-|script|spell-aggravate|32767 { if(call("magic_checks")) end; if (Sp < 3) end; if (getskilllv(SKILL_MAGIC) < .level) end; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1000, "Magic Timer::OnClear"; // set the new debuff sc_start SC_COOLDOWN, 1000, 0, BL_ID; set @args$, ""; callfunc "adjust_spellpower"; // we reset @args$ because this spell should not have a target set @distance, (2 + (@spellpower / 50)); set Sp, Sp - 3; misceffect FX_MAGIC_AGGRAVATE_CAST, strcharinfo(0); callfunc "magic_exp"; foreach 2, getmap(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnMob"; end; OnMob: if (target(BL_ID, @target_id, 0x20) != 0x20) end; // line of sight aggravate @target_id; misceffect FX_MAGIC_AGGRAVATE_HIT, @target_id; end; OnInit: set .school, SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "itenplz"; // used in npcs that refer to this spell void call("magic_register"); set .level, 1; set .exp_gain, 0; end; }