// This file is generated automatically. All manually changes will be removed when running the Converter. // Snow Forest mobs 048-1.gat,0,0,0,0|monster|Reinboo|1094,20,100000,30000,Mob048-1::On1094 048-1.gat,0,0,0,0|monster|Fluffy|1020,25,100000,30000,Mob048-1::On1020 048-1.gat,0,0,0,0|monster|Squirrel|1038,25,100000,30000,Mob048-1::On1038 048-1.gat,0,0,0,0|monster|White Bell|1095,5,100000,30000,Mob048-1::On1095 048-1.gat,68,40,2,2|monster|White Slime|1093,4,100000,30000,Mob048-1::On1093 048-1.gat,72,61,4,5|monster|Blue Slime|1091,2,100000,30000,Mob048-1::On1091 048-1.gat,48,37,2,2|monster|White Slime|1093,4,100000,30000,Mob048-1::On1093 048-1.gat,72,30,2,2|monster|White Slime|1093,4,100000,30000,Mob048-1::On1093 048-1.gat,61,50,4,5|monster|Blue Slime|1091,2,100000,30000,Mob048-1::On1091 048-1.gat,61,35,4,5|monster|Blue Slime|1091,2,100000,30000,Mob048-1::On1091 048-1.gat,42,25,2,2|monster|White Slime|1093,4,100000,30000,Mob048-1::On1093 048-1.gat,0,0,0|script|Mob048-1|-1,{ On1020: set @mobID, 1020; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1091: set @mobID, 1091; callfunc "MobPoints"; end; On1093: set @mobID, 1093; callfunc "MobPoints"; end; On1094: set @mobID, 1094; callfunc "MobPoints"; end; On1095: set @mobID, 1095; callfunc "MobPoints"; end; end; }