From 41974ae5265fbc23a06f276f9e008d5dad020e0b Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 30 Aug 2012 16:16:25 -0700 Subject: Rename files for C++ conversion. Does not compile. After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add ..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h --- src/map/map.cpp | 2215 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2215 insertions(+) create mode 100644 src/map/map.cpp (limited to 'src/map/map.cpp') diff --git a/src/map/map.cpp b/src/map/map.cpp new file mode 100644 index 0000000..3c778df --- /dev/null +++ b/src/map/map.cpp @@ -0,0 +1,2215 @@ +// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $ +#include +#include +#include +#include +#ifdef LCCWIN32 +#include +#else +#include +#endif + +#include "../common/core.hpp" +#include "../common/timer.hpp" +#include "../common/db.hpp" +#include "../common/grfio.hpp" +#include "../common/mt_rand.hpp" +#include "map.hpp" +#include "chrif.hpp" +#include "clif.hpp" +#include "intif.hpp" +#include "npc.hpp" +#include "pc.hpp" +#include "mob.hpp" +#include "chat.hpp" +#include "itemdb.hpp" +#include "storage.hpp" +#include "skill.hpp" +#include "trade.hpp" +#include "party.hpp" +#include "battle.hpp" +#include "script.hpp" +#include "guild.hpp" +#include "atcommand.hpp" +#include "../common/nullpo.hpp" +#include "../common/socket.hpp" +#include "magic.hpp" + +#ifdef MEMWATCH +#include "memwatch.hpp" +#endif + +// 極力 staticでローカルに収める +static struct dbt *id_db = NULL; +static struct dbt *map_db = NULL; +static struct dbt *nick_db = NULL; +static struct dbt *charid_db = NULL; + +static int users = 0; +static struct block_list *object[MAX_FLOORITEM]; +static int first_free_object_id = 0, last_object_id = 0; + +#define block_free_max 1048576 +static void *block_free[block_free_max]; +static int block_free_count = 0, block_free_lock = 0; + +#define BL_LIST_MAX 1048576 +static struct block_list *bl_list[BL_LIST_MAX]; +static int bl_list_count = 0; + +struct map_data map[MAX_MAP_PER_SERVER]; +int map_num = 0; + +int map_port = 0; + +int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; +int save_settings = 0xFFFF; +int agit_flag = 0; +int night_flag = 0; // 0=day, 1=night [Yor] + +struct charid2nick +{ + char nick[24]; + int req_id; +}; + +char motd_txt[256] = "conf/motd.txt"; +char help_txt[256] = "conf/help.txt"; + +char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file + +/*========================================== + * 全map鯖総計での接続数設定 + * (char鯖から送られてくる) + *------------------------------------------ + */ +void map_setusers (int n) +{ + users = n; +} + +/*========================================== + * 全map鯖総計での接続数取得 (/wへの応答用) + *------------------------------------------ + */ +int map_getusers (void) +{ + return users; +} + +// +// block削除の安全性確保処理 +// + +/*========================================== + * blockをfreeするときfreeの変わりに呼ぶ + * ロックされているときはバッファにためる + *------------------------------------------ + */ +int map_freeblock (void *bl) +{ + if (block_free_lock == 0) + { + free (bl); + bl = NULL; + } + else + { + if (block_free_count >= block_free_max) + { + if (battle_config.error_log) + printf + ("map_freeblock: *WARNING* too many free block! %d %d\n", + block_free_count, block_free_lock); + } + else + block_free[block_free_count++] = bl; + } + return block_free_lock; +} + +/*========================================== + * blockのfreeを一時的に禁止する + *------------------------------------------ + */ +int map_freeblock_lock (void) +{ + return ++block_free_lock; +} + +/*========================================== + * blockのfreeのロックを解除する + * このとき、ロックが完全になくなると + * バッファにたまっていたblockを全部削除 + *------------------------------------------ + */ +int map_freeblock_unlock (void) +{ + if ((--block_free_lock) == 0) + { + int i; +// if(block_free_count>0) { +// if(battle_config.error_log) +// printf("map_freeblock_unlock: free %d object\n",block_free_count); +// } + for (i = 0; i < block_free_count; i++) + { + free (block_free[i]); + block_free[i] = NULL; + } + block_free_count = 0; + } + else if (block_free_lock < 0) + { + if (battle_config.error_log) + printf ("map_freeblock_unlock: lock count < 0 !\n"); + } + return block_free_lock; +} + +// +// block化処理 +// +/*========================================== + * map[]のblock_listから繋がっている場合に + * bl->prevにbl_headのアドレスを入れておく + *------------------------------------------ + */ +static struct block_list bl_head; + +/*========================================== + * map[]のblock_listに追加 + * mobは数が多いので別リスト + * + * 既にlink済みかの確認が無い。危険かも + *------------------------------------------ + */ +int map_addblock (struct block_list *bl) +{ + int m, x, y; + + nullpo_retr (0, bl); + + if (bl->prev != NULL) + { + if (battle_config.error_log) + printf ("map_addblock error : bl->prev!=NULL\n"); + return 0; + } + + m = bl->m; + x = bl->x; + y = bl->y; + if (m < 0 || m >= map_num || + x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) + return 1; + + if (bl->type == BL_MOB) + { + bl->next = + map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]; + bl->prev = &bl_head; + if (bl->next) + bl->next->prev = bl; + map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl; + map[m].block_mob_count[x / BLOCK_SIZE + + (y / BLOCK_SIZE) * map[m].bxs]++; + } + else + { + bl->next = + map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]; + bl->prev = &bl_head; + if (bl->next) + bl->next->prev = bl; + map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl; + map[m].block_count[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]++; + if (bl->type == BL_PC) + map[m].users++; + } + + return 0; +} + +/*========================================== + * map[]のblock_listから外す + * prevがNULLの場合listに繋がってない + *------------------------------------------ + */ +int map_delblock (struct block_list *bl) +{ + int b; + nullpo_retr (0, bl); + + // 既にblocklistから抜けている + if (bl->prev == NULL) + { + if (bl->next != NULL) + { + // prevがNULLでnextがNULLでないのは有ってはならない + if (battle_config.error_log) + printf ("map_delblock error : bl->next!