-|script|@class|32767 { callfunc "argv_splitter"; set .@n$, if_then_else(@argv$[1] != "", "char", "") + "class"; if (GM < CMD_CLASS && GM < G_SYSOP) goto L_GM; // check if you can use it on self set .@target_id, BL_ID; if (@argv$[1] != "") set .@target_id, getcharid(3, @argv$[1]); if (@argv$[1] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self if (@argv$[1] != "" && GM < CMD_CHARCLASS && GM < G_SYSOP) goto L_GM; // when target is not self, use charclass permission set .@c, 1; // default to human if (@argv[0] >= 1 || @argv[0] <= 32767) set .@c, @argv[0]; set Class, .@c, .@target_id; if (.@c < 10) addtimer 0, strnpcinfo(0) + "::OnFixHead", .@target_id; gmlog "@"+.@n$+" " + @args$; message strcharinfo(0), .@n$+" : The operation succeeded."; end; OnFixHead: callfunc "fixHeadStyles"; end; L_Failed: // XXX: should we allow GMs to change class of users that are not logged in? message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?"; end; L_GM: message strcharinfo(0), .@n$+" : GM command is level "+ if_then_else(@argv$[1] != "", CMD_CHARCLASS, CMD_CLASS) +", but you are level " + GM; end; OnInit: registercmd chr(ATCMD_SYMBOL) + "class", strnpcinfo(0); registercmd chr(ATCMD_SYMBOL) + "charclass", strnpcinfo(0); end; }