ms == NULL) @@ -3415,18 +3409,18 @@ int mob_skillid2skillidx (int mob_class, int skillid) * スキル使用(詠唱完了、ID指定) *------------------------------------------ */ -void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct mob_data *md = NULL; struct block_list *bl; struct block_list *mbl; - int range; + int range; - if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理 + if ((mbl = map_id2bl(id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理 return; if ((md = (struct mob_data *) mbl) == NULL) { - printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); + printf("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); return; } if (md->bl.type != BL_MOB || md->bl.prev == NULL) @@ -3450,9 +3444,9 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data return; } if (md->skillid != NPC_EMOTION) - md->last_thinktime = tick + battle_get_adelay (&md->bl); + md->last_thinktime = tick + battle_get_adelay(&md->bl); - if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL) + if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev == NULL) { //スキルターゲットが存在しない //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 return; @@ -3462,7 +3456,7 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data if (md->skillid == PR_LEXAETERNA) { - struct status_change *sc_data = battle_get_sc_data (bl); + struct status_change *sc_data = battle_get_sc_data(bl); if (sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 @@ -3471,47 +3465,47 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data } else if (md->skillid == RG_BACKSTAP) { - int dir = map_calc_dir (&md->bl, bl->x, bl->y), t_dir = - battle_get_dir (bl); - int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y); - if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir))) + int dir = map_calc_dir(&md->bl, bl->x, bl->y), t_dir = + battle_get_dir(bl); + int dist = distance(md->bl.x, md->bl.y, bl->x, bl->y); + if (bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir, t_dir))) return; } - if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック - battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0) + if (((skill_get_inf(md->skillid) & 1) || (skill_get_inf2(md->skillid) & 4)) && // 彼我敵対関係チェック + battle_check_target(&md->bl, bl, BCT_ENEMY) <= 0) return; - range = skill_get_range (md->skillid, md->skilllv); + range = skill_get_range(md->skillid, md->skilllv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); + range = battle_get_range(&md->bl) - (range + 1); if (range + battle_config.mob_skill_add_range < - distance (md->bl.x, md->bl.y, bl->x, bl->y)) + distance(md->bl.x, md->bl.y, bl->x, bl->y)) return; md->skilldelay[md->skillidx] = tick; if (battle_config.mob_skill_log == 1) - printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid, + printf("MOB skill castend skill=%d, mob_class = %d\n", md->skillid, md->mob_class); - mob_stop_walking (md, 0); + mob_stop_walking(md, 0); - switch (skill_get_nk (md->skillid)) + switch (skill_get_nk(md->skillid)) { // 攻撃系/吹き飛ばし系 case 0: case 2: - skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv, + skill_castend_damage_id(&md->bl, bl, md->skillid, md->skilllv, tick, 0); break; case 1: // 支援系 if (!mob_db[md->mob_class].skill[md->skillidx].val[0] && (md->skillid == AL_HEAL || (md->skillid == ALL_RESURRECTION && bl->type != BL_PC)) - && battle_check_undead (battle_get_race (bl), - battle_get_elem_type (bl))) - skill_castend_damage_id (&md->bl, bl, md->skillid, + && battle_check_undead(battle_get_race(bl), + battle_get_elem_type(bl))) + skill_castend_damage_id(&md->bl, bl, md->skillid, md->skilllv, tick, 0); else - skill_castend_nodamage_id (&md->bl, bl, md->skillid, + skill_castend_nodamage_id(&md->bl, bl, md->skillid, md->skilllv, tick, 0); break; } @@ -3521,17 +3515,17 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data * スキル使用(詠唱完了、場所指定) *------------------------------------------ */ -void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct mob_data *md = NULL; struct block_list *bl; - int range, maxcount; + int range, maxcount; //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 - if ((bl = map_id2bl (id)) == NULL) + if ((bl = map_id2bl(id)) == NULL) return; - nullpo_retv (md = (struct mob_data *) bl); + nullpo_retv(md = (struct mob_data *) bl); if (md->bl.type != BL_MOB || md->bl.prev == NULL) return; @@ -3580,8 +3574,7 @@ void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_dat } if (range >= 0) { - if (skill_check_unit_range - (md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0) + if (skill_check_unit_range(md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0) return; } } @@ -3610,18 +3603,17 @@ void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_dat } if (range >= 0) { - if (skill_check_unit_range2 - (md->bl.m, md->skillx, md->skilly, range) > 0) + if (skill_check_unit_range2(md->bl.m, md->skillx, md->skilly, range) > 0) return; } } if (battle_config.monster_land_skill_limit == 1) { - maxcount = skill_get_maxcount (md->skillid); + maxcount = skill_get_maxcount(md->skillid); if (maxcount > 0) { - int i, c; + int i, c; for (i = c = 0; i < MAX_MOBSKILLUNITGROUP; i++) { if (md->skillunit[i].alive_count > 0 @@ -3633,20 +3625,20 @@ void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_dat } } - range = skill_get_range (md->skillid, md->skilllv); + range = skill_get_range(md->skillid, md->skilllv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); + range = battle_get_range(&md->bl) - (range + 1); if (range + battle_config.mob_skill_add_range < - distance (md->bl.x, md->bl.y, md->skillx, md->skilly)) + distance(md->bl.x, md->bl.y, md->skillx, md->skilly)) return; md->skilldelay[md->skillidx] = tick; if (battle_config.mob_skill_log == 1) - printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid, + printf("MOB skill castend skill=%d, mob_class = %d\n", md->skillid, md->mob_class); - mob_stop_walking (md, 0); + mob_stop_walking(md, 0); - skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid, + skill_castend_pos2(&md->bl, md->skillx, md->skilly, md->skillid, md->skilllv, tick, 0); return; @@ -3656,17 +3648,17 @@ void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_dat * Skill use (an aria start, ID specification) *------------------------------------------ */ -int mobskill_use_id (struct mob_data *md, struct block_list *target, +int mobskill_use_id(struct mob_data *md, struct block_list *target, int skill_idx) { - int casttime, range; + int casttime, range; struct mob_skill *ms; - int skill_id, skill_lv, forcecast = 0; + int skill_id, skill_lv, forcecast = 0; - nullpo_retr (0, md); - nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]); + nullpo_retr(0, md); + nullpo_retr(0, ms = &mob_db[md->mob_class].skill[skill_idx]); - if (target == NULL && (target = map_id2bl (md->target_id)) == NULL) + if (target == NULL && (target = map_id2bl(md->target_id)) == NULL) return 0; if (target->prev == NULL || md->bl.prev == NULL) @@ -3696,34 +3688,34 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target, && skill_id != RG_BACKSTAP && skill_id != RG_RAID) return 0; - if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id) + if (skill_get_inf2(skill_id) & 0x200 && md->bl.id == target->id) return 0; // 射程と障害物チェック - range = skill_get_range (skill_id, skill_lv); + range = skill_get_range(skill_id, skill_lv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); + range = battle_get_range(&md->bl) - (range + 1); - if (!battle_check_range (&md->bl, target, range)) + if (!battle_check_range(&md->bl, target, range)) return 0; // delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) ); - casttime = skill_castfix (&md->bl, ms->casttime); + casttime = skill_castfix(&md->bl, ms->casttime); md->state.skillcastcancel = ms->cancel; - md->skilldelay[skill_idx] = gettick (); + md->skilldelay[skill_idx] = gettick(); switch (skill_id) { /* 何か特殊な処理が必要 */ case ALL_RESURRECTION: /* リザレクション */ if (target->type != BL_PC - && battle_check_undead (battle_get_race (target), - battle_get_elem_type (target))) + && battle_check_undead(battle_get_race(target), + battle_get_elem_type(target))) { /* 敵がアンデッドなら */ forcecast = 1; /* ターンアンデットと同じ詠唱時間 */ casttime = - skill_castfix (&md->bl, - skill_get_cast (PR_TURNUNDEAD, skill_lv)); + skill_castfix(&md->bl, + skill_get_cast(PR_TURNUNDEAD, skill_lv)); } break; case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */ @@ -3734,23 +3726,22 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target, } if (battle_config.mob_skill_log == 1) - printf - ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", + printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", target->id, skill_id, skill_lv, casttime, md->mob_class); if (casttime > 0 || forcecast) { // 詠唱が必要 // struct mob_data *md2; - clif_skillcasting (&md->bl, + clif_skillcasting(&md->bl, md->bl.id, target->id, 0, 0, skill_id, casttime); // 詠唱反応モンスター -/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->mob_class].mode&0x10 && - md2->state.state!=MS_ATTACK){ - md2->target_id=md->bl.id; - md->state.targettype = ATTACKABLE; - md2->min_chase=13; - }*/ +/* if ( target->type==BL_MOB && mob_db[(md2= (struct mob_data *)target)->mob_class].mode&0x10 && + md2->state.state!=MS_ATTACK){ + md2->target_id=md->bl.id; + md->state.targettype = ATTACKABLE; + md2->min_chase=13; + }*/ } if (casttime <= 0) // 詠唱の無いものはキャンセルされない @@ -3765,18 +3756,18 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target, if (!