diff options
Diffstat (limited to 'npc/new_38-1-woodland-mine')
-rw-r--r-- | npc/new_38-1-woodland-mine/caul.txt | 958 | ||||
-rw-r--r-- | npc/new_38-1-woodland-mine/passages.txt | 22 |
2 files changed, 490 insertions, 490 deletions
diff --git a/npc/new_38-1-woodland-mine/caul.txt b/npc/new_38-1-woodland-mine/caul.txt index 99e316a1..e84b507d 100644 --- a/npc/new_38-1-woodland-mine/caul.txt +++ b/npc/new_38-1-woodland-mine/caul.txt @@ -1,479 +1,479 @@ -//#################################################################################
-//#
-//# this script file contains the script for the NPC which allows the
-//# PCs to create potions from herbs.
-//#
-//# Participates in the monster oil subquest (cf. Nicholas' Setzer quest)
-//#
-//#################################################################################
-
-new_38-1.gat,37,22,0 script Caul 107,{
- set @SETZER_INITIAL, 0;
- set @SETZER_KNOWS_OIL, 1;
- set @SETZER_KNOWS_STINGER, 2;
- set @SETZER_FLAG_MADE_OIL, 4;
-
- set @PEARL, 700;
- set @SNAKE_SKIN, 641;
- set @BLACK_STINGER, 709;
- set @ASH_PILE, 701;
- set @GOLDEN_STINGER, 706;
- set @MONSTER_OIL, 707;
- set @MONSTER_OIL_XP, 100000;
-
- set @Q_MASK, NIBBLE_3_MASK;
- set @Q_SHIFT, NIBBLE_3_SHIFT;
-
- set @MAUVE, 680;
- set @COBALT, 681;
- set @GAMBOGE, 682;
- set @ALIZARIN, 683;
-
- set @Q_status, (QUEST_Forestbow_state & @Q_MASK) >> @Q_SHIFT;
-
- mes "[Caul]";
- mes "\"I can help you to brew healing potions out of mauve, cobalt, gamboge and alizarin herbs.";
- mes "How many potions do you want to brew?\"";
- next;
-
-
- if (@Q_status && Inspector == 10)
- menu
- "One", L_1,
- "Five", L_5,
- "Ten", L_10,
- "Fifty", L_50,
- "I would like to brew monster oil.", L_monster_oil_start,
- "Actually...", L_NohMask,
- "Never mind", L_close;
- if (@Q_status && Inspector != 10)
- menu
- "One", L_1,
- "Five", L_5,
- "Ten", L_10,
- "Fifty", L_50,
- "I would like to brew monster oil.", L_monster_oil_start,
- "Never mind", L_close;
- if (!@Q_status && Inspector == 10)
- menu
- "One", L_1,
- "Five", L_5,
- "Ten", L_10,
- "Fifty", L_50,
- "Actually...", L_NohMask,
- "Never mind", L_close;
- if (!@Q_status && Inspector != 10)
- menu
- "One", L_1,
- "Five", L_5,
- "Ten", L_10,
- "Fifty", L_50,
- "Never mind", L_close;
-
-L_1:
- set @num, 1;
- goto L_brew;
-
-L_5:
- set @num, 5;
- goto L_brew;
-
-L_10:
- set @num, 10;
- goto L_brew;
-
-L_50:
- set @num, 50;
- goto L_brew;
-
-
-L_brew:
- mes "[Caul]";
- mes "\"Now put " + @num + " herbs of each kind into the cauldron, stir, and concentrate all your mental energy on it.\"";
- next;
-
- if (countitem(@MAUVE) < @num) goto L_NotEnough;
- if (countitem(@COBALT) < @num) goto L_NotEnough;
- if (countitem(@GAMBOGE) < @num) goto L_NotEnough;
- if (countitem(@ALIZARIN) < @num) goto L_NotEnough;
-
- set @a, @num;
- set @result1, 0;
- set @result2, 0;
- set @result3, 0;
- set @result4, 0;
-
-L_CraftLoop:
- set @throw, rand(readparam(bInt));
- set @result, 1;
- if (@throw >= 5) set @result, 2;
- if (@throw >= 15) set @result, 3;
- if (@throw >= 35) set @result, 4;
-
- if (@result == 1) set @result1, @result1 + 1;
- if (@result == 2) set @result2, @result2 + 1;
- if (@result == 3) set @result3, @result3 + 1;
- if (@result == 4) set @result4, @result4 + 1;
-
- set @a, @a - 1;
- if (@a > 0) goto L_CraftLoop;
-
- delitem @MAUVE, @num;
- delitem @COBALT, @num;
- delitem @GAMBOGE, @num;
- delitem @ALIZARIN, @num;
-
- getitem 684, @result1;
- getitem 685, @result2;
- getitem 686, @result3;
- getitem 687, @result4;
-
- mes "[Caul]";
- mes "\"Well done! You made:";
- if (@result1 > 0) mes @result1 + " tiny potions";
- if (@result2 > 0) mes @result2 + " small potions";
- if (@result3 > 0) mes @result3 + " medium potions";
- if (@result4 > 0) mes @result4 + " large potions";
- mes "Come again.\"";
- close;
