From abc02aac744134239b1fb14b8cee0c8adaaf7ebd Mon Sep 17 00:00:00 2001 From: Fate Date: Sat, 10 Jan 2009 02:30:44 -0700 Subject: Moved magic.conf to magic.conf.template. Magic.conf should be generated using build-magic.sh, which will first build a spells-build.sh file (which should then be edited by hand to set spell invocations) and, on subsequent calls, apply the spells-build.sh file. --- conf/build-magic.sh | 21 + conf/magic.conf | 980 ----------------------------------------------- conf/magic.conf.template | 980 +++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 1001 insertions(+), 980 deletions(-) create mode 100755 conf/build-magic.sh delete mode 100644 conf/magic.conf create mode 100644 conf/magic.conf.template (limited to 'conf') diff --git a/conf/build-magic.sh b/conf/build-magic.sh new file mode 100755 index 00000000..94d1a01f --- /dev/null +++ b/conf/build-magic.sh @@ -0,0 +1,21 @@ +#! /bin/sh + +RSCRIPT="spells-build.sh" + +if [ -a $RSCRIPT ]; then printf ""; else + echo '#! /bin/sh' > $RSCRIPT; + echo 'cat \' >> $RSCRIPT; + chmod a+x $RSCRIPT +fi + +for n in `grep -o '"#..."' magic.conf.template`; do + if grep $n $RSCRIPT; then printf ""; else + CHANGES=1 + echo "|sed 's/${n}/${n}/' \\" >> $RSCRIPT; + fi +done + +if [ x$CHANGES == x1 ] +then echo "spells-build.sh has been updated; please provide invocations for spells and/or teleport anchors."; +else cat magic.conf.template | ./$RSCRIPT > magic.conf; +fi \ No newline at end of file diff --git a/conf/magic.conf b/conf/magic.conf deleted file mode 100644 index b56fc1d1..00000000 --- a/conf/magic.conf +++ /dev/null @@ -1,980 +0,0 @@ -# Special-purpose globals -obscure_chance = 95 -min_casttime = 200 - -# Schools of magic -CONST MAGIC = 340 -CONST LIFE = 341 -CONST WAR = 342 -CONST TRANSMUTE = 343 -CONST NATURE = 344 -CONST ASTRAL = 345 - -# Elements -CONST ELT_NEUTRAL = 0 -CONST ELT_WATER = 1 -CONST ELT_EARTH = 2 -CONST ELT_FIRE = 3 -CONST ELT_WIND = 4 -CONST ELT_POISON = 5 -CONST ELT_SHADOW = 6 -CONST ELT_HOLY = 7 -CONST ELT_GHOST = 8 -CONST ELT_UNDEAD = 9 - -# Schools of magic -CONST SC_HIDE = 194 -CONST SC_HALT_REGENERATE = 195 -CONST SC_FLYING_BACKPACK = 196 -CONST SC_MBARRIER = 197 -CONST SC_HASTE = 198 -CONST SC_PHYS_SHIELD = 199 - -# Special effects -CONST SFX_DEFAULT = 10 -CONST SFX_SUMMON_START = 21 -CONST SFX_SUMMON_FIRE = 22 -CONST SFX_TELEPORT = 24 -CONST SFX_RAIN = 25 -CONST SFX_HIT = 25 -CONST SFX_ARROW_HAIL = 27 -CONST SFX_BARRIER = 10 -CONST SFX_UNBARRIER = 10 -CONST SFX_HEAL = 3 - -CONST MAX_RAIN_SPELL_RADIUS = 20 - -CONST SCRIPT_XP = "MAGIC_EXPERIENCE" -CONST SCRIPT_XP_MASK = 0xffff -CONST SCRIPT_XP_SHIFT = 0 -CONST SCRIPT_LASTSPELL_MASK = 0xff -CONST SCRIPT_LASTSPELL_SHIFT = 16 -CONST SCRIPT_HEALSPELL_MASK = 0xff -CONST SCRIPT_HEALSPELL_SHIFT = 24 -CONST DEBUG = 0 - -# Default sfx on caster -PROCEDURE default_effect() = - sfx(caster, school - MAGIC + 2, 0); - -PROCEDURE sfx_generic(target) = - sfx(target, SFX_DEFAULT, 0); - -PROCEDURE set_var(name, mask, shift, value) = - set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift)); - -PROCEDURE gain_heal_xp(value, gain) = # `gain' influences the likelihood of an increase - last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK; - IF (target <> caster - && value > (20 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1))) - THEN ( - heal_xp = last_heal_xp + gain; - IF (heal_xp > SCRIPT_HEALSPELL_MASK) - THEN heal_xp = SCRIPT_HEALSPELL_MASK; - CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp); - ) - -PROCEDURE gain_xp(gain) = - IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1 - THEN ( - index = spell_index(self_spell); - last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK; - last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; - IF (index != last_index) - THEN ( # Some variation observed - xp = last_xp + gain; - IF (xp > SCRIPT_XP_MASK) - THEN xp = SCRIPT_XP_MASK; - CALL set_var(SCRIPT_XP, SCRIPT_XP_MASK, SCRIPT_XP_SHIFT, xp); - CALL set_var(SCRIPT_XP, SCRIPT_LASTSPELL_MASK, SCRIPT_LASTSPELL_SHIFT, index); - IF DEBUG THEN message(caster, "Spell xp = " + xp); - ) ELSE IF DEBUG THEN message(caster, "Re-cast same spell, xp remain at " + last_xp); - ) - -PROCEDURE create_item(good_item, count, bad_item, difficulty) = - score = experience + random(min(spellpower, (experience / 3) + 1)); - IF (score >= difficulty) - THEN create_item(caster, good_item, count); - ELSE ( - score = score + random(luk(caster)) + random(luk(caster)); - IF (score < difficulty / 3) - THEN ( - message(caster, "Your spell backfires!"); - IF (random(110) < (luk(caster))) - THEN itemheal(caster, 0 - ((level + 1) * (level + 2) * (3 + random(28))), 0); - ELSE itemheal(caster, 0 - (level + 1), 0); - ) ELSE IF (score < (difficulty * 2) / 3) - THEN ( - IF random(5) = 0 - THEN (message(caster, "Your spell solidifies into the shape of a mysterious object!"); - create_item(caster, "Iten", 1);) - ELSE message(caster, "Your spell escapes!"); - ) ELSE ( - message(caster, "Your spell takes on a mind of its own!"); - IF random(3) = 0 - THEN create_item(caster, bad_item, 1); - ) - ) - -# Increase spellpower by school and general magic skill -PROCEDURE adjust_spellpower(school) = - experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; - spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10; - # Below, we adjust by special items - IF ((school = LIFE || school = NATURE) && (target = partner(caster))) - THEN (spellpower = spellpower + 200; - IF is_equipped(caster, "WeddingRing") - THEN spellpower = spellpower + 50; - IF is_equipped(target, "WeddingRing") - THEN spellpower = spellpower + 50;) - -PROCEDURE heal(target, max_heal) = - CALL default_effect(); - IF caster <> target - THEN sfx(target, SFX_HEAL, 0); - power = spellpower + vit(caster); - power = min(max_heal, (max_heal * power) / 250); - itemheal(target, power, 0); - -# Goes through instaheal instead of itemheal -PROCEDURE quickheal(target, power) = - CALL default_effect(); - IF caster <> target - THEN sfx(target, SFX_HEAL, 0); - instaheal(target, power, 0); - -# Can attack the target? Imports attack_range from dynamic environment -PROCEDURE attack_check(target) = - IF (not (line_of_sight(location(caster), location(target)))) - THEN ABORT; - IF (not (rdistance(location(caster), location(target)) <= attack_range)) - THEN ABORT; - -# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID. -PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) = - d = damage + random(dmgplus); - IF (element(target) = malus_elt) - THEN d = d / 3; - IF (element(target) = bonus_elt) - THEN d = (d * (4 + element_level(target))) / 4; - #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d); - sfx(target, effect, 0); - injure(caster, target, d, 0); - -PROCEDURE melee_damage(target, damage, dmgplus) = - CALL attack_check(target); - d = damage + random(dmgplus); - evade = level(target) + mdef(target); - IF (spellpower - random(100) < evade) - THEN d = 0; - injure(caster, target, d, 0); - - -PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) = - CALL default_effect(); - attack_range = range; - override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200, - range, 0, attack_animation); - -PROCEDURE install_melee_spell(charges, base_delay, attack_animation) = - CALL install_attack_spell(charges, base_delay, 1, attack_animation); - -PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = - CALL default_effect(); - sfx(location, SFX_SUMMON_START, 0); - WAIT delay; - sfx(location, SFX_SUMMON_FIRE, 0); - spawn(rbox(location, 2), caster, mob_id, - if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough - count, lifetime); - - -#-------------------------------------------------------------------------------- -# Level 0 spells -#-------------------------------------------------------------------------------- - -SPELL transmute-wood-to-mouboo : "#T00" = - LET level = 0 - school = TRANSMUTE - IN (MANA 5, CASTTIME 4000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["RawLog"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL create_item("MoubooFigurine", 1, "WarpedLog", 40); - CALL gain_xp(1); - -SPELL make-sulphur : "#T01" = - LET level = 0 - school = TRANSMUTE - IN (MANA 4, CASTTIME 4000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["PileOfAsh"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50); - CALL gain_xp(1); - -SPELL lesser-heal (target : STRING) : "#L00" = - LET level = 0 - school = LIFE - IN (MANA 6, CASTTIME 500, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE if_then_else(failed(pc(target)), 1, - rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 100)), - (COMPONENTS ["LifeStone"])) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - IF failed(pc(target)) - THEN (IF ((target = "mouboo" || target = "Mouboo") - && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) - THEN { mes "Your spell seems to have no effect on the mouboo."; next; close; } - ELSE target = caster;) - ELSE target = pc(target); - CALL gain_heal_xp(100, 1); # report half values for non-instaheal - CALL heal(target, 200); - CALL gain_xp(1); - - -SPELL flare-dart : "#W00" = - LET level = 0 - school = WAR - IN (MANA 10, CASTTIME 500, - REQUIRE skill(caster, MAGIC) > level, - (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"])) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - damage = 5 * sqrt(spellpower); - damage_bonus = 5 + level(caster) / 3; - CALL install_attack_spell(3 + spellpower / 50, - 1200, - 4, 31); - CALL gain_xp(1); - ATTRIGGER CALL attack_check(target); - CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15); - - -SPELL magic-blade : "#W01" = - LET level = 0 - school = WAR - IN (MANA 9, CASTTIME 500, - REQUIRE skill(caster, MAGIC) > level) - => ( COMPONENTS ["SharpKnife"] => - EFFECT CALL adjust_spellpower(WAR); - CALL default_effect(); - CALL install_melee_spell(10 + spellpower / 15, 1200, 30); - CALL gain_xp(1); - ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster)); - | COMPONENTS ["Knife"] => - EFFECT CALL adjust_spellpower(WAR); - CALL default_effect(); - CALL install_melee_spell(10 + spellpower / 15, 1200, 30); - CALL gain_xp(1); - ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster)); - ) - -SPELL aggravate : "#N00" = - LET level = 0 - school = NATURE - IN (MANA 3, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO - (CALL sfx_generic(target); - aggravate(target, 0, caster);) - - -LOCAL SPELL summon-maggots : "#A00" = - LET level = 0 - school = ASTRAL - IN (MANA 21, CASTTIME 20000, - REQUIRE skill(caster, MAGIC) > level, - COMPONENTS ["MaggotSlime"]) - => EFFECT CALL adjust_spellpower(school); - CALL gain_xp(1); - CALL summon_spell(1002, - 1 + ((sqrt(spellpower) + (spellpower / 15)) / 5), - 5000 - (spellpower * 5), - 10000 + (spellpower * 50), 1); - -SPELL detect-magic : "#G00" = - LET level = 0 - school = MAGIC - IN (MANA 3, CASTTIME 6000, - REQUIRE skill(caster, MAGIC) > level) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - range = 1 + spellpower / 50; - FOREACH NPC n IN rbox(location(caster), range) - DO IF (contains_string(name_of(n), "#MAGIC") || contains_string(name_of(n), "#_M")) - THEN sfx(n, SFX_DEFAULT, 0); - FOREACH SPELL s IN rbox(location(caster), range) - DO IF (s <> self_invocation) - THEN sfx(s, SFX_DEFAULT, 0); - - -#-------------------------------------------------------------------------------- -# Level 1 spells -#-------------------------------------------------------------------------------- - -SPELL make-arrows : "#T10" = - LET level = 1 - school = TRANSMUTE - IN (MANA 8, CASTTIME 5000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["RawLog"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500); - CALL gain_xp(1); - -SPELL make-shirt : "#T11" = - LET level = 1 - school = TRANSMUTE - IN (MANA 25, CASTTIME 5000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS [5 * "CottonCloth"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL create_item("CottonShirt", 1, "CottonCloth", 425); - CALL gain_xp(2); - -SPELL make-tanktop : "#T12" = - LET level = 1 - school = TRANSMUTE - IN (MANA 25, CASTTIME 5000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS [4 * "CottonCloth"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL create_item("WhiteTankTop", 1, "CottonCloth", 350); - CALL gain_xp(2); - -SPELL make-short-tanktop : "#T13" = - LET level = 1 - school = TRANSMUTE - IN (MANA 25, CASTTIME 5000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS [3 * "CottonCloth"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL create_item("WhiteShortTankTop", 1, "CottonCloth", 250); - CALL gain_xp(2); - -SPELL make-iron-powder : "#T14" = - LET level = 1 - school = TRANSMUTE - IN (MANA 8, CASTTIME 5000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["IronOre"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700); - CALL gain_xp(3); - -SPELL lay-on-hands (target : STRING) : "#L10" = - LET level = 1 - school = LIFE - IN (MANA 10, CASTTIME 500, - REQUIRE hp(caster) > max_hp(caster) / 20, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE if_then_else(failed(pc(target)), 1, - (rdistance(location(caster), - location(pc(target))) < 2 + (spellpower / 50)) - && not (running_status_update(pc(target), SC_HALT_REGENERATE)) - )) - => EFFECT CALL adjust_spellpower(school); - IF failed(pc(target)) - THEN (IF ((target = "mouboo" || target = "Mouboo") - && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) - THEN (needed = 1000; - { - set @spell, 1; - callfunc "QuestMoubooHeal"; - }) - ELSE (target = caster; - needed = max_hp(target) - hp(target); - )) - ELSE (target = pc(target); - needed = max_hp(target) - hp(target);) - - pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% - payment = (needed * pay_fraction) / 200; - available = hp(caster) - (max_hp(caster) / 20); - - IF payment < available - THEN power = needed; - ELSE (payment = available; - power = (available * 200) / pay_fraction; - ) - CALL gain_heal_xp(power, 1); - CALL quickheal(target, power); - status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000); - IF ((caster <> target) && (payment >= 100)) - THEN CALL gain_xp(min(4, payment / 100)); - -SPELL lightning-strike : "#W10" = - LET level = 1 - school = WAR - IN (MANA 20, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"])) - => EFFECT CALL adjust_spellpower(school); - damage = spellpower; - damage_bonus = 1 + spellpower / 2; - CALL install_attack_spell(1 + spellpower / 90, - 3000, - 8, 31); - CALL gain_xp(2); - ATTRIGGER CALL attack_check(target); - in_rain = 0; - area = location(caster); - FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO - IF name_of(s) = "rain" THEN ( - IF is_in (location(caster), s.area) - THEN (in_rain = in_rain | 1; - area = area + s.area;); - IF is_in (location(target), s.area) - THEN in_rain = in_rain | 2; - ); - IF in_rain & 1 - THEN (# caster standing in the rain? This is going to be fun. - used = 0; - FOREACH TARGET t IN area DO - IF (random(200) + luk(caster) > 175) - THEN (used = used + 1; - CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3));); - IF (not(used) || (random(200) + luk(caster) < 150)) - THEN (sfx(caster, 17 + random(3), 0); - itemheal(caster, 0 - damage - (random(damage_bonus)), 0);); - ) ELSE - CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3)); - -LOCAL SPELL arrow-hail : "#W11" = - LET level = 1 - school = WAR - IN (MANA 25, CASTTIME 5000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - REQUIRE is_exterior(location(caster)), - (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]), - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"])) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - range = 7; - area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range); - damage = 100; - damage_bonus = spellpower / 5; - CALL gain_xp(2); - FOR i = 0 TO spellpower / 8 DO ( - FOR j = 0 TO 3 DO ( - location = random_location(area); - sfx(location, SFX_ARROW_HAIL, 0); - done = 0; - FOREACH TARGET target IN rbox(location, 0) DO ( - injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0); - done = 1; - BREAK; - ) - IF location(caster) = location && not(done) - THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0); - sfx(caster, SFX_HIT, 0); - ) - ); - WAIT (250 - min(spellpower / 3, 180)) + random(50) + random(50); - ); - -SPELL magic-knuckles : "#W12" = - LET level = 1 - school = WAR - IN (MANA 20, CASTTIME 500, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) - => - EFFECT CALL adjust_spellpower(WAR); - str = str(caster); - CALL install_melee_spell(10 + spellpower / 10, 1300, 34); - ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2)); - -SPELL flying-backpack (target : PC) : "#N10" = - LET level = 1 - school = NATURE - IN (MANA 12, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]), - REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - IF (caster <> target) - THEN sfx(caster, 2, 0); - status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500)); - message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back."); - CALL gain_xp(1); - ATEND message (target, "Your backpack is no longer levitating."); - sfx(target, 2, 0); - -SPELL protect (target : PC) : "#N11" = - LET level = 1 - school = NATURE - IN (MANA 14, CASTTIME 1500, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), - REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) - => EFFECT CALL adjust_spellpower(school); - sfx(target, 11, 0); - IF (caster <> target) - THEN CALL default_effect(); - status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 400)); - message (target, "You feel more protected."); - CALL gain_xp(2); - ATEND message (target, "You feel less protected."); - sfx(target, 111, 0); - -SPELL happy-curse (target : PC) : "#N12" = - LET level = 1 - school = NATURE - IN (MANA 13, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]), - REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); - CALL gain_xp(1); - -LOCAL SPELL rain : "#N13" = - LET level = 1 - school = NATURE - IN (MANA 17, CASTTIME 3000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"])) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL gain_xp(1); - range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30); - area = rbox(location(caster), range); - IF (is_in(location(npc("#DruidTree0#_M")), area) - || is_in(location(npc("#DruidTree1#_M")), area)) - THEN { - set @flag, 1; - callfunc "QuestTreeTrigger"; - }; - FOR i = 0 TO spellpower DO ( - FOR j = 0 TO spellpower / 100 DO ( - location = random_location(area); - sfx(location, SFX_RAIN, 0); - FOREACH TARGET target IN rbox(location, 1) DO - IF element(target) = ELT_FIRE - THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0); - ) - WAIT 300 - min(spellpower, 200) + random(100); - ); - -SPELL barrier (target : PC) : "#A10" = - LET level = 1 - school = ASTRAL - IN (MANA 16, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]), - REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) - => EFFECT CALL adjust_spellpower(school); - sfx(target, SFX_BARRIER, 0); - IF (caster <> target) - THEN CALL default_effect(); - status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200)); - message (target, "You are surrounded by a magical barrier."); - CALL gain_xp(3); - ATEND message (target, "Your magical barrier disspiates."); - sfx(target, SFX_UNBARRIER, 0); - - -LOCAL SPELL summon-scorps : "#A11" = - LET level = 1 - school = ASTRAL - IN (MANA 33, CASTTIME 20000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["ScorpionStinger"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL gain_xp(1); - CALL summon_spell(1003, 1 + spellpower / 140, 5000 - (spellpower * 9), spellpower * 400, 2); - -LOCAL SPELL summon-red-scorps : "#A12" = - LET level = 1 - school = ASTRAL - IN (MANA 39, CASTTIME 20000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["RedScorpionStinger"]) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - CALL gain_xp(1); - CALL summon_spell(1004, 1 + spellpower / 230 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3); - - -SPELL detect-players : "#G10" = - LET level = 1 - school = MAGIC - IN (MANA 7, CASTTIME 300, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - message = ""; - FOREACH PC target IN rbox(location(caster), spellpower / 2) - DO IF ((target <> caster) - && not (running_status_update(pc(target), SC_HIDE))) - THEN (IF message <> "" - THEN message = message + ", "; - message = message + name_of (target); - IF spellpower > 99 - THEN message = message + "(" + level(target) + ")"; - ) - IF message = "" - THEN message(caster, "You sense no-one else nearby."); - ELSE message(caster, "You sense the following: " + message); - -SPELL reveal : "#G11" = - LET level = 1 - school = MAGIC - IN (MANA 18, CASTTIME 3000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100) - DO IF has_shroud(target) && level(caster) * 2 > level(target) - THEN (unshroud(target); - sfx(target, SFX_DEFAULT, 500);) - - -SPELL enchant-lifestone : "#G12" = - LET level = 1 - school = MAGIC - IN (MANA 15, CASTTIME 4000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (COMPONENTS ["MaggotSlime"] OR COMPONENTS["BugLeg"] - OR COMPONENTS ["MauveHerb", "AlizarinHerb", "CobaltHerb", "GambogeHerb"])) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - create_item(caster, "LifeStone", 1); - CALL gain_xp(1); - -SPELL sense-spouse : "#G13" = - LET level = 1 - school = MAGIC - IN (MANA 7, CASTTIME 400, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - REQUIRE is_married(caster), - REQUIRE is_equipped(caster, "WeddingRing")) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing"))) - THEN (message(caster, "You cannot sense your partner."); - ABORT;) - partner = partner(caster); - name = name_of(partner); - IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster)))) - THEN (message(caster, "You cannot sense " + name + " nearby."); - ABORT;) - IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner))) - THEN (message(caster, "You sense " + name + " somewhere below."); - ABORT;) - IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster))) - THEN (message(caster, "You sense " + name + " somewhere above."); - ABORT;) - IF (map_level(location(caster)) <> map_level(location(partner))) - THEN message(caster, "You sense " + name + " somewhere in the vincinity."); - ELSE (distance = rdistance(location(caster), location(partner)); - dir = dir_towards(location(caster), location(partner), 1); - IF (distance < 3) - THEN message(caster, "You sense " + name + " right next to you."); - ELSE IF (distance < 30) - THEN message(caster, "You sense " + name + " close by, towards the " + dir + "."); - ELSE IF (distance < 200) - THEN message(caster, "You sense " + name + " nearby, towards the " + dir + "."); - ELSE message(caster, "You sense " + name + " in the " + dir + "."); - ) - -SPELL hide (target : PC) : "#A13" = - LET level = 1 - school = ASTRAL - IN (MANA 11, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["CottonCloth"]), - REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) - => EFFECT CALL adjust_spellpower(school); - sfx(target, SFX_DEFAULT, 0); - IF (caster <> target) - THEN CALL default_effect(); - status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500)); - CALL gain_xp(2); - -#-------------------------------------------------------------------------------- -# Level 2 spells -#-------------------------------------------------------------------------------- - -SPELL fire-ball : "#W22" = - LET level = 2 - school = WAR - IN (MANA 30, CASTTIME 1000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - COMPONENTS ["PileOfAsh"]) - => EFFECT CALL adjust_spellpower(school); - damage = min(50 + skill(caster, school) * 40, - 30 + ((spellpower * 3) / 2)); - damage_bonus = level(caster) + spellpower * 2; - radius = 2 + spellpower / 50; - CALL install_attack_spell(1 + spellpower / 60, - 5000, - 10, 31); - ATTRIGGER CALL attack_check(target); - loc = location(target); - #WAIT 500; - sfx(loc, 16, 0); - FOREACH TARGET target IN rbox(loc, radius) - DO IF line_of_sight(loc, location(target)) - THEN (divisor = (3 + rdistance(loc, location(target))); - CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); - ) - -SPELL summon-partner : "#A23" = - LET level = 2 - school = ASTRAL - IN (MANA 30, CASTTIME 2000, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level, - REQUIRE is_married(caster)) - => EFFECT CALL adjust_spellpower(school); - CALL default_effect(); - IF (failed (partner (caster))) - THEN message (caster, "You call out for your partner, but there is no response."); - ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + "."); - message (partner(caster), name_of(caster) + " is calling for your aid!"); - sfx(partner(caster), 2, 0); - WAIT (max (5000, 30000 - (spellpower * 60))); - IF (failed (partner (caster))) - THEN message (caster, "Your partner has abandoned you."); - ELSE IF (is_dead (partner (caster))) - THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + "."); - ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0); - dest = awayfrom(location(caster), random_dir(1), 1); - warp(partner(caster), dest); - sfx(dest, SFX_TELEPORT, 0); - ) - ) - - - -#-------------------------------------------------------------------------------- -# Level 4 spells -#-------------------------------------------------------------------------------- - -SPELL shroud : "#N40" = - LET level = 4 - school = NATURE - IN (MANA 40, CASTTIME 400, - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level) - => EFFECT CALL default_effect(); - shroud(caster, 0x04); - -SPELL teleport (destination : STRING) : "#A40" = - LET level = 4 - school = ASTRAL - IN (MANA 80, CASTTIME 400, - # COMPONENT ["EtherEssence"], - # CATALYST ["TeleportCrystal"], - REQUIRE skill(caster, MAGIC) > level, - REQUIRE skill(caster, school) > level) - => EFFECT CALL default_effect(); - WAIT (100000 / (spellpower + 10)); - sfx(location(caster), SFX_TELEPORT, 1); - warp(caster, random_location(anchor(destination))); - sfx(location(caster), SFX_TELEPORT, 100); - -#-------------------------------------------------------------------------------- -# Special-purpose quasispells -#-------------------------------------------------------------------------------- - -CONST MIN_MARRY_LEVEL = 32; - -NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = - (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=> - EFFECT IF target == caster # no valid target or tried to marry self? - THEN ABORT; - - IF (level(caster) < MIN_MARRY_LEVEL) - THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) - - IF (level(target) < MIN_MARRY_LEVEL) - THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) - - IF partner(caster) = target - THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;) - - IF is_married(caster) - THEN (message(caster, "You are already married!"); ABORT;) - - IF is_married(target) - THEN (message(caster, name_of(target) + " is already married."); ABORT;); - - IF distance(location(caster), location(target)) <> 1 - THEN (message(caster, "You have to stand next to each other."); ABORT;); - - IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0) - THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) - - script_target = target; - { - announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; - mes @caster_name$ + " wishes to marry you."; - mes "Do you accept?"; - next; - menu "Yes, I do!", L_yes, - "No.", -; - close; - - L_yes: - if marriage(@caster_name$) - announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0; - } - - IF not (is_married(caster)) - THEN message(caster, name_of(target) + " turned down your marriage offer."); - -# SPELL change-hair-colour (colour : STRING) : "trapa" = -# (MANA 20) => EFFECT IF colour = "nworbl" -# THEN x = 0; # light brown -# ELSE IF colour = "der" -# THEN x = 1; # red -# ELSE IF colour = "neerg" -# THEN x = 2; # green -# ELSE IF colour = "elprup" -# THEN x = 3; # purple -# ELSE IF colour = "yerg" -# THEN x = 4; # grey -# ELSE IF colour = "wolley" -# THEN x = 5; # yellow -# ELSE IF colour = "eulb" -# THEN x = 6; # blue -# ELSE IF colour = "nwrob" -# THEN x = 7; # brown -# ELSE IF colour = "elpropl" -# THEN x = 8; # light purple -# ELSE IF colour = "elpropd" -# THEN x = 9; # dark purple -# ELSE x = random(10); -# sfx(caster, 2, 0); -# set_hair_colour(caster, x); - - -# SPELL trick-or-treat : "trick-or-treat" = -# (CASTTIME 30000, MANA 20, -# COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2)) -# THEN (sfx(caster, 2, 0); -# FOR i = 0 TO random(10) DO -# drop_item_for (random_location(rbox(location(caster), 5)), -# "Candy", 1, 10000 + random(10000), caster, 3000); -# FOR i = 0 TO random(10) DO -# drop_item_for (random_location(rbox(location(caster), 5)), -# "ChocolateBar", 1, 10000 + random(10000), caster, 3000); -# ) -# ELSE (sfx(caster, 5, 0); -# message(caster, "No treat for you!"); -# spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000)); -# FOREACH MOB target IN rbox(location(caster), 5) DO -# (sfx(target, 5, 0); -# aggravate(target, 0, caster);)) - - -LOCAL SPELL mouboo-groan : "#g" = - (MANA 1, - REQUIRE name_of(caster) = "MOUBOOTAUR") => - EFFECT FOREACH PC p IN rbox(location(caster), 200) DO - distance = rdistance(location(caster), location(p)); - IF (distance < 15) - THEN message(p, "The moubootaur's groaning rings in your ears!"); - ELSE IF (distance < 70) - THEN message(p, "You hear a loud groaning noise, not far away..."); - ELSE message(p, "You hear an odd groaning noise in the distance..."); - - -LOCAL SPELL mouboo-smell : "#s" = - (MANA 1, - REQUIRE name_of(caster) = "MOUBOOTAUR") => - EFFECT WAIT 30000; - FOREACH PC p IN rbox(location(caster), 30) DO - message(p, "You notice a strange smell all around you."); - - - -PROCEDURE hug_tree(target) = - IF (target = "" - || target = "tree" || target = "tree*" - || target = "Tree" || target = "Tree*" - || target = "druid" || target = "druid*" - || target = "Druid" || target = "Druid*") - THEN { - set @flag, 2; - callfunc "QuestTreeTrigger"; - }; - -NONMAGIC SPELL hug0 (target : STRING) : "hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 - || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) - => EFFECT CALL hug_tree(target); - -NONMAGIC SPELL hug1 (target : STRING) : "*hug*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 - || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) - => EFFECT CALL hug_tree(target); - -NONMAGIC SPELL hug2 (target : STRING) : "*hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 - || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) - => EFFECT CALL hug_tree(target); - -NONMAGIC SPELL hug3 (target : STRING) : "hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 - || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) - => EFFECT CALL hug_tree(target); - -NONMAGIC SPELL hug4 (target : STRING) : "*hugs*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 - || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) - => EFFECT CALL hug_tree(target); - -NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 - || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) - => EFFECT CALL hug_tree(target); - - -#-------------------------------------------------------------------------------- -# Teleport anchors -#-------------------------------------------------------------------------------- - -TELEPORT-ANCHOR tulimshar : "tulimshar" = @("001-1.gat", 43, 66) @+ (3, 3); -TELEPORT-ANCHOR hurnscald : "hurnscald" = @("009-1.gat", 55, 37) @+ (3, 3); -TELEPORT-ANCHOR nivalis : "nivalis" = @("020-1.gat", 75, 63) @+ (19, 12); -TELEPORT-ANCHOR wizardhut : "##0" = @("013-1.gat", 41, 92) @+ (3, 3); -TELEPORT-ANCHOR pachua : "##1" = @("006-1.gat", 22, 101) @+ (3, 3); -TELEPORT-ANCHOR desert : "##2" = @("005-1.gat", 160, 64) @+ (5, 5); -TELEPORT-ANCHOR forest : "##3" = @("015-1.gat", 35, 35) @+ (40, 40); -TELEPORT-ANCHOR snakecave : "##4" = @("011-4.gat", 50, 75) @+ (3, 3); -TELEPORT-ANCHOR dimondscove : "##5" = @("010-2.gat", 23, 79) @+ (3, 3); diff --git a/conf/magic.conf.template b/conf/magic.conf.template new file mode 100644 index 00000000..0a994eab --- /dev/null +++ b/conf/magic.conf.template @@ -0,0 +1,980 @@ +# Special-purpose globals +obscure_chance = 95 +min_casttime = 200 + +# Schools of magic +CONST MAGIC = 340 +CONST LIFE = 341 +CONST WAR = 342 +CONST TRANSMUTE = 343 +CONST NATURE = 344 +CONST ASTRAL = 345 + +# Elements +CONST ELT_NEUTRAL = 0 +CONST ELT_WATER = 1 +CONST ELT_EARTH = 2 +CONST ELT_FIRE = 3 +CONST ELT_WIND = 4 +CONST ELT_POISON = 5 +CONST ELT_SHADOW = 6 +CONST ELT_HOLY = 7 +CONST ELT_GHOST = 8 +CONST ELT_UNDEAD = 9 + +# Schools of magic +CONST SC_HIDE = 194 +CONST SC_HALT_REGENERATE = 195 +CONST SC_FLYING_BACKPACK = 196 +CONST SC_MBARRIER = 197 +CONST SC_HASTE = 198 +CONST SC_PHYS_SHIELD = 199 + +# Special effects +CONST SFX_DEFAULT = 10 +CONST SFX_SUMMON_START = 21 +CONST SFX_SUMMON_FIRE = 22 +CONST SFX_TELEPORT = 24 +CONST SFX_RAIN = 25 +CONST SFX_HIT = 25 +CONST SFX_ARROW_HAIL = 27 +CONST SFX_BARRIER = 10 +CONST SFX_UNBARRIER = 10 +CONST SFX_HEAL = 3 + +CONST MAX_RAIN_SPELL_RADIUS = 20 + +CONST SCRIPT_XP = "MAGIC_EXPERIENCE" +CONST SCRIPT_XP_MASK = 0xffff +CONST SCRIPT_XP_SHIFT = 0 +CONST SCRIPT_LASTSPELL_MASK = 0xff +CONST SCRIPT_LASTSPELL_SHIFT = 16 +CONST SCRIPT_HEALSPELL_MASK = 0xff +CONST SCRIPT_HEALSPELL_SHIFT = 24 +CONST DEBUG = 0 + +# Default sfx on caster +PROCEDURE default_effect() = + sfx(caster, school - MAGIC + 2, 0); + +PROCEDURE sfx_generic(target) = + sfx(target, SFX_DEFAULT, 0); + +PROCEDURE set_var(name, mask, shift, value) = + set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift)); + +PROCEDURE gain_heal_xp(value, gain) = # `gain' influences the likelihood of an increase + last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK; + IF (target <> caster + && value > (20 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1))) + THEN ( + heal_xp = last_heal_xp + gain; + IF (heal_xp > SCRIPT_HEALSPELL_MASK) + THEN heal_xp = SCRIPT_HEALSPELL_MASK; + CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp); + ) + +PROCEDURE gain_xp(gain) = + IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1 + THEN ( + index = spell_index(self_spell); + last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK; + last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; + IF (index != last_index) + THEN ( # Some variation observed + xp = last_xp + gain; + IF (xp > SCRIPT_XP_MASK) + THEN xp = SCRIPT_XP_MASK; + CALL set_var(SCRIPT_XP, SCRIPT_XP_MASK, SCRIPT_XP_SHIFT, xp); + CALL set_var(SCRIPT_XP, SCRIPT_LASTSPELL_MASK, SCRIPT_LASTSPELL_SHIFT, index); + IF DEBUG THEN message(caster, "Spell xp = " + xp); + ) ELSE IF DEBUG THEN message(caster, "Re-cast same spell, xp remain at " + last_xp); + ) + +PROCEDURE create_item(good_item, count, bad_item, difficulty) = + score = experience + random(min(spellpower, (experience / 3) + 1)); + IF (score >= difficulty) + THEN create_item(caster, good_item, count); + ELSE ( + score = score + random(luk(caster)) + random(luk(caster)); + IF (score < difficulty / 3) + THEN ( + message(caster, "Your spell backfires!"); + IF (random(110) < (luk(caster))) + THEN itemheal(caster, 0 - ((level + 1) * (level + 2) * (3 + random(28))), 0); + ELSE itemheal(caster, 0 - (level + 1), 0); + ) ELSE IF (score < (difficulty * 2) / 3) + THEN ( + IF random(5) = 0 + THEN (message(caster, "Your spell solidifies into the shape of a mysterious object!"); + create_item(caster, "Iten", 1);) + ELSE message(caster, "Your spell escapes!"); + ) ELSE ( + message(caster, "Your spell takes on a mind of its own!"); + IF random(3) = 0 + THEN create_item(caster, bad_item, 1); + ) + ) + +# Increase spellpower by school and general magic skill +PROCEDURE adjust_spellpower(school) = + experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; + spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10; + # Below, we adjust by special items + IF ((school = LIFE || school = NATURE) && (target = partner(caster))) + THEN (spellpower = spellpower + 200; + IF is_equipped(caster, "WeddingRing") + THEN spellpower = spellpower + 50; + IF is_equipped(target, "WeddingRing") + THEN spellpower = spellpower + 50;) + +PROCEDURE heal(target, max_heal) = + CALL default_effect(); + IF caster <> target + THEN sfx(target, SFX_HEAL, 0); + power = spellpower + vit(caster); + power = min(max_heal, (max_heal * power) / 250); + itemheal(target, power, 0); + +# Goes through instaheal instead of itemheal +PROCEDURE quickheal(target, power) = + CALL default_effect(); + IF caster <> target + THEN sfx(target, SFX_HEAL, 0); + instaheal(target, power, 0); + +# Can attack the target? Imports attack_range from dynamic environment +PROCEDURE attack_check(target) = + IF (not (line_of_sight(location(caster), location(target)))) + THEN ABORT; + IF (not (rdistance(location(caster), location(target)) <= attack_range)) + THEN ABORT; + +# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID. +PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) = + d = damage + random(dmgplus); + IF (element(target) = malus_elt) + THEN d = d / 3; + IF (element(target) = bonus_elt) + THEN d = (d * (4 + element_level(target))) / 4; + #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d); + sfx(target, effect, 0); + injure(caster, target, d, 0); + +PROCEDURE melee_damage(target, damage, dmgplus) = + CALL attack_check(target); + d = damage + random(dmgplus); + evade = level(target) + mdef(target); + IF (spellpower - random(100) < evade) + THEN d = 0; + injure(caster, target, d, 0); + + +PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) = + CALL default_effect(); + attack_range = range; + override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200, + range, 0, attack_animation); + +PROCEDURE install_melee_spell(charges, base_delay, attack_animation) = + CALL install_attack_spell(charges, base_delay, 1, attack_animation); + +PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = + CALL default_effect(); + sfx(location, SFX_SUMMON_START, 0); + WAIT delay; + sfx(location, SFX_SUMMON_FIRE, 0); + spawn(rbox(location, 