=NULL\n"); + } + return 0; + } + + b = bl->x / BLOCK_SIZE + (bl->y / BLOCK_SIZE) * map[bl->m].bxs; + + if (bl->type == BL_PC) + map[bl->m].users--; + + if (bl->next) + bl->next->prev = bl->prev; + if (bl->prev == &bl_head) + { + // リストの頭なので、map[]のblock_listを更新する + if (bl->type == BL_MOB) + { + map[bl->m].block_mob[b] = bl->next; + if ((map[bl->m].block_mob_count[b]--) < 0) + map[bl->m].block_mob_count[b] = 0; + } + else + { + map[bl->m].block[b] = bl->next; + if ((map[bl->m].block_count[b]--) < 0) + map[bl->m].block_count[b] = 0; + } + } + else + { + bl->prev->next = bl->next; + } + bl->next = NULL; + bl->prev = NULL; + + return 0; +} + +/*========================================== + * 周囲のPC人数を数える (現在未使用) + *------------------------------------------ + */ +int map_countnearpc (int m, int x, int y) +{ + int bx, by, c = 0; + struct block_list *bl = NULL; + + if (map[m].users == 0) + return 0; + for (by = y / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1; + by <= y / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; by++) + { + if (by < 0 || by >= map[m].bys) + continue; + for (bx = x / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1; + bx <= x / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; bx++) + { + if (bx < 0 || bx >= map[m].bxs) + continue; + bl = map[m].block[bx + by * map[m].bxs]; + for (; bl; bl = bl->next) + { + if (bl->type == BL_PC) + c++; + } + } + } + return c; +} + +/*========================================== + * セル上のPCとMOBの数を数える (グランドクロス用) + *------------------------------------------ + */ +int map_count_oncell (int m, int x, int y) +{ + int bx, by; + struct block_list *bl = NULL; + int i, c; + int count = 0; + + if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + return 1; + bx = x / BLOCK_SIZE; + by = y / BLOCK_SIZE; + + bl = map[m].block[bx + by * map[m].bxs]; + c = map[m].block_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl->x == x && bl->y == y && bl->type == BL_PC) + count++; + } + bl = map[m].block_mob[bx + by * map[m].bxs]; + c = map[m].block_mob_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl->x == x && bl->y == y) + count++; + } + if (!count) + count = 1; + return count; +} + +/*========================================== + * map m (x0,y0)-(x1,y1)内の全objに対して + * funcを呼ぶ + * type!=0 ならその種類のみ + *------------------------------------------ + */ +void map_foreachinarea (int (*func) (struct block_list *, va_list), int m, + int x0, int y0, int x1, int y1, int type, ...) +{ + int bx, by; + struct block_list *bl = NULL; + va_list ap = NULL; + int blockcount = bl_list_count, i, c; + + if (m < 0) + return; + va_start (ap, type); + if (x0 < 0) + x0 = 0; + if (y0 < 0) + y0 = 0; + if (x1 >= map[m].xs) + x1 = map[m].xs - 1; + if (y1 >= map[m].ys) + y1 = map[m].ys - 1; + if (type == 0 || type != BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + { + bl = map[m].block[bx + by * map[m].bxs]; + c = map[m].block_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl && type && bl->type != type) + continue; + if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 + && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + } + } + if (type == 0 || type == BL_MOB) + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + { + bl = map[m].block_mob[bx + by * map[m].bxs]; + c = map[m].block_mob_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 + && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + } + } + + if (bl_list_count >= BL_LIST_MAX) + { + if (battle_config.error_log) + printf ("map_foreachinarea: *WARNING* block count too many!\n"); + } + + map_freeblock_lock (); // メモリからの解放を禁止する + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[i]->prev) // 有効かどうかチェック + func (bl_list[i], ap); + + map_freeblock_unlock (); // 解放を許可する + + va_end (ap); + bl_list_count = blockcount; +} + +/*========================================== + * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の + * 領域外になる領域(矩形かL字形)内のobjに + * 対してfuncを呼ぶ + * + * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) + *------------------------------------------ + */ +void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m, + int x0, int y0, int x1, int y1, int dx, int dy, + int type, ...) +{ + int bx, by; + struct block_list *bl = NULL; + va_list ap = NULL; + int blockcount = bl_list_count, i, c; + + va_start (ap, type); + if (dx == 0 || dy == 0) + { + // 矩形領域の場合 + if (dx == 0) + { + if (dy < 0) + { + y0 = y1 + dy + 1; + } + else + { + y1 = y0 + dy - 1; + } + } + else if (dy == 0) + { + if (dx < 0) + { + x0 = x1 + dx + 1; + } + else + { + x1 = x0 + dx - 1; + } + } + if (x0 < 0) + x0 = 0; + if (y0 < 0) + y0 = 0; + if (x1 >= map[m].xs) + x1 = map[m].xs - 1; + if (y1 >= map[m].ys) + y1 = map[m].ys - 1; + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + { + bl = map[m].block[bx + by * map[m].bxs]; + c = map[m].block_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl && type && bl->type != type) + continue; + if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 + && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + bl = map[m].block_mob[bx + by * map[m].bxs]; + c = map[m].block_mob_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl && type && bl->type != type) + continue; + if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 + && bl->y <= y1 && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + } + } + } + else + { + // L字領域の場合 + + if (x0 < 0) + x0 = 0; + if (y0 < 0) + y0 = 0; + if (x1 >= map[m].xs) + x1 = map[m].xs - 1; + if (y1 >= map[m].ys) + y1 = map[m].ys - 1; + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) + { + for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) + { + bl = map[m].block[bx + by * map[m].bxs]; + c = map[m].block_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl && type && bl->type != type) + continue; + if ((bl) + && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0 + && bl->y <= y1)) + continue; + if ((bl) + && ((dx > 0 && bl->x < x0 + dx) + || (dx < 0 && bl->x > x1 + dx) || (dy > 0 + && bl->y < + y0 + dy) + || (dy < 0 && bl->y > y1 + dy)) + && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + bl = map[m].block_mob[bx + by * map[m].bxs]; + c = map[m].block_mob_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl && type && bl->type != type) + continue; + if ((bl) + && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0 + && bl->y <= y1)) + continue; + if ((bl) + && ((dx > 0 && bl->x < x0 + dx) + || (dx < 0 && bl->x > x1 + dx) || (dy > 0 + && bl->y < + y0 + dy) + || (dy < 0 && bl->y > y1 + dy)) + && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + } + } + + } + + if (bl_list_count >= BL_LIST_MAX) + { + if (battle_config.error_log) + printf ("map_foreachinarea: *WARNING* block count too many!