-
-L_NotEnough:
- mes "[Caul]";
- mes "\"Oh, it seems like you don't have enough herbs. You can find herbs in deep forests.\"";
- close;
-
-L_monster_oil_start:
- mes "[Caul]";
- mes "\"Monster oil? Hmm, I have heard of it, but I don't remember the precise recipe to make it...\"";
- next;
- if (@Q_status == @SETZER_KNOWS_OIL)
- menu "OK, I'll ask around, perhaps someone else knows.", L_close;
- if (@Q_status > @SETZER_KNOWS_OIL)
- menu "Rauk told me the recipe.", L_monster_oil_knows_recipe;
- close;
-
-L_monster_oil_knows_recipe:
- mes "[Caul]";
- mes "\"Ah, but of course! Yes, we should be able to brew that here. Except that... hmm. Pearl and three black scorpion stingers? This sounds very dangerous;";
- mes "I fear that I will have to ask you to do this yourself.\"";
- next;
-
-L_monster_oil_main_menu:
- set @main_menu, 1;
- menu
- "What do you mean by 'dangerous'?", L_monster_oil_why_dangerous,
- "What do I need, again?", L_monster_oil_ingredients,
- "How does this work?", L_monster_oil_explain,
- "Let's start!", L_monster_oil_start_brew,
- "Where can I get a golden scorpion stinger?", L_monster_oil_where_gold,
- "I've changed my mind.", L_close;
- close;
-
-L_monster_oil_why_dangerous:
- mes "[Caul]";
- mes "\"Well, with those two reagents in there at that ratio, you risk an explosion-- quite possibly a fatal one. So be prepared to duck if the brew gets too bubbly-- it's better to lose the ingredients than your head!\"";
- next;
- goto L_monster_oil_main_menu;
-
-L_monster_oil_ingredients:
- mes "[Caul]";
- mes "\"You will need one pearl, two snake skins, three black scorpion stingers, two piles of ash, and a golden scorpion stinger. The golden stinger goes in last, after the dangerous part, so you won't lose if if your brew blows up.\"";
- next;
- mes "[Caul]";
- mes "\"You should also bring gamboge, mauve, alizarin and cobalt leaves. You will have to stabilize the brew, and they will help with that.\"";
- next;
- goto L_monster_oil_main_menu;
-
-L_monster_oil_explain:
- mes "[Caul]";
- mes "\"After you have put in the monster parts-- except for the golden stinger-- the brew will take on some random color; this can be a light, dark, or medium color. You have to stabilize this color by adding leaves to it.\"";
- next;
- mes "[Caul]";
- mes "\"Of course, with such a violent brew the mixture will change color by itself, too, probably faster than your leaves can affect it. It will randomly add or remove colors, and might even get lighter.\"";
- next;
- mes "[Caul]";
- mes "\"From what I have seen, it seems to go through phases-- for each alternate leaf it adds a colour, then removes a color, then adds again and so on. Of course, if the color is there already it can't add any more.\"";
- next;
- mes "[Caul]";
- mes "\"I haven't figured out yet precisely when it gets lighter, though.\"";
- next;
- mes "[Caul]";
- mes "\"By adding Mauve, you can make it darker. Alizarin adds red, Gamboge yellow, Cobalt blue. To make it a proper black, you have to get it to be dark gray, then add one Mauve leaf.\"";
- next;
- mes "[Caul]";
- mes "\"Unfortunately the brew changes randomly before your leaves dissolve, so sometimes you can't help but add the wrong color...\"";
- next;
- mes "[Caul]";
- mes "\"Since the brew changes its color first, you might want to add the Mauve when your color is a dark purple or dark green or dark orange and hope for the best.\"";
- next;
- mes "[Caul]";
- mes "\"But don't add too much! If you add a color that is already there, or try to make it darker at the wrong spot, it may backfire.\"";
- next;
- if (@main_menu)
- goto L_monster_oil_main_menu;
- goto L_monster_oil_loop;
-
-L_monster_oil_where_gold:
- mes "[Caul]";
- mes "\"Good question. There aren't any golden scorpions nearby. Perhaps you can find a trader or an adventurer who have travelled further south and ask them to help?\"";
