From a2306446c86b3333e69b082e41ae76ba71a42d9d Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 24 Mar 2011 13:57:13 -0700 Subject: Optimize common objects, and adjust other objects accordingly. Major changes still need to be made to each of the servers. --- src/map/mob.c | 183 ++++++++++++++++++++++++---------------------------------- 1 file changed, 77 insertions(+), 106 deletions(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 99d1cc2..3e3297d 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -9,7 +9,7 @@ #include "../common/socket.h" #include "../common/db.h" #include "../common/nullpo.h" -#include "../common/malloc.h" +#include "../common/mt_rand.h" #include "map.h" #include "clif.h" #include "intif.h" @@ -43,7 +43,7 @@ struct mob_db mob_db[2001]; */ static int distance (int, int, int, int); static int mob_makedummymobdb (int); -static int mob_timer (int, unsigned int, int, int); +static void mob_timer (timer_id, tick_t, custom_id_t, custom_data_t); int mobskill_use (struct mob_data *md, unsigned int tick, int event); int mobskill_deltimer (struct mob_data *md); int mob_skillid2skillidx (int class, int skillid); @@ -61,7 +61,7 @@ int mobdb_searchname (const char *str) for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++) { - if (strcmpi (mob_db[i].name, str) == 0 + if (strcasecmp (mob_db[i].name, str) == 0 || strcmp (mob_db[i].jname, str) == 0 || memcmp (mob_db[i].name, str, 24) == 0 || memcmp (mob_db[i].jname, str, 24) == 0) @@ -188,7 +188,7 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten { int old_stat; int new_stat; - int real_intensity; // relative intensity + int real_intensity; // relative intensity const int mut_base = mutation_base[stat]; int sign = 1; @@ -399,11 +399,10 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname, for (count = 0; count < amount; count++) { - md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data)); - memset (md, '\0', sizeof *md); + md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); if (mob_db[class].mode & 0x02) md->lootitem = - (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item)); + (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item)); else md->lootitem = NULL; @@ -1035,33 +1034,33 @@ int mob_changestate (struct mob_data *md, int state, int type) * It branches to a walk and an attack. *------------------------------------------ */ -static int mob_timer (int tid, unsigned int tick, int id, int data) +static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct mob_data *md; struct block_list *bl; if ((bl = map_id2bl (id)) == NULL) { //攻撃してきた敵がもういないのは正常のようだ - return 1; + return; } if (!bl || !bl->type || bl->type != BL_MOB) - return 1; + return; - nullpo_retr (1, md = (struct mob_data *) bl); + nullpo_retv (md = (struct mob_data *) bl); if (!md->bl.type || md->bl.type != BL_MOB) - return 1; + return; if (md->timer != tid) { if (battle_config.error_log == 1) printf ("mob_timer %d != %d\n", md->timer, tid); - return 0; + return; } md->timer = -1; if (md->bl.prev == NULL || md->state.state == MS_DEAD) - return 1; + return; map_freeblock_lock (); switch (md->state.state) @@ -1082,7 +1081,7 @@ static int mob_timer (int tid, unsigned int tick, int id, int data) break; } map_freeblock_unlock (); - return 0; + return; } /*========================================== @@ -1141,10 +1140,9 @@ int mob_walktoxy (struct mob_data *md, int x, int y, int easy) * mob spawn with delay (timer function) *------------------------------------------ */ -static int mob_delayspawn (int tid, unsigned int tick, int m, int n) +static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_data_t n) { mob_spawn (m); - return 0; } /*========================================== @@ -2311,44 +2309,42 @@ static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap) * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------ */ -static int mob_ai_hard (int tid, unsigned int tick, int id, int data) +static void mob_ai_hard (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { clif_foreachclient (mob_ai_sub_foreachclient, tick); - - return 0; } /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------ */ -static int mob_ai_sub_lazy (void *key, void *data, va_list app) +static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) { struct mob_data *md = data; unsigned int tick; va_list ap; - nullpo_retr (0, md); - nullpo_retr (0, app); - nullpo_retr (0, ap = va_arg (app, va_list)); + nullpo_retv (md); + nullpo_retv (app); + nullpo_retv (ap = va_arg (app, va_list)); if (md == NULL) - return 0; + return; if (!md->bl.type || md->bl.type != BL_MOB) - return 0; + return; tick = va_arg (ap, unsigned int); if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10) - return 0; + return; md->last_thinktime = tick; if (md->bl.prev == NULL || md->skilltimer != -1) { if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10) md->next_walktime = tick; - return 0; + return; } if (DIFF_TICK (md->next_walktime, tick) < 0 && @@ -2383,18 +2379,15 @@ static int mob_ai_sub_lazy (void *key, void *data, va_list app) md->next_walktime = tick + MPRAND (5000, 10000); } - return 