(battle_config.monster_cloak_check_type & 2) && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); + skill_status_change_end(&md->bl, SC_CLOAKING, -1); if (casttime > 0) { md->skilltimer = - add_timer (gettick () + casttime, mobskill_castend_id, md->bl.id, + add_timer(gettick() + casttime, mobskill_castend_id, md->bl.id, 0); } else { md->skilltimer = -1; - mobskill_castend_id (md->skilltimer, gettick (), md->bl.id, 0); + mobskill_castend_id(md->skilltimer, gettick(), md->bl.id, 0); } return 1; @@ -3787,16 +3778,16 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target, *------------------------------------------ */ static -int mobskill_use_pos (struct mob_data *md, +int mobskill_use_pos(struct mob_data *md, int skill_x, int skill_y, int skill_idx) { - int casttime = 0, range; + int casttime = 0, range; struct mob_skill *ms; struct block_list bl; - int skill_id, skill_lv; + int skill_id, skill_lv; - nullpo_retr (0, md); - nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]); + nullpo_retr(0, md); + nullpo_retr(0, ms = &mob_db[md->mob_class].skill[skill_idx]); if (md->bl.prev == NULL) return 0; @@ -3827,24 +3818,23 @@ int mobskill_use_pos (struct mob_data *md, bl.m = md->bl.m; bl.x = skill_x; bl.y = skill_y; - range = skill_get_range (skill_id, skill_lv); + range = skill_get_range(skill_id, skill_lv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); - if (!battle_check_range (&md->bl, &bl, range)) + range = battle_get_range(&md->bl) - (range + 1); + if (!battle_check_range(&md->bl, &bl, range)) return 0; // delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) ); - casttime = skill_castfix (&md->bl, ms->casttime); - md->skilldelay[skill_idx] = gettick (); + casttime = skill_castfix(&md->bl, ms->casttime); + md->skilldelay[skill_idx] = gettick(); md->state.skillcastcancel = ms->cancel; if (battle_config.mob_skill_log == 1) - printf - ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n", + printf("MOB skill use target_pos= (%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n", skill_x, skill_y, skill_id, skill_lv, casttime, md->mob_class); if (casttime > 0) // A cast time is required. - clif_skillcasting (&md->bl, + clif_skillcasting(&md->bl, md->bl.id, 0, skill_x, skill_y, skill_id, casttime); @@ -3859,17 +3849,17 @@ int mobskill_use_pos (struct mob_data *md, md->skillidx = skill_idx; if (!(battle_config.monster_cloak_check_type & 2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); + skill_status_change_end(&md->bl, SC_CLOAKING, -1); if (casttime > 0) { md->skilltimer = - add_timer (gettick () + casttime, mobskill_castend_pos, md->bl.id, + add_timer(gettick() + casttime, mobskill_castend_pos, md->bl.id, 0); } else { md->skilltimer = -1; - mobskill_castend_pos (md->skilltimer, gettick (), md->bl.id, 0); + mobskill_castend_pos(md->skilltimer, gettick(), md->bl.id, 0); } return 1; @@ -3880,34 +3870,34 @@ int mobskill_use_pos (struct mob_data *md, *------------------------------------------ */ static -void mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap) +void mob_getfriendhpltmaxrate_sub(struct block_list *bl, va_list ap) { - int rate; + int rate; struct mob_data **fr, *md, *mmd; - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (mmd = va_arg (ap, struct mob_data *)); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(mmd = va_arg(ap, struct mob_data *)); md = (struct mob_data *) bl; if (mmd->bl.id == bl->id) return; - rate = va_arg (ap, int); - fr = va_arg (ap, struct mob_data **); + rate = va_arg(ap, int); + fr = va_arg(ap, struct mob_data **); if (md->hp < mob_db[md->mob_class].max_hp * rate / 100) (*fr) = md; } static -struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate) +struct mob_data *mob_getfriendhpltmaxrate(struct mob_data *md, int rate) { struct mob_data *fr = NULL; const int r = 8; - nullpo_retr (NULL, md); + nullpo_retr(NULL, md); - map_foreachinarea (mob_getfriendhpltmaxrate_sub, md->bl.m, + map_foreachinarea(mob_getfriendhpltmaxrate_sub, md->bl.m, md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r, BL_MOB, md, rate, &fr); return fr; @@ -3918,25 +3908,25 @@ struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate) *------------------------------------------ */ static -void mob_getfriendstatus_sub (struct block_list *bl, va_list ap) +void mob_getfriendstatus_sub(struct block_list *bl, va_list ap) { - int cond1, cond2; + int cond1, cond2; struct mob_data **fr, *md, *mmd; - int flag = 0; + int flag = 0; - nullpo_retv (bl); - nullpo_retv (ap); - nullpo_retv (md = (struct mob_data *) bl); - nullpo_retv (mmd = va_arg (ap, struct mob_data *)); + nullpo_retv(bl); + nullpo_retv(ap); + nullpo_retv(md = (struct mob_data *) bl); + nullpo_retv(mmd = va_arg(ap, struct mob_data *)); if (mmd->bl.id == bl->id) return; - cond1 = va_arg (ap, int); - cond2 = va_arg (ap, int); - fr = va_arg (ap, struct mob_data **); + cond1 = va_arg(ap, int); + cond2 = va_arg(ap, int); + fr = va_arg(ap, struct mob_data **); if (cond2 == -1) { - int j; + int j; for (j = SC_STONE; j <= SC_BLIND && !flag; j++) { flag = (md->sc_data[j].timer != -1); @@ -3949,15 +3939,15 @@ void mob_getfriendstatus_sub (struct block_list *bl, va_list ap) } static -struct mob_data *mob_getfriendstatus (struct mob_data *md, int cond1, +struct mob_data *mob_getfriendstatus(struct mob_data *md, int cond1, int cond2) { struct mob_data *fr = NULL; const int r = 8; - nullpo_retr (0, md); + nullpo_retr(0, md); - map_foreachinarea (mob_getfriendstatus_sub, md->bl.m, + map_foreachinarea(mob_getfriendstatus_sub, md->bl.m, md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r, BL_MOB, md, cond1, cond2, &fr); return fr; @@ -3967,16 +3957,16 @@ struct mob_data *mob_getfriendstatus (struct mob_data *md, int cond1, * Skill use judging *------------------------------------------ */ -int mobskill_use (struct mob_data *md, unsigned int tick, int event) +int mobskill_use(struct mob_data *md, unsigned int tick, int event) { struct mob_skill *ms; // struct block_list *target=NULL; int max_hp; - nullpo_retr (0, md); - nullpo_retr (0, ms = mob_db[md->mob_class].skill); + nullpo_retr(0, md); + nullpo_retr(0, ms = mob_db[md->mob_class].skill); - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); if (battle_config.mob_skill_use == 0 || md->skilltimer != -1) return 0; @@ -3989,11 +3979,11 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) for (int ii = 0; ii < mob_db[md->mob_class].maxskill; ii++) { - int c2 = ms[ii].cond2, flag = 0; + int c2 = ms[ii].cond2, flag = 0; struct mob_data *fmd = NULL; // ディレイ中 - if (DIFF_TICK (tick, md->skilldelay[ii]) < ms[ii].delay) + if (DIFF_TICK(tick, md->skilldelay[ii]) < ms[ii].delay) continue; // 状態判定 @@ -4016,7 +4006,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) case MSC_MYSTATUSOFF: // status[num] off if (ms[ii].cond2 == -1) { - int j; + int j; for (j = SC_STONE; j <= SC_BLIND && !flag; j++) { flag = (md->sc_data[j].timer != -1); @@ -4029,30 +4019,30 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% flag = ((fmd = - mob_getfriendhpltmaxrate (md, + mob_getfriendhpltmaxrate(md, ms[ii].cond2)) != NULL); break; case MSC_FRIENDSTATUSON: // friend status[num] on case MSC_FRIENDSTATUSOFF: // friend status[num] off flag = ((fmd = - mob_getfriendstatus (md, ms[ii].cond1, + mob_getfriendstatus(md, ms[ii].cond1, ms[ii].cond2)) != NULL); break; case MSC_NOTINTOWN: // Only outside of towns. flag = !map[md->bl.m].flag.town; break; case MSC_SLAVELT: // slave < num - flag = (mob_countslave (md) < c2); + flag = (mob_countslave(md) < c2); break; case MSC_ATTACKPCGT: // attack pc > num - flag = (mob_counttargeted (md, NULL, 0) > c2); + flag = (mob_counttargeted(md, NULL, 0) > c2); break; case MSC_SLAVELE: // slave <= num - flag = (mob_countslave (md) <= c2); + flag = (mob_countslave(md) <= c2); break; case MSC_ATTACKPCGE: // attack pc >= num - flag = (mob_counttargeted (md, NULL, 0) >= c2); + flag = (mob_counttargeted(md, NULL, 0) >= c2); break; case MSC_SKILLUSED: // specificated skill used flag = ((event & 0xffff) == MSC_SKILLUSED @@ -4062,27 +4052,27 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) } // 確率判定 - if (flag && MRAND (10000) < ms[ii].permillage) + if (flag && MRAND(10000) < ms[ii].permillage) { - if (skill_get_inf (ms[ii].skill_id) & 2) + if (skill_get_inf(ms[ii].skill_id) & 2) { // 場所指定 struct block_list *bl = NULL; - int x = 0, y = 0; + int x = 0, y = 0; if (ms[ii].target <= MST_AROUND) { if (ms[ii].target == MST_MASTER) { bl = &md->bl; if (md->master_id) - bl = map_id2bl (md->master_id); + bl = map_id2bl(md->master_id); } else { bl = ((ms[ii].target == MST_TARGET || ms[ii].target == - MST_AROUND5) ? map_id2bl (md-> + MST_AROUND5) ? map_id2bl(md-> target_id) : (ms[ii].target == MST_FRIEND) ? &fmd->bl : &md->bl); @@ -4099,16 +4089,16 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) // 自分の周囲 if (ms[ii].target >= MST_AROUND1) { - int bx = x, by = y, i = 0, c, m = bl->m, r = + int bx = x, by = y, i = 0, c, m = bl->m, r = ms[i].target - MST_AROUND1; do { - bx = x + MRAND ((r * 2 + 3)) - r; - by = y + MRAND ((r * 2 + 3)) - r; + bx = x + MRAND((r * 2 + 3)) - r; + by = y + MRAND((r * 2 + 3)) - r; } while ((bx <= 0 || by <= 0 || bx >= map[m].xs || by >= map[m].ys - || ((c = read_gat (m, bx, by)) == 1 || c == 5)) + || ((c = read_gat(m, bx, by)) == 1 || c == 5)) && (i++) < 1000); if (i < 1000) { @@ -4119,16 +4109,16 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) // 相手の周囲 if (ms[ii].target >= MST_AROUND5) { - int bx = x, by = y, i = 0, c, m = bl->m, r = + int bx = x, by = y, i = 0, c, m = bl->m, r = (ms[i].target - MST_AROUND5) + 1; do { - bx = x + MRAND ((r * 2 + 1)) - r; - by = y + MRAND ((r * 2 + 1)) - r; + bx = x + MRAND((r * 2 + 1)) - r; + by = y + MRAND((r * 2 + 1)) - r; } while ((bx <= 0 || by <= 0 || bx >= map[m].xs || by >= map[m].ys - || ((c = read_gat (m, bx, by)) == 1 || c == 5)) + || ((c = read_gat(m, bx, by)) == 1 || c == 5)) && (i++) < 1000); if (i < 1000) { @@ -4136,7 +4126,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) y = by; } } - if (!mobskill_use_pos (md, x, y, ii)) + if (!mobskill_use_pos(md, x, y, ii)) return 0; } @@ -4146,9 +4136,9 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) { struct block_list *bl = &md->bl; if (md->master_id) - bl = map_id2bl (md->master_id); + bl = map_id2bl(md->master_id); - if (bl && !mobskill_use_id (md, bl, ii)) + if (bl && !mobskill_use_id(md, bl, ii)) return 0; } // ID指定 @@ -4156,17 +4146,17 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) { struct block_list *bl = NULL; bl = ((ms[ii].target == - MST_TARGET) ? map_id2bl (md-> + MST_TARGET) ? map_id2bl(md-> target_id) : (ms[ii].target == MST_FRIEND) ? &fmd->bl : &md->bl); - if (bl && !mobskill_use_id (md, bl, ii)) + if (bl && !mobskill_use_id(md, bl, ii)) return 0; } } if (ms[ii].emotion >= 0) - clif_emotion (&md->bl, ms[ii].emotion); + clif_emotion(&md->bl, ms[ii].emotion); return 1; } } @@ -4178,17 +4168,17 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) * Skill use event processing *------------------------------------------ */ -int mobskill_event (struct mob_data *md, int flag) +int mobskill_event(struct mob_data *md, int flag) { - nullpo_retr (0, md); + nullpo_retr(0, md); - if (flag == -1 && mobskill_use (md, gettick (), MSC_CASTTARGETED)) + if (flag == -1 && mobskill_use(md, gettick(), MSC_CASTTARGETED)) return 1; if ((flag & BF_SHORT) - && mobskill_use (md, gettick (), MSC_CLOSEDATTACKED)) + && mobskill_use(md, gettick(), MSC_CLOSEDATTACKED)) return 1; if ((flag & BF_LONG) - && mobskill_use (md, gettick (), MSC_LONGRANGEATTACKED)) + && mobskill_use(md, gettick(), MSC_LONGRANGEATTACKED)) return 1; return 0; } @@ -4197,16 +4187,16 @@ int mobskill_event (struct mob_data *md, int flag) * スキル用タイマー削除 *------------------------------------------ */ -int mobskill_deltimer (struct mob_data *md) +int mobskill_deltimer(struct mob_data *md) { - nullpo_retr (0, md); + nullpo_retr(0, md); if (md->skilltimer != -1) { - if (skill_get_inf (md->skillid) & 2) - delete_timer (md->skilltimer, mobskill_castend_pos); + if (skill_get_inf(md->skillid) & 2) + delete_timer(md->skilltimer, mobskill_castend_pos); else - delete_timer (md->skilltimer, mobskill_castend_id); + delete_timer(md->skilltimer, mobskill_castend_id); md->skilltimer = -1; } return 0; @@ -4219,12 +4209,12 @@ int mobskill_deltimer (struct mob_data *md) * Since un-setting [ mob ] up was used, it is an initial provisional value setup. *------------------------------------------ */ -static int mob_makedummymobdb (int mob_class) +static int mob_makedummymobdb(int mob_class) { - int i; + int i; - sprintf (mob_db[mob_class].name, "mob%d", mob_class); - sprintf (mob_db[mob_class].jname, "mob%d", mob_class); + sprintf(mob_db[mob_class].name, "mob%d", mob_class); + sprintf(mob_db[mob_class].jname, "mob%d", mob_class); mob_db[mob_class].lv = 1; mob_db[mob_class].max_hp = 1000; mob_db[mob_class].max_sp = 1; @@ -4275,27 +4265,27 @@ static int mob_makedummymobdb (int mob_class) * db/mob_db.txt reading *------------------------------------------ */ -static int mob_readdb (void) +static int mob_readdb(void) { FILE *fp; char line[1024]; const char *filename[] = { "db/mob_db.txt", "db/mob_db2.txt" }; - memset (mob_db, 0, sizeof (mob_db)); + memset(mob_db, 0, sizeof(mob_db)); for (int j = 0; j < 2; j++) { - fp = fopen_ (filename[j], "r"); + fp = fopen_(filename[j], "r"); if (fp == NULL) { if (j > 0) continue; return -1; } - while (fgets (line, 1020, fp)) + while (fgets(line, 1020, fp)) { - int mob_class; + int mob_class; char *str[57], *p, *np; if (line[0] == '/' && line[1] == '/') @@ -4306,7 +4296,7 @@ static int mob_readdb (void) { while (*p == '\t' || *p == ' ') p++; - if ((np = strchr (p, ',')) != NULL) + if ((np = strchr(p, ',')) != NULL) { str[i] = p; *np = 0; @@ -4316,18 +4306,18 @@ static int mob_readdb (void) str[i] = p; } - mob_class = atoi (str[0]); + mob_class = atoi(str[0]); if (mob_class <= 1000 || mob_class > 2000) continue; mob_db[mob_class].view_class = mob_class; - memcpy (mob_db[mob_class].name, str[1], 24); - memcpy (mob_db[mob_class].jname, str[2], 24); - mob_db[mob_class].lv = atoi (str[3]); - mob_db[mob_class].max_hp = atoi (str[4]); - mob_db[mob_class].max_sp = atoi (str[5]); + memcpy(mob_db[mob_class].name, str[1], 24); + memcpy(mob_db[mob_class].jname, str[2], 24); + mob_db[mob_class].lv = atoi(str[3]); + mob_db[mob_class].max_hp = atoi(str[4]); + mob_db[mob_class].max_sp = atoi(str[5]); - mob_db[mob_class].base_exp = atoi (str[6]); + mob_db[mob_class].base_exp = atoi(str[6]); if (mob_db[mob_class].base_exp < 0) mob_db[mob_class].base_exp = 0; else if (mob_db[mob_class].base_exp > 0 @@ -4339,7 +4329,7 @@ static int mob_readdb (void) else mob_db[mob_class].base_exp *= battle_config.base_exp_rate / 100; - mob_db[mob_class].job_exp = atoi (str[7]); + mob_db[mob_class].job_exp = atoi(str[7]); if (mob_db[mob_class].job_exp < 0) mob_db[mob_class].job_exp = 0; else if (mob_db[mob_class].job_exp > 0 @@ -4351,33 +4341,33 @@ static int mob_readdb (void) else mob_db[mob_class].job_exp *= battle_config.job_exp_rate / 100; - mob_db[mob_class].range = atoi (str[8]); - mob_db[mob_class].atk1 = atoi (str[9]); - mob_db[mob_class].atk2 = atoi (str[10]); - mob_db[mob_class].def = atoi (str[11]); - mob_db[mob_class].mdef = atoi (str[12]); - mob_db[mob_class].str = atoi (str[13]); - mob_db[mob_class].agi = atoi (str[14]); - mob_db[mob_class].vit = atoi (str[15]); - mob_db[mob_class].int_ = atoi (str[16]); - mob_db[mob_class].dex = atoi (str[17]); - mob_db[mob_class].luk = atoi (str[18]); - mob_db[mob_class].range2 = atoi (str[19]); - mob_db[mob_class].range3 = atoi (str[20]); - mob_db[mob_class].size = atoi (str[21]); - mob_db[mob_class].race = atoi (str[22]); - mob_db[mob_class].element = atoi (str[23]); - mob_db[mob_class].mode = atoi (str[24]); - mob_db[mob_class].speed = atoi (str[25]); - mob_db[mob_class].adelay = atoi (str[26]); - mob_db[mob_class].amotion = atoi (str[27]); - mob_db[mob_class].dmotion = atoi (str[28]); + mob_db[mob_class].range = atoi(str[8]); + mob_db[mob_class].atk1 = atoi(str[9]); + mob_db[mob_class].atk2 = atoi(str[10]); + mob_db[mob_class].def = atoi(str[11]); + mob_db[mob_class].mdef = atoi(str[12]); + mob_db[mob_class].str = atoi(str[13]); + mob_db[mob_class].agi = atoi(str[14]); + mob_db[mob_class].vit = atoi(str[15]); + mob_db[mob_class].int_ = atoi(str[16]); + mob_db[mob_class].dex = atoi(str[17]); + mob_db[mob_class].luk = atoi(str[18]); + mob_db[mob_class].range2 = atoi(str[19]); + mob_db[mob_class].range3 = atoi(str[20]); + mob_db[mob_class].size = atoi(str[21]); + mob_db[mob_class].race = atoi(str[22]); + mob_db[mob_class].element = atoi(str[23]); + mob_db[mob_class].mode = atoi(str[24]); + mob_db[mob_class].speed = atoi(str[25]); + mob_db[mob_class].adelay = atoi(str[26]); + mob_db[mob_class].amotion = atoi(str[27]); + mob_db[mob_class].dmotion = atoi(str[28]); for (int i = 0; i < 8; i++) { - int rate = 0, type, ratemin, ratemax; - mob_db[mob_class].dropitem[i].nameid = atoi (str[29 + i * 2]); - type = itemdb_type (mob_db[mob_class].dropitem[i].nameid); + int rate = 0, type, ratemin, ratemax; + mob_db[mob_class].dropitem[i].nameid = atoi(str[29 + i * 2]); + type = itemdb_type(mob_db[mob_class].dropitem[i].nameid); if (type == 0) { // Added [Valaris] rate = battle_config.item_rate_heal; @@ -4408,7 +4398,7 @@ static int mob_readdb (void) ratemin = battle_config.item_drop_common_min; ratemax = battle_config.item_drop_common_max; } - rate = (rate / 100) * atoi (str[30 + i * 2]); + rate = (rate / 100) * atoi(str[30 + i * 2]); rate = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax : rate; @@ -4416,17 +4406,17 @@ static int mob_readdb (void) } // Item1,Item2 mob_db[mob_class].mexp = - atoi (str[45]) * battle_config.mvp_exp_rate / 100; - mob_db[mob_class].mexpper = atoi (str[46]); + atoi(str[45]) * battle_config.mvp_exp_rate / 100; + mob_db[mob_class].mexpper = atoi(str[46]); for (int i = 0; i < 3; i++) { - mob_db[mob_class].mvpitem[i].nameid = atoi (str[47 + i * 2]); + mob_db[mob_class].mvpitem[i].nameid = atoi(str[47 + i * 2]); mob_db[mob_class].mvpitem[i].p = - atoi (str[48 + i * 2]) * battle_config.mvp_item_rate / + atoi(str[48 + i * 2]) * battle_config.mvp_item_rate / 100; } - mob_db[mob_class].mutations_nr = atoi (str[55]); - mob_db[mob_class].mutation_power = atoi (str[56]); + mob_db[mob_class].mutations_nr = atoi(str[55]); + mob_db[mob_class].mutation_power = atoi(str[56]); for (int i = 0; i < MAX_RANDOMMONSTER; i++) mob_db[mob_class].summonper[i] = 0; @@ -4443,10 +4433,10 @@ static int mob_readdb (void) mob_db[mob_class].clothes_color = 0; //Add for player monster dye - Valaris if (mob_db[mob_class].base_exp == 0) - mob_db[mob_class].base_exp = mob_gen_exp (&mob_db[mob_class]); + mob_db[mob_class].base_exp = mob_gen_exp(&mob_db[mob_class]); } - fclose_ (fp); - printf ("read %s done\n", filename[j]); + fclose_(fp); + printf("read %s done\n", filename[j]); } return 0; } @@ -4455,29 +4445,29 @@ static int mob_readdb (void) * MOB display graphic change data reading *------------------------------------------ */ -static int mob_readdb_mobavail (void) +static int mob_readdb_mobavail(void) { FILE *fp; char line[1024]; - int ln = 0; - int mob_class, j, k; + int ln = 0; + int mob_class, j, k; char *str[20], *p, *np; - if ((fp = fopen_ ("db/mob_avail.txt", "r")) == NULL) + if ((fp = fopen_("db/mob_avail.txt", "r")) == NULL) { - printf ("can't read db/mob_avail.txt\n"); + printf("can't read db/mob_avail.txt\n"); return -1; } - while (fgets (line, 1020, fp)) + while (fgets(line, 1020, fp)) { if (line[0] == '/' && line[1] == '/') continue; - memset (str, 0, sizeof (str)); + memset(str, 0, sizeof(str)); for (j = 0, p = line; j < 12; j++) { - if ((np = strchr (p, ',')) != NULL) + if ((np = strchr(p, ',')) != NULL) { str[j] = p; *np = 0; @@ -4490,36 +4480,36 @@ static int mob_readdb_mobavail (void) if (str[0] == NULL) continue; - mob_class = atoi (str[0]); + mob_class = atoi(str[0]); if (mob_class <= 1000 || mob_class > 2000) // 値が異常なら処理しない。 continue; - k = atoi (str[1]); + k = atoi(str[1]); if (k >= 0) mob_db[mob_class].view_class = k; if ((mob_db[mob_class].view_class < 24) || (mob_db[mob_class].view_class > 4000)) { - mob_db[mob_class].sex = atoi (str[2]); - mob_db[mob_class].hair = atoi (str[3]); - mob_db[mob_class].hair_color = atoi (str[4]); - mob_db[mob_class].weapon = atoi (str[5]); - mob_db[mob_class].shield = atoi (str[6]); - mob_db[mob_class].head_top = atoi (str[7]); - mob_db[mob_class].head_mid = atoi (str[8]); - mob_db[mob_class].head_buttom = atoi (str[9]); - mob_db[mob_class].option = atoi (str[10]) & ~0x46; - mob_db[mob_class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris + mob_db[mob_class].sex = atoi(str[2]); + mob_db[mob_class].hair = atoi(str[3]); + mob_db[mob_class].hair_color = atoi(str[4]); + mob_db[mob_class].weapon = atoi(str[5]); + mob_db[mob_class].shield = atoi(str[6]); + mob_db[mob_class].head_top = atoi(str[7]); + mob_db[mob_class].head_mid = atoi(str[8]); + mob_db[mob_class].head_buttom = atoi(str[9]); + mob_db[mob_class].option = atoi(str[10]) & ~0x46; + mob_db[mob_class].clothes_color = atoi(str[11]); // Monster player dye option - Valaris } - else if (atoi (str[2]) > 0) - mob_db[mob_class].equip = atoi (str[2]); // mob equipment [Valaris] + else if (atoi(str[2]) > 0) + mob_db[mob_class].equip = atoi(str[2]); // mob equipment [Valaris] ln++; } - fclose_ (fp); - printf ("read db/mob_avail.txt done (count=%d)\n", ln); + fclose_(fp); + printf("read db/mob_avail.txt done (count=%d)\n", ln); return 0; } @@ -4527,12 +4517,12 @@ static int mob_readdb_mobavail (void) * Reading of random monster data *------------------------------------------ */ -static int mob_read_randommonster (void) +static int mob_read_randommonster(void) { FILE *fp; char line[1024]; char *str[10], *p; - int i, j; + int i, j; const char *mobfile[] = { "db/mob_branch.txt", @@ -4543,22 +4533,22 @@ static int mob_read_randommonster (void) for (i = 0; i < MAX_RANDOMMONSTER; i++) { mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく - fp = fopen_ (mobfile[i], "r"); + fp = fopen_(mobfile[i], "r"); if (fp == NULL) { - printf ("can't read %s\n", mobfile[i]); + printf("can't read %s\n", mobfile[i]); return -1; } - while (fgets (line, 1020, fp)) + while (fgets(line, 1020, fp)) { - int mob_class, per; + int mob_class, per; if (line[0] == '/' && line[1] == '/') continue; - memset (str, 0, sizeof (str)); + memset(str, 0, sizeof(str)); for (j = 0, p = line; j < 3 && p; j++) { str[j] = p; - p = strchr (p, ','); + p = strchr(p, ','); if (p) *p++ = 0; } @@ -4566,13 +4556,13 @@ static int mob_read_randommonster (void) if (str[0] == NULL || str[2] == NULL) continue; - mob_class = atoi (str[0]); - per = atoi (str[2]); + mob_class = atoi(str[0]); + per = atoi(str[2]); if ((mob_class > 1000 && mob_class <= 2000) || mob_class == 0) mob_db[mob_class].summonper[i] = per; } - fclose_ (fp); - printf ("read %s done\n", mobfile[i]); + fclose_(fp); + printf("read %s done\n", mobfile[i]); } return 0; } @@ -4581,16 +4571,16 @@ static int mob_read_randommonster (void) * db/mob_skill_db.txt reading *------------------------------------------ */ -static