- next;
- goto L_monster_oil_main_menu;
-
-L_monster_oil_start_brew:
- set @main_menu, 0;
- if (countitem (@PEARL) < 1) goto L_monster_oil_missing;
- if (countitem (@SNAKE_SKIN) < 2) goto L_monster_oil_missing;
- if (countitem (@BLACK_STINGER) < 3) goto L_monster_oil_missing;
- if (countitem (@ASH_PILE) < 2) goto L_monster_oil_missing;
- if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_missing_gold;
-
- delitem @PEARL, 1;
- delitem @SNAKE_SKIN, 2;
- delitem @BLACK_STINGER, 3;
- delitem @ASH_PILE, 2;
-
- set @bubble_mode, 0;
- setarray @bubble_modes$,
- "The brew is calm.",
- "The brew is bubbling.",
- "The brew is bubbling violently.";
-
- set @color, 1 << (rand(3));
- setarray @colors$,
- "white",
- "red",
- "yellow",
- "orange",
- "blue",
- "purple",
- "green",
- "gray";
-
- set @intensity, 1;
- setarray @intensities$,
- "light",
- "medium",
- "dark";
-
- set @auto_mode, 0; // Start by adding a colour or going lighter
-
- goto L_monster_oil_loop;
-
-L_monster_oil_missing:
- mes "[Caul]";
- mes "\"You don't seem to have all of the ingredients. You need one pearl, two snake skins, three black stingers, two piles of ash, and one golden stinger.\"";
- next;
- close;
-
-L_monster_oil_missing_gold:
- mes "[Caul]";
- mes "\"You seem to have everything except for the golden stinger. I understand that this one is hard to get, but I'm sure that you can find one somewhere.\"";
- next;
- close;
-
-L_monster_oil_loop:
- mes "[Brewing monster oil]";
- mes @bubble_modes$[@bubble_mode];
- mes "It is currently a " + @intensities$[@intensity] + " " + @colors$[@color] + ".";
- next;
-
- menu
- "Add alizarin leaf", L_monster_oil_alizarin,
- "Add gamboge leaf", L_monster_oil_gamboge,
- "Add cobalt leaf", L_monster_oil_cobalt,
- "Add mauve leaf", L_monster_oil_mauve,
- "Ask Caul for advice", L_monster_oil_explain,
- "Duck!", -;
-
- mes "[Brewing monster oil]";
- mes "You throw yourself onto the ground. Seconds later, the cauldron shakes, and your entire mixture explodes upwards.";
- mes "Caul crawls out from underneath a char.";
- next;
- mes "[Caul]";
- mes "\"I'm glad to see that you chose to brew another day... perhaps it might be best if you give up on this dangerous concoction, though!\"";
- next;
- close;
-
-L_monster_oil_out_of_leaves:
- mes "[Brewing monster oil]";
- mes "You don't have any of these leaves left!";
- next;
- goto L_monster_oil_loop;
-
-L_monster_oil_alizarin:
- set @use_leaf, @ALIZARIN;
- set @use_color, 1;
- goto L_monster_oil_leaf_color;
-
-L_monster_oil_gamboge:
- set @use_leaf, @GAMBOGE;
- set @use_color, 2;
- goto L_monster_oil_leaf_color;
-
-L_monster_oil_cobalt:
- set @use_leaf, @COBALT;
- set @use_color, 4;
- goto L_monster_oil_leaf_color;
-
-L_monster_oil_leaf_color:
- if (countitem (@use_leaf) < 1) goto L_monster_oil_out_of_leaves;
-
- callsub S_monster_oil_random_move;
- if (@color & @use_color) goto L_monster_oil_pc_bad;
- set @color, @color | @use_color;
- delitem @use_leaf, 1;
-
- mes "The brew changes its hue as your leaf dissolves.";
- next;
- goto L_monster_oil_loop;
-
-L_monster_oil_mauve:
- if (countitem(@MAUVE) < 1) goto L_monster_oil_out_of_leaves;
- delitem @MAUVE, 1;
-
- callsub S_monster_oil_random_move;
- if (@intensity == 2 && @color == 7) goto L_monster_oil_done;
- if (@intensity == 2) goto L_monster_oil_pc_bad;
-
- set @intensity, @intensity + 1;
- mes "The brew darkens as your mauve leaf dissolves.";
- next;
- goto L_monster_oil_loop;
-
-S_monster_oil_random_move:
- mes "[Brewing monster oil]";
- mes "You throw in a leaf and stir.";
-
- if (@auto_mode == 1)
- goto L_monster_oil_random_1;
-
-L_monster_oil_random_0: // mode 0: add colour or lighten up
- set @auto_mode, 1;
- if (rand(3) == 0)