\n"); + } + + map_freeblock_lock (); // メモリからの解放を禁止する + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[i]->prev) // 有効かどうかチェック + func (bl_list[i], ap); + + map_freeblock_unlock (); // 解放を許可する + + va_end (ap); + bl_list_count = blockcount; +} + +// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but +// which only checks the exact single x/y passed to it rather than an +// area radius - may be more useful in some instances) +// +void map_foreachincell (int (*func) (struct block_list *, va_list), int m, + int x, int y, int type, ...) +{ + int bx, by; + struct block_list *bl = NULL; + va_list ap = NULL; + int blockcount = bl_list_count, i, c; + + va_start (ap, type); + + by = y / BLOCK_SIZE; + bx = x / BLOCK_SIZE; + + if (type == 0 || type != BL_MOB) + { + bl = map[m].block[bx + by * map[m].bxs]; + c = map[m].block_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (type && bl && bl->type != type) + continue; + if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + } + + if (type == 0 || type == BL_MOB) + { + bl = map[m].block_mob[bx + by * map[m].bxs]; + c = map[m].block_mob_count[bx + by * map[m].bxs]; + for (i = 0; i < c && bl; i++, bl = bl->next) + { + if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) + bl_list[bl_list_count++] = bl; + } + } + + if (bl_list_count >= BL_LIST_MAX) + { + if (battle_config.error_log) + printf ("map_foreachincell: *WARNING* block count too many!\n"); + } + + map_freeblock_lock (); // メモリからの解放を禁止する + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[i]->prev) // 有効かどうかチェック + func (bl_list[i], ap); + + map_freeblock_unlock (); // 解放を許可する + + va_end (ap); + bl_list_count = blockcount; +} + +/*========================================== + * 床アイテムやエフェクト用の一時obj割り当て + * object[]への保存とid_db登録まで + * + * bl->idもこの中で設定して問題無い? + *------------------------------------------ + */ +int map_addobject (struct block_list *bl) +{ + int i; + if (bl == NULL) + { + printf ("map_addobject nullpo?\n"); + return 0; + } + if (first_free_object_id < 2 || first_free_object_id >= MAX_FLOORITEM) + first_free_object_id = 2; + for (i = first_free_object_id; i < MAX_FLOORITEM; i++) + if (object[i] == NULL) + break; + if (i >= MAX_FLOORITEM) + { + if (battle_config.error_log) + printf ("no free object id\n"); + return 0; + } + first_free_object_id = i; + if (last_object_id < i) + last_object_id = i; + object[i] = bl; + numdb_insert (id_db, i, bl); + return i; +} + +/*========================================== + * 一時objectの解放 + * map_delobjectのfreeしないバージョン + *------------------------------------------ + */ +int map_delobjectnofree (int id, int type) +{ + if (object[id] == NULL) + return 0; + + if (object[id]->type != type) + { + fprintf (stderr, "Incorrect type: expected %d, got %d\n", type, + object[id]->type); + *((char *) 0) = 0; // break for backtrace + } + + map_delblock (object[id]); + numdb_erase (id_db, id); +// map_freeblock(object[id]); + object[id] = NULL; + + if (first_free_object_id > id) + first_free_object_id = id; + + while (last_object_id > 2 && object[last_object_id] == NULL) + last_object_id--; + + return 0; +} + +/*========================================== + * 一時objectの解放 + * block_listからの削除、id_dbからの削除 + * object dataのfree、object[]へのNULL代入 + * + * addとの対称性が無いのが気になる + *------------------------------------------ + */ +int map_delobject (int id, int type) +{ + struct block_list *obj = object[id]; + + if (obj == NULL) + return 0; + + map_delobjectnofree (id, type); + if (obj->type == BL_PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from + pc_cleanup ((struct map_session_data *) obj); + + map_freeblock (obj); + + return 0; +} + +/*========================================== + * 全一時obj相手にfuncを呼ぶ + * + *------------------------------------------ + */ +void map_foreachobject (int (*func) (struct block_list *, va_list), int type, + ...) +{ + int i; + int blockcount = bl_list_count; + va_list ap = NULL; + + va_start (ap, type); + + for (i = 2; i <= last_object_id; i++) + { + if (object[i]) + { + if (type && object[i]->type != type) + continue; + if (bl_list_count >= BL_LIST_MAX) + { + if (battle_config.error_log) + printf ("map_foreachobject: too many block !\n"); + } + else + bl_list[bl_list_count++] = object[i]; + } + } + + map_freeblock_lock (); + + for (i = blockcount; i < bl_list_count; i++) + if (bl_list[i]->prev || bl_list[i]->next) + func (bl_list[i], ap); + + map_freeblock_unlock (); + + va_end (ap); + bl_list_count = blockcount; +} + +/*========================================== + * 床アイテムを消す + * + * data==0の時はtimerで消えた時 + * data!=0の時は拾う等で消えた時として動作 + * + * 後者は、map_clearflooritem(id)へ + * map.h内で#defineしてある + *------------------------------------------ + */ +void map_clearflooritem_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +{ + struct flooritem_data *fitem = NULL; + + fitem = (struct flooritem_data *) object[id]; + if (fitem == NULL || fitem->bl.type != BL_ITEM + || (!data && fitem->cleartimer != tid)) + { + if (battle_config.error_log) + printf ("map_clearflooritem_timer : error\n"); + return; + } + if (data) + delete_timer (fitem->cleartimer, map_clearflooritem_timer); + clif_clearflooritem (fitem, 0); + map_delobject (fitem->bl.id, BL_ITEM); +} + +/*========================================== + * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの + * 内から適当なマス目の座標をx+(y<<16)で返す + * + * 現状range=1でアイテムドロップ用途のみ + *------------------------------------------ + */ +int map_searchrandfreecell (int m, int x, int y, int range) +{ + int free_cell, i, j, c; + + for (free_cell = 0, i = -range; i <= range; i++) + { + if (i + y < 0 || i + y >= map[m].ys) + continue; + for (j = -range; j <= range; j++) + { + if (j + x < 0 || j + x >= map[m].xs) + continue; + if ((c = read_gat (m, j + x, i + y)) == 1 || c == 5) + continue; + free_cell++; + } + } + if (free_cell == 0) + return -1; + free_cell = MRAND (free_cell); + for (i = -range; i <= range; i++) + { + if (i + y < 0 || i + y >= map[m].ys) + continue; + for (j = -range; j <= range; j++) + { + if (j + x < 0 || j + x >= map[m].xs) + continue; + if ((c = read_gat (m, j + x, i + y)) == 1 || c == 5) + continue; + if (free_cell == 0) + { + x += j; + y += i; + i = range + 1; + break; + } + free_cell--; + } + } + + return x + (y << 16); +} + +/*========================================== + * (m,x,y)を中心に3x3以内に床アイテム設置 + * + * item_dataはamount以外をcopyする + *------------------------------------------ + */ +int map_addflooritem_any (struct item *item_data, int amount, int m, int x, + int y, struct map_session_data **owners, + int *owner_protection, int lifetime, int dispersal) +{ + int xy, r; + unsigned int tick; + struct flooritem_data *fitem = NULL; + + nullpo_retr (0, item_data); + + if ((xy = map_searchrandfreecell (m, x, y, dispersal)) < 0) + return 0; + r = mt_random (); + + CREATE (fitem, struct flooritem_data, 1); + fitem->bl.type = BL_ITEM; + fitem->bl.prev = fitem->bl.next = NULL; + fitem->bl.m = m; + fitem->bl.x = xy & 0xffff; + fitem->bl.y = (xy >> 16) & 0xffff; + fitem->first_get_id = 0; + fitem->first_get_tick = 0; + fitem->second_get_id = 0; + fitem->second_get_tick = 0; + fitem->third_get_id = 0; + fitem->third_get_tick = 0; + + fitem->bl.id = map_addobject (&fitem->bl); + if (fitem->bl.id == 0) + { + free (fitem); + return 0; + } + + tick = gettick (); + + if (owners[0]) + fitem->first_get_id = owners[0]->bl.id; + fitem->first_get_tick = tick + owner_protection[0]; + + if (owners[1]) + fitem->second_get_id = owners[1]->bl.id; + fitem->second_get_tick = tick + owner_protection[1]; + + if (owners[2]) + fitem->third_get_id = owners[2]->bl.id; + fitem->third_get_tick = tick + owner_protection[2]; + + memcpy (&fitem->item_data, item_data, sizeof (*item_data)); + fitem->item_data.amount = amount; + fitem->subx = (r & 3) * 3 + 3; + fitem->suby = ((r >> 2) & 3) * 3 + 3; + fitem->cleartimer = + add_timer (gettick () + lifetime, map_clearflooritem_timer, + fitem->bl.id, 0); + + map_addblock (&fitem->bl); + clif_dropflooritem (fitem); + + return fitem->bl.id; +} + +int map_addflooritem (struct item *item_data, int amount, int m, int x, int y, + struct map_session_data *first_sd, + struct map_session_data *second_sd, + struct map_session_data *third_sd, int type) +{ + struct map_session_data *owners[3] = { first_sd, second_sd, third_sd }; + int owner_protection[3]; + + if (type) + { + owner_protection[0] = battle_config.mvp_item_first_get_time; + owner_protection[1] = + owner_protection[0] + battle_config.mvp_item_second_get_time; + owner_protection[2] = + owner_protection[1] + battle_config.mvp_item_third_get_time; + } + else + { + owner_protection[0] = battle_config.item_first_get_time; + owner_protection[1] = + owner_protection[0] + battle_config.item_second_get_time; + owner_protection[2] = + owner_protection[1] + battle_config.item_third_get_time; + } + + return map_addflooritem_any (item_data, amount, m, x, y, + owners, owner_protection, + battle_config.flooritem_lifetime, 1); +} + +/* int xy,r; */ +/* unsigned int tick; */ +/* struct flooritem_data *fitem=NULL; */ + +/* nullpo_retr(0, item_data); */ + +/* if((xy=map_searchrandfreecell(m,x,y,1))<0) */ +/* return 0; */ +/* r=rand(); */ + +/* fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); */ +/* fitem->bl.type=BL_ITEM; */ +/* fitem->bl.prev = fitem->bl.next = NULL; */ +/* fitem->bl.m=m; */ +/* fitem->bl.x=xy&0xffff; */ +/* fitem->bl.y=(xy>>16)&0xffff; */ +/* fitem->first_get_id = 0; */ +/* fitem->first_get_tick = 0; */ +/* fitem->second_get_id = 0; */ +/* fitem->second_get_tick = 0; */ +/* fitem->third_get_id = 0; */ +/* fitem->third_get_tick = 0; */ + +/* fitem->bl.id = map_addobject(&fitem->bl); */ +/* if(fitem->bl.id==0){ */ +/* free(fitem); */ +/* return 0; */ +/* } */ + +/* tick = gettick(); */ +/* if(first_sd) { */ +/* fitem->first_get_id = first_sd->bl.id; */ +/* if(type) */ +/* fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; */ +/* else */ +/* fitem->first_get_tick = tick + battle_config.item_first_get_time; */ +/* } */ +/* if(second_sd) { */ +/* fitem->second_get_id = second_sd->bl.id; */ +/* if(type) */ +/* fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; */ +/* else */ +/* fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; */ +/* } */ +/* if(third_sd) { */ +/* fitem->third_get_id = third_sd->bl.id; */ +/* if(type) */ +/* fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; */ +/* else */ +/* fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; */ +/* } */ + +/* memcpy(&fitem->item_data,item_data,sizeof(*item_data)); */ +/* fitem->item_data.amount=amount; */ +/* fitem->subx=(r&3)*3+3; */ +/* fitem->suby=((r>>2)&3)*3+3; */ +/* fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); */ + +/* map_addblock(&fitem->bl); */ +/* clif_dropflooritem(fitem); */ + +/* return fitem->bl.id; */ +/* } */ + +/*========================================== + * charid_dbへ追加(返信待ちがあれば返信) + *------------------------------------------ + */ +void map_addchariddb (int charid, char *name) +{ + struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, charid); + if (p == NULL) + { // データベースにない + CREATE (p, struct charid2nick, 1); + p->req_id = 0; + } + else + numdb_erase (charid_db, charid); + + int req = p->req_id; + memcpy (p->nick, name, 24); + p->req_id = 0; + numdb_insert (charid_db, charid, p); + if (req) + { // 返信待ちがあれば返信 + struct map_session_data *sd = map_id2sd (req); + if (sd != NULL) + clif_solved_charname (sd, charid); + } +} + +/*========================================== + * charid_dbへ追加(返信要求のみ) + *------------------------------------------ + */ +int map_reqchariddb (struct map_session_data *sd, int charid) +{ + nullpo_retr (0, sd); + + struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, charid); + if (p != NULL) // データベースにすでにある + return 0; + CREATE (p, struct charid2nick, 1); + p->req_id = sd->bl.id; + numdb_insert (charid_db, charid, p); + return 0; +} + +/*========================================== + * id_dbへblを追加 + *------------------------------------------ + */ +void map_addiddb (struct block_list *bl) +{ + nullpo_retv (bl); + + numdb_insert (id_db, bl->id, bl); +} + +/*========================================== + * id_dbからblを削除 + *------------------------------------------ + */ +void map_deliddb (struct block_list *bl) +{ + nullpo_retv (bl); + + numdb_erase (id_db, bl->id); +} + +/*========================================== + * nick_dbへsdを追加 + *------------------------------------------ + */ +void map_addnickdb (struct map_session_data *sd) +{ + nullpo_retv (sd); + + strdb_insert (nick_db, sd->status.name, sd); +} + +/*========================================== + * PCのquit処理 map.c内分 + * + * quit処理の主体が違うような気もしてきた + *------------------------------------------ + */ +int map_quit (struct map_session_data *sd) +{ + nullpo_retr (0, sd); + + if (sd->chatID) // チャットから出る + chat_leavechat (sd); + + if (sd->trade_partner) // 取引を中断する + trade_tradecancel (sd); + + if (sd->party_invite > 0) // パーティ勧誘を拒否する + party_reply_invite (sd, sd->party_invite_account, 0); + + if (sd->guild_invite > 0) // ギルド勧誘を拒否する + guild_reply_invite (sd, sd->guild_invite, 0); + if (sd->guild_alliance > 0) // ギルド同盟勧誘を拒否する + guild_reply_reqalliance (sd, sd->guild_alliance_account, 0); + + party_send_logout (sd); // パーティのログアウトメッセージ送信 + + guild_send_memberinfoshort (sd, 0); // ギルドのログアウトメッセージ送信 + + pc_cleareventtimer (sd); // イベントタイマを破棄する + + skill_castcancel (&sd->bl, 0); // 詠唱を中断する + skill_stop_dancing (&sd->bl, 1); // ダンス/演奏中断 + + if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //バーサーク中の終了はHPを100に + sd->status.hp = 100; + + skill_status_change_clear (&sd->bl, 1); // ステータス異常を解除する + skill_clear_unitgroup (&sd->bl); // スキルユニットグループの削除 + skill_cleartimerskill (&sd->bl); + pc_stop_walking (sd, 0); + pc_stopattack (sd); + pc_delinvincibletimer (sd); + pc_delspiritball (sd, sd->spiritball, 1); + skill_gangsterparadise (sd, 0); + + pc_calcstatus (sd, 4); + + clif_clearchar_area (&sd->bl, 2); + + if (pc_isdead (sd)) + pc_setrestartvalue (sd, 2); + pc_makesavestatus (sd); + //クローンスキルで覚えたスキルは消す + + //The storage closing routines will save the char if needed. [Skotlex] + if (!sd->state.storage_flag) + chrif_save (sd); + else if (sd->state.storage_flag == 1) + storage_storage_quit (sd); + else if (sd->state.storage_flag == 2) + storage_guild_storage_quit (sd, 1); + + if (sd->npc_stackbuf && sd->npc_stackbuf != NULL) + free (sd->npc_stackbuf); + + map_delblock (&sd->bl); + + numdb_erase (id_db, sd->bl.id); + strdb_erase (nick_db, sd->status.name); + numdb_erase (charid_db, sd->status.char_id); + + return 0; +} + +/*========================================== + * id番号のPCを探す。居なければNULL + *------------------------------------------ + */ +struct map_session_data *map_id2sd (int id) +{ +// remove search from db, because: +// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure) +// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure +// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash +// replaced by searching in all session. +// by searching in session, we are sure that fd, session, and account exist. +/* + struct block_list *bl; + + bl=numdb_search(id_db,id); + if(bl && bl->type==BL_PC) + return (struct map_session_data*)bl; + return NULL; +*/ + int i; + struct map_session_data *sd = NULL; + + for (i = 0; i < fd_max; i++) + if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->bl.id == id) + return sd; + + return NULL; +} + +/*========================================== + * char_id番号の名前を探す + *------------------------------------------ + */ +char *map_charid2nick (int id) +{ + struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, id); + + if (p == NULL) + return NULL; + if (p->req_id != 0) + return NULL; + return p->nick; +} + +/*========================================*/ +/* [Fate] Operations to iterate over active map sessions */ + +static struct map_session_data *map_get_session (int i) +{ + struct map_session_data *d; + + if (i >= 0 && i < fd_max + && session[i] && (d = (struct map_session_data *)session[i]->session_data) && d->state.auth) + return d; + + return NULL; +} + +static struct map_session_data *map_get_session_forward (int start) +{ + int i; + for (i = start; i < fd_max; i++) + { + struct map_session_data *d = map_get_session (i); + if (d) + return d; + } + + return NULL; +} + +static struct map_session_data *map_get_session_backward (int start) +{ + int i; + for (i = start; i >= 0; i--) + { + struct map_session_data *d = map_get_session (i); + if (d) + return d; + } + + return NULL; +} + +struct map_session_data *map_get_first_session (void) +{ + return map_get_session_forward (0); +} + +struct map_session_data *map_get_next_session (struct map_session_data *d) +{ + return map_get_session_forward (d->fd + 1); +} + +struct map_session_data *map_get_last_session (void) +{ + return map_get_session_backward (fd_max); +} + +struct map_session_data *map_get_prev_session (struct map_session_data *d) +{ + return map_get_session_backward (d->fd - 1); +} + +/*========================================== + * Search session data from a nick name + * (without sensitive case if necessary) + * return map_session_data pointer or NULL + *------------------------------------------ + */ +struct map_session_data *map_nick2sd (char *nick) +{ + int i, quantity = 0, nicklen; + struct map_session_data *sd = NULL; + struct map_session_data *pl_sd = NULL; + + if (nick == NULL) + return NULL; + + nicklen = strlen (nick); + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + // Without case sensitive check (increase the number of similar character names found) + if (strncasecmp (pl_sd->status.name, nick, nicklen) == 0) + { + // Strict comparison (if found, we finish the function immediatly with correct value) + if (strcmp (pl_sd->status.name, nick) == 0) + return pl_sd; + quantity++; + sd = pl_sd; + } + } + } + // Here, the exact character name is not found + // We return the found index of a similar account ONLY if there is 1 similar character + if (quantity == 1) + return sd; + + // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found + return NULL; +} + +/*========================================== + * id番号の物を探す + * 一時objectの場合は配列を引くのみ + *------------------------------------------ + */ +struct block_list *map_id2bl (int id) +{ + struct block_list *bl = NULL; + if (id < sizeof (object) / sizeof (object[0])) + bl = object[id]; + else + bl = (struct block_list *)numdb_search (id_db, id); + + return bl; +} + +/*========================================== + * id_db内の全てにfuncを実行 + *------------------------------------------ + */ +int map_foreachiddb (db_func_t func, ...) +{ + va_list ap = NULL; + + va_start (ap, func); + numdb_foreach (id_db, func, ap); + va_end (ap); + return 0; +} + +/*========================================== + * map.npcへ追加 (warp等の領域持ちのみ) + *------------------------------------------ + */ +int map_addnpc (int m, struct npc_data *nd) +{ + int i; + if (m < 0 || m >= map_num) + return -1; + for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++) + if (map[m].npc[i] == NULL) + break; + if (i == MAX_NPC_PER_MAP) + { + if (battle_config.error_log) + printf ("too many NPCs in one map %s\n", map[m].name); + return -1; + } + if (i == map[m].npc_num) + { + map[m].npc_num++; + } + + nullpo_retr (0, nd); + + map[m].npc[i] = nd; + nd->n = i; + numdb_insert (id_db, nd->bl.id, nd); + + return i; +} + +void map_removenpc (void) +{ + int i, m, n = 0; + + for (m = 0; m < map_num; m++) + { + for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++) + { + if (map[m].npc[i] != NULL) + { + clif_clearchar_area (&map[m].npc[i]->bl, 2); + map_delblock (&map[m].npc[i]->bl); + numdb_erase (id_db, map[m].npc[i]->bl.id); + if (map[m].npc[i]->bl.subtype == SCRIPT) + { +// free(map[m].npc[i]->u.scr.script); +// free(map[m].npc[i]->u.scr.label_list); + } + free (map[m].npc[i]); + map[m].npc[i] = NULL; + n++; + } + } + } + printf ("%d NPCs removed.\n", n); +} + +/*========================================== + * map名からmap番号へ変換 + *------------------------------------------ + */ +int map_mapname2mapid (char *name) +{ + struct map_data *md = (struct map_data *)strdb_search (map_db, name); + if (md == NULL || md->gat == NULL) + return -1; + return md->m; +} + +/*========================================== + * 他鯖map名からip,port変換 + *------------------------------------------ + */ +int map_mapname2ipport (char *name, int *ip, int *port) +{ + struct map_data_other_server *mdos = (struct map_data_other_server *)strdb_search (map_db, name); + if (mdos == NULL || mdos->gat) + return -1; + *ip = mdos->ip; + *port = mdos->port; + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int map_check_dir (int s_dir, int t_dir) +{ + if (s_dir == t_dir) + return 0; + switch (s_dir) + { + case 0: + if (t_dir == 7 || t_dir == 1 || t_dir == 0) + return 0; + break; + case 1: + if (t_dir == 0 || t_dir == 2 || t_dir == 1) + return 0; + break; + case 2: + if (t_dir == 1 || t_dir == 3 || t_dir == 2) + return 0; + break; + case 3: + if (t_dir == 2 || t_dir == 4 || t_dir == 3) + return 0; + break; + case 4: + if (t_dir == 3 || t_dir == 5 || t_dir == 4) + return 0; + break; + case 5: + if (t_dir == 4 || t_dir == 6 || t_dir == 5) + return 0; + break; + case 6: + if (t_dir == 5 || t_dir == 7 || t_dir == 6) + return 0; + break; + case 7: + if (t_dir == 6 || t_dir == 0 || t_dir == 7) + return 0; + break; + } + return 1; +} + +/*========================================== + * 彼我の方向を計算 + *------------------------------------------ + */ +int map_calc_dir (struct block_list *src, int x, int y) +{ + int dir = 0; + int dx, dy; + + nullpo_retr (0, src); + + dx = x - src->x; + dy = y - src->y; + if (dx == 0 && dy == 0) + { // 彼我の場所一致 + dir = 0; // 上 + } + else if (dx >= 0 && dy >= 0) + { // 方向的に右上 + dir = 7; // 右上 + if (dx * 3 - 1 < dy) + dir = 0; // 上 + if (dx > dy * 3) + dir = 6; // 右 + } + else if (dx >= 0 && dy <= 0) + { // 方向的に右下 + dir = 5; // 右下 + if (dx * 3 - 1 < -dy) + dir = 4; // 下 + if (dx > -dy * 3) + dir = 6; // 右 + } + else if (dx <= 0 && dy <= 0) + { // 方向的に左下 + dir = 3; // 左下 + if (dx * 3 + 1 > dy) + dir = 4; // 下 + if (dx < dy * 3) + dir = 2; // 左 + } + else + { // 方向的に左上 + dir = 1; // 左上 + if (-dx * 3 - 1 < dy) + dir = 0; // 上 + if (-dx > dy * 3) + dir = 2; // 左 + } + return dir; +} + +// gat系 +/*========================================== + * (m,x,y)の状態を調べる + *------------------------------------------ + */ +int map_getcell (int m, int x, int y) +{ + if (x < 0 || x >= map[m].xs - 1 || y < 0 || y >= map[m].ys - 1) + return 1; + return map[m].gat[x + y * map[m].xs]; +} + +/*========================================== + * (m,x,y)の状態をtにする + *------------------------------------------ + */ +int map_setcell (int m, int x, int y, int t) +{ + if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) + return t; + return map[m].gat[x + y * map[m].xs] = t; +} + +/*========================================== + * 他鯖管理のマップをdbに追加 + *------------------------------------------ + */ +int map_setipport (char *name, unsigned long ip, int port) +{ + struct map_data_other_server *mdos = NULL; + + struct map_data *md = (struct map_data *)strdb_search (map_db, name); + if (md == NULL) + { // not exist -> add new data + CREATE (mdos, struct map_data_other_server, 1); + memcpy (mdos->name, name, 24); + mdos->gat = NULL; + mdos->ip = ip; + mdos->port = port; + strdb_insert (map_db, mdos->name, mdos); + } + else + { + if (md->gat) + { // local -> check data + if (ip != clif_getip () || port != clif_getport ()) + { + printf ("from char server : %s -> %08lx:%d\n", name, ip, + port); + return 1; + } + } + else + { // update + mdos = (struct map_data_other_server *) md; + mdos->ip = ip; + mdos->port = port; + } + } + return 0; +} + +// 初期化周り +/*========================================== + * 水場高さ設定 + *------------------------------------------ + */ +static struct Waterlist +{ + char mapname[24]; + int waterheight; +} *waterlist = NULL; + +#define NO_WATER 1000000 + +static int map_waterheight (char *mapname) +{ + if (waterlist) + { + int i; + for (i = 0; waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER; i++) + if (strcmp (waterlist[i].mapname, mapname) == 0) + return waterlist[i].waterheight; + } + return NO_WATER; +} + +static void map_readwater (char *watertxt) +{ + char line[1024], w1[1024]; + FILE *fp = NULL; + int n = 0; + + fp = fopen_ (watertxt, "r"); + if (fp == NULL) + { + printf ("file not found: %s\n", watertxt); + return; + } + if (waterlist == NULL) + { + CREATE (waterlist, struct Waterlist, MAX_MAP_PER_SERVER); + } + while (fgets (line, 1020, fp) && n < MAX_MAP_PER_SERVER) + { + int wh, count; + if (line[0] == '/' && line[1] == '/') + continue; + if ((count = sscanf (line, "%s%d", w1, &wh)) < 1) + { + continue; + } + strcpy (waterlist[n].mapname, w1); + if (count >= 2) + waterlist[n].waterheight = wh; + else + waterlist[n].waterheight = 3; + n++; + } + fclose_ (fp); +} + +/*========================================== + * マップ1枚読み込み + *------------------------------------------ + */ +static int map_readmap (int m, char *fn, char *alias) +{ + int s; + int x, y, xs, ys; + struct gat_1cell + { + char type; + } *p; + int wh; + size_t size; + + // read & convert fn + uint8_t *gat = (uint8_t *)grfio_read (fn); + if (gat == NULL) + return -1; + + printf ("\rLoading Maps [%d/%d]: %-50s ", m, map_num, fn); + fflush (stdout); + + map[m].m = m; + xs = map[m].xs = *(short *) (gat); + ys = map[m].ys = *(short *) (gat + 2); + printf ("\n%i %i\n", xs, ys); + map[m].gat = (uint8_t *)calloc (s = map[m].xs * map[m].ys, 1); + if (map[m].gat == NULL) + { + printf ("out of memory : map_readmap gat\n"); + exit (1); + } + + map[m].npc_num = 0; + map[m].users = 0; + memset (&map[m].flag, 0, sizeof (map[m].flag)); + if (battle_config.pk_mode) + map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + wh = map_waterheight (map[m].name); + for (y = 0; y < ys; y++) + { + p = (struct gat_1cell *) (gat + y * xs + 4); + for (x = 0; x < xs; x++) + { + /*if(wh!=NO_WATER && p->type==0){ + * // 水場判定 + * map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0; + * } else { */ + map[m].gat[x + y * xs] = p->type; + //} + p++; + } + } + free (gat); + + map[m].bxs = (xs + BLOCK_SIZE - 1) / BLOCK_SIZE; + map[m].bys = (ys + BLOCK_SIZE - 1) / BLOCK_SIZE; + size = map[m].bxs * map[m].bys; + + CREATE (map[m].block, struct block_list *, size); + + CREATE (map[m].block_mob, struct block_list *, size); + + CREATE (map[m].block_count, int, size); + + CREATE (map[m].block_mob_count, int, size); + + strdb_insert (map_db, map[m].name, &map[m]); + +// printf("%s read done\n",fn); + + return 0; +} + +/*========================================== + * 全てのmapデータを読み込む + *------------------------------------------ + */ +int map_readallmap (void) +{ + int i, maps_removed = 0; + char fn[256] = ""; + + // 先に全部のャbプの存在を確認 + for (i = 0; i < map_num; i++) + { + if (strstr (map[i].name, ".gat") == NULL) + continue; + sprintf (fn, "data\\%s", map[i].name); + // TODO - remove this, it is the last call to grfio_size, which is deprecated + if (!grfio_size (fn)) + { + map_delmap (map[i].name); + maps_removed++; + } + } + for (i = 0; i < map_num; i++) + { + if (strstr (map[i].name, ".gat") != NULL) + { + char *p = strstr (map[i].name, ">"); // [MouseJstr] + if (p != NULL) + { + char alias[64]; + *p = '\0'; + strcpy (alias, map[i].name); + strcpy (map[i].name, p + 1); + sprintf (fn, "data\\%s", map[i].name); + if (map_readmap (i, fn, alias) == -1) + { + map_delmap (map[i].name); + maps_removed++; + } + } + else + { + sprintf (fn, "data\\%s", map[i].name); + if (map_readmap (i, fn, NULL) == -1) + { + map_delmap (map[i].name); + maps_removed++; + } + } + } + } + + free (waterlist); + printf ("\rMaps Loaded: %d %60s\n", map_num, ""); + printf ("\rMaps Removed: %d \n", maps_removed); + return 0; +} + +/*========================================== + * 読み込むmapを追加する + *------------------------------------------ + */ +int map_addmap (char *mapname) +{ + if (strcasecmp (mapname, "clear") == 0) + { + map_num = 0; + return 0; + } + + if (map_num >= MAX_MAP_PER_SERVER - 1) + { + printf ("too many map\n"); + return 1; + } + memcpy (map[map_num].name, mapname, 24); + map_num++; + return 0; +} + +/*========================================== + * 読み込むmapを削除する + *------------------------------------------ + */ +int map_delmap (char *mapname) +{ + int i; + + if (strcasecmp (mapname, "all") == 0) + { + map_num = 0; + return 0; + } + + for (i = 0; i < map_num; i++) + { + if (strcmp (map[i].name, mapname) == 0) + { + printf ("Removing map [ %s ] from maplist\n", map[i].name); + memmove (map + i, map + i + 1, + sizeof (map[0]) * (map_num - i - 1)); + map_num--; + } + } + return 0; +} + +extern char *gm_logfile_name; + +#define LOGFILE_SECONDS_PER_CHUNK_SHIFT 10 + +FILE *map_logfile = NULL; +char *map_logfile_name = NULL; +static long map_logfile_index; + +static void map_close_logfile (void) +{ + if (map_logfile) + { + char *filenameop_buf = (char*)malloc (strlen (map_logfile_name) + 50); + sprintf (filenameop_buf, "gzip -f %s.%ld", map_logfile_name, + map_logfile_index); + + fclose (map_logfile); + + if (!system (filenameop_buf)) + perror (filenameop_buf); + + free (filenameop_buf); + } +} + +static void map_start_logfile (long suffix) +{ + char *filename_buf = (char*)malloc (strlen (map_logfile_name) + 50); + map_logfile_index = suffix >> LOGFILE_SECONDS_PER_CHUNK_SHIFT; + + sprintf (filename_buf, "%s.%ld", map_logfile_name, map_logfile_index); + map_logfile = fopen (filename_buf, "w+"); + if (!map_logfile) + perror (map_logfile_name); + + free (filename_buf); +} + +static void map_set_logfile (char *filename) +{ + struct timeval tv; + + map_logfile_name = strdup (filename); + gettimeofday (&tv, NULL); + + map_start_logfile (tv.tv_sec); + + MAP_LOG ("log-start v3"); +} + +void map_write_log (char *format, ...) +{ + struct timeval tv; + va_list args; + va_start (args, format); + + gettimeofday (&tv, NULL); + + if ((tv.tv_sec >> LOGFILE_SECONDS_PER_CHUNK_SHIFT) != map_logfile_index) + { + map_close_logfile (); + map_start_logfile (tv.tv_sec); + } + + fprintf (map_logfile, "%ld.%06ld ", (long) tv.tv_sec, (long) tv.tv_usec); + vfprintf (map_logfile, format, args); + fputc ('\n', map_logfile); +} + +/*========================================== + * 設定ファイルを読み込む + *------------------------------------------ + */ +int map_config_read (char *cfgName) +{ + char line[1024], w1[1024], w2[1024]; + FILE *fp; + struct hostent *h = NULL; + + fp = fopen_ (cfgName, "r"); + if (fp == NULL) + { + printf ("Map configuration file not found at: %s\n", cfgName); + exit (1); + } + while (fgets (line, sizeof (line) - 1, fp)) + { + if (line[0] == '/' && line[1] == '/') + continue; + if (sscanf (line, "%[^:]: %[^\r\n]", w1, w2) == 2) + { + if (strcasecmp (w1, "userid") == 0) + { + chrif_setuserid (w2); + } + else if (strcasecmp (w1, "passwd") == 0) + { + chrif_setpasswd (w2); + } + else if (strcasecmp (w1, "char_ip") == 0) + { + h = gethostbyname (w2); + if (h != NULL) + { + printf + ("Character server IP address : %s -> %d.%d.%d.