-|script|shear|32767 { if(call("magic_checks")) end; // << I wish we had functions that could return >> if (Sp < 23) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (getskilllv(.school) < .level) end; set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 23; misceffect FX_MAGIC_GREEN, strcharinfo(0); overrideattack 1, 2000, 1, ATTACK_ICON_SHEARING, 30, strnpcinfo(0)+"::OnAttack"; callfunc "magic_exp"; set @chipchip_sp, @spellpower; end; OnAttack: if (isloggedin(@target_id)) end; // can not shear a player if (sc_check(SC_SHEARED, @target_id)) end; // mob already sheared if (target(BL_ID, @target_id, 22) != 22) end; // 0x10 | 0x02 | 0x04 sc_start SC_SHEARED, 600000, 0, @target_id; set .@score, rand(1000 - rand(@chipchip_sp)); set .@id, get(Class, @target_id); // get the mob ID if (.@id == 1020 && .@score < 300) set .@item$, "WhiteFur"; // Fluffy elif (.@id == 1027 && .@score < 300) set .@item$, "WhiteFur"; // EasterFluffy elif (.@id == 1019 && .@score < 250) set .@item$, "HardSpike"; // SpikyMushroom elif (.@id == 1028 && .@score < 175) set .@item$, "CottonCloth"; // Mouboo elif (.@id == 1029 && .@score < 700) set .@item$, "MauveHerb"; // MauvePlant elif (.@id == 1030 && .@score < 700) set .@item$, "CobaltHerb"; // CobaltPlant elif (.@id == 1031 && .@score < 700) set .@item$, "GambogeHerb"; // GambogePlant elif (.@id == 1032 && .@score < 700) set .@item$, "AlizarinHerb"; // AlizarinPlant elif (.@id == 1035 && .@score < 300) set .@item$, "SilkCocoon"; // SilkWorm elif (.@id == 1018 && .@score < 180) set .@item$, "PinkAntenna"; // Pinkie else end; makeitem .@item$, 1, getmap(), rand(POS_X - 1, POS_X + 1), rand(POS_Y - 1, POS_Y + 1); if (.@id != 1020 && .@id != 1028 && .@id != 1018 && rand(2) != 1) end; set @value, 1; callfunc "QuestSagathaHappy"; end; OnInit: set .school, SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "chipchip"; // used in npcs that refer to this spell void call("magic_register"); set .level, 2; set .exp_gain, 0; end; }