- goto L_monster_oil_random_0_lighten;
-
- set @choice, 1 << (rand(3));
- if (@color & @choice)
- goto L_monster_oil_auto_bad;
- set @color, @color | @choice;
-
- mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue.";
- return;
-
-L_monster_oil_random_0_lighten:
- if (@intensity == 0)
- goto L_monster_oil_auto_bad;
- set @intensity, @intensity - 1;
- mes "Before your leaf has a chance to dissolve, the brew takes on a lighter shade of " + @colors$[@color] + ".";
- return;
-
-L_monster_oil_random_1: // mode 1: remove colour
- set @auto_mode, 0;
- set @choice, 1 << (rand(3));
- if (!(@color & @choice))
- goto L_monster_oil_auto_bad;
- set @color, @color & (~@choice);
- mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue.";
- return;
-
-L_monster_oil_pc_bad:
- if (rand(readparam(bInt) + 100) > 60) goto L_monster_oil_pc_bad_ok;
- if (@bubble_mode)
- mes "As your leaf dissolves, the intensity of the bubbling increases.";
- if (!@bubble_mode)
- mes "As your leaf dissolves, the brew begins to bubble.";
- next;
- set @bubble_mode, @bubble_mode + 1;
- if (@bubble_mode > 2)
- goto L_monster_oil_explode;
- goto L_monster_oil_loop;
-
-L_monster_oil_pc_bad_ok:
- mes "Your leaf dissolves but seems to have no effect.";
- next;
- goto L_monster_oil_loop;
-
-L_monster_oil_auto_bad:
- if (rand(3) == 0)
- return;
- if (rand(readparam(bInt) + 100) > 70)
- return;
- mes "The brew begins to bubble more violently.";
- set @bubble_mode, @bubble_mode + 1;
- if (@bubble_mode > 2)
- next;
- if (@bubble_mode > 2)
- goto L_monster_oil_explode;
- return;
-
-L_monster_oil_explode:
- mes "[Exploding monster oil]";
- mes "Your brew explodes!";
- if (rand(readparam(bAgi)) > 40)
- goto L_monster_oil_explode_dodge;
- mes "The burst of boiling monster brew hits you.";
- next;
- itemheal (15 * rand(readparam(bVit))) - 1500, 0;
- close;
-
-L_monster_oil_explode_dodge:
- mes "You throw yourself to the ground at the very last moment, barely avoiding the burst of boiling monster brew.";
- next;
- mes "[Caul]";
- mes "Caul nods at you from underneath a chair.";
- mes "\"I told you, it's dangerous!!\"";
- next;
- close;
-
-L_monster_oil_done:
- mes "As you throw in another mauve leaf, the brew takes on a deep black color and calms down.";
- next;
-
- mes "[Brewing monster oil]";
- mes "As instructed, you toss in your golden scorpion stinger.";
-
- if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_no_gold_end;
-
- mes "The brew bubbles once more, then calms completely.";
-
- delitem @GOLDEN_STINGER, 1;
- getitem @MONSTER_OIL, 1;
-
- if (!(@Q_status & @SETZER_FLAG_MADE_OIL))
- getexp @MONSTER_OIL_XP, 0;
- if (!(@Q_status & @SETZER_FLAG_MADE_OIL))
- mes "[" + @MONSTER_OIL_XP + " experience points]";
-
- set @Q_status, @Q_status | @SETZER_FLAG_MADE_OIL;
- callsub S_Update_Var;
- next;
-
- mes "[Caul]";
- mes "Caul gets up from underneath the cover he was taking and looks at your brew. He is visibly impressed.";
- mes "\"Well done! This should be just enough for one potion of monster oil. Let me get you a bottle.\"";
- mes "He hands you the monster oil.";
- next;
- close;
-
-L_monster_oil_no_gold_end:
- mes "But where is your golden stinger? Didn't you have one earlier?";
- mes "Frustrated, you give up.";
- next;
- close;
-
-L_close:
- close;
-
-S_Update_Var:
- set QUEST_Forestbow_state,
- (QUEST_Forestbow_state & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
-
-L_NohMask:
- mes "[Caul]";
- mes "\"I'm sorry, but I didn't. I'm staying in town. Try asking one of the miners.\"";
- close;
-}
-
-