%d\n", + w2, (unsigned char) h->h_addr[0], + (unsigned char) h->h_addr[1], + (unsigned char) h->h_addr[2], + (unsigned char) h->h_addr[3]); + sprintf (w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0], + (unsigned char) h->h_addr[1], + (unsigned char) h->h_addr[2], + (unsigned char) h->h_addr[3]); + } + chrif_setip (w2); + } + else if (strcasecmp (w1, "char_port") == 0) + { + chrif_setport (atoi (w2)); + } + else if (strcasecmp (w1, "map_ip") == 0) + { + h = gethostbyname (w2); + if (h != NULL) + { + printf ("Map server IP address : %s -> %d.%d.%d.%d\n", w2, + (unsigned char) h->h_addr[0], + (unsigned char) h->h_addr[1], + (unsigned char) h->h_addr[2], + (unsigned char) h->h_addr[3]); + sprintf (w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0], + (unsigned char) h->h_addr[1], + (unsigned char) h->h_addr[2], + (unsigned char) h->h_addr[3]); + } + clif_setip (w2); + } + else if (strcasecmp (w1, "map_port") == 0) + { + clif_setport (atoi (w2)); + map_port = (atoi (w2)); + } + else if (strcasecmp (w1, "water_height") == 0) + { + map_readwater (w2); + } + else if (strcasecmp (w1, "map") == 0) + { + map_addmap (w2); + } + else if (strcasecmp (w1, "delmap") == 0) + { + map_delmap (w2); + } + else if (strcasecmp (w1, "npc") == 0) + { + npc_addsrcfile (w2); + } + else if (strcasecmp (w1, "delnpc") == 0) + { + npc_delsrcfile (w2); + } + else if (strcasecmp (w1, "autosave_time") == 0) + { + autosave_interval = atoi (w2) * 1000; + if (autosave_interval <= 0) + autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + } + else if (strcasecmp (w1, "motd_txt") == 0) + { + strcpy (motd_txt, w2); + } + else if (strcasecmp (w1, "help_txt") == 0) + { + strcpy (help_txt, w2); + } + else if (strcasecmp (w1, "mapreg_txt") == 0) + { + strcpy (mapreg_txt, w2); + } + else if (strcasecmp (w1, "gm_log") == 0) + { + gm_logfile_name = strdup (w2); + } + else if (strcasecmp (w1, "log_file") == 0) + { + map_set_logfile (w2); + } + else if (strcasecmp (w1, "import") == 0) + { + map_config_read (w2); + } + } + } + fclose_ (fp); + + return 0; +} + +static int cleanup_sub (struct block_list *bl, va_list ap) +{ + nullpo_retr (0, bl); + + switch (bl->type) + { + case BL_PC: + map_delblock (bl); // There is something better... + break; + case BL_NPC: + npc_delete ((struct npc_data *) bl); + break; + case BL_MOB: + mob_delete ((struct mob_data *) bl); + break; + case BL_ITEM: + map_clearflooritem (bl->id); + break; + case BL_SKILL: + skill_delunit ((struct skill_unit *) bl); + break; + case BL_SPELL: + spell_free_invocation ((struct invocation *) bl); + break; + } + + return 0; +} + +/*========================================== + * map鯖終了時処理 + *------------------------------------------ + */ +void term_func (void) +{ + map_close_logfile (); + + int map_id, i; + + for (map_id = 0; map_id < map_num; map_id++) + { + if (map[map_id].m) + map_foreachinarea (cleanup_sub, map_id, 0, 0, map[map_id].xs, + map[map_id].ys, 0, 0); + } + + for (i = 0; i < fd_max; i++) + delete_session (i); + + map_removenpc (); + + numdb_final (id_db, NULL); + strdb_final (map_db, NULL); + strdb_final (nick_db, NULL); + numdb_final (charid_db, NULL); + + for (i = 0; i <= map_num; i++) + { + if (map[i].gat) + free (map[i].gat); + if (map[i].block) + free (map[i].block); + if (map[i].block_mob) + free (map[i].block_mob); + if (map[i].block_count) + free (map[i].block_count); + if (map[i].block_mob_count) + free (map[i].block_mob_count); + } + do_final_script (); + do_final_itemdb (); + do_final_storage (); + do_final_guild (); +} + +/// --help was passed +// FIXME this should produce output +void map_helpscreen (void) +{ + exit (1); +} + +int compare_item (struct item *a, struct item *b) +{ + return ((a->nameid == b->nameid) && + (a->identify == b->identify) && + (a->refine == b->refine) && + (a->attribute == b->attribute) && + (a->card[0] == b->card[0]) && + (a->card[1] == b->card[1]) && + (a->card[2] == b->card[2]) && (a->card[3] == b->card[3])); +} + +/*====================================================== + * Map-Server Init and Command-line Arguments [Valaris] + *------------------------------------------------------ + */ +int do_init (int argc, char *argv[]) +{ + int i; + + unsigned char *MAP_CONF_NAME = "conf/map_athena.conf"; + unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; + unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; + unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf"; + unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf"; + + for (i = 1; i < argc; i++) + { + + if (strcmp (argv[i], "--help") == 0 || strcmp (argv[i], "--h") == 0 + || strcmp (argv[i], "--?") == 0 || strcmp (argv[i], "/?") == 0) + map_helpscreen (); + else if (strcmp (argv[i], "--map_config") == 0) + MAP_CONF_NAME = argv[i + 1]; + else if (strcmp (argv[i], "--battle_config") == 0) + BATTLE_CONF_FILENAME = argv[i + 1]; + else if (strcmp (argv[i], "--atcommand_config") == 0) + ATCOMMAND_CONF_FILENAME = argv[i + 1]; + else if (strcmp (argv[i], "--script_config") == 0) + SCRIPT_CONF_NAME = argv[i + 1]; + else if (strcmp (argv[i], "--msg_config") == 0) + MSG_CONF_NAME = argv[i + 1]; + } + + map_config_read (MAP_CONF_NAME); + battle_config_read (BATTLE_CONF_FILENAME); + atcommand_config_read (ATCOMMAND_CONF_FILENAME); + script_config_read (SCRIPT_CONF_NAME); + msg_config_read (MSG_CONF_NAME); + + id_db = numdb_init (); + map_db = strdb_init (16); + nick_db = strdb_init (24); + charid_db = numdb_init (); + + map_readallmap (); + +// add_timer_func_list (map_clearflooritem_timer, "map_clearflooritem_timer"); + + do_init_chrif (); + do_init_clif (); + do_init_itemdb (); + do_init_mob (); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先 + do_init_script (); + do_init_npc (); + do_init_pc (); + do_init_party (); + do_init_guild (); + do_init_storage (); + do_init_skill (); + do_init_magic (); + + npc_event_do_oninit (); // npcのOnInitイベント実行 + + if (battle_config.pk_mode == 1) + printf ("The server is running in \033[1;31mPK Mode\033[0m.\n"); + + printf + ("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", + map_port); + + return 0; +} + +int map_scriptcont (struct map_session_data *sd, int id) +{ + struct block_list *bl = map_id2bl (id); + + if (!bl) + return 0; + + switch (bl->type) + { + case BL_NPC: + return npc_scriptcont (sd, id); + case BL_SPELL: + spell_execute_script ((struct invocation *) bl); + break; + } + + return 0; +} -- cgit v1.2.3-70-g09d2