-|script|protect|32767 { if (sc_check(SC_PHYS_SHIELD_ITEM)) goto L_Itsanc; // itsanc has top priority and cant be overwritten by betsanc if(call("magic_checks")) end; if (Sp < 14) end; set .@level, getskilllv(.school); if (.@level < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (.@level <= 3 && countitem("HardSpike") < 1) end; set @target_id, getcharid(3, @args$); if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1) set @target_id, BL_ID; // fallback to self callfunc "adjust_spellpower"; if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; if (BL_ID == @target_id) set @args$, strcharinfo(0); if (get(GM, @target_id) == 1) end; if (get(Hp, @target_id) < 1) end; if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end; if (get(@antiprotect, @target_id) > 0) end; if (getmap() == "033-1") goto L_SpecialRules6; goto L_Pay; L_Pay: if (.@level <= 3) delitem "HardSpike", 1; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1500, "Magic Timer::OnClear"; // set the new debuff sc_start SC_COOLDOWN, 1500, 0, BL_ID; set Sp, Sp - 14; set CASTS, CASTS + 1; if (CASTS < 0) set CASTS, 1; // overflow misceffect FX_MAGIC_SHIELD_CAST, strcharinfo(0); callfunc "magic_exp"; misceffect FX_MAGIC_SHIELD, @args$; set .@betsanc_time, (@spellpower*1000)+5000; sc_start SC_PHYS_SHIELD, .@betsanc_time, max(15,(@spellpower/20))+5, @target_id; message @args$, "Shield : You feel more protected."; set @betsanc_future, gettimetick(0) + .@betsanc_time - 100, @target_id; addtimer .@betsanc_time - 100, strnpcinfo(0)+"::OnEnd", @target_id; end; OnEnd: if (gettimetick(0) - @betsanc_future < 0) end; if (sc_check(SC_PHYS_SHIELD) != 1) end; message strcharinfo(0), "Shield : You feel less protected."; misceffect FX_MAGIC_SHIELD_ENDS, strcharinfo(0); end; L_Itsanc: message strcharinfo(0), "Shield : You are still itsanced, This blocks your spell."; end; L_SpecialRules6: if ($@KIMARR_EVENT < 1) goto L_Pay; if (@target_id == BL_ID) goto L_Pay; message strcharinfo(0), "You can't cast this spell at others here."; end; OnInit: set .school, SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "betsanc"; // used in npcs that refer to this spell void call("magic_register"); set .level, 2; set .exp_gain, 2; end; }