2), caster, mob_id, + if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough + count, lifetime); + + +#-------------------------------------------------------------------------------- +# Level 0 spells +#-------------------------------------------------------------------------------- + +SPELL transmute-wood-to-mouboo : "#T00" = + LET level = 0 + school = TRANSMUTE + IN (MANA 5, CASTTIME 4000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RawLog"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("MoubooFigurine", 1, "WarpedLog", 40); + CALL gain_xp(1); + +SPELL make-sulphur : "#T01" = + LET level = 0 + school = TRANSMUTE + IN (MANA 4, CASTTIME 4000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["PileOfAsh"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50); + CALL gain_xp(1); + +SPELL lesser-heal (target : STRING) : "#L00" = + LET level = 0 + school = LIFE + IN (MANA 6, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE if_then_else(failed(pc(target)), 1, + rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 100)), + (COMPONENTS ["LifeStone"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF failed(pc(target)) + THEN (IF ((target = "mouboo" || target = "Mouboo") + && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) + THEN { mes "Your spell seems to have no effect on the mouboo."; next; close; } + ELSE target = caster;) + ELSE target = pc(target); + CALL gain_heal_xp(100, 1); # report half values for non-instaheal + CALL heal(target, 200); + CALL gain_xp(1); + + +SPELL flare-dart : "#W00" = + LET level = 0 + school = WAR + IN (MANA 10, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + damage = 5 * sqrt(spellpower); + damage_bonus = 5 + level(caster) / 3; + CALL install_attack_spell(3 + spellpower / 50, + 1200, + 4, 31); + CALL gain_xp(1); + ATTRIGGER CALL attack_check(target); + CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15); + + +SPELL magic-blade : "#W01" = + LET level = 0 + school = WAR + IN (MANA 9, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level) + => ( COMPONENTS ["SharpKnife"] => + EFFECT CALL adjust_spellpower(WAR); + CALL default_effect(); + CALL install_melee_spell(10 + spellpower / 15, 1200, 30); + CALL gain_xp(1); + ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster)); + | COMPONENTS ["Knife"] => + EFFECT CALL adjust_spellpower(WAR); + CALL default_effect(); + CALL install_melee_spell(10 + spellpower / 15, 1200, 30); + CALL gain_xp(1); + ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster)); + ) + +SPELL aggravate : "#N00" = + LET level = 0 + school = NATURE + IN (MANA 3, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO + (CALL sfx_generic(target); + aggravate(target, 0, caster);) + + +LOCAL SPELL summon-maggots : "#A00" = + LET level = 0 + school = ASTRAL + IN (MANA 21, CASTTIME 20000, + REQUIRE skill(caster, MAGIC) > level, + COMPONENTS ["MaggotSlime"]) + => EFFECT CALL adjust_spellpower(school); + CALL gain_xp(1); + CALL summon_spell(1002, + 1 + ((sqrt(spellpower) + (spellpower / 15)) / 5), + 5000 - (spellpower * 5), + 10000 + (spellpower * 50), 1); + +SPELL detect-magic : "#G00" = + LET level = 0 + school = MAGIC + IN (MANA 3, CASTTIME 6000, + REQUIRE skill(caster, MAGIC) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + range = 1 + spellpower / 50; + FOREACH NPC n IN rbox(location(caster), range) + DO IF (contains_string(name_of(n), "#MAGIC") || contains_string(name_of(n), "#_M")) + THEN sfx(n, SFX_DEFAULT, 0); + FOREACH SPELL s IN rbox(location(caster), range) + DO IF (s <> self_invocation) + THEN sfx(s, SFX_DEFAULT, 0); + + +#-------------------------------------------------------------------------------- +# Level 1 spells +#-------------------------------------------------------------------------------- + +SPELL make-arrows : "#T10" = + LET level = 1 + school = TRANSMUTE + IN (MANA 8, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RawLog"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500); + CALL gain_xp(1); + +SPELL make-shirt : "#T11" = + LET level = 1 + school = TRANSMUTE + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [5 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("CottonShirt", 1, "CottonCloth", 425); + CALL gain_xp(2); + +SPELL make-tanktop : "#T12" = + LET level = 1 + school = TRANSMUTE + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [4 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("WhiteTankTop", 1, "CottonCloth", 350); + CALL gain_xp(2); + +SPELL make-short-tanktop : "#T13" = + LET level = 1 + school = TRANSMUTE + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [3 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("WhiteShortTankTop", 1, "CottonCloth", 250); + CALL gain_xp(2); + +SPELL make-iron-powder : "#T14" = + LET level = 1 + school = TRANSMUTE + IN (MANA 8, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["IronOre"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700); + CALL gain_xp(3); + +SPELL lay-on-hands (target : STRING) : "#L10" = + LET level = 1 + school = LIFE + IN (MANA 10, CASTTIME 500, + REQUIRE hp(caster) > max_hp(caster) / 20, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE if_then_else(failed(pc(target)), 1, + (rdistance(location(caster), + location(pc(target))) < 2 + (spellpower / 50)) + && not (running_status_update(pc(target), SC_HALT_REGENERATE)) + )) + => EFFECT CALL adjust_spellpower(school); + IF failed(pc(target)) + THEN (IF ((target = "mouboo" || target = "Mouboo") + && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) + THEN (needed = 1000; + { + set @spell, 1; + callfunc "QuestMoubooHeal"; + }) + ELSE (target = caster; + needed = max_hp(target) - hp(target); + )) + ELSE (target = pc(target); + needed = max_hp(target) - hp(target);) + + pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% + payment = (needed * pay_fraction) / 200; + available = hp(caster) - (max_hp(caster) / 20); + + IF payment < available + THEN power = needed; + ELSE (payment = available; + power = (available * 200) / pay_fraction; + ) + CALL gain_heal_xp(power, 1); + CALL quickheal(target, power); + status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000); + IF ((caster <> target) && (payment >= 100)) + THEN CALL gain_xp(min(4, payment / 100)); + +SPELL lightning-strike : "#W10" = + LET level = 1 + school = WAR + IN (MANA 20, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"])) + => EFFECT CALL adjust_spellpower(school); + damage = spellpower; + damage_bonus = 1 + spellpower / 2; + CALL install_attack_spell(1 + spellpower / 90, + 3000, + 8, 31); + CALL gain_xp(2); + ATTRIGGER CALL attack_check(target); + in_rain = 0; + area = location(caster); + FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO + IF name_of(s) = "rain" THEN ( + IF is_in (location(caster), s.area) + THEN (in_rain = in_rain | 1; + area = area + s.area;); + IF is_in (location(target), s.area) + THEN in_rain = in_rain | 2; + ); + IF in_rain & 1 + THEN (# caster standing in the rain? This is going to be fun. + used = 0; + FOREACH TARGET t IN area DO + IF (random(200) + luk(caster) > 175) + THEN (used = used + 1; + CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3));); + IF (not(used) || (random(200) + luk(caster) < 150)) + THEN (sfx(caster, 17 + random(3), 0); + itemheal(caster, 0 - damage - (random(damage_bonus)), 0);); + ) ELSE + CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3)); + +LOCAL SPELL arrow-hail : "#W11" = + LET level = 1 + school = WAR + IN (MANA 25, CASTTIME 5000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE is_exterior(location(caster)), + (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]), + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + range = 7; + area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range); + damage = 100; + damage_bonus = spellpower / 5; + CALL gain_xp(2); + FOR i = 0 TO spellpower / 8 DO ( + FOR j = 0 TO 3 DO ( + location = random_location(area); + sfx(location, SFX_ARROW_HAIL, 0); + done = 0; + FOREACH TARGET target IN rbox(location, 0) DO ( + injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0); + done = 1; + BREAK; + ) + IF location(caster) = location && not(done) + THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0); + sfx(caster, SFX_HIT, 0); + ) + ); + WAIT (250 - min(spellpower / 3, 180)) + random(50) + random(50); + ); + +SPELL magic-knuckles : "#W12" = + LET level = 1 + school = WAR + IN (MANA 20, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) + => + EFFECT CALL adjust_spellpower(WAR); + str = str(caster); + CALL install_melee_spell(10 + spellpower / 10, 1300, 34); + ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2)); + +SPELL flying-backpack (target : PC) : "#N10" = + LET level = 1 + school = NATURE + IN (MANA 12, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF (caster <> target) + THEN sfx(caster, 2, 0); + status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500)); + message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back."); + CALL gain_xp(1); + ATEND message (target, "Your backpack is no longer levitating."); + sfx(target, 2, 0); + +SPELL protect (target : PC) : "#N11" = + LET level = 1 + school = NATURE + IN (MANA 14, CASTTIME 1500, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 11, 0); + IF (caster <> target) + THEN CALL default_effect(); + status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 400)); + message (target, "You feel more protected."); + CALL gain_xp(2); + ATEND message (target, "You feel less protected."); + sfx(target, 111, 0); + +SPELL happy-curse (target : PC) : "#N12" = + LET level = 1 + school = NATURE + IN (MANA 13, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]), + REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); + CALL gain_xp(1); + +LOCAL SPELL rain : "#N13" = + LET level = 1 + school = NATURE + IN (MANA 17, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL gain_xp(1); + range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30); + area = rbox(location(caster), range); + IF (is_in(location(npc("#DruidTree0#_M")), area) + || is_in(location(npc("#DruidTree1#_M")), area)) + THEN { + set @flag, 1; + callfunc "QuestTreeTrigger"; + }; + FOR i = 0 TO spellpower DO ( + FOR j = 0 TO spellpower / 100 DO ( + location = random_location(area); + sfx(location, SFX_RAIN, 0); + FOREACH TARGET target IN rbox(location, 1) DO + IF element(target) = ELT_FIRE + THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0); + ) + WAIT 300 - min(spellpower, 200) + random(100); + ); + +SPELL barrier (target : PC) : "#A10" = + LET level = 1 + school = ASTRAL + IN (MANA 16, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, SFX_BARRIER, 0); + IF (caster <> target) + THEN CALL default_effect(); + status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200)); + message (target, "You are surrounded by a magical barrier."); + CALL gain_xp(3); + ATEND message (target, "Your magical barrier disspiates."); + sfx(target, SFX_UNBARRIER, 0); + + +LOCAL SPELL summon-scorps : "#A11" = + LET level = 1 + school = ASTRAL + IN (MANA 33, CASTTIME 20000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["ScorpionStinger"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL gain_xp(1); + CALL summon_spell(1003, 1 + spellpower / 140, 5000 - (spellpower * 9), spellpower * 400, 2); + +LOCAL SPELL summon-red-scorps : "#A12" = + LET level = 1 + school = ASTRAL + IN (MANA 39, CASTTIME 20000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RedScorpionStinger"]) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + CALL gain_xp(1); + CALL summon_spell(1004, 1 + spellpower / 230 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3); + + +SPELL detect-players : "#G10" = + LET level = 1 + school = MAGIC + IN (MANA 7, CASTTIME 300, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + message = ""; + FOREACH PC target IN rbox(location(caster), spellpower / 2) + DO IF ((target <> caster) + && not (running_status_update(pc(target), SC_HIDE))) + THEN (IF message <> "" + THEN message = message + ", "; + message = message + name_of (target); + IF spellpower > 99 + THEN message = message + "(" + level(target) + ")"; + ) + IF message = "" + THEN message(caster, "You sense no-one else nearby."); + ELSE message(caster, "You sense the following: " + message); + +SPELL reveal : "#G11" = + LET level = 1 + school = MAGIC + IN (MANA 18, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100) + DO IF has_shroud(target) && level(caster) * 2 > level(target) + THEN (unshroud(target); + sfx(target, SFX_DEFAULT, 500);) + + +SPELL enchant-lifestone : "#G12" = + LET level = 1 + school = MAGIC + IN (MANA 15, CASTTIME 4000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (COMPONENTS ["MaggotSlime"] OR COMPONENTS["BugLeg"] + OR COMPONENTS ["MauveHerb", "AlizarinHerb", "CobaltHerb", "GambogeHerb"])) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + create_item(caster, "LifeStone", 1); + CALL gain_xp(1); + +SPELL sense-spouse : "#G13" = + LET level = 1 + school = MAGIC + IN (MANA 7, CASTTIME 400, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE is_married(caster), + REQUIRE is_equipped(caster, "WeddingRing")) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing"))) + THEN (message(caster, "You cannot sense your partner."); + ABORT;) + partner = partner(caster); + name = name_of(partner); + IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster)))) + THEN (message(caster, "You cannot sense " + name + " nearby."); + ABORT;) + IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner))) + THEN (message(caster, "You sense " + name + " somewhere below."); + ABORT;) + IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster))) + THEN (message(caster, "You sense " + name + " somewhere above."); + ABORT;) + IF (map_level(location(caster)) <> map_level(location(partner))) + THEN message(caster, "You sense " + name + " somewhere in the vincinity."); + ELSE (distance = rdistance(location(caster), location(partner)); + dir = dir_towards(location(caster), location(partner), 1); + IF (distance < 3) + THEN message(caster, "You sense " + name + " right next to you."); + ELSE IF (distance < 30) + THEN message(caster, "You sense " + name + " close by, towards the " + dir + "."); + ELSE IF (distance < 200) + THEN message(caster, "You sense " + name + " nearby, towards the " + dir + "."); + ELSE message(caster, "You sense " + name + " in the " + dir + "."); + ) + +SPELL hide (target : PC) : "#A13" = + LET level = 1 + school = ASTRAL + IN (MANA 11, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["CottonCloth"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, SFX_DEFAULT, 0); + IF (caster <> target) + THEN CALL default_effect(); + status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500)); + CALL gain_xp(2); + +#-------------------------------------------------------------------------------- +# Level 2 spells +#-------------------------------------------------------------------------------- + +SPELL fire-ball : "#W22" = + LET level = 2 + school = WAR + IN (MANA 30, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["PileOfAsh"]) + => EFFECT CALL adjust_spellpower(school); + damage = min(50 + skill(caster, school) * 40, + 30 + ((spellpower * 3) / 2)); + damage_bonus = level(caster) + spellpower * 2; + radius = 2 + spellpower / 50; + CALL install_attack_spell(1 + spellpower / 60, + 5000, + 10, 31); + ATTRIGGER CALL attack_check(target); + loc = location(target); + #WAIT 500; + sfx(loc, 16, 0); + FOREACH TARGET target IN rbox(loc, radius) + DO IF line_of_sight(loc, location(target)) + THEN (divisor = (3 + rdistance(loc, location(target))); + CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); + ) + +SPELL summon-partner : "#A23" = + LET level = 2 + school = ASTRAL + IN (MANA 30, CASTTIME 2000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE is_married(caster)) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + IF (failed (partner (caster))) + THEN message (caster, "You call out for your partner, but there is no response."); + ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + "."); + message (partner(caster), name_of(caster) + " is calling for your aid!"); + sfx(partner(caster), 2, 0); + WAIT (max (5000, 30000 - (spellpower * 60))); + IF (failed (partner (caster))) + THEN message (caster, "Your partner has abandoned you."); + ELSE IF (is_dead (partner (caster))) + THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + "."); + ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0); + dest = awayfrom(location(caster), random_dir(1), 1); + warp(partner(caster), dest); + sfx(dest, SFX_TELEPORT, 0); + ) + ) + + + +#-------------------------------------------------------------------------------- +# Level 4 spells +#-------------------------------------------------------------------------------- + +SPELL shroud : "#N40" = + LET level = 4 + school = NATURE + IN (MANA 40, CASTTIME 400, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL default_effect(); + shroud(caster, 0x04); + +SPELL teleport (destination : STRING) : "#A40" = + LET level = 4 + school = ASTRAL + IN (MANA 80, CASTTIME 400, + # COMPONENT ["EtherEssence"], + # CATALYST ["TeleportCrystal"], + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL default_effect(); + WAIT (100000 / (spellpower + 10)); + sfx(location(caster), SFX_TELEPORT, 1); + warp(caster, random_location(anchor(destination))); + sfx(location(caster), SFX_TELEPORT, 100); + +#-------------------------------------------------------------------------------- +# Special-purpose quasispells +#-------------------------------------------------------------------------------- + +CONST MIN_MARRY_LEVEL = 32; + +NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = + (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=> + EFFECT IF target == caster # no valid target or tried to marry self? + THEN ABORT; + + IF (level(caster) < MIN_MARRY_LEVEL) + THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) + + IF (level(target) < MIN_MARRY_LEVEL) + THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) + + IF partner(caster) = target + THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;) + + IF is_married(caster) + THEN (message(caster, "You are already married!"); ABORT;) + + IF is_married(target) + THEN (message(caster, name_of(target) + " is already married."); ABORT;); + + IF distance(location(caster), location(target)) <> 1 + THEN (message(caster, "You have to stand next to each other."); ABORT;); + + IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0) + THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) + + script_target = target; + { + announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; + mes @caster_name$ + " wishes to marry you."; + mes "Do you accept?"; + next; + menu "Yes, I do!", L_yes, + "No.", -; + close; + + L_yes: + if marriage(@caster_name$) + announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0; + } + + IF not (is_married(caster)) + THEN message(caster, name_of(target) + " turned down your marriage offer."); + +# SPELL change-hair-colour (colour : STRING) : "trapa" = +# (MANA 20) => EFFECT IF colour = "nworbl" +# THEN x = 0; # light brown +# ELSE IF colour = "der" +# THEN x = 1; # red +# ELSE IF colour = "neerg" +# THEN x = 2; # green +# ELSE IF colour = "elprup" +# THEN x = 3; # purple +# ELSE IF colour = "yerg" +# THEN x = 4; # grey +# ELSE IF colour = "wolley" +# THEN x = 5; # yellow +# ELSE IF colour = "eulb" +# THEN x = 6; # blue +# ELSE IF colour = "nwrob" +# THEN x = 7; # brown +# ELSE IF colour = "elpropl" +# THEN x = 8; # light purple +# ELSE IF colour = "elpropd" +# THEN x = 9; # dark purple +# ELSE x = random(10); +# sfx(caster, 2, 0); +# set_hair_colour(caster, x); + + +# SPELL trick-or-treat : "trick-or-treat" = +# (CASTTIME 30000, MANA 20, +# COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2)) +# THEN (sfx(caster, 2, 0); +# FOR i = 0 TO random(10) DO +# drop_item_for (random_location(rbox(location(caster), 5)), +# "Candy", 1, 10000 + random(10000), caster, 3000); +# FOR i = 0 TO random(10) DO +# drop_item_for (random_location(rbox(location(caster), 5)), +# "ChocolateBar", 1, 10000 + random(10000), caster, 3000); +# ) +# ELSE (sfx(caster, 5, 0); +# message(caster, "No treat for you!"); +# spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000)); +# FOREACH MOB target IN rbox(location(caster), 5) DO +# (sfx(target, 5, 0); +# aggravate(target, 0, caster);)) + + +LOCAL SPELL mouboo-groan : "#g" = + (MANA 1, + REQUIRE name_of(caster) = "MOUBOOTAUR") => + EFFECT FOREACH PC p IN rbox(location(caster), 200) DO + distance = rdistance(location(caster), location(p)); + IF (distance < 15) + THEN message(p, "The moubootaur's groaning rings in your ears!"); + ELSE IF (distance < 70) + THEN message(p, "You hear a loud groaning noise, not far away..."); + ELSE message(p, "You hear an odd groaning noise in the distance..."); + + +LOCAL SPELL mouboo-smell : "#s" = + (MANA 1, + REQUIRE name_of(caster) = "MOUBOOTAUR") => + EFFECT WAIT 30000; + FOREACH PC p IN rbox(location(caster), 30) DO + message(p, "You notice a strange smell all around you."); + + + +PROCEDURE hug_tree(target) = + IF (target = "" + || target = "tree" || target = "tree*" + || target = "Tree" || target = "Tree*" + || target = "druid" || target = "druid*" + || target = "Druid" || target = "Druid*") + THEN { + set @flag, 2; + callfunc "QuestTreeTrigger"; + }; + +NONMAGIC SPELL hug0 (target : STRING) : "hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug1 (target : STRING) : "*hug*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug2 (target : STRING) : "*hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug3 (target : STRING) : "hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug4 (target : STRING) : "*hugs*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + +NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 + || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) + => EFFECT CALL hug_tree(target); + + +#-------------------------------------------------------------------------------- +# Teleport anchors +#-------------------------------------------------------------------------------- + +TELEPORT-ANCHOR tulimshar : "tulimshar" = @("001-1.gat", 43, 66) @+ (3, 3); +TELEPORT-ANCHOR hurnscald : "hurnscald" = @("009-1.gat", 55, 37) @+ (3, 3); +TELEPORT-ANCHOR nivalis : "nivalis" = @("020-1.gat", 75, 63) @+ (19, 12); +TELEPORT-ANCHOR wizardhut : "##00" = @("013-1.gat", 41, 92) @+ (3, 3); +TELEPORT-ANCHOR pachua : "##01" = @("006-1.gat", 22, 101) @+ (3, 3); +TELEPORT-ANCHOR desert : "##02" = @("005-1.gat", 160, 64) @+ (5, 5); +TELEPORT-ANCHOR forest : "##03" = @("015-1.gat", 35, 35) @+ (40, 40); +TELEPORT-ANCHOR snakecave : "##04" = @("011-4.gat", 50, 75) @+ (3, 3); +TELEPORT-ANCHOR dimondscove : "##05" = @("010-2.gat", 23, 79) @+ (3, 3); -- cgit v1.2.3-70-g09d2