+//################################################################################# +//# +//# this script file contains the script for the NPC which allows the +//# PCs to create potions from herbs. +//# +//# Participates in the monster oil subquest (cf. Nicholas' Setzer quest) +//# +//################################################################################# + +new_38-1.gat,37,22,0 script Caul 107,{ + set @SETZER_INITIAL, 0; + set @SETZER_KNOWS_OIL, 1; + set @SETZER_KNOWS_STINGER, 2; + set @SETZER_FLAG_MADE_OIL, 4; + + set @PEARL, 700; + set @SNAKE_SKIN, 641; + set @BLACK_STINGER, 709; + set @ASH_PILE, 701; + set @GOLDEN_STINGER, 706; + set @MONSTER_OIL, 707; + set @MONSTER_OIL_XP, 100000; + + set @Q_MASK, NIBBLE_3_MASK; + set @Q_SHIFT, NIBBLE_3_SHIFT; + + set @MAUVE, 680; + set @COBALT, 681; + set @GAMBOGE, 682; + set @ALIZARIN, 683; + + set @Q_status, (QUEST_Forestbow_state & @Q_MASK) >> @Q_SHIFT; + + mes "[Caul]"; + mes "\"I can help you to brew healing potions out of mauve, cobalt, gamboge and alizarin herbs."; + mes "How many potions do you want to brew?\""; + next; + + + if (@Q_status && Inspector == 10) + menu + "One", L_1, + "Five", L_5, + "Ten", L_10, + "Fifty", L_50, + "I would like to brew monster oil.", L_monster_oil_start, + "Actually...", L_NohMask, + "Never mind", L_close; + if (@Q_status && Inspector != 10) + menu + "One", L_1, + "Five", L_5, + "Ten", L_10, + "Fifty", L_50, + "I would like to brew monster oil.", L_monster_oil_start, + "Never mind", L_close; + if (!@Q_status && Inspector == 10) + menu + "One", L_1, + "Five", L_5, + "Ten", L_10, + "Fifty", L_50, + "Actually...", L_NohMask, + "Never mind", L_close; + if (!@Q_status && Inspector != 10) + menu + "One", L_1, + "Five", L_5, + "Ten", L_10, + "Fifty", L_50, + "Never mind", L_close; + +L_1: + set @num, 1; + goto L_brew; + +L_5: + set @num, 5; + goto L_brew; + +L_10: + set @num, 10; + goto L_brew; + +L_50: + set @num, 50; + goto L_brew; + + +L_brew: + mes "[Caul]"; + mes "\"Now put " + @num + " herbs of each kind into the cauldron, stir, and concentrate all your mental energy on it.\""; + next; + + if (countitem(@MAUVE) < @num) goto L_NotEnough; + if (countitem(@COBALT) < @num) goto L_NotEnough; + if (countitem(@GAMBOGE) < @num) goto L_NotEnough; + if (countitem(@ALIZARIN) < @num) goto L_NotEnough; + + set @a, @num; + set @result1, 0; + set @result2, 0; + set @result3, 0; + set @result4, 0; + +L_CraftLoop: + set @throw, rand(readparam(bInt)); + set @result, 1; + if (@throw >= 5) set @result, 2; + if (@throw >= 15) set @result, 3; + if (@throw >= 35) set @result, 4; + + if (@result == 1) set @result1, @result1 + 1; + if (@result == 2) set @result2, @result2 + 1; + if (@result == 3) set @result3, @result3 + 1; + if (@result == 4) set @result4, @result4 + 1; + + set @a, @a - 1; + if (@a > 0) goto L_CraftLoop; + + delitem @MAUVE, @num; + delitem @COBALT, @num; + delitem @GAMBOGE, @num; + delitem @ALIZARIN, @num; + + getitem 684, @result1; + getitem 685, @result2; + getitem 686, @result3; + getitem 687, @result4; + + mes "[Caul]"; + mes "\"Well done! You made:"; + if (@result1 > 0) mes @result1 + " tiny potions"; + if (@result2 > 0) mes @result2 + " small potions"; + if (@result3 > 0) mes @result3 + " medium potions"; + if (@result4 > 0) mes @result4 + " large potions"; + mes "Come again.\""; + close; + +L_NotEnough: + mes "[Caul]"; + mes "\"Oh, it seems like you don't have enough herbs. You can find herbs in deep forests.\""; + close; + +L_monster_oil_start: + mes "[Caul]"; + mes "\"Monster oil? Hmm, I have heard of it, but I don't remember the precise recipe to make it...\""; + next; + if (@Q_status == @SETZER_KNOWS_OIL) + menu "OK, I'll ask around, perhaps someone else knows.", L_close; + if (@Q_status > @SETZER_KNOWS_OIL) + menu "Rauk told me the recipe.", L_monster_oil_knows_recipe; + close; + +L_monster_oil_knows_recipe: + mes "[Caul]"; + mes "\"Ah, but of course! Yes, we should be able to brew that here. Except that... hmm. Pearl and three black scorpion stingers? This sounds very dangerous;"; + mes "I fear that I will have to ask you to do this yourself.