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|
//
012-1,36,99,0|shop|#FlowerShop|32767,RedRose:*1,PinkRose:*1,YellowRose:*1,WhiteRose:*1,OrangeRose:*1,DarkRedRose:*1,RedTulip:*1,PinkTulip:*1,YellowTulip:*1,WhiteTulip:*1,OrangeTulip:*1
012-1,36,99,0|shop|#FlowerPetalShop|32767,PinkPetal:*1,RedRose:*1,PinkRose:*1,YellowRose:*1,WhiteRose:*1,OrangeRose:*1,DarkRedRose:*1,RedTulip:*1,PinkTulip:*1,YellowTulip:*1,WhiteTulip:*1,OrangeTulip:*1
012-1,36,99,0|script|Blossom|163
{
goto L_Start;
L_Start:
set @shopopt$, "";
if ( (HURNS1_STATE & BYTE_0_MASK) < PINK_PETAL_SHOP_ASKED_FOR_PETALS ) set @shopopt$, "Do you sell Pink Petals?";
if ( (HURNS1_STATE & BYTE_0_MASK) >= PINK_PETAL_SHOP_ASKED_FOR_PETALS && (HURNS1_STATE & BYTE_0_MASK) < PINK_PETAL_SHOP_FOUND_FLOWER_SEEDS ) set @shopopt$, "How many Pink Flower Seeds do I need again?";
if ( (HURNS1_STATE & BYTE_0_MASK) == PINK_PETAL_SHOP_FOUND_FLOWER_SEEDS ) set @shopopt$, "I want to deliver the Pink Flower Seeds.";
mes "[Blossom]";
mes "\"Hello, would you like to buy some flowers?\"";
menu
"Sure.", L_Shop,
"Not right now.", L_Close,
"Can I trade this Rose Hat for a differently colored one?", L_RoseHat,
@shopopt$, L_Petals;
L_Shop:
if ( (HURNS1_STATE & BYTE_0_MASK) == PINK_PETAL_SHOP_DELIVERED_FLOWER_SEEDS ) goto L_ShopPetals;
close2;
shop "#FlowerShop";
L_ShopPetals:
close2;
shop "#FlowerPetalShop";
L_Petals:
if ( (HURNS1_STATE & BYTE_0_MASK) >= PINK_PETAL_SHOP_ASKED_FOR_PETALS && (HURNS1_STATE & BYTE_0_MASK) < PINK_PETAL_SHOP_FOUND_FLOWER_SEEDS ) goto L_HowMany;
if ( (HURNS1_STATE & BYTE_0_MASK) == PINK_PETAL_SHOP_FOUND_FLOWER_SEEDS ) goto L_Deliver;
set HURNS1_STATE, (HURNS1_STATE & ~BYTE_0_MASK) | PINK_PETAL_SHOP_ASKED_FOR_PETALS;
mes "[Blossom]";
mes "\"Not at the moment, but I could grow some if you bring me " + PINK_FLOWER_SEEDS_NEEDED + " [@@"+ PinkFlowerSeed + "|Pink Flower Seeds@@].\"";
goto L_Close;
L_HowMany:
mes "[Blossom]";
mes "\"You need " + PINK_FLOWER_SEEDS_NEEDED + " [@@"+ PinkFlowerSeed + "|Pink Flower Seeds@@].\"";
goto L_Close;
L_Deliver:
if ( countitem(PinkFlowerSeed) < PINK_FLOWER_SEEDS_NEEDED ) goto L_HowMany;
set HURNS1_STATE, (HURNS1_STATE & ~BYTE_0_MASK) | PINK_PETAL_SHOP_DELIVERED_FLOWER_SEEDS;
delitem PinkFlowerSeed, PINK_FLOWER_SEEDS_NEEDED;
mes "[Blossom]";
mes "\"Wonderful! You found all the [@@"+ PinkFlowerSeed + "|Pink Flower Seeds@@].";
mes "I found some myself while you where away, so I already have [@@" + PinkPetal +"|Pink Petals@@] in stock. These flowers grow really fast.";
mes "With all your seeds, I can now establish a lifetime supply for you.\"";
goto L_Close;
L_RoseHat:
set @base_id, 897;
mes "[Blossom]";
mes "\"Certainly, which color do you have?\"";
menu
"A red one.", L_MenuItems,
"A white one.", L_MenuItems,
"A pink one.", L_MenuItems,
"A yellow one.", L_MenuItems,
"An orange one.", L_MenuItems,
"A blue one.", L_MenuItems;
L_MenuItems:
set @have_id, @base_id + @menu - 1;
mes "[Blossom]";
mes "\"And which color would you like?\"";
menu
"A red one.", L_MenuItems1,
"A white one.", L_MenuItems1,
"A pink one.", L_MenuItems1,
"A yellow one.", L_MenuItems1,
"An orange one.", L_MenuItems1,
"A blue one.", L_MenuItems1;
L_MenuItems1:
set @receive_id, @base_id + @menu - 1;
if (@have_id == @receive_id)
goto L_SameColor;
if (countitem(@have_id) < 1)
goto L_NoItem;
delitem @have_id, 1;
getitem @receive_id, 1;
mes "[Blossom]";
mes "\"Here it is.\"";
goto L_Close;
L_NoItem:
mes "[Blossom]";
mes "\"Oh, you don't have a Rose Hat in that color.";
mes "Did you mean a different color?\"";
menu
"Yes, I meant a different color.", L_RoseHat,
"No, I changed my mind.", L_Close;
L_SameColor:
mes "[Blossom]";
mes "\"Oh, you already have a hat in that color.";
mes "Did you want something else?\"";
menu
"Yes, let me pick a different color.", L_RoseHat,
"No, I changed my mind.", L_Close;
L_Close:
set @base_id, 0;
set @have_id, 0;
set @receive_id, 0;
close;
}
|