-|script|arrow-hail|32767 { // we can not start here because for the puppets this is OnClick end; OnCast: if(call("magic_checks")) end; if (getskilllv(.school) < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (Sp < 25) end; explode .@map_ext[0], getmap(), "-"; if (.@map_ext[1] != 1 && getmap() != "099-5") end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside" if (getmapflag(getmap(), MF_TOWN)) end; if (countitem("Arrow") >= 20 && countitem("SulphurPowder") >= 1) goto L_Continue; elif (countitem("IronArrow") >= 20 && countitem("SulphurPowder") >= 1) goto L_Continue; else end; goto L_Continue; L_Continue: if (getmap() == "033-1") goto L_SpecialRules6; goto L_Pay; L_Pay: if (countitem("Arrow") >= 20) delitem "Arrow", 20; else delitem "IronArrow", 20; delitem "SulphurPowder", 1; set Sp, Sp - 25; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 5000, "Magic Timer::OnClear"; // set the new debuff sc_start SC_COOLDOWN, 5000, 0, BL_ID; sc_start SC_COOLDOWN_AR, 30000, 0, BL_ID; // Set it to lenght of timeout setarray @away[0], POS_X, POS_Y, getdir(), (.range + 1), 0; callsub S_AwayFrom; set @nearby, 0; foreach 1, getmap(), @away[0] - 14, @away[1] - 14, @away[0] + 14, @away[1] + 14, strnpcinfo(0) + "::OnNearbyNpc"; if (@nearby) goto L_Absorb; callfunc "adjust_spellpower"; set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player callfunc "magic_exp"; misceffect FX_MAGIC_AHAIL_CAST, strcharinfo(0); set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id if (@spell_npc < 1) end; set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it set .damage, 125, @spell_npc; set .damage_bonus, (@spellpower / 5), @spell_npc; set .area_x, @away[0], @spell_npc; set .area_y, @away[1], @spell_npc; donpcevent @new_npc_name$+"::OnLaunch"; // start the puppet timer and strike initnpctimer @new_npc_name$; // start the destroy timer end; S_AwayFrom: if(@away[2] == 6 && !(iscollision(getmap(), (@away[0] + 1), @away[1]))) // right set @away[0], @away[0] + 1; if(@away[2] == 4 && !(iscollision(getmap(), @away[0], (@away[1] - 1)))) // up set @away[1], @away[1] - 1; if(@away[2] == 2 && !(iscollision(getmap(), (@away[0] - 1), @away[1]))) // left set @away[0], @away[0] - 1; if(@away[2] == 0 && !(iscollision(getmap(), @away[0], (@away[1] + 1)))) // down set @away[1], @away[1] + 1; set @away[4], @away[4] + 1; if(@away[4] < @away[3]) goto S_AwayFrom; return; L_Absorb: message strcharinfo(0), "##3Arrow Hail : ##BA nearby arrow hail absorbs your magic!"; end; OnNearbyNpc: explode .@nearby$[0], strnpcinfo(0,@target_id), "#"; if(.@nearby$[0] == "arrow-hail" || .@nearby$[1] == "arrow-hail") set @nearby, @nearby + 1; end; OnLaunch: if (!(isloggedin(.caster))) destroy; if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map set .hit, .hit + 1; if(.hit > .max_hit) goto L_Destroy; goto L_Launch; L_Launch: set .launch, 0; callsub S_Launch; addnpctimer 250 + rand(50) + rand(50), strnpcinfo(0)+"::OnLaunch"; // loop until max end; S_Launch: npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0); misceffect FX_ARROW_HAIL; set .done, 0; foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster; if (get(PVP_CHANNEL, .caster) || getmapflag(getmap(.caster), MF_PVP)) foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster; if(!.done && get(POS_X, .caster) == getnpcx() && get(POS_Y, .caster) == getnpcy()) set Hp, get(Hp, .caster) - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), .caster; // injure caster set .launch, .launch + 1; if(.launch < 3) goto S_Launch; return; L_Destroy: if (attachrid(.caster)) sc_end SC_COOLDOWN_AR; destroy; OnTimer30000: debugmes "frillyar timeout! [this shouldn't happen]"; destroy; OnHit: if (!(isloggedin(.caster))) destroy; if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end; if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc set .@damage, .damage + rand(.damage_bonus) + rand(.damage_bonus); if(.caster != @target_id) set .@damage, (.@damage * (100 - get(MDEF1, @target_id))) / 100; injure .caster, @target_id, .@damage; set .done, 1; end; L_SpecialRules6: if ($@KIMARR_EVENT < 1) goto L_Pay; if ($@Fluffy_FighterID == BL_ID) goto L_Pay; message strcharinfo(0), "You can't use this spell here unless hunting fluffies."; end; OnInit: set .school, SKILL_MAGIC_WAR; set .range, 7; set .invocation$, chr(MAGIC_SYMBOL) + "frillyar"; // used in npcs that refer to this spell void call("magic_register", "OnCast"); set .level, 2; set .exp_gain, 2; end; }