1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
-|script|magic-knuckles|32767
{
if (call("magic_checks")) end;
if (Sp < 20) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) end;
if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1;
elif (.@level <= 3) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 500, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 500, 0, BL_ID;
callfunc "adjust_spellpower";
set Sp, Sp - 20;
misceffect FX_MAGIC_KNUCKLE_CAST, strcharinfo(0);
setarray @upmarmuspell[0],
max(1, BASE_ATK - 100 + min(100, Int)), // dmg
((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels)
(sqrt(190)), // delay - see conf/battle_athena.conf @ max_aspd
((Agi + Int) / 2), // dmg bonus
(((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
callfunc "magic_exp";
goto L_FreeRecast;
OnAttack:
if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) goto OnDischarge;
if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04
void call("elt_damage", @upmarmuspell[0], (@upmarmuspell[3] + @upmarmuspell[4]), ELT_WATER, ELT_FIRE, FX_NONE);
set @upmarmuspell[1], @upmarmuspell[1] - 1;
goto L_FreeRecast;
L_FreeRecast:
if (@upmarmuspell[1] > 0)
addtimer 0, strnpcinfo(0) + "::OnSetRecast";
end;
OnDischarge:
if (@upmarmuspell[1] < 1) end;
set @upmarmuspell[1], 0;
misceffect FX_MAGIC_DISCHARGE, strcharinfo(0);
overrideattack;
end;
OnSetRecast:
overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared
end;
OnInit:
set .school, SKILL_MAGIC_WAR;
set .invocation$, chr(MAGIC_SYMBOL) + "upmarmu"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 1;
end;
}
|