From 4714f80db868134997efdfff750b5d43650b5171 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 11 Oct 2008 03:49:10 +0000 Subject: Commit magic patch v13 --- src/map/magic-interpreter.h | 418 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 418 insertions(+) create mode 100644 src/map/magic-interpreter.h (limited to 'src/map/magic-interpreter.h') diff --git a/src/map/magic-interpreter.h b/src/map/magic-interpreter.h new file mode 100644 index 0000000..94c32bc --- /dev/null +++ b/src/map/magic-interpreter.h @@ -0,0 +1,418 @@ +/* Magic interpreter */ + +#ifndef MAGIC_INTERPRETER_H +#define MAGIC_INTERPRETER_H + +#include +#include +#include +#include + +#include "magic.h" +#include "malloc.h" +#include "map.h" +#include "chrif.h" +#include "clif.h" +#include "intif.h" +#include "pc.h" +#include "npc.h" +#include "mob.h" +#include "pet.h" +#include "itemdb.h" +#include "script.h" +#include "battle.h" +#include "skill.h" +#include "party.h" +#include "guild.h" +#include "chat.h" +#include "trade.h" +#include "storage.h" +#include "vending.h" +#include "nullpo.h" + +#include "../common/timer.h" + +#define SPELLARG_NONE 0 /* No spell parameter */ +#define SPELLARG_PC 1 /* Spell parameter describes pc (defaults to self) */ +#define SPELLARG_STRING 2 /* Spell parameter describes pc (defaults to self) */ + + + +/* ------ */ +/* Values */ +/* ------ */ + +#define TY_UNDEF 0 +#define TY_INT 1 +#define TY_DIR 2 +#define TY_STRING 3 +#define TY_ENTITY 5 +#define TY_LOCATION 6 +#define TY_AREA 7 +#define TY_SPELL 8 +#define TY_INVOCATION 9 +#define TY_FAIL 127 + +#define DIR_S 0 +#define DIR_SW 1 +#define DIR_W 2 +#define DIR_NW 3 +#define DIR_N 4 +#define DIR_NE 5 +#define DIR_E 6 +#define DIR_SE 7 + +struct expr; +struct val; +struct location; +struct area; +struct spell; +struct invocation; + +typedef struct location { + int m; + int x, y; +} location_t; + +#define AREA_LOCATION 0 +#define AREA_UNION 1 +#define AREA_RECT 2 +#define AREA_BAR 3 + +typedef struct area { + union a { + location_t a_loc; + struct { location_t loc; int width, depth, dir; } a_bar; + struct { location_t loc; int width, height; } a_rect; + struct area * a_union[2]; + } a; + int size; + unsigned char ty; +} area_t; + +typedef struct val { + union v { + int v_int; + char *v_string; + entity_t *v_entity; /* Used ONLY during operation/function invocation; otherwise we use v_int */ + area_t *v_area; + location_t v_location; + struct invocation *v_invocation; /* Used ONLY during operation/function invocation; otherwise we use v_int */ + struct spell *v_spell; + } v; + unsigned char ty; +} val_t; + + +/* ----------- */ +/* Expressions */ +/* ----------- */ + +#define MAX_ARGS 7 /* Max. # of args used in builtin primitive functions */ + +#define EXPR_VAL 0 +#define EXPR_LOCATION 1 +#define EXPR_AREA 2 +#define EXPR_FUNAPP 3 +#define EXPR_ID 4 + +typedef struct e_location { + struct expr *m, *x, *y; +} e_location_t; + +typedef struct e_area { + union a0 { + e_location_t a_loc; + struct { e_location_t loc; struct expr *width, *depth, *dir; } a_bar; + struct { e_location_t loc; struct expr *width, *height; } a_rect; + struct e_area* a_union[2]; + } a; + unsigned char ty; +} e_area_t; + +typedef struct expr { + union e { + val_t e_val; + e_location_t e_location; + e_area_t e_area; + struct { int id, line_nr, column; int args_nr; struct