0; } /*========================================== * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------ */ -static int mob_ai_lazy (int tid, unsigned int tick, int id, int data) +static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { map_foreachiddb (mob_ai_sub_lazy, tick); - - return 0; } /*========================================== @@ -2421,13 +2414,13 @@ struct delay_item_drop2 * item drop with delay (timer function) *------------------------------------------ */ -static int mob_delay_item_drop (int tid, unsigned int tick, int id, int data) +static void mob_delay_item_drop (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct delay_item_drop *ditem; struct item temp_item; int flag; - nullpo_retr (0, ditem = (struct delay_item_drop *) id); + nullpo_retv (ditem = (struct delay_item_drop *) id); memset (&temp_item, 0, sizeof (temp_item)); temp_item.nameid = ditem->nameid; @@ -2446,26 +2439,25 @@ static int mob_delay_item_drop (int tid, unsigned int tick, int id, int data) ditem->third_sd, 0); } free (ditem); - return 0; + return; } map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y, ditem->first_sd, ditem->second_sd, ditem->third_sd, 0); free (ditem); - return 0; } /*========================================== * item drop (timer function)-lootitem with delay *------------------------------------------ */ -static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data) +static void mob_delay_item_drop2 (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct delay_item_drop2 *ditem; int flag; - nullpo_retr (0, ditem = (struct delay_item_drop2 *) id); + nullpo_retv (ditem = (struct delay_item_drop2 *) id); if (battle_config.item_auto_get == 1) { @@ -2480,7 +2472,7 @@ static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data) ditem->second_sd, ditem->third_sd, 0); } free (ditem); - return 0; + return; } map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m, @@ -2488,7 +2480,6 @@ static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data) ditem->third_sd, 0); free (ditem); - return 0; } /*========================================== @@ -2524,16 +2515,15 @@ int mob_catch_delete (struct mob_data *md, int type) return 0; } -int mob_timer_delete (int tid, unsigned int tick, int id, int data) +void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct block_list *bl = map_id2bl (id); struct mob_data *md; - nullpo_retr (0, bl); + nullpo_retv (bl); md = (struct mob_data *) bl; mob_catch_delete (md, 3); - return 0; } /*========================================== @@ -3009,10 +2999,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, if (drop_rate <= MRAND (10000)) continue; - ditem = - (struct delay_item_drop *) aCalloc (1, - sizeof (struct - delay_item_drop)); + ditem = (struct delay_item_drop *) + calloc (1, sizeof (struct delay_item_drop)); ditem->nameid = mob_db[md->class].dropitem[i].nameid; ditem->amount = 1; ditem->m = md->bl.m; @@ -3021,8 +3009,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, - 0); + add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, 0); } if (sd && sd->state.attack_type == BF_WEAPON) { @@ -3041,10 +3028,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, if (sd->monster_drop_itemrate[i] <= MRAND (10000)) continue; - ditem = - (struct delay_item_drop *) aCalloc (1, - sizeof (struct - delay_item_drop)); + ditem = (struct delay_item_drop *) + calloc (1, sizeof (struct delay_item_drop)); ditem->nameid = sd->monster_drop_itemid[i]; ditem->amount = 1; ditem->m = md->bl.m; @@ -3068,10 +3053,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, { struct delay_item_drop2 *ditem; - ditem = - (struct delay_item_drop2 *) aCalloc (1, - sizeof (struct - delay_item_drop2)); + ditem = (struct delay_item_drop2 *) + calloc (1, sizeof (struct delay_item_drop2)); memcpy (&ditem->item_data, &md->lootitem[i], sizeof (md->lootitem[0])); ditem->m = md->bl.m; @@ -3252,8 +3235,8 @@ int mob_class_change (struct mob_data *md, int *value) md->skilllv = 0; if (md->lootitem == NULL && mob_db[class].mode & 0x02) - md->lootitem = - (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item)); + md->lootitem = (struct item *) + calloc (LOOTITEM_SIZE, sizeof (struct item)); skill_clear_unitgroup (&md->bl); skill_cleartimerskill (&md->bl); @@ -3487,11 +3470,10 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) for (; amount > 0; amount--) { int x = 0, y = 0, c = 0, i = 0; - md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data)); + md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); if (mob_db[class].mode & 0x02) - md->lootitem = - (struct item *) aCalloc (LOOTITEM_SIZE, - sizeof (struct item)); + md->lootitem = (struct item *) + calloc (LOOTITEM_SIZE, sizeof (struct item)); else md->lootitem = NULL; @@ -3620,7 +3602,7 @@ int mob_skillid2skillidx (int class, int skillid) * スキル使用(詠唱完了、ID指定) *------------------------------------------ */ -int mobskill_castend_id (int tid, unsigned int tick, int id, int data) +void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct mob_data *md = NULL; struct block_list *bl; @@ -3628,16 +3610,16 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data) int range; if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理 - return 