\""; + next; + +L_monster_oil_main_menu: + set @main_menu, 1; + menu + "What do you mean by 'dangerous'?", L_monster_oil_why_dangerous, + "What do I need, again?", L_monster_oil_ingredients, + "How does this work?", L_monster_oil_explain, + "Let's start!", L_monster_oil_start_brew, + "Where can I get a golden scorpion stinger?", L_monster_oil_where_gold, + "I've changed my mind.", L_close; + close; + +L_monster_oil_why_dangerous: + mes "[Caul]"; + mes "\"Well, with those two reagents in there at that ratio, you risk an explosion-- quite possibly a fatal one. So be prepared to duck if the brew gets too bubbly-- it's better to lose the ingredients than your head!\""; + next; + goto L_monster_oil_main_menu; + +L_monster_oil_ingredients: + mes "[Caul]"; + mes "\"You will need one pearl, two snake skins, three black scorpion stingers, two piles of ash, and a golden scorpion stinger. The golden stinger goes in last, after the dangerous part, so you won't lose if if your brew blows up.\""; + next; + mes "[Caul]"; + mes "\"You should also bring gamboge, mauve, alizarin and cobalt leaves. You will have to stabilize the brew, and they will help with that.\""; + next; + goto L_monster_oil_main_menu; + +L_monster_oil_explain: + mes "[Caul]"; + mes "\"After you have put in the monster parts-- except for the golden stinger-- the brew will take on some random color; this can be a light, dark, or medium color. You have to stabilize this color by adding leaves to it.\""; + next; + mes "[Caul]"; + mes "\"Of course, with such a violent brew the mixture will change color by itself, too, probably faster than your leaves can affect it. It will randomly add or remove colors, and might even get lighter.\""; + next; + mes "[Caul]"; + mes "\"From what I have seen, it seems to go through phases-- for each alternate leaf it adds a colour, then removes a color, then adds again and so on. Of course, if the color is there already it can't add any more.\""; + next; + mes "[Caul]"; + mes "\"I haven't figured out yet precisely when it gets lighter, though.\""; + next; + mes "[Caul]"; + mes "\"By adding Mauve, you can make it darker. Alizarin adds red, Gamboge yellow, Cobalt blue. To make it a proper black, you have to get it to be dark gray, then add one Mauve leaf.\""; + next; + mes "[Caul]"; + mes "\"Unfortunately the brew changes randomly before your leaves dissolve, so sometimes you can't help but add the wrong color...\""; + next; + mes "[Caul]"; + mes "\"Since the brew changes its color first, you might want to add the Mauve when your color is a dark purple or dark green or dark orange and hope for the best.\""; + next; + mes "[Caul]"; + mes "\"But don't add too much! If you add a color that is already there, or try to make it darker at the wrong spot, it may backfire.\""; + next; + if (@main_menu) + goto L_monster_oil_main_menu; + goto L_monster_oil_loop; + +L_monster_oil_where_gold: + mes "[Caul]"; + mes "\"Good question. There aren't any golden scorpions nearby. Perhaps you can find a trader or an adventurer who have travelled further south and ask them to help?\""; + next; + goto L_monster_oil_main_menu; + +L_monster_oil_start_brew: + set @main_menu, 0; + if (countitem (@PEARL) < 1) goto L_monster_oil_missing; + if (countitem (@SNAKE_SKIN) < 2) goto L_monster_oil_missing; + if (countitem (@BLACK_STINGER) < 3) goto L_monster_oil_missing; + if (countitem (@ASH_PILE) < 2) goto L_monster_oil_missing; + if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_missing_gold; + + delitem @PEARL, 1; + delitem @SNAKE_SKIN, 2; + delitem @BLACK_STINGER, 3; + delitem @ASH_PILE, 2; + + set @bubble_mode, 0; + setarray @bubble_modes$, + "The brew is calm.", + "The brew is bubbling.", + "The brew is bubbling violently."; + + set @color, 1 << (rand(3)); + setarray @colors$, + "white", + "red", + "yellow", + "orange", + "blue", + "purple", + "green", + "gray"; + + set @intensity, 1; + setarray @intensities$, + "light", + "medium", + "dark"; + + set @auto_mode, 0; // Start by adding a colour or going lighter + + goto L_monster_oil_loop; + +L_monster_oil_missing: + mes "[Caul]"; + mes "\"You don't seem to have all of the ingredients. You need one pearl, two snake skins, three black stingers, two piles of ash, and one golden stinger.