function|script|SpawnGhost { if ($GHOSTS_DISABLED) goto L_Return; if (BaseLevel >= 40 && (getmap() == "026-1" || getmap() == "027-1" || getmap() == "027-2" || getmap() == "027-3" || getmap() == "027-4" || getmap() == "027-5")) goto L_Spawn; return; L_Spawn: set .@x, POS_X; set .@y, POS_Y; if (!(iscollision(getmap(), .@x, .@y - 1))) set .@y, .@y - 1; // up elif (!(iscollision(getmap(), .@x, .@y + 1))) set .@y, .@y + 1; // down elif (!(iscollision(getmap(), .@x - 1, .@y))) set .@x, .@x - 1; // left elif (!(iscollision(getmap(), .@x + 1, .@y))) set .@x, .@x + 1; // right // else on the player if (@GHOST_MAP$ != "") killmonster @GHOST_MAP$, "~GH~" + getcharid(0); set @GHOST_MAP$, getmap(); specialeffect2 39; monster getmap(), .@x, .@y, strcharinfo(0), 1136, 1, "~GH~" + getcharid(0); return; L_Return: return; }