int mob_readskilldb (void) +static int mob_readskilldb(void) { FILE *fp; char line[1024]; - int i; + int i; const struct { char str[32]; - int id; + int id; } cond1[] = { { @@ -4693,43 +4683,43 @@ static int mob_readskilldb (void) { "around", MST_AROUND},}; - int x; + int x; const char *filename[] = { "db/mob_skill_db.txt", "db/mob_skill_db2.txt" }; for (x = 0; x < 2; x++) { - fp = fopen_ (filename[x], "r"); + fp = fopen_(filename[x], "r"); if (fp == NULL) { if (x == 0) - printf ("can't read %s\n", filename[x]); + printf("can't read %s\n", filename[x]); continue; } - while (fgets (line, 1020, fp)) + while (fgets(line, 1020, fp)) { char *sp[20], *p; - int mob_id; + int mob_id; struct mob_skill *ms; - int j = 0; + int j = 0; if (line[0] == '/' && line[1] == '/') continue; - memset (sp, 0, sizeof (sp)); + memset(sp, 0, sizeof(sp)); for (i = 0, p = line; i < 18 && p; i++) { sp[i] = p; - if ((p = strchr (p, ',')) != NULL) + if ((p = strchr(p, ',')) != NULL) *p++ = 0; } - if ((mob_id = atoi (sp[0])) <= 0) + if ((mob_id = atoi(sp[0])) <= 0) continue; - if (strcmp (sp[1], "clear") == 0) + if (strcmp(sp[1], "clear") == 0) { - memset (mob_db[mob_id].skill, 0, - sizeof (mob_db[mob_id].skill)); + memset(mob_db[mob_id].skill, 0, + sizeof(mob_db[mob_id].skill)); mob_db[mob_id].maxskill = 0; continue; } @@ -4739,63 +4729,62 @@ static int mob_readskilldb (void) break; if (i == MAX_MOBSKILL) { - printf - ("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", + printf("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", sp[1], mob_id, mob_db[mob_id].jname); continue; } - ms->state = atoi (sp[2]); - for (j = 0; j < sizeof (state) / sizeof (state[0]); j++) + ms->state = atoi(sp[2]); + for (j = 0; j < sizeof(state) / sizeof(state[0]); j++) { - if (strcmp (sp[2], state[j].str) == 0) + if (strcmp(sp[2], state[j].str) == 0) ms->state = state[j].id; } - ms->skill_id = atoi (sp[3]); - ms->skill_lv = atoi (sp[4]); - - ms->permillage = atoi (sp[5]); - ms->casttime = atoi (sp[6]); - ms->delay = atoi (sp[7]); - ms->cancel = atoi (sp[8]); - if (strcmp (sp[8], "yes") == 0) + ms->skill_id = atoi(sp[3]); + ms->skill_lv = atoi(sp[4]); + + ms->permillage = atoi(sp[5]); + ms->casttime = atoi(sp[6]); + ms->delay = atoi(sp[7]); + ms->cancel = atoi(sp[8]); + if (strcmp(sp[8], "yes") == 0) ms->cancel = 1; - ms->target = atoi (sp[9]); - for (j = 0; j < sizeof (target) / sizeof (target[0]); j++) + ms->target = atoi(sp[9]); + for (j = 0; j < sizeof(target) / sizeof(target[0]); j++) { - if (strcmp (sp[9], target[j].str) == 0) + if (strcmp(sp[9], target[j].str) == 0) ms->target = target[j].id; } ms->cond1 = -1; - for (j = 0; j < sizeof (cond1) / sizeof (cond1[0]); j++) + for (j = 0; j < sizeof(cond1) / sizeof(cond1[0]); j++) { - if (strcmp (sp[10], cond1[j].str) == 0) + if (strcmp(sp[10], cond1[j].str) == 0) ms->cond1 = cond1[j].id; } - ms->cond2 = atoi (sp[11]); - for (j = 0; j < sizeof (cond2) / sizeof (cond2[0]); j++) + ms->cond2 = atoi(sp[11]); + for (j = 0; j < sizeof(cond2) / sizeof(cond2[0]); j++) { - if (strcmp (sp[11], cond2[j].str) == 0) + if (strcmp(sp[11], cond2[j].str) == 0) ms->cond2 = cond2[j].id; } - ms->val[0] = atoi (sp[12]); - ms->val[1] = atoi (sp[13]); - ms->val[2] = atoi (sp[14]); - ms->val[3] = atoi (sp[15]); - ms->val[4] = atoi (sp[16]); - if (sp[17] != NULL && strlen (sp[17]) > 2) - ms->emotion = atoi (sp[17]); + ms->val[0] = atoi(sp[12]); + ms->val[1] = atoi(sp[13]); + ms->val[2] = atoi(sp[14]); + ms->val[3] = atoi(sp[15]); + ms->val[4] = atoi(sp[16]); + if (sp[17] != NULL && strlen(sp[17]) > 2) + ms->emotion = atoi(sp[17]); else ms->emotion = -1; mob_db[mob_id].maxskill = i + 1; } - fclose_ (fp); - printf ("read %s done\n", filename[x]); + fclose_(fp); + printf("read %s done\n", filename[x]); } return 0; } -void mob_reload (void) +void mob_reload(void) { /* * @@ -4804,24 +4793,24 @@ void mob_reload (void) * */ - do_init_mob (); + do_init_mob(); } /*========================================== * Circumference initialization of mob *------------------------------------------ */ -int do_init_mob (void) +int do_init_mob(void) { - mob_readdb (); + mob_readdb(); - mob_readdb_mobavail (); - mob_read_randommonster (); - mob_readskilldb (); + mob_readdb_mobavail(); + mob_read_randommonster(); + mob_readskilldb(); - add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0, + add_timer_interval(gettick() + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0, MIN_MOBTHINKTIME); - add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0, + add_timer_interval(gettick() + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0, MIN_MOBTHINKTIME * 10); return 0; -- cgit v1.2.3-60-g2f50