expr *args[MAX_ARGS]; } e_funapp; + int e_id; + } e; + unsigned char ty; +} expr_t; + + +/* ------- */ +/* Effects */ +/* ------- */ + +#define EFFECT_SKIP 0 +#define EFFECT_ABORT 1 +#define EFFECT_ASSIGN 2 +#define EFFECT_FOREACH 3 +#define EFFECT_FOR 4 +#define EFFECT_IF 5 +#define EFFECT_SLEEP 6 +#define EFFECT_SCRIPT 7 +#define EFFECT_BREAK 8 +#define EFFECT_OP 9 +#define EFFECT_END 10 +#define EFFECT_CALL 11 + +#define FOREACH_FILTER_MOB 1 +#define FOREACH_FILTER_PC 2 +#define FOREACH_FILTER_ENTITY 3 +#define FOREACH_FILTER_TARGET 4 +#define FOREACH_FILTER_SPELL 5 + +typedef struct effect { + struct effect* next; + union e0 { + struct { int id; expr_t *expr; } e_assign; + struct { int id; + expr_t *area; + struct effect* body; + unsigned char filter; } e_foreach; + struct { int id; + expr_t *start, *stop; + struct effect *body; } e_for; + struct { expr_t *cond; struct effect *true_branch, *false_branch; } e_if; + expr_t *e_sleep; /* sleep time */ + unsigned char *e_script; + struct { int id; int args_nr; int line_nr, column; expr_t *args[MAX_ARGS]; } e_op; + struct { int args_nr, *formals; expr_t **actuals; struct effect *body; } e_call; + } e; + unsigned char ty; +} effect_t; + + +/* ---------- */ +/* Components */ +/* ---------- */ + +typedef struct component { + struct component *next; + int item_id; + int count; +} component_t; + + +/* ----------- */ +/* Spellguards */ +/* ----------- */ + +#define SPELLGUARD_CONDITION 0 +#define SPELLGUARD_COMPONENTS 1 +#define SPELLGUARD_CATALYSTS 2 +#define SPELLGUARD_CHOICE 3 +#define SPELLGUARD_MANA 4 +#define SPELLGUARD_CASTTIME 5 +#define SPELLGUARD_EFFECT 6 + +typedef struct effect_set { + effect_t *effect, *at_trigger, *at_end; +} effect_set_t; + +typedef struct spellguard { + struct spellguard *next; + union s { + expr_t *s_condition; + expr_t *s_mana; + expr_t *s_casttime; + component_t *s_components; + component_t *s_catalysts; + struct spellguard *s_alt; /* either `next' or `s.s_alt' */ + effect_set_t s_effect; + } s; + unsigned char ty; +} spellguard_t; + + +/* ------ */ +/* Spells */ +/* ------ */ + +typedef struct letdef { + int id; + expr_t *expr; +} letdef_t; + +#define SPELL_FLAG_LOCAL (1 << 0) // spell associated not with caster but with place +#define SPELL_FLAG_SILENT (1 << 1) // spell invocation never uttered + +typedef struct spell { + char *name; + char *invocation; + int flags; + int arg; + int spellarg_ty; + + int letdefs_nr; + letdef_t *letdefs; + + spellguard_t *spellguard; +} spell_t; + +/* ------- */ +/* Anchors */ +/* ------- */ + +typedef struct teleport_anchor { + char *name; + char *invocation; + expr_t *location; +} teleport_anchor_t; + +/* ------------------- */ +/* The big config blob */ +/* ------------------- */ + +typedef struct { + int vars_nr; + char **var_name; + val_t *vars; /* Initial assignments, if any, or NULL */ + + int obscure_chance; + int min_casttime; + + int spells_nr; + spell_t **spells; + + int anchors_nr; /* NEGATIVE iff we have sorted the anchors */ + teleport_anchor_t **anchors; +} magic_conf_t; + + +/* Execution environment */ + +#define VAR_MIN_CASTTIME 0 +#define VAR_OBSCURE_CHANCE 1 +#define VAR_CASTER 2 +#define VAR_SPELLPOWER 3 +#define VAR_SPELL 4 +#define VAR_INVOCATION 5 +#define VAR_TARGET 6 +#define VAR_SCRIPTTARGET 7 +#define VAR_LOCATION 8 + +struct magic_config; + +typedef