// This file is generated automatically. All manually changes will be removed when running the Converter. // mobs 041-1.gat,56,55,18,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003 041-1.gat,76,67,18,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003 041-1.gat,75,84,18,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003 041-1.gat,36,34,13,20 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003 041-1.gat,30,30,10,48 monster Sea Slime 1033,3,100000,30000,Mob041-1::On1033 041-1.gat,34,13,10,9 monster Scorpion 1003,3,100000,30000,Mob041-1::On1003 041-1.gat,35,7,3,2 monster Black Scorpion 1009,1,100000,30000,Mob041-1::On1009 041-1.gat,41,49,3,2 monster Black Scorpion 1009,1,100000,30000,Mob041-1::On1009 041-1.gat,70,75,21,9 monster Black Scorpion 1009,1,100000,30000,Mob041-1::On1009 041-1.gat,75,57,18,9 monster Red Scorpion 1004,3,100000,30000,Mob041-1::On1004 041-1.gat,58,64,18,9 monster Red Scorpion 1004,3,100000,30000,Mob041-1::On1004 041-1.gat,0,0,0 script Mob041-1 -1,{ On1003: set @mobID, 1003; callfunc "MobPoints"; break; On1004: set @mobID, 1004; callfunc "MobPoints"; break; On1009: set @mobID, 1009; callfunc "MobPoints"; break; On1033: set @mobID, 1033; callfunc "MobPoints"; break; end; }