\""; + next; + close; + +L_monster_oil_missing_gold: + mes "[Caul]"; + mes "\"You seem to have everything except for the golden stinger. I understand that this one is hard to get, but I'm sure that you can find one somewhere.\""; + next; + close; + +L_monster_oil_loop: + mes "[Brewing monster oil]"; + mes @bubble_modes$[@bubble_mode]; + mes "It is currently a " + @intensities$[@intensity] + " " + @colors$[@color] + "."; + next; + + menu + "Add alizarin leaf", L_monster_oil_alizarin, + "Add gamboge leaf", L_monster_oil_gamboge, + "Add cobalt leaf", L_monster_oil_cobalt, + "Add mauve leaf", L_monster_oil_mauve, + "Ask Caul for advice", L_monster_oil_explain, + "Duck!", -; + + mes "[Brewing monster oil]"; + mes "You throw yourself onto the ground. Seconds later, the cauldron shakes, and your entire mixture explodes upwards."; + mes "Caul crawls out from underneath a char."; + next; + mes "[Caul]"; + mes "\"I'm glad to see that you chose to brew another day... perhaps it might be best if you give up on this dangerous concoction, though!\""; + next; + close; + +L_monster_oil_out_of_leaves: + mes "[Brewing monster oil]"; + mes "You don't have any of these leaves left!"; + next; + goto L_monster_oil_loop; + +L_monster_oil_alizarin: + set @use_leaf, @ALIZARIN; + set @use_color, 1; + goto L_monster_oil_leaf_color; + +L_monster_oil_gamboge: + set @use_leaf, @GAMBOGE; + set @use_color, 2; + goto L_monster_oil_leaf_color; + +L_monster_oil_cobalt: + set @use_leaf, @COBALT; + set @use_color, 4; + goto L_monster_oil_leaf_color; + +L_monster_oil_leaf_color: + if (countitem (@use_leaf) < 1) goto L_monster_oil_out_of_leaves; + + callsub S_monster_oil_random_move; + if (@color & @use_color) goto L_monster_oil_pc_bad; + set @color, @color | @use_color; + delitem @use_leaf, 1; + + mes "The brew changes its hue as your leaf dissolves."; + next; + goto L_monster_oil_loop; + +L_monster_oil_mauve: + if (countitem(@MAUVE) < 1) goto L_monster_oil_out_of_leaves; + delitem @MAUVE, 1; + + callsub S_monster_oil_random_move; + if (@intensity == 2 && @color == 7) goto L_monster_oil_done; + if (@intensity == 2) goto L_monster_oil_pc_bad; + + set @intensity, @intensity + 1; + mes "The brew darkens as your mauve leaf dissolves."; + next; + goto L_monster_oil_loop; + +S_monster_oil_random_move: + mes "[Brewing monster oil]"; + mes "You throw in a leaf and stir."; + + if (@auto_mode == 1) + goto L_monster_oil_random_1; + +L_monster_oil_random_0: // mode 0: add colour or lighten up + set @auto_mode, 1; + if (rand(3) == 0) + goto L_monster_oil_random_0_lighten; + + set @choice, 1 << (rand(3)); + if (@color & @choice) + goto L_monster_oil_auto_bad; + set @color, @color | @choice; + + mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue."; + return; + +L_monster_oil_random_0_lighten: + if (@intensity == 0) + goto L_monster_oil_auto_bad; + set @intensity, @intensity - 1; + mes "Before your leaf has a chance to dissolve, the brew takes on a lighter shade of " + @colors$[@color] + "."; + return; + +L_monster_oil_random_1: // mode 1: remove colour + set @auto_mode, 0; + set @choice, 1 << (rand(3)); + if (!