struct env { + magic_conf_t *base_env; + val_t *vars; +} env_t; + +#define MAX_STACK_SIZE 32 + +#define CONT_STACK_FOREACH 0 +#define CONT_STACK_FOR 1 +#define CONT_STACK_PROC 2 + +typedef struct cont_activation_record { + effect_t *return_location; + union c { + struct { int id; effect_t *body; int entities_nr; int *entities; int index; } c_foreach; + struct { int id; effect_t *body; int current; int stop; } c_for; + struct { int args_nr, *formals; val_t *old_actuals; } c_proc; + } c; + unsigned char ty; +} cont_activation_record_t; + +typedef struct status_change_ref { + int sc_type; + int bl_id; +} status_change_ref_t; + +#define INVOCATION_FLAG_BOUND (1 << 0) /* Bound directly to the caster (i.e., ignore its location) */ +#define INVOCATION_FLAG_ABORTED (1 << 1) /* Used `abort' to terminate */ + +typedef struct invocation { + struct block_list bl; + + struct invocation *next_invocation; /* used for spells directly associated with a caster: they form a singly-linked list */ + int flags; + + env_t *env; + spell_t *spell; + int caster; /* this is the person who originally invoked the spell */ + int subject; /* when this person dies, the spell dies with it */ + + int timer; /* spell timer, if any */ + + int stack_size; + cont_activation_record_t stack[MAX_STACK_SIZE]; + + int script_pos; /* Script position; if nonzero, resume the script we were running. */ + effect_t *current_effect; + effect_t *trigger_effect; /* If non-NULL, this is used to spawn a cloned effect based on the same environment */ + effect_t *end_effect; /* If non-NULL, this is executed when the spell terminates naturally, e.g. when all status changes have run out or all delays are over. */ + + /* Status change references: for status change updates, keep track of whom we updated where */ + int status_change_refs_nr; + status_change_ref_t *status_change_refs; + +} invocation_t; + + +extern magic_conf_t magic_conf; /* Global magic conf */ +extern env_t magic_default_env; /* Fake default environment */ + + +/** + * Adds a component selection to a component holder (which may initially be NULL) + */ +void +magic_add_component(component_t **component_holder, int id, int count); + + +teleport_anchor_t * +magic_find_anchor(char *name); + +/** + * The parameter `param' must have been dynamically allocated; ownership is transferred to the resultant env_t. + */ +env_t * +spell_create_env(magic_conf_t *conf, spell_t *spell, character_t *caster, int spellpower, char *param); + +void +magic_free_env(env_t *env); + +effect_set_t * +spell_trigger(spell_t *spell, character_t *caster, env_t *env); + +invocation_t * +spell_instantiate(effect_set_t *effect, env_t *env); + +/** + * Bind a spell to a subject (this is a no-op for `local' spells). + */ +void +spell_bind(character_t *subject, invocation_t *invocation); + +int // 1 on failure +spell_unbind(character_t *subject, invocation_t *invocation); + + +/** + * Clones a spell to run the at_effect field + */ +invocation_t * +spell_clone_effect(invocation_t *source); + +spell_t * +magic_find_spell(char *invocation); + +/* The following is used only by the parser: */ +typedef struct args_rec { + int args_nr; + expr_t **args; +} args_rec_t; + +typedef struct { + char *name; + int args_nr; + int *args; + effect_t *body; +} proc_t; + +#endif /* !defined (MAGIC_INTERPRETER_H) */ -- cgit v1.2.3-70-g09d2