// This file is generated automatically. All manually added changes will be removed when running the Converter. // Swamp mobs 026-1,0,0,0,0|monster|Wisp|1040,34,120000ms,40000ms,Mob026-1::On1040 026-1,0,0,0,0|monster|Spectre|1042,34,120000ms,40000ms,Mob026-1::On1042 026-1,0,0,0,0|monster|Poltergeist|1047,34,120000ms,40000ms,Mob026-1::On1047 026-1,0,0,0,0|monster|Silkworm|1035,10,300000ms,60000ms,Mob026-1::On1035 026-1,0,0,0,0|monster|Scorpion|1003,15,300000ms,30000ms,Mob026-1::On1003 026-1,0,0,0,0|monster|LogHead|1025,8,300000ms,40000ms,Mob026-1::On1025 026-1,46,74,35,26|monster|GrassSnake|1034,2,100000ms,50000ms,Mob026-1::On1034 026-1,88,36,35,26|monster|GrassSnake|1034,2,100000ms,50000ms,Mob026-1::On1034 026-1,35,36,18,16|monster|GrassSnake|1034,2,100000ms,50000ms,Mob026-1::On1034 026-1,66,33,73,17|monster|GrassSnake|1034,4,100000ms,50000ms,Mob026-1::On1034 026-1,60,76,61,31|monster|GrassSnake|1034,4,100000ms,50000ms,Mob026-1::On1034 026-1,0,0,0|script|Mob026-1|-1 { end; On1003: set @mobID, 1003; callfunc "MobPoints"; end; On1025: set @mobID, 1025; callfunc "MobPoints"; end; On1034: set @mobID, 1034; callfunc "MobPoints"; end; On1035: set @mobID, 1035; callfunc "MobPoints"; end; On1040: set @mobID, 1040; callfunc "MobPoints"; end; On1042: set @mobID, 1042; callfunc "MobPoints"; end; On1047: set @mobID, 1047; callfunc "MobPoints"; end; }