0; + return; if ((md = (struct mob_data *) mbl) == NULL) { printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); - return 0; + return; } if (md->bl.type != BL_MOB || md->bl.prev == NULL) - return 0; + return; if (md->skilltimer != tid) // タイマIDの確認 - return 0; + return; md->skilltimer = -1; //沈黙や状態異常など @@ -3646,13 +3628,13 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data) if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; + return; if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; + return; if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; + return; if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; + return; } if (md->skillid != NPC_EMOTION) md->last_thinktime = tick + battle_get_adelay (&md->bl); @@ -3660,10 +3642,10 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data) if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL) { //スキルターゲットが存在しない //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 - return 0; + return; } if (md->bl.m != bl->m) - return 0; + return; if (md->skillid == PR_LEXAETERNA) { @@ -3672,7 +3654,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data) && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) - return 0; + return; } else if (md->skillid == RG_BACKSTAP) { @@ -3680,17 +3662,17 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data) battle_get_dir (bl); int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y); if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir))) - return 0; + return; } if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0) - return 0; + return; range = skill_get_range (md->skillid, md->skilllv); if (range < 0) range = battle_get_range (&md->bl) - (range + 1); if (range + battle_config.mob_skill_add_range < distance (md->bl.x, md->bl.y, bl->x, bl->y)) - return 0; + return; md->skilldelay[md->skillidx] = tick; @@ -3720,15 +3702,13 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data) md->skilllv, tick, 0); break; } - - return 0; } /*========================================== * スキル使用(詠唱完了、場所指定) *------------------------------------------ */ -int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) +void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct mob_data *md = NULL; struct block_list *bl; @@ -3736,15 +3716,15 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 if ((bl = map_id2bl (id)) == NULL) - return 0; + return; - nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retv (md = (struct mob_data *) bl); if (md->bl.type != BL_MOB || md->bl.prev == NULL) - return 0; + return; if (md->skilltimer != tid) // タイマIDの確認 - return 0; + return; md->skilltimer = -1; if (md->sc_data) @@ -3752,13 +3732,13 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; + return; if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; + return; if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; + return; if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; + return; } if (battle_config.monster_skill_reiteration == 0) @@ -3789,7 +3769,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) { if (skill_check_unit_range (md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0) - return 0; + return; } } if (battle_config.monster_skill_nofootset == 1) @@ -3819,7 +3799,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) { if (skill_check_unit_range2 (md->bl.m, md->skillx, md->skilly, range) > 0) - return 0; + return; } } @@ -3836,7 +3816,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) c++; } if (c >= maxcount) - return 0; + return; } } @@ -3845,7 +3825,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) range = battle_get_range (&md->bl) - (range + 1); if (range + battle_config.mob_skill_add_range < distance (md->bl.x, md->bl.y, md->skillx, md->skilly)) - return 0; + return; md->skilldelay[md->skillidx] = tick; if (battle_config.mob_skill_log == 1) @@ -3856,7 +3836,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid, md->skilllv, tick, 0); - return 0; + return; } /*========================================== @@ -4292,7 +4272,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) if (ms[i].target == MST_MASTER) { bl = &md->bl; - if (md->master_id) + if (md->master_id) bl = map_id2bl (md->master_id); } else @@ -5048,10 +5028,10 @@ static int mob_readskilldb (void) void mob_reload (void) { /* - * + * * * mob_read(); - * + * */ do_init_mob (); @@ -5069,15 +5049,6 @@ int do_init_mob (void) mob_read_randommonster (); mob_readskilldb (); - add_timer_func_list (mob_timer, "mob_timer"); - add_timer_func_list (mob_delayspawn, "mob_delayspawn"); - add_timer_func_list (mob_delay_item_drop, "mob_delay_item_drop"); - add_timer_func_list (mob_delay_item_drop2, "mob_delay_item_drop2"); - add_timer_func_list (mob_ai_hard, "mob_ai_hard"); - add_timer_func_list (mob_ai_lazy, "mob_ai_lazy"); - add_timer_func_list (mobskill_castend_id, "mobskill_castend_id"); - add_timer_func_list (mobskill_castend_pos, "mobskill_castend_pos"); - add_timer_func_list (mob_timer_delete, "mob_timer_delete"); add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0, MIN_MOBTHINKTIME); add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0, -- cgit v1.2.3-70-g09d2