From cc8781ddac1b0dd6d67182f3e9b553ea163e43b7 Mon Sep 17 00:00:00 2001 From: Fate Date: Fri, 5 Dec 2008 19:32:59 -0700 Subject: Added table of absolute change to ensure that mob stat mutations are significant before computing XP modifier --- src/map/mob.c | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 26d04b2..1d29a22 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -152,6 +152,33 @@ mutation_scale[MOB_XP_BONUS] = }; +// The table below indicates the `average' value for each of the statistics, or -1 if there is none. +// This average is used to determine XP modifications for mutations. The experience point bonus is +// based on mutation_value and mutation_base as follows: +// (1) first, compute the percentage change of the attribute (p0) +// (2) second, determine the absolute stat change +// (3) third, compute the percentage stat change relative to mutation_base (p1) +// (4) fourth, compute the XP mofication based on the smaller of (p0, p1). +static int +mutation_base[MOB_XP_BONUS] = +{ + 30, // MOB_LV + -1, // MOB_MAX_HP + 20, // MOB_STR + 20, // MOB_AGI + 20, // MOB_VIT + 20, // MOB_INT + 20, // MOB_DEX + 20, // MOB_LUK + -1, // MOB_ATK1 + -1, // MOB_ATK2 + -1, // MOB_ADELAY + -1, // MOB_DEF + 20, // MOB_MDEF + -1, // MOB_SPEED +}; + + /*======================================== * Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni. *---------------------------------------- -- cgit v1.2.3-70-g09d2