From 75e3dc137ae4916a47cdd748fd10cd4ed9c438b3 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Fri, 6 Jul 2012 22:16:06 -0700 Subject: Make mob splash range configurable --- src/map/mob.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 439287e..67ceb03 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -931,8 +931,11 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data) md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0); // If you are reading this, please note: // it is highly platform-specific that this even works at all. - if (tbl->type == BL_PC) - map_foreachincell(mob_ancillary_attack, tbl->m, tbl->x, tbl->y, BL_PC, + int radius = battle_config.mob_splash_radius; + if (radius >= 0 && tbl->type == BL_PC) + map_foreachinarea(mob_ancillary_attack, + tbl->m, tbl->x - radius, tbl->y - radius, tbl->x + radius, tbl->y + radius, + BL_PC, &md->bl, tbl, tick); if (!(battle_config.monster_cloak_check_type & 2) -- cgit v1.2.3-60-g2f50