-|script|@warp|32767 { callfunc "argv_splitter"; if (@argv$[3] == "" && @argv$[2] == "" && @argv$[1] != "" && @argv[1] < 2) set @argv$[3], @argv$[1]; set .@n$, if_then_else(@argv$[3] != "", "char", "") + "warp"; if (GM < CMD_WARP && GM < G_SYSOP) goto L_GM; // check if you can use it on self set .@target_id, BL_ID; if (@argv$[3] != "") set .@target_id, getcharid(3, @argv$[3]); if (@argv$[3] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self if (@argv$[3] != "" && GM < CMD_CHARWARP && GM < G_SYSOP) goto L_GM; // when target is not self, use charwarp permission if (@argv$[0] == "") set @argv$[0], getmap(); setarray @map_anchor$[0], "", "", "", ""; callfunc "map2anchor"; gmlog "@"+.@n$+" " + @args$; if (.@target_id != BL_ID) message strcharinfo(0), .@n$+" : The operation succeeded."; set @GMWARP_map$, @map_anchor$[0]; set @GMWARP_x, if_then_else(@argv[1] > 1, @argv[1], @map_anchor$[1]); set @GMWARP_y, if_then_else(@argv[2] > 1, @argv[2], @map_anchor$[2]); addtimer 0, strnpcinfo(0) + "::OnWarp", .@target_id; end; OnWarp: warp @GMWARP_map$, @GMWARP_x, @GMWARP_y; set @GMWARP_map$, ""; set @GMWARP_x, 0; set @GMWARP_y, 0; end; L_Failed: message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?"; end; L_GM: message strcharinfo(0), .@n$+" : GM command is level "+ if_then_else(@argv$[1] != "", CMD_CHARWARP, CMD_WARP) +", but you are level " + GM; end; OnInit: registercmd chr(ATCMD_SYMBOL) + "warp", strnpcinfo(0); registercmd chr(ATCMD_SYMBOL) + "charwarp", strnpcinfo(0); end; }