{title:The Mana World 2024} {date:2024-05-03} Many things happened since the last news update. So many, some could be forgotten. Some changes worth a mention: {ul} {li}TMW turned 20{/li} {li}Server shakeups{/li} {li}Monsters{/li} {li}Locations and NPCs{/li} {li}Items{/li} {li}GFX and SFX{/li} {li}Quests{/li} {li}Spells{/li} {li}Mana client{/li} {li}Server{/li} {li}Respawn changes{/li} {li}New commands{/li} {li}Misc{/li} {/ul} {b}TMW turned 20:{/b} The Mana World achieved a mindblasting feat! We've been up and running for 20 years! Thanks to everyone involved! It's really an amazing miracle. Event had 3 parts. Rick Lime, a leprechaun, made an appearance. Tricky and mischievous fun and chaos ensued. All online players received their choice of Clover Top Hat, Leprechaun Hat, Leprechaun Head or a Rainerang (bugged as a melee weapon, currently). The next day, pirates landed on Tonori Desert shores, but it wasn't so simple. They were coming from the past, where their fleet of 3 were anchored and the infamous pirate Blanc, lead numerous seamen to battle. Players thwarted Blanc's plan, scuttling ships and dispatching defenders! Meanwhile, ancient evil returned... The Reaper crossed from the world of the dead! It attempted to collect souls and bodies for its undead armies, taking on leprechauns, pirates and players. The Reaper managed to acquire fearsome powers! The players were steadfast. Enraged, the Reaper sent them to the Abyss! It was a bad plan. Burned by rough travel and beaten, The Reaper had to hide in the shadows to recover. The Mana World became safe again... for now. Event summary and follow-ups: {link:https://forums.themanaworld.org/viewtopic.php?p=165569} {b}Server shakeups:{/b} Unfortunately it wasn't as simple as all that. We faced server related fallouts, but despite life giving us pressure we survived and continued with our 20 year anniversary anyway. We had to reduce server VM specs to stay within budget. It's still more than enough to keep the game server fast. Thanks to Freeyorp for wrangling this. We had to move wiki to an external resource. It's now migrated to miraheze.org. Data migration was done by thorbjorn. We would like to thank Jak1 for providing us with powerful and nice hosting for CI builds and we thank ko2fan for providing an even faster replacement. If you notice any issues, please contact staff. {b}Monsters:{/b} Since the last news record, TMW has had a sizable number of new monsters originating from Evol or ML worlds. Some are already on certain maps and others are not yet in use, but present on the server. Now, there are bifs to gather ores and related items and even more bifs/slimes to come. Frogs and tortugas dwell near water, as well as crocs and many other things. Ever fought a moubotaur? Mistook GM Tree for scenery? (Apr 1 joke) Some new monsters were created especially for thematic eventing and hopefully would prove to be fun in the future. Ever fought rough Blanc and Emo or met treacherous Rick Lime? Mont Blanc (ship) also got an upgrade. Undead themed rotter and rot got added. Nerfed MDEF for Poltergeist(-5), Lightning Ball(-15), The Lost(-10), Witch Guard(-20), JackO(-2), Zombie(-1), Fallen(-2), Terranite(-5), Reaper(-10), Nutcracker(-5), Swashbuckler(-2), Grenadier(-10), Anne(-5), and Tormenta(-20) New drops added to existing monsters as well. e.g. Evil and Spiky mushrooms, rarely drop their hats. {b}Locations and NPCs:{/b} The Crypt got slightly extended. The Graveyard, again has, a JackO and zombies and the Hurnscald mines have skulls haunting them again. Music additions to Crypt, Moor, Candor and Sewers. New Pink Flower and mushroom hunting areas added. {b}Items:{/b} Wumpus egg changed to Tomato by ID Silver and thorn arrow added Imperial bow, naftalin and dragon sword added Witch hat stats same as Wizard hat Weapon levels added/fixed Item descriptions reflect true values Rainerang (rainbow version of boomerang) and Leprechaun Hat GM Amulet added Assasin set and Mana Pearl added. Assasin set got brawling bonus added. Female assasin mask added. Crozenite, gold and bromenal items added Enlightening elixirs to boost M.Atk {b}GFX and SFX:{/b} SFX added: Pumpkin, flame, Casket Monster, Skel (all types), Fallen, Bee, Snail, Terranite, Mana Ghost, Pollet, all pirates, Reaper, Ball Lightning, Scythe, Slimes and mothers, Luvia, Tormenta, doomsday mobs, Floyd Magic and punch SFX added, quest and skill-up SFX changed Lum and inma spells SFX added Grenadier SFX changed from bell to boom and Upmarmu SFX changes Barbarians.ogg(Kazai maps) and Sirens.ogg added Imperial Bow SFX and gun miss ricochets added Firetrail effect added, snail trail reworked and zombies gained a blood trail effect A few new effects based on Illia particles {b}Quests:{/b} Boss points are scaled based on player level More mobs added to Evil Obelisk Luca and manaseed rewards added Daily points drain bug fix (Lv > 110 players) Mana pearl quest exp reduced Chronos shop fixes Less eyes needed for crypt fights Nerf Auldsbel's snake tongues from 50 to 40 Crypt boss drops all become 1 in 2000 chances More alchemy recipes and hints added Single player can now jump to swamp from Terogan Blossom's petal shop quest added Xmas dailies corrections {b}Spells:{/b} GM spells for boss actions were created. This allows for more interesting GM based events Asorm lasts longer. Changes to betsanc and conc pots interactions (see Server) Dark shroom spawns are better but more costly {b}Mana client:{/b} Mana client became active again! It supports the current server protocol, at least to the point it can connect to TMWA. It could use some polishing, but it's exciting to see it back in business! {b}Server{/b}: Spell cooldowns added Guardian/tyrant, frillyar and kaflosh status symbols added Max drops raised to 10 Crit def added Vuln/exploit (mass disconnect) fixed WIP: fix for scripts crashing map server Con pots no longer work for magic, but betsanc no longer hurts delay {b}Respawns change:{/b} Graveyard & Crypt entrance > Last menhir touched Crypt > Moor Northern Farmsteads > West adjacent map Mining camp (outside) > Mining camp (inside) Travel prohibitions are our only punishment for deaths, which seems an improvement over none at all. {b}New commands:{/b} @mobinfo MonsterName: info on specified monster @bosspoints/@bp: show boss points total @dailypoints/@dp: show daily points total @mobpoints/@mp: show monster points total {b}Misc:{/b} Map fixes Several new attack effects e.g. Floyd now has it's own attack effects (book of Floyd given to players reaching Lv 135) Texts corrections and minor edits Added more minimaps Mods support added -- The Mana World Team {author:Ledmitz,Hello=),thorbjorn,...}