(@color & @choice)) + goto L_monster_oil_auto_bad; + set @color, @color & (~@choice); + mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue."; + return; + +L_monster_oil_pc_bad: + if (rand(readparam(bInt) + 100) > 60) goto L_monster_oil_pc_bad_ok; + if (@bubble_mode) + mes "As your leaf dissolves, the intensity of the bubbling increases."; + if (!@bubble_mode) + mes "As your leaf dissolves, the brew begins to bubble."; + next; + set @bubble_mode, @bubble_mode + 1; + if (@bubble_mode > 2) + goto L_monster_oil_explode; + goto L_monster_oil_loop; + +L_monster_oil_pc_bad_ok: + mes "Your leaf dissolves but seems to have no effect."; + next; + goto L_monster_oil_loop; + +L_monster_oil_auto_bad: + if (rand(3) == 0) + return; + if (rand(readparam(bInt) + 100) > 70) + return; + mes "The brew begins to bubble more violently."; + set @bubble_mode, @bubble_mode + 1; + if (@bubble_mode > 2) + next; + if (@bubble_mode > 2) + goto L_monster_oil_explode; + return; + +L_monster_oil_explode: + mes "[Exploding monster oil]"; + mes "Your brew explodes!"; + if (rand(readparam(bAgi)) > 40) + goto L_monster_oil_explode_dodge; + mes "The burst of boiling monster brew hits you."; + next; + itemheal (15 * rand(readparam(bVit))) - 1500, 0; + close; + +L_monster_oil_explode_dodge: + mes "You throw yourself to the ground at the very last moment, barely avoiding the burst of boiling monster brew."; + next; + mes "[Caul]"; + mes "Caul nods at you from underneath a chair."; + mes "\"I told you, it's dangerous!!\""; + next; + close; + +L_monster_oil_done: + mes "As you throw in another mauve leaf, the brew takes on a deep black color and calms down."; + next; + + mes "[Brewing monster oil]"; + mes "As instructed, you toss in your golden scorpion stinger."; + + if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_no_gold_end; + + mes "The brew bubbles once more, then calms completely."; + + delitem @GOLDEN_STINGER, 1; + getitem @MONSTER_OIL, 1; + + if (!(@Q_status & @SETZER_FLAG_MADE_OIL)) + getexp @MONSTER_OIL_XP, 0; + if (!(@Q_status & @SETZER_FLAG_MADE_OIL)) + mes "[" + @MONSTER_OIL_XP + " experience points]"; + + set @Q_status, @Q_status | @SETZER_FLAG_MADE_OIL; + callsub S_Update_Var; + next; + + mes "[Caul]"; + mes "Caul gets up from underneath the cover he was taking and looks at your brew. He is visibly impressed."; + mes "\"Well done! This should be just enough for one potion of monster oil. Let me get you a bottle.\""; + mes "He hands you the monster oil."; + next; + close; + +L_monster_oil_no_gold_end: + mes "But where is your golden stinger? Didn't you have one earlier?"; + mes "Frustrated, you give up."; + next; + close; + +L_close: + close; + +S_Update_Var: + set QUEST_Forestbow_state, + (QUEST_Forestbow_state & ~(@Q_MASK) + | (@Q_status << @Q_SHIFT)); + return; + +L_NohMask: + mes "[Caul]"; + mes "\"I'm sorry, but I didn't. I'm staying in town. Try asking one of the miners.\""; + close; +} + + diff --git a/npc/new_38-1-woodland-mine/passages.txt b/npc/new_38-1-woodland-mine/passages.txt index f406f47c..8ab42aa4 100644 --- a/npc/new_38-1-woodland-mine/passages.txt +++ b/npc/new_38-1-woodland-mine/passages.txt @@ -1,12 +1,12 @@ -// Outside
-new_38-1.gat,50,28 warp outside -1,-1,new_37-1.gat,65,74
-new_38-1.gat,41,21 warp outside -1,-1,new_37-1.gat,64,69
-
-// Basement
-new_38-1.gat,20,24 warp 1b -1,-1,new_38-1.gat,112,27
-new_38-1.gat,112,26 warp 1f -1,-1,new_38-1.gat,20,23
-
-// Second floor
-new_38-1.gat,21,28 warp 2f 0,-1,new_38-1.gat,79,25
-new_38-1.gat,79,26 warp 1f 0,-1,new_38-1.gat,21,29
+// Outside +new_38-1.gat,50,28 warp outside -1,-1,new_37-1.gat,65,74 +new_38-1.gat,41,21 warp outside -1,-1,new_37-1.gat,64,69 + +// Basement +new_38-1.gat,20,24 warp 1b -1,-1,new_38-1.gat,112,27 +new_38-1.gat,112,26 warp 1f -1,-1,new_38-1.gat,20,23 + +// Second floor +new_38-1.gat,21,28 warp 2f 0,-1,new_38-1.gat,79,25 +new_38-1.gat,79,26 warp 1f 0,-1,new_38-1.gat,21,29
\ No newline at end of file |