-|script|rain|32767 { // we can not start here because for the puppets this is OnClick end; OnCast: if(call("magic_checks")) end; if (getskilllv(.school) < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (getskilllv(.school) < 4 && countitem("BottleOfWater") < 1) end; if (Sp < 17) end; explode .@map_ext[0], getmap(), "-"; if (.@map_ext[1] != 1 && getmap() != "099-5") end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside" if (getmapflag(getmap(), MF_TOWN)) end; if (getmap() == "033-1") goto L_SpecialRules6; goto L_Pay; L_Pay: if (getskilllv(.school) < 4) delitem "BottleOfWater", 1; set Sp, Sp - 17; set CASTS, CASTS + 1; if (CASTS < 0) set CASTS, 1; // overflow set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 3000, "Magic Timer::OnClear"; // set the new debuff sc_start SC_COOLDOWN, 3000, 0, BL_ID; sc_start SC_COOLDOWN_R, 30000, 0, BL_ID; // Set it to lenght of timeout callfunc "adjust_spellpower"; set @krad, min(.max_radius,(min(@spellpower,200)/30)+3); // kaflosh radius set @nearby, 0; foreach 1, getmap(), POS_X - .max_radius, POS_Y - .max_radius, POS_X + .max_radius, POS_Y + .max_radius, strnpcinfo(0) + "::OnNearbyNpc"; if (@nearby) goto L_Absorb; set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player callfunc "magic_exp"; misceffect FX_MAGIC_RAIN_CAST, strcharinfo(0); set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id if (@spell_npc < 1) end; set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it set .radius, @krad, @spell_npc; // this is also used by ingrav, don't rename set .initial_x, POS_X, @spell_npc; set .initial_y, POS_Y, @spell_npc; set .max, @spellpower/3, @spell_npc; set .max_launch, min(200,@spellpower/2)/100, @spell_npc; donpcevent @new_npc_name$+"::OnLaunch"; // start addnpctimer 30000, @new_npc_name$+"::OnDestroy"; // this is just a failsafe in case the npc is not properly destroyed if(isin("011-1", 85, 31, 103, 45)) goto L_Pumpkins; end; L_Absorb: message strcharinfo(0), "##3Rain : ##BA nearby raincloud absorbs your magic."; end; OnNearbyNpc: explode .@nearby$[0], strnpcinfo(0,@target_id), "#"; if(.@nearby$[0] == "DruidTree0" || .@nearby$[1] == "DruidTree0") goto L_Tree; if(.@nearby$[0] == "rain" || .@nearby$[1] == "rain") set @nearby, @nearby + 1; end; L_Pumpkins: callfunc "HalloweenQuestWaterPumpkins"; end; L_Tree: set .@x, get(POS_X, @target_id); set .@y, get(POS_Y, @target_id); if (.@x < POS_X-@krad || .@y < POS_Y-@krad || .@x > POS_X+@krad || .@y > POS_Y+@krad) end; // in max radius but not in puppet area set @flag, 1; callfunc "QuestTreeTrigger"; close; OnLaunch: if (!(isloggedin(.caster))) destroy; if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map set .count, .count + 1; if(.count > .max) goto L_Destroy; goto L_Launch; L_Launch: set .launch, 0; callsub S_Launch; addnpctimer 400 + rand(100), strnpcinfo(0)+"::OnLaunch"; // loop until max end; S_Launch: npcareawarp .initial_x - .radius, .initial_y - .radius, .initial_x + .radius, .initial_y + .radius, 0, strnpcinfo(0); misceffect FX_RAIN; foreach 2, strnpcinfo(3), getnpcx()-1, getnpcy()-1, getnpcx()+1, getnpcy()+1, strnpcinfo(0) + "::OnHit", .caster; set .launch, .launch + 1; if(.launch < .max_launch) goto S_Launch; return; L_Destroy: if (attachrid(.caster)) sc_end SC_COOLDOWN_R; destroy; OnHit: if (!(isloggedin(.caster))) destroy; if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end; if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc if(get(ELTTYPE, @target_id) == ELT_FIRE) injure .caster, @target_id, ((rand((@spellpower/15)+5)+2) * (100 - get(MDEF1, @target_id))) / 100; if ($NO_RAIN_SPAWNS) end; // server-wide killswitch for rain pranks if spawns logic would backfire. if (mobcount(getmap(), "rain::OnRainSpawnDeath") > 30) end; // Abort if too crowded. if(get(Class, @target_id) == EntAbomination) // Rain hit Ent? This scores little perk! monster getmap(), getnpcx(), getnpcy(), "", LogHead, 1+rand(1+(.max/150)), "rain::OnRainSpawnDeath"; if((get(Class, @target_id) == LogHead) && (rand(5) == 3)) // Rain hit LogHead? Little perk as well (plants) monster getmap(), getnpcx(), getnpcy(), "", MauvePlant+rand(5), 1, "rain::OnRainSpawnDeath"; end; OnRainSpawnDeath: end; OnDestroy: debugmes "kaflosh timeout! [this shouldn't happen]"; // XXX: looks like this CAN happen with higher levels of magic, so we might want to cap max charges destroy; L_SpecialRules6: if ($@KIMARR_EVENT < 1) goto L_Pay; if ($@Fluffy_FighterID == BL_ID) goto L_Pay; message strcharinfo(0), "You can't use this spell here unless hunting fluffies."; end; OnInit: set .school, SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "kaflosh"; // used in npcs that refer to this spell void call("magic_register", "OnCast"); set .level, 2; set .exp_gain, 1; set .max_radius, 15; end; }