-|script|powerup-disarm|32767 { end; OnCast: message strcharinfo(0), "[boss-disarm] : -> OnCast"; if(call("boss_powerup_checks")) end; message strcharinfo(0), "[boss-disarm] : after boss powerup check"; if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town; message strcharinfo(0), "[boss-disarm] : after mapflags check"; // TBD who can use this. set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 10000, "Magic Timer::OnClear"; // set the new debuff sc_start SC_COOLDOWN, 10000, 0, BL_ID; misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0); set @dist, 12; foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit"; message strcharinfo(0), "[boss-disarm] : after foreach"; message strcharinfo(0), "[boss-disarm] : <- OnCast"; end; OnHit: if (@target_id == BL_ID) end; // Do not disarm caster if ((get(Hp, @target_id)) < 1) end; // Do not touch dead message strcharinfo(0, @target_id), "[boss-disarm] : "+strcharinfo(0, BL_ID)+" disarms you!"; addtimer 500, strnpcinfo(0)+"::OnUnequip", @target_id; end; OnUnequip: misceffect FX_EMOTE_SURPRISE, strcharinfo(0); unequipbyid 8; // Hand ?1 unequipbyid 9; // Hand ?2 unequipbyid 10; // Ammo end; L_Fail_town: message strcharinfo(0), "[boss-disarm] : can't mass-poison in towns!"; end; OnInit: set .school, SKILL_MAGIC; set .invocation$, chr(MAGIC_SYMBOL) + "mapdisarm"; // used in npcs that refer to this spell void call("magic_register", "OnCast"); set .level, 0